SRD:Hand Crossbow

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This material is published under the OGL
Crossbow, Hand
Exotic Light Projectile
Critical: 19–20/×2
Range Increment: 30 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 100 gp 1d3 1 lb. 2
Medium 100 gp 1d4 2 lb. 5
Large 200 gp 1d6 4 lb. 10
Huge * 1d8 * 20
Gargantuan * 2d6 * 40
Colossal * 3d6 * 80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description[править]

You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes attacks of opportunity.

You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.

Enhancements[править]

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 #vardefine: hp
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}}{| class="d20" |+ Hand Crossbow Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel and Wood || 100 gp || 400 gp || 5 || 5 || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 3,100 gp || 5 || 6 || style="text-align: left;" | — |- | style="text-align: left;" | Deep Crystal || — || 1,100 gp || 10 || 15 || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 400 gp || 8 || 12 || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || 420 gp || 5 || 5 || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Iron, Cold || n/a || n/a || n/a || n/a || style="text-align: left;" | — |- | style="text-align: left;" | Mithral || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Silver, Alchemical || n/a || n/a || n/a || n/a || style="text-align: left;" | — |- | colspan="6" class="foot" |

  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»

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Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2000 gp +2 +10
+2 +8000 gp +4 +20
+3 +18 000 gp +6 +30
+4 +32 000 gp +8 +40
+5 +50 000 gp +10 +50
+6 +72 000 gp3 +12 +60
+7 +98 000 gp3 +14 +70
+8 +128 000 gp3 +16 +80
+9 +162 000 gp3 +18 +90
+10 +200 000 gp3 +20 +100
+11 or more + bonus squared
× 20 000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[править]



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