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		<id>http://wiki.rpground.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neonwhite</id>
		<title>RPGround Wiki - Вклад участника [ru]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Neonwhite"/>
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		<updated>2026-05-04T00:46:40Z</updated>
		<subtitle>Вклад участника</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=314</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=314"/>
				<updated>2009-05-22T09:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Scene One: Look before you Leap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left  ==&lt;br /&gt;
&lt;br /&gt;
#Adam (2) &lt;br /&gt;
#Phil (14) &lt;br /&gt;
#Sean (9) &lt;br /&gt;
#EvilCat (11)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width: 840px; height: 333px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''Joanna Edwards (Phil)''' &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure &lt;br /&gt;
*reserve parachute (not deployed) &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''First man (Cat)''' &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy &lt;br /&gt;
*broken and bleeding nose &lt;br /&gt;
*no parachute &lt;br /&gt;
*grappling the toes of man no. 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''Second man (Sean) '''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*chute deployed &lt;br /&gt;
*heading in a westerly direction dictated by the wind &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''&amp;lt;strike&amp;gt;Plane (Adam)&amp;lt;/strike&amp;gt;'''&amp;lt;strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;strike&amp;gt;On autopilot &amp;amp;amp; circling &amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | '''Location (Adam)''' &lt;br /&gt;
*the height is right for a parachuted descent &lt;br /&gt;
*the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
*millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
*falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (003) [7] &lt;br /&gt;
&lt;br /&gt;
*a stunning blond &lt;br /&gt;
*could have been an Olympic Gymnast as a teenager &lt;br /&gt;
*expert in Aikido &lt;br /&gt;
*once jumped out of a burning aeroplane with Peter Gosling &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*flick knife &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6] &lt;br /&gt;
&lt;br /&gt;
*stationed at Buckingham Palace as part of the current guard &lt;br /&gt;
*bats for the other side, but is still in-the-closet. &lt;br /&gt;
*once jumped out of a burning aeroplane with Joanna Edwards &lt;br /&gt;
*brother of Michael Gosling, a PACE operative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3] &lt;br /&gt;
&lt;br /&gt;
*brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4] &lt;br /&gt;
&lt;br /&gt;
*goal is to further the cause of the Basque separatist movement by assassinating a British royal &lt;br /&gt;
*have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2] &lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3] &lt;br /&gt;
&lt;br /&gt;
*just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_2&amp;diff=311</id>
		<title>Обсуждение:Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_2&amp;diff=311"/>
				<updated>2009-05-21T08:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: Created page with '=== NeonWhite ===  Cat, how do I create new pages?&amp;amp;nbsp; I want to organise the content in the same manner you used for the first game we played.   &amp;lt;br&amp;gt;   ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Cat, how do I create new pages?&amp;amp;nbsp; I want to organise the content in the same manner you used for the first game we played. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:13, 21 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=310</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=310"/>
				<updated>2009-05-21T08:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left  ==&lt;br /&gt;
&lt;br /&gt;
#Adam (2) &lt;br /&gt;
#Phil (14) &lt;br /&gt;
#Sean (9) &lt;br /&gt;
#EvilCat (11)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width: 840px; height: 333px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''Joanna Edwards (Phil)''' &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure &lt;br /&gt;
*reserve parachute (not deployed) &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''First man (Cat)''' &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy &lt;br /&gt;
*broken and bleeding nose &lt;br /&gt;
*no parachute &lt;br /&gt;
*grappling the toes of man no. 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''Second man (Sean) '''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*chute deployed &lt;br /&gt;
*heading in a westerly direction dictated by the wind &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
'''&amp;lt;strike&amp;gt;Plane (Adam)&amp;lt;/strike&amp;gt;'''&amp;lt;strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;strike&amp;gt;On autopilot &amp;amp;amp; circling &amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;175&amp;quot; valign=&amp;quot;top&amp;quot; | '''Location (Adam)''' &lt;br /&gt;
**the height is right for a parachuted descent &lt;br /&gt;
**the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
**millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
**falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (003) [7] &lt;br /&gt;
&lt;br /&gt;
*a stunning blond &lt;br /&gt;
*could have been an Olympic Gymnast as a teenager &lt;br /&gt;
*expert in Aikido &lt;br /&gt;
*once jumped out of a burning aeroplane with Peter Gosling &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*flick knife &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6] &lt;br /&gt;
&lt;br /&gt;
*stationed at Buckingham Palace as part of the current guard &lt;br /&gt;
*bats for the other side, but is still in-the-closet. &lt;br /&gt;
*once jumped out of a burning aeroplane with Joanna Edwards &lt;br /&gt;
*brother of Michael Gosling, a PACE operative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3] &lt;br /&gt;
&lt;br /&gt;
*brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4] &lt;br /&gt;
&lt;br /&gt;
*goal is to further the cause of the Basque separatist movement by assassinating a British royal &lt;br /&gt;
*have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2] &lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3] &lt;br /&gt;
&lt;br /&gt;
*just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=309</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=309"/>
				<updated>2009-05-21T07:52:47Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left  ==&lt;br /&gt;
&lt;br /&gt;
#Adam (2) &lt;br /&gt;
#Phil (14) &lt;br /&gt;
#Sean (9) &lt;br /&gt;
#EvilCat (11)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap  ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;width: 679px; height: 507px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Joanna Edwards (Phil)''' &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure &lt;br /&gt;
*reserve parachute (not deployed) &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
'''First man (Cat)''' &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy &lt;br /&gt;
*broken and bleeding nose &lt;br /&gt;
*no parachute &lt;br /&gt;
*grappling the toes of man no. 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
'''Second man (Sean) '''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*chute deployed &lt;br /&gt;
*heading in a westerly direction dictated by the wind &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
'''&amp;lt;strike&amp;gt;Plane (Adam)&amp;lt;/strike&amp;gt;'''&amp;lt;strike&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/strike&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;strike&amp;gt;On autopilot &amp;amp;amp; circling &amp;lt;/strike&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Location (Adam)'''&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*the height is right for a parachuted descent &lt;br /&gt;
*the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
*millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
*falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (003) [7] &lt;br /&gt;
&lt;br /&gt;
*a stunning blond &lt;br /&gt;
*could have been an Olympic Gymnast as a teenager &lt;br /&gt;
*expert in Aikido &lt;br /&gt;
*once jumped out of a burning aeroplane with Peter Gosling &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*flick knife &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6] &lt;br /&gt;
&lt;br /&gt;
*stationed at Buckingham Palace as part of the current guard &lt;br /&gt;
*bats for the other side, but is still in-the-closet. &lt;br /&gt;
*once jumped out of a burning aeroplane with Joanna Edwards &lt;br /&gt;
*brother of Michael Gosling, a PACE operative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3] &lt;br /&gt;
&lt;br /&gt;
*brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4] &lt;br /&gt;
&lt;br /&gt;
*goal is to further the cause of the Basque separatist movement by assassinating a British royal &lt;br /&gt;
*have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2] &lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3] &lt;br /&gt;
&lt;br /&gt;
*just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=308</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=308"/>
				<updated>2009-05-21T07:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left  ==&lt;br /&gt;
&lt;br /&gt;
#Adam (2) &lt;br /&gt;
#Phil (14) &lt;br /&gt;
#Sean (9) &lt;br /&gt;
#EvilCat (11)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (Phil) &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt; &lt;br /&gt;
*reserve parachute (not deployed)&amp;lt;br&amp;gt; &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First man''' (Cat) &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy&amp;lt;br&amp;gt; &lt;br /&gt;
*broken and bleeding nose&amp;lt;br&amp;gt; &lt;br /&gt;
*no parachute&amp;lt;br&amp;gt; &lt;br /&gt;
*grappling the toes of man no. 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Second man''' (Sean) &lt;br /&gt;
&lt;br /&gt;
*chute deployed&amp;lt;br&amp;gt; &lt;br /&gt;
*heading in a westerly direction dictated by the wind&lt;br /&gt;
&lt;br /&gt;
'''Plane''' (Adam) &lt;br /&gt;
&lt;br /&gt;
*On autopilot &amp;amp;amp; circling&lt;br /&gt;
&lt;br /&gt;
'''Location''' &lt;br /&gt;
&lt;br /&gt;
*the height is right for a parachuted descent &lt;br /&gt;
*the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
*millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
*falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (003) [7] &lt;br /&gt;
&lt;br /&gt;
*a stunning blond &lt;br /&gt;
*could have been an Olympic Gymnast as a teenager &lt;br /&gt;
*expert in Aikido &lt;br /&gt;
*once jumped out of a burning aeroplane with Peter Gosling &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*flick knife &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6] &lt;br /&gt;
&lt;br /&gt;
*stationed at Buckingham Palace as part of the current guard &lt;br /&gt;
*bats for the other side, but is still in-the-closet. &lt;br /&gt;
*once jumped out of a burning aeroplane with Joanna Edwards &lt;br /&gt;
*brother of Michael Gosling, a PACE operative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3] &lt;br /&gt;
&lt;br /&gt;
*brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4] &lt;br /&gt;
&lt;br /&gt;
*goal is to further the cause of the Basque separatist movement by assassinating a British royal &lt;br /&gt;
*have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2] &lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3] &lt;br /&gt;
&lt;br /&gt;
*just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=307</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=307"/>
				<updated>2009-05-21T07:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left  ==&lt;br /&gt;
&lt;br /&gt;
#Adam (2) &lt;br /&gt;
#Phil (14) &lt;br /&gt;
#Sean (9) &lt;br /&gt;
#EvilCat (11)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (Phil) &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt; &lt;br /&gt;
*reserve parachute (not deployed)&amp;lt;br&amp;gt; &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First man''' (Cat) &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy&amp;lt;br&amp;gt; &lt;br /&gt;
*broken and bleeding nose&amp;lt;br&amp;gt; &lt;br /&gt;
*no parachute&amp;lt;br&amp;gt; &lt;br /&gt;
*grappling the toes of man no. 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Second man''' (Sean) &lt;br /&gt;
&lt;br /&gt;
*chute deployed&amp;lt;br&amp;gt; &lt;br /&gt;
*heading in a westerly direction dictated by the wind&lt;br /&gt;
&lt;br /&gt;
'''Plane''' (Adam) &lt;br /&gt;
&lt;br /&gt;
*On autopilot &amp;amp;amp; circling&lt;br /&gt;
&lt;br /&gt;
'''Location''' &lt;br /&gt;
&lt;br /&gt;
*the height is right for a parachuted descent &lt;br /&gt;
*the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
*millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
*falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
'''Joanna Edwards''' (003) [6]&lt;br /&gt;
* a stunning blond&lt;br /&gt;
* could have been an Olympic Gymnast as a teenager&lt;br /&gt;
* expert in Aikido&lt;br /&gt;
* once jumped out of a burning aeroplane with Peter Gosling&lt;br /&gt;
* expert parachutist&lt;br /&gt;
* flick knife&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6]&lt;br /&gt;
* stationed at Buckingham Palace as part of the current guard&lt;br /&gt;
* bats for the other side, but is still in-the-closet.&lt;br /&gt;
* once jumped out of a burning aeroplane with Joanna Edwards&lt;br /&gt;
* brother of Michael Gosling, a PACE oeprative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3]&lt;br /&gt;
* brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4]&lt;br /&gt;
* goal is to further the cause of the Basque separatist movement by assassinating a British royal&lt;br /&gt;
* have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2]&lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3]&lt;br /&gt;
* just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=306</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=306"/>
				<updated>2009-05-21T07:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Scene One: Look before you Leap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
'''Phil's turn'''&lt;br /&gt;
&lt;br /&gt;
== Turn Order and Coins left ==&lt;br /&gt;
# Adam (5)&lt;br /&gt;
# Phil (11)&lt;br /&gt;
# Sean (12)&lt;br /&gt;
# EvilCat (12)&lt;br /&gt;
&lt;br /&gt;
== Scene One: Look before you Leap  ==&lt;br /&gt;
&lt;br /&gt;
'''Joanna Edwards''' (Phil) &lt;br /&gt;
&lt;br /&gt;
*accelerated fall &lt;br /&gt;
*flick-knife &lt;br /&gt;
*expert parachutist &lt;br /&gt;
*cool under pressure&amp;lt;br&amp;gt; &lt;br /&gt;
*reserve parachute (not deployed)&amp;lt;br&amp;gt; &lt;br /&gt;
*has 30 seconds to deploy her chute&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''First man''' (Cat) &lt;br /&gt;
&lt;br /&gt;
*skydiving experience &lt;br /&gt;
*has to deliver an object 003 wants[2] &lt;br /&gt;
*Astra A-80 pistol (half round) &lt;br /&gt;
*bad guy&amp;lt;br&amp;gt; &lt;br /&gt;
*broken and bleeding nose&amp;lt;br&amp;gt; &lt;br /&gt;
*no parachute&amp;lt;br&amp;gt; &lt;br /&gt;
*grappling the toes of man no. 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Second man''' (Sean) &lt;br /&gt;
&lt;br /&gt;
*chute deployed&amp;lt;br&amp;gt; &lt;br /&gt;
*heading in a westerly direction dictated by the wind&lt;br /&gt;
&lt;br /&gt;
'''Plane''' (Adam) &lt;br /&gt;
&lt;br /&gt;
*On autopilot &amp;amp;amp; circling&lt;br /&gt;
&lt;br /&gt;
'''Location''' &lt;br /&gt;
&lt;br /&gt;
*the height is right for a parachuted descent &lt;br /&gt;
*the aerial events are taking place over lush countryside with a nice, winding river &lt;br /&gt;
*millions of Spanish Pesetas floating through the air (Adam) &lt;br /&gt;
*falling plane wreckage endangering everyone below (Adam)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story Elements ==&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
'''Joanna Edwards''' (003) [6]&lt;br /&gt;
* a stunning blond&lt;br /&gt;
* could have been an Olympic Gymnast as a teenager&lt;br /&gt;
* expert in Aikido&lt;br /&gt;
* once jumped out of a burning aeroplane with Peter Gosling&lt;br /&gt;
* expert parachutist&lt;br /&gt;
* flick knife&lt;br /&gt;
&lt;br /&gt;
'''Sergeant Peter Gosling''', Royal Regiment of Fusiliers [6]&lt;br /&gt;
* stationed at Buckingham Palace as part of the current guard&lt;br /&gt;
* bats for the other side, but is still in-the-closet.&lt;br /&gt;
* once jumped out of a burning aeroplane with Joanna Edwards&lt;br /&gt;
* brother of Michael Gosling, a PACE oeprative&lt;br /&gt;
&lt;br /&gt;
'''Michael Gosling''', a PACE operative [3]&lt;br /&gt;
* brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
'''P.A.C.E''', a Spanish criminal organisation [4]&lt;br /&gt;
* goal is to further the cause of the Basque separatist movement by assassinating a British royal&lt;br /&gt;
* have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
'''Prince Reginald''', son of the Duke of Kent [2]&lt;br /&gt;
&lt;br /&gt;
'''Thomas (Tom) Larkin''', diamond trader [3]&lt;br /&gt;
* just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
'''Domingo Alvarez''', a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
== Rules Gimmicks ==&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=301</id>
		<title>Universalis 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_2&amp;diff=301"/>
				<updated>2009-05-18T12:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: Created page with 'Arpa Universalis Playtest:  Phil's turn  Turn Order and Coins left: 1) Adam (5) 2) Phil (11) 3) Sean (12) 4) EvilCat (12)  Scene One: Look before you Leap: Joanna Edwards (Phil) ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arpa Universalis Playtest:&lt;br /&gt;
&lt;br /&gt;
Phil's turn&lt;br /&gt;
&lt;br /&gt;
Turn Order and Coins left:&lt;br /&gt;
1) Adam (5)&lt;br /&gt;
2) Phil (11)&lt;br /&gt;
3) Sean (12)&lt;br /&gt;
4) EvilCat (12)&lt;br /&gt;
&lt;br /&gt;
Scene One: Look before you Leap:&lt;br /&gt;
Joanna Edwards (Phil)&lt;br /&gt;
- accelerated fall&lt;br /&gt;
- flick-knife&lt;br /&gt;
- expert parachutist&lt;br /&gt;
&lt;br /&gt;
First man (Cat)&lt;br /&gt;
- skydiving experience&lt;br /&gt;
- has something 003 wants&lt;br /&gt;
- Astra A-80 pistol (half round)&lt;br /&gt;
- bad guy&lt;br /&gt;
&lt;br /&gt;
Second man (Sean)&lt;br /&gt;
- half into his chute&lt;br /&gt;
&lt;br /&gt;
Plane (Adam)&lt;br /&gt;
- On autopilot &amp;amp; circling&lt;br /&gt;
&lt;br /&gt;
Location&lt;br /&gt;
- the height is right for a parachuted descent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Story Elements:&lt;br /&gt;
*'Bond-esque' espionage&lt;br /&gt;
*European setting&lt;br /&gt;
*1980s&lt;br /&gt;
*Villains are Spanish&lt;br /&gt;
*A member of the British Royal family is under threat&lt;br /&gt;
*The assassination attempt by P.A.C.E. is to happen in only 24 hours!&lt;br /&gt;
*PACE telegraphed its actions with a manifesto published in the Daily Mail&lt;br /&gt;
*There is a bomb in a baby carriage&lt;br /&gt;
*Technology is clever but realistic. Mid-to-low strength gadgets.&lt;br /&gt;
*MI6's resources are currently invested in other important operations, and 003's support is limited.&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
Joanna Edwards (003) [6]&lt;br /&gt;
- a stunning blond&lt;br /&gt;
- could have been an Olympic Gymnast as a teenager&lt;br /&gt;
- expert in Aikido&lt;br /&gt;
- once jumped out of a burning aeroplane with Peter Gosling&lt;br /&gt;
- expert parachutist&lt;br /&gt;
- flick knife&lt;br /&gt;
&lt;br /&gt;
Sergeant Peter Gosling, Royal Regiment of Fusiliers [6]&lt;br /&gt;
- stationed at Buckingham Palace as part of the current guard&lt;br /&gt;
- bats for the other side, but is still in-the-closet.&lt;br /&gt;
- once jumped out of a burning aeroplane with Joanna Edwards&lt;br /&gt;
- brother of Michael Gosling, a PACE oeprative&lt;br /&gt;
&lt;br /&gt;
Michael Gosling, a PACE operative [3]&lt;br /&gt;
- brother of Peter Gosling, Sergeant of the Royal Regiment of Fusiliers&lt;br /&gt;
&lt;br /&gt;
P.A.C.E, a Spanish criminal organisation [4]&lt;br /&gt;
- goal is to further the cause of the Basque separatist movement by assassinating a British royal&lt;br /&gt;
- have trouble with maintaining discipline. Empassioned operatives will often act on their own agendas or of their own accord&lt;br /&gt;
&lt;br /&gt;
Prince Reginald, son of the Duke of Kent [2]&lt;br /&gt;
&lt;br /&gt;
Thomas (Tom) Larkin, diamond trader [3]&lt;br /&gt;
- just returned from South Africa&lt;br /&gt;
&lt;br /&gt;
Domingo Alvarez, a reporter at the Daily Mail [2]&lt;br /&gt;
&lt;br /&gt;
Rules Gimmicks:&lt;br /&gt;
*No interrupts in mid-narration&lt;br /&gt;
*If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1 coin&lt;br /&gt;
*The targeted royal is never to be explicitly identified&lt;br /&gt;
*Anyone can attach a good and appropriate picture to a component for 1 coin, like a trait. It acts as a proper name, aiding a character in any complication (since a portrait signifies character's importance to the story)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=300</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=300"/>
				<updated>2009-05-11T14:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Ok, I have ended Scene 4.  Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up. &lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:38, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Actually, I thought that you'll reply in a usual free manner, and then I'll compose everything in sidebars and such. Anyway, you did everything right, I just added a transparent line to separate blocks.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:33, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revised edition changes ==&lt;br /&gt;
&lt;br /&gt;
I listed the [[revised edition changes]]. [[User:EvilCat|EvilCat]] 16:28, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Real complication ==&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
I guess I'm going to have to call Universalis a failed experiment for me.&lt;br /&gt;
&lt;br /&gt;
While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.&lt;br /&gt;
&lt;br /&gt;
Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite===&lt;br /&gt;
&lt;br /&gt;
Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why don't we try to resolve the complication as best we can and carry on?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...&lt;br /&gt;
&lt;br /&gt;
Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like &amp;quot;no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak&amp;quot;. I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... [[User:EvilCat|EvilCat]] 18:23, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikiquote.org/wiki/Dinosaurs_(TV_series)#Repeated_lines_and_catch_phrases Guess we're gonna need another Timmy...] Thoughts/suggestions? [[User:EvilCat|EvilCat]] 12:56, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
Mmm, I think so.  I am meeting a guy here in London on Monday night (potentially) who has expressed interest in trying something new.  So that is one potential.&lt;br /&gt;
&lt;br /&gt;
Another possibility is for you to join the game I have started with my old roleplaying group from back home. I am originally Australian and I still play-by-post occasionally with the guys back in Australia.&lt;br /&gt;
&lt;br /&gt;
I have jsut introduced them to Universalis and I have just started a new game with two of them.  You could become a fourth.  I'm not sure what appetite they would have to coming here to help complete this game.  I expect they may want to finish a first single game of Universalis before considering another.&lt;br /&gt;
&lt;br /&gt;
Let me know if you're interested and I will arrange for access for you to the forum.  The game is still in the defining tenets stage.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 14:43, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You bet I am! [[User:EvilCat|EvilCat]] 14:50, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite===&lt;br /&gt;
&lt;br /&gt;
Ok, you will need an ezboard account.&lt;br /&gt;
&lt;br /&gt;
Go here:&lt;br /&gt;
&lt;br /&gt;
http://p218.ezboard.com/barpa and post a message asking for access.  You can say that Adam referred you and you are interested in the Universalis game.&lt;br /&gt;
&lt;br /&gt;
My login name there is theghul.  I have let the admin know you will be applying for access and he has confirmed that he will give you access to the Universalis forum.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:59, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Registered as EvilCat (local), but for some reason can't post in &amp;quot;Access Requests&amp;quot; forum. A configuration glitch? [[User:EvilCat|EvilCat]] 10:12, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
&lt;br /&gt;
Hmm, I don't know.  I'll ask the admin.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 11:06, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
&lt;br /&gt;
Cat, have you ever played Sorcerer (Ron Edward's indie rpg)?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 12:17, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Still no luck with ezBoard.&lt;br /&gt;
&lt;br /&gt;
No, never played, but I think I have the rules here somewhere... [[User:EvilCat|EvilCat]] 15:19, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I just logged into the Ezboard and it showed that you had been there in the last 15 minutes.  I have posted your problem and hopefully we will get a reply from the admin overnight (he is on australian time, obviously).&lt;br /&gt;
&lt;br /&gt;
Regarding Sorcerer, I am starting a sorcerer game here: http://www.dndonlinegames.com/forumdisplay.php?forumid=6902&lt;br /&gt;
&lt;br /&gt;
for which i have expressions of interest from four of my friends from ARPA (ezboard).  They have never played sorcerer either and neither have i, however I am hoping to get something going.  Four is the limit for players i think, however if one of them proves to be uninterested, perhaps you could step in?  Have a look and let me know.  Another alternative might be for you to co-GM, but that would require some coordination and a lot of communication.  Possible though in the play by post format.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 15:42, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the admin on the board: ''There doesn't appear to be any reason he can't post - does he get a specific error or just no option to post?''&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ARPA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
This is the only forum I see, no &amp;quot;New topic&amp;quot; or something like that in it. Javascripts are on.&lt;br /&gt;
&lt;br /&gt;
About Sorcerer, it looks like rules aren't something you can grab and go, are they? Even though I get less to play than I want to, I don't think I'll manage to learn the rules fast enough now. This week is a busy week. I'll probably hate myself to turn down this offer after a while when I'll have free time and an urge to play %) [[User:EvilCat|EvilCat]] 10:46, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Ok, I see the problem.  To post a new message you have to click the reply icon, which looks like the side-profile a speaker emitting sound waves to the right. there are two such icons, one top right and the other bottom right on the screen.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Ouch, acute curiosity failure. Ok, I posted the request, I hope it's not too late. [[User:EvilCat|EvilCat]] 14:08, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Ok, I see it.  Should be fine - no issue with the time taken!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 14:16, 11 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=295</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=295"/>
				<updated>2009-05-10T21:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Ok, I have ended Scene 4.  Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up. &lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:38, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Actually, I thought that you'll reply in a usual free manner, and then I'll compose everything in sidebars and such. Anyway, you did everything right, I just added a transparent line to separate blocks.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:33, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revised edition changes ==&lt;br /&gt;
&lt;br /&gt;
I listed the [[revised edition changes]]. [[User:EvilCat|EvilCat]] 16:28, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Real complication ==&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
I guess I'm going to have to call Universalis a failed experiment for me.&lt;br /&gt;
&lt;br /&gt;
While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.&lt;br /&gt;
&lt;br /&gt;
Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite===&lt;br /&gt;
&lt;br /&gt;
Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why don't we try to resolve the complication as best we can and carry on?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...&lt;br /&gt;
&lt;br /&gt;
Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like &amp;quot;no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak&amp;quot;. I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... [[User:EvilCat|EvilCat]] 18:23, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikiquote.org/wiki/Dinosaurs_(TV_series)#Repeated_lines_and_catch_phrases Guess we're gonna need another Timmy...] Thoughts/suggestions? [[User:EvilCat|EvilCat]] 12:56, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
Mmm, I think so.  I am meeting a guy here in London on Monday night (potentially) who has expressed interest in trying something new.  So that is one potential.&lt;br /&gt;
&lt;br /&gt;
Another possibility is for you to join the game I have started with my old roleplaying group from back home. I am originally Australian and I still play-by-post occasionally with the guys back in Australia.&lt;br /&gt;
&lt;br /&gt;
I have jsut introduced them to Universalis and I have just started a new game with two of them.  You could become a fourth.  I'm not sure what appetite they would have to coming here to help complete this game.  I expect they may want to finish a first single game of Universalis before considering another.&lt;br /&gt;
&lt;br /&gt;
Let me know if you're interested and I will arrange for access for you to the forum.  The game is still in the defining tenets stage.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 14:43, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You bet I am! [[User:EvilCat|EvilCat]] 14:50, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite===&lt;br /&gt;
&lt;br /&gt;
Ok, you will need an ezboard account.&lt;br /&gt;
&lt;br /&gt;
Go here:&lt;br /&gt;
&lt;br /&gt;
http://p218.ezboard.com/barpa and post a message asking for access.  You can say that Adam referred you and you are interested in the Universalis game.&lt;br /&gt;
&lt;br /&gt;
My login name there is theghul.  I have let the admin know you will be applying for access and he has confirmed that he will give you access to the Universalis forum.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:59, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Registered as EvilCat (local), but for some reason can't post in &amp;quot;Access Requests&amp;quot; forum. A configuration glitch? [[User:EvilCat|EvilCat]] 10:12, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
&lt;br /&gt;
Hmm, I don't know.  I'll ask the admin.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 11:06, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
&lt;br /&gt;
Cat, have you ever played Sorcerer (Ron Edward's indie rpg)?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 12:17, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Still no luck with ezBoard.&lt;br /&gt;
&lt;br /&gt;
No, never played, but I think I have the rules here somewhere... [[User:EvilCat|EvilCat]] 15:19, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I just logged into the Ezboard and it showed that you had been there in the last 15 minutes.  I have posted your problem and hopefully we will get a reply from the admin overnight (he is on australian time, obviously).&lt;br /&gt;
&lt;br /&gt;
Regarding Sorcerer, I am starting a sorcerer game here: http://www.dndonlinegames.com/forumdisplay.php?forumid=6902&lt;br /&gt;
&lt;br /&gt;
for which i have expressions of interest from four of my friends from ARPA (ezboard).  They have never played sorcerer either and neither have i, however I am hoping to get something going.  Four is the limit for players i think, however if one of them proves to be uninterested, perhaps you could step in?  Have a look and let me know.  Another alternative might be for you to co-GM, but that would require some coordination and a lot of communication.  Possible though in the play by post format.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/78.86.11.206|78.86.11.206]] 15:42, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the admin on the board: ''There doesn't appear to be any reason he can't post - does he get a specific error or just no option to post?''&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=288</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=288"/>
				<updated>2009-05-09T17:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)&lt;br /&gt;
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== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
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=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
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[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;br /&gt;
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=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)&lt;br /&gt;
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=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Ok, I have ended Scene 4.  Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up. &lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:38, 22 April 2009 (UTC)&lt;br /&gt;
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=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Actually, I thought that you'll reply in a usual free manner, and then I'll compose everything in sidebars and such. Anyway, you did everything right, I just added a transparent line to separate blocks.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:33, 22 April 2009 (UTC)&lt;br /&gt;
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== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revised edition changes ==&lt;br /&gt;
&lt;br /&gt;
I listed the [[revised edition changes]]. [[User:EvilCat|EvilCat]] 16:28, 30 April 2009 (UTC)&lt;br /&gt;
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== Real complication ==&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
I guess I'm going to have to call Universalis a failed experiment for me.&lt;br /&gt;
&lt;br /&gt;
While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.&lt;br /&gt;
&lt;br /&gt;
Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.&lt;br /&gt;
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[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)&lt;br /&gt;
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==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite===&lt;br /&gt;
&lt;br /&gt;
Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why don't we try to resolve the complication as best we can and carry on?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...&lt;br /&gt;
&lt;br /&gt;
Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)&lt;br /&gt;
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=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like &amp;quot;no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak&amp;quot;. I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... [[User:EvilCat|EvilCat]] 18:23, 7 May 2009 (UTC)&lt;br /&gt;
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=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
[http://en.wikiquote.org/wiki/Dinosaurs_(TV_series)#Repeated_lines_and_catch_phrases Guess we're gonna need another Timmy...] Thoughts/suggestions? [[User:EvilCat|EvilCat]] 12:56, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
Mmm, I think so.  I am meeting a guy here in London on Monday night (potentially) who has expressed interest in trying something new.  So that is one potential.&lt;br /&gt;
&lt;br /&gt;
Another possibility is for you to join the game I have started with my old roleplaying group from back home. I am originally Australian and I still play-by-post occasionally with the guys back in Australia.&lt;br /&gt;
&lt;br /&gt;
I have jsut introduced them to Universalis and I have just started a new game with two of them.  You could become a fourth.  I'm not sure what appetite they would have to coming here to help complete this game.  I expect they may want to finish a first single game of Universalis before considering another.&lt;br /&gt;
&lt;br /&gt;
Let me know if you're interested and I will arrange for access for you to the forum.  The game is still in the defining tenets stage.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 14:43, 9 May 2009 (UTC)&lt;br /&gt;
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=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You bet I am! [[User:EvilCat|EvilCat]] 14:50, 9 May 2009 (UTC)&lt;br /&gt;
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=== NeonWhite===&lt;br /&gt;
&lt;br /&gt;
Ok, you will need an ezboard account.&lt;br /&gt;
&lt;br /&gt;
Go here:&lt;br /&gt;
&lt;br /&gt;
http://p218.ezboard.com/barpa and post a message asking for access.  YOu can say that Adam referred you and you are interested in the Universalis game.&lt;br /&gt;
&lt;br /&gt;
My login name there is theghul.  There aren't that many forums so you will see the universalis one.  Post there when you are given access.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:59, 9 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=282</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=282"/>
				<updated>2009-05-07T17:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Neonwhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, highly perceptive, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
| {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}}&lt;br /&gt;
| {{Component|? [[armed sailors]] #1 and #2|N}}&lt;br /&gt;
| {{Component|Disease|E|traits=transmitted by air, very contagious for those experiencing high emotions, maddening smell}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|7}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Dagger complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - {{D|6}} (probably 10), EvilCat (Santiago's side) - {{D|1}}&lt;br /&gt;
&lt;br /&gt;
Infection complication dice pools: EvilCat (disease's side) - {{D|8}}, (probably 10), NeonWhite (characters' side) - ?, GiacomoArt (characters' side) - ?&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.}}&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)}}&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Sorry for the delay. Very full three-day weekend.&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
* clothes are soaked&lt;br /&gt;
Event: Nicole converses with Santiago&lt;br /&gt;
&lt;br /&gt;
{{C|2}}. Down to {{C|17}}.}}&lt;br /&gt;
&lt;br /&gt;
''Nicole snorted at the taunting offer, the dry rasp in her voice betraying her thirst even as spoke. &amp;quot;Like I need more water,&amp;quot; she said, rolling her eyes, as she reached down to wring the water from the hem of her still sodden shirt. Noticing the interest in his eyes as the maneuver bared a bit of her stomach, she deepened her scowl and turned her back on him, taking a few steps away. &amp;quot;What I really want right now is some dry clothes. So what's a girl supposed to do to 'help' you, anyway?&amp;quot; she asked suspisciously as she continued wringing out her shirt. It crept higher up the small of her back as she gathered more of the material. &amp;quot;Can you at least let me go somewhere I can lay this out to dry without your eyes all over me? It's indecent what you can see through it this way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 03:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Neon's turn. You have a dialog, and I would pass anyway. [[User:EvilCat|EvilCat]] 09:28, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Santiago looked up to the sunny sky, ''&amp;quot;I wouldn't have thought you were the shy type... You ought to dry soon enough&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I figure we need to find some way to get off this island.  Find some inhabitants, a town perhaps?  If not then perhaps a passing ship if we get lucky.  Either way I am a stranger to these seas, so perhaps you have a better idea how to proceed than I...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I suggest we cut the scene shortly, unless there is something more to be accomplished here.  I initiated dialogue two turns ago, so it shouldn't cost me a coin this time, nor G a coin last turn.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 10:29, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Thrown Dagger Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
''Nicole muttered under her breath, remaining where she was, but pulling her shirt way up now as she continued wringing water from it, doing her best to stir the man's imagination with hopes of a show. &amp;quot;Just because I'm not overly modest,&amp;quot; she scowled, half turning to him in a way that kept her chest hidden as much by her arm as her half-raised shirt, but managed to offer an excellent view of her athletic stomach, &amp;quot;doesn't mean I want ''you'' to see it. And besides, it's not really about me,&amp;quot; she added as the hand she was intentionally keeping shielded from him behind her half-turned body silently unsheathed her dagger. &amp;quot;I was just trying to give you one more way out.&amp;quot;''&lt;br /&gt;
----&lt;br /&gt;
'''Rules Gimmick:''' {{C|1}} turns a &amp;quot;possessed item&amp;quot; trait into an actual component, still possessed by its owner. (That's the way I always figured it should work, but I don't recall it being formalized anywhere.)&lt;br /&gt;
&lt;br /&gt;
'''Nicole'''&lt;br /&gt;
*blademaster {{C|1}}&lt;br /&gt;
*deadly accurate {{C|1}}&lt;br /&gt;
*fights dirty{{C|1}}&lt;br /&gt;
*seductive wiles {{C|1}}&lt;br /&gt;
*sleight of hand skill{{C|1}}&lt;br /&gt;
&lt;br /&gt;
'''Nicole's off-hand dagger''' {{C|1}} &lt;br /&gt;
*balanced for throwing {{C|1}} &lt;br /&gt;
*masterwork weapon {{C|1}} &lt;br /&gt;
*razor sharp {{C|1}} &lt;br /&gt;
&lt;br /&gt;
'''Total:''' {{C|9}}. With the one back from extending the conversation, that brings me down to {{C|9}}.&lt;br /&gt;
&lt;br /&gt;
'''Complication:''' Nicole is throwing her dagger from several paces away, trying to bury it in Santiago's flesh.&lt;br /&gt;
&lt;br /&gt;
'''Toward Nicole's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Named character (1D)&lt;br /&gt;
&lt;br /&gt;
2) Surprise Maneuver (4D)&lt;br /&gt;
*seductive wiles (toward surprise maneuver)&lt;br /&gt;
*beautiful (toward surprise maneuver)&lt;br /&gt;
*fights dirty (toward surprise maneuver)&lt;br /&gt;
*sleight of hand skill (toward surprise maneuver)&lt;br /&gt;
3) The Dagger (3D) I'm not counting it's role as a weapon, since that's what allows her to attack from a distance at all)&lt;br /&gt;
*balanced for throwing (from the weapon)&lt;br /&gt;
*masterwork weapon (from the weapon)&lt;br /&gt;
*razor sharp (from the weapon)&lt;br /&gt;
4) Weapon Skill (2D)&lt;br /&gt;
* blademaster&lt;br /&gt;
* deadly accurate&lt;br /&gt;
5) Ferocity of the Attack (2D)&lt;br /&gt;
* wants Santiago's blood (x2)&lt;br /&gt;
6) Physical Condition (-2D) As I'm sure it'll be brought up to counter the dice-pool penalty Santiago's going to get… :oD&lt;br /&gt;
*sore&lt;br /&gt;
* tired&lt;br /&gt;
Total: 10 dice&lt;br /&gt;
&lt;br /&gt;
'''Against Santiago's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Vulnerable to Nicole's Seductive Wiles (-2D)&lt;br /&gt;
*attracted to Nicole (x2)&lt;br /&gt;
&lt;br /&gt;
Also, unless the rules state I have to (again, I don't have them with to check), I'm not relinquishing my turn with this complication. There's more important stuff to come, it just can't be resolved until this has been.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 16:18, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
Here's my rules evaluation:&lt;br /&gt;
* In revised RAW, you can separate a possession trait and cross the ownership with a coin (pg.66). Separating it without breaking ownership should cost one coin less, but you've actually separated them via throw (this, or an event, should signify Nicole's action). I'd say one more coin is required from you.&lt;br /&gt;
* &amp;quot;After the complication starts, turns proceed normally, except for...&amp;quot; (pg. 93 of revised rules, didn't change across editions). So, your turn actually ends.&lt;br /&gt;
* But - you ''can'' draw upon dagger's role, there is a very similar example in the book, pg.113 %)&lt;br /&gt;
&lt;br /&gt;
I have nothing more to add, Neon's turn.&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:13, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I'm willing to go with that possessions interpretation. Dropping the rules gimmick and paying another coin for the separation, then, still leaves me at {{C|9}}, and adding the dagger role to Nicole's dice count brings it up to 11.&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 22:59, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Alert to the danger and on-edge from vivid memories of recent betrayal, Santiago will try to see the threat, beat her to the draw and foil her throw with a slash of his sabre.  I figure she is clearly in sword range, neither of them having moved since he pulled her up from the cliff, and also presumably being close enough for him to offer her a drink.&lt;br /&gt;
&lt;br /&gt;
As such, I see the following for Santiago:&lt;br /&gt;
&lt;br /&gt;
* named character (+1)&lt;br /&gt;
&lt;br /&gt;
Detecting Nicole's attempted deception:&lt;br /&gt;
*alert to risk of betrayal (+1)&lt;br /&gt;
*recently betrayed (+1)&lt;br /&gt;
*calculating mind (+1)&lt;br /&gt;
*attracted to Nicole (-2)&lt;br /&gt;
*highly perceptive (+1) (new)&lt;br /&gt;
&lt;br /&gt;
Pre-empting her attack: &lt;br /&gt;
*lightning fast reflexes (+1)&lt;br /&gt;
*skilled with a sword (+1)&lt;br /&gt;
*sabre (+1)&lt;br /&gt;
&lt;br /&gt;
Total: 6 dice for Santiago&lt;br /&gt;
&lt;br /&gt;
In the above, I have purchased 'highly perceptive' for a coin for Santiago (10 - 1 = 9 coins left).&lt;br /&gt;
&lt;br /&gt;
I will also spend 2 coins to introduce two armed sailors (9-2 = 7 coins left). &lt;br /&gt;
&lt;br /&gt;
''Two armed sailors suddenly emerge from the foliage nearby.   Armed with pistol and sword, they brandish them at the pair and order them to surrender.''&lt;br /&gt;
&lt;br /&gt;
armed sailors (intimidation effect):&lt;br /&gt;
*melee weaponx2&lt;br /&gt;
*pistolx2&lt;br /&gt;
&lt;br /&gt;
Total: 4 dice for the sailors.&lt;br /&gt;
&lt;br /&gt;
10 dice in total for my side of the complication.&lt;br /&gt;
&lt;br /&gt;
7 coins left for me.&lt;br /&gt;
&lt;br /&gt;
Also, I challenge the two dice for 'wants Santiago's blood' as not being relevant to a dagger throw (if anything it should help Santiago read her intent more clearly and might offer her penalty dice). I say we leave it at zero for that trait. This would bring Nicole's pool back to 9 dice.&lt;br /&gt;
&lt;br /&gt;
Finally, this might be splitting hairs, however razor-sharp for Nicole's dagger would only come into play if it actually hit. What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 11:25, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now I ''have'' something to add on my turn, but I have a bus in a half-hour. I will reply in less than 24 hours, please, don't resolve the complication without me. [[User:EvilCat|EvilCat]] 14:25, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Things I'd like to hear EvilCat's opinion on:&lt;br /&gt;
&lt;br /&gt;
*I read &amp;quot;calculating mind&amp;quot; as careful planning, not being perceptive. Don't really think it applies.&lt;br /&gt;
&lt;br /&gt;
*Likewise, I have my doubts about &amp;quot;recently betrayed&amp;quot;. That's not the same as saying he's alert for further betrayal in general, or that he's suspiscious of Nicole in specific.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Things I'm  very opinionated about:&lt;br /&gt;
&lt;br /&gt;
'''#1:''' Re: the dagger's sharpness, Universalis doesn't separate complications into &amp;quot;to hit&amp;quot; and damage phases -- and if resolving a complication automatically completes your turn, trying to separate &amp;quot;to hit&amp;quot; and &amp;quot;damage&amp;quot; phases without the game's blessing becomes pretty much impossible.&lt;br /&gt;
&lt;br /&gt;
'''#2:''' Nicole is ticked. She is royally ticked, right on the verge of a blind, berserk fury. She is a strong willed, bloodthirsty pirate queen, who rose to a position of power and infamy in a world where all the cards are stacked against any woman doing so. She has had to face down and outfight countless men to get where she is, and she's not about to play the good little submissive now just because the ground gave out from under her at the wrong moment. I cannot imagine anything that would anger her more than for some patronizing stranger to pop up out of nowhere and suddenly demand that she now be his servant. I had imagined Nicole and Santiago getting along famously, but ever since a simple stealth roll got turned into this cruel twist, I've been trying to work up ways to justify NOT having Nicole just bury her dagger in Santiago's throat and be done with it.&lt;br /&gt;
&lt;br /&gt;
Anger = adrenalin = strength = easier flesh piercing. The complication explicitly states, &amp;quot;Nicole is … trying to bury [her dagger] in Santiago's flesh.&amp;quot; The &amp;quot;wants blood&amp;quot; dice apply.&lt;br /&gt;
&lt;br /&gt;
'''#3:''' The complication was specifically worded as &amp;quot;Nicole is throwing her dagger from several paces away…&amp;quot;, and I narrated her stepping back as part of the set-up (just as I carefully narrated foreshadowing to her seductive wiles use). Personally, I don't believes it's a necessary to first establish the distance as a separate fact to set up the complication I envisioned, but if EC begs to differ with me, I will now spend the coin needed to do that. Regardless, the saber and the saber skill do not apply.&lt;br /&gt;
&lt;br /&gt;
'''#4:''' As a complete &amp;quot;deus ex machina&amp;quot;, the sailors should be introduced as their own complication later, if at all. There's no time for them to show up and intercede in the split second it takes to launch the dagger. Absolute tops, you could get 2 dice out of their firearms, and if NW does manage to push through making them part of the complication, I promise that Nicole's own crew will pop up right behind them with guns already blazing.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 18:36, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''P.S.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Santiago already got awarded 1D against the surprise attack for Nicole's anger tipping him off, when NW used my narration of it as justification for making him alert for &amp;quot;betrayal&amp;quot; from her. To count the anger against her further for that would just be double-dipping.&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Opinions:&lt;br /&gt;
# In [[Revised edition changes|revised rules]] (pg.100), it's explicitly stated that in case of a two-way trait, the player who first taps it narrates its usefulness or hindrance. So, by the rules, &amp;quot;wants Santiago's blood&amp;quot; is drawn upon by GiacomoArt and he's in his right to interpret it as beneficial. Still, everything can be challenged. Personally, I'd like see more reasoning for that, making it more than just a case of two-way trait which the rules solve.&lt;br /&gt;
# If the distance is important, it should be paid with a coin, end of the story %) &amp;quot;Record test&amp;quot;, or how is it called in the rules?&lt;br /&gt;
# It's true that complications are no &amp;quot;to hit&amp;quot; and &amp;quot;damage&amp;quot; rolls. I'd say that the matter of this complication is &amp;quot;''a dagger thrown and the conflict that follows''&amp;quot;, or we end up describing its outcome as either dramatical hit or dramatical miss, nothing more. Thus, I think that sharpness and the saber apply as long as NeonWhite won't narrate (if he wins) that Santiago suddenly decided to talk instead of averting the blow with the saber. Outcome should just consider the traits drawn.&lt;br /&gt;
#*Also, we can use a [http://www.indie-rpgs.com/ramshead/complications.htm#Extended%20Complications &amp;quot;Extended complication&amp;quot; rules gimmick] to divide the complication into stages (does the dagger hit? what do they do then? what do they do when men appear?).&lt;br /&gt;
#* I don't see why sailors are on the Santiago's side if they're threatening them ''both'' and ''ordering'' to surrender. Now, if they run like mad to interfere with the fight... And I have a reason for that, see below.&lt;br /&gt;
# I think that &amp;quot;calculating mind&amp;quot; is relevant to noticing and predicting threats. It's almost my life's philosophy! Incidentally, being recently betrayed pumps paranoid suspicions as well, actually helping in case of ''real'' danger.&lt;br /&gt;
&lt;br /&gt;
I'm glad you described emotions of both sides really well, because...&lt;br /&gt;
&lt;br /&gt;
''Subtly dominating the surroundings, there was a sweetish smell. Like a high-pitched sound that no one notices even though it gives headaches, the hint of corpses' rotting stench was heating up the minds and the situation.''&lt;br /&gt;
&lt;br /&gt;
New component ({{C|4}}):&lt;br /&gt;
* '''Disease'''&lt;br /&gt;
** Transmitted by air&lt;br /&gt;
** Especially contagious for those experiencing high emotions&lt;br /&gt;
** Maddening smell&lt;br /&gt;
&lt;br /&gt;
And it starts a parallel complication of infecting the characters.&lt;br /&gt;
&lt;br /&gt;
{{D|8}}, traits drawn: disease (role), transmitted by air, contagious during high emotions (a combat is going on), Nicole's desire for Santiago's blood x2, Santiago's sense of foreboding and attraction to Nicole x2; if sailors will be accepted as an intimidating factor, 2 more dice for them.&lt;br /&gt;
&lt;br /&gt;
I also draw upon &amp;quot;maddening smell&amp;quot; in the dagger complication - in favor of Santiago's side, because Nicole was obviously more exposed to the smell. Since the disease is under my control, {{D|1}} goes to my Target-side dice pool.&lt;br /&gt;
&lt;br /&gt;
Now {{C|zero coins}}.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
I guess I'm going to have to call Universalis a failed experiment for me.&lt;br /&gt;
&lt;br /&gt;
While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.&lt;br /&gt;
&lt;br /&gt;
Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite===&lt;br /&gt;
&lt;br /&gt;
Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why don't we try to resolve the complication as best we can and carry on?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...&lt;br /&gt;
&lt;br /&gt;
Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=281</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=281"/>
				<updated>2009-05-07T17:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, highly perceptive, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
| {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}}&lt;br /&gt;
| {{Component|? [[armed sailors]] #1 and #2|N}}&lt;br /&gt;
| {{Component|Disease|E|traits=transmitted by air, very contagious for those experiencing high emotions, maddening smell}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|7}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Dagger complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - {{D|6}} (probably 10), EvilCat (Santiago's side) - {{D|1}}&lt;br /&gt;
&lt;br /&gt;
Infection complication dice pools: EvilCat (disease's side) - {{D|8}}, (probably 10), NeonWhite (characters' side) - ?, GiacomoArt (characters' side) - ?&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.}}&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)}}&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Sorry for the delay. Very full three-day weekend.&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
* clothes are soaked&lt;br /&gt;
Event: Nicole converses with Santiago&lt;br /&gt;
&lt;br /&gt;
{{C|2}}. Down to {{C|17}}.}}&lt;br /&gt;
&lt;br /&gt;
''Nicole snorted at the taunting offer, the dry rasp in her voice betraying her thirst even as spoke. &amp;quot;Like I need more water,&amp;quot; she said, rolling her eyes, as she reached down to wring the water from the hem of her still sodden shirt. Noticing the interest in his eyes as the maneuver bared a bit of her stomach, she deepened her scowl and turned her back on him, taking a few steps away. &amp;quot;What I really want right now is some dry clothes. So what's a girl supposed to do to 'help' you, anyway?&amp;quot; she asked suspisciously as she continued wringing out her shirt. It crept higher up the small of her back as she gathered more of the material. &amp;quot;Can you at least let me go somewhere I can lay this out to dry without your eyes all over me? It's indecent what you can see through it this way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 03:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Neon's turn. You have a dialog, and I would pass anyway. [[User:EvilCat|EvilCat]] 09:28, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Santiago looked up to the sunny sky, ''&amp;quot;I wouldn't have thought you were the shy type... You ought to dry soon enough&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I figure we need to find some way to get off this island.  Find some inhabitants, a town perhaps?  If not then perhaps a passing ship if we get lucky.  Either way I am a stranger to these seas, so perhaps you have a better idea how to proceed than I...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I suggest we cut the scene shortly, unless there is something more to be accomplished here.  I initiated dialogue two turns ago, so it shouldn't cost me a coin this time, nor G a coin last turn.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 10:29, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Thrown Dagger Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
''Nicole muttered under her breath, remaining where she was, but pulling her shirt way up now as she continued wringing water from it, doing her best to stir the man's imagination with hopes of a show. &amp;quot;Just because I'm not overly modest,&amp;quot; she scowled, half turning to him in a way that kept her chest hidden as much by her arm as her half-raised shirt, but managed to offer an excellent view of her athletic stomach, &amp;quot;doesn't mean I want ''you'' to see it. And besides, it's not really about me,&amp;quot; she added as the hand she was intentionally keeping shielded from him behind her half-turned body silently unsheathed her dagger. &amp;quot;I was just trying to give you one more way out.&amp;quot;''&lt;br /&gt;
----&lt;br /&gt;
'''Rules Gimmick:''' {{C|1}} turns a &amp;quot;possessed item&amp;quot; trait into an actual component, still possessed by its owner. (That's the way I always figured it should work, but I don't recall it being formalized anywhere.)&lt;br /&gt;
&lt;br /&gt;
'''Nicole'''&lt;br /&gt;
*blademaster {{C|1}}&lt;br /&gt;
*deadly accurate {{C|1}}&lt;br /&gt;
*fights dirty{{C|1}}&lt;br /&gt;
*seductive wiles {{C|1}}&lt;br /&gt;
*sleight of hand skill{{C|1}}&lt;br /&gt;
&lt;br /&gt;
'''Nicole's off-hand dagger''' {{C|1}} &lt;br /&gt;
*balanced for throwing {{C|1}} &lt;br /&gt;
*masterwork weapon {{C|1}} &lt;br /&gt;
*razor sharp {{C|1}} &lt;br /&gt;
&lt;br /&gt;
'''Total:''' {{C|9}}. With the one back from extending the conversation, that brings me down to {{C|9}}.&lt;br /&gt;
&lt;br /&gt;
'''Complication:''' Nicole is throwing her dagger from several paces away, trying to bury it in Santiago's flesh.&lt;br /&gt;
&lt;br /&gt;
'''Toward Nicole's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Named character (1D)&lt;br /&gt;
&lt;br /&gt;
2) Surprise Maneuver (4D)&lt;br /&gt;
*seductive wiles (toward surprise maneuver)&lt;br /&gt;
*beautiful (toward surprise maneuver)&lt;br /&gt;
*fights dirty (toward surprise maneuver)&lt;br /&gt;
*sleight of hand skill (toward surprise maneuver)&lt;br /&gt;
3) The Dagger (3D) I'm not counting it's role as a weapon, since that's what allows her to attack from a distance at all)&lt;br /&gt;
*balanced for throwing (from the weapon)&lt;br /&gt;
*masterwork weapon (from the weapon)&lt;br /&gt;
*razor sharp (from the weapon)&lt;br /&gt;
4) Weapon Skill (2D)&lt;br /&gt;
* blademaster&lt;br /&gt;
* deadly accurate&lt;br /&gt;
5) Ferocity of the Attack (2D)&lt;br /&gt;
* wants Santiago's blood (x2)&lt;br /&gt;
6) Physical Condition (-2D) As I'm sure it'll be brought up to counter the dice-pool penalty Santiago's going to get… :oD&lt;br /&gt;
*sore&lt;br /&gt;
* tired&lt;br /&gt;
Total: 10 dice&lt;br /&gt;
&lt;br /&gt;
'''Against Santiago's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Vulnerable to Nicole's Seductive Wiles (-2D)&lt;br /&gt;
*attracted to Nicole (x2)&lt;br /&gt;
&lt;br /&gt;
Also, unless the rules state I have to (again, I don't have them with to check), I'm not relinquishing my turn with this complication. There's more important stuff to come, it just can't be resolved until this has been.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 16:18, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
Here's my rules evaluation:&lt;br /&gt;
* In revised RAW, you can separate a possession trait and cross the ownership with a coin (pg.66). Separating it without breaking ownership should cost one coin less, but you've actually separated them via throw (this, or an event, should signify Nicole's action). I'd say one more coin is required from you.&lt;br /&gt;
* &amp;quot;After the complication starts, turns proceed normally, except for...&amp;quot; (pg. 93 of revised rules, didn't change across editions). So, your turn actually ends.&lt;br /&gt;
* But - you ''can'' draw upon dagger's role, there is a very similar example in the book, pg.113 %)&lt;br /&gt;
&lt;br /&gt;
I have nothing more to add, Neon's turn.&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:13, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I'm willing to go with that possessions interpretation. Dropping the rules gimmick and paying another coin for the separation, then, still leaves me at {{C|9}}, and adding the dagger role to Nicole's dice count brings it up to 11.&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 22:59, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Alert to the danger and on-edge from vivid memories of recent betrayal, Santiago will try to see the threat, beat her to the draw and foil her throw with a slash of his sabre.  I figure she is clearly in sword range, neither of them having moved since he pulled her up from the cliff, and also presumably being close enough for him to offer her a drink.&lt;br /&gt;
&lt;br /&gt;
As such, I see the following for Santiago:&lt;br /&gt;
&lt;br /&gt;
* named character (+1)&lt;br /&gt;
&lt;br /&gt;
Detecting Nicole's attempted deception:&lt;br /&gt;
*alert to risk of betrayal (+1)&lt;br /&gt;
*recently betrayed (+1)&lt;br /&gt;
*calculating mind (+1)&lt;br /&gt;
*attracted to Nicole (-2)&lt;br /&gt;
*highly perceptive (+1) (new)&lt;br /&gt;
&lt;br /&gt;
Pre-empting her attack: &lt;br /&gt;
*lightning fast reflexes (+1)&lt;br /&gt;
*skilled with a sword (+1)&lt;br /&gt;
*sabre (+1)&lt;br /&gt;
&lt;br /&gt;
Total: 6 dice for Santiago&lt;br /&gt;
&lt;br /&gt;
In the above, I have purchased 'highly perceptive' for a coin for Santiago (10 - 1 = 9 coins left).&lt;br /&gt;
&lt;br /&gt;
I will also spend 2 coins to introduce two armed sailors (9-2 = 7 coins left). &lt;br /&gt;
&lt;br /&gt;
''Two armed sailors suddenly emerge from the foliage nearby.   Armed with pistol and sword, they brandish them at the pair and order them to surrender.''&lt;br /&gt;
&lt;br /&gt;
armed sailors (intimidation effect):&lt;br /&gt;
*melee weaponx2&lt;br /&gt;
*pistolx2&lt;br /&gt;
&lt;br /&gt;
Total: 4 dice for the sailors.&lt;br /&gt;
&lt;br /&gt;
10 dice in total for my side of the complication.&lt;br /&gt;
&lt;br /&gt;
7 coins left for me.&lt;br /&gt;
&lt;br /&gt;
Also, I challenge the two dice for 'wants Santiago's blood' as not being relevant to a dagger throw (if anything it should help Santiago read her intent more clearly and might offer her penalty dice). I say we leave it at zero for that trait. This would bring Nicole's pool back to 9 dice.&lt;br /&gt;
&lt;br /&gt;
Finally, this might be splitting hairs, however razor-sharp for Nicole's dagger would only come into play if it actually hit. What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 11:25, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now I ''have'' something to add on my turn, but I have a bus in a half-hour. I will reply in less than 24 hours, please, don't resolve the complication without me. [[User:EvilCat|EvilCat]] 14:25, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Things I'd like to hear EvilCat's opinion on:&lt;br /&gt;
&lt;br /&gt;
*I read &amp;quot;calculating mind&amp;quot; as careful planning, not being perceptive. Don't really think it applies.&lt;br /&gt;
&lt;br /&gt;
*Likewise, I have my doubts about &amp;quot;recently betrayed&amp;quot;. That's not the same as saying he's alert for further betrayal in general, or that he's suspiscious of Nicole in specific.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Things I'm  very opinionated about:&lt;br /&gt;
&lt;br /&gt;
'''#1:''' Re: the dagger's sharpness, Universalis doesn't separate complications into &amp;quot;to hit&amp;quot; and damage phases -- and if resolving a complication automatically completes your turn, trying to separate &amp;quot;to hit&amp;quot; and &amp;quot;damage&amp;quot; phases without the game's blessing becomes pretty much impossible.&lt;br /&gt;
&lt;br /&gt;
'''#2:''' Nicole is ticked. She is royally ticked, right on the verge of a blind, berserk fury. She is a strong willed, bloodthirsty pirate queen, who rose to a position of power and infamy in a world where all the cards are stacked against any woman doing so. She has had to face down and outfight countless men to get where she is, and she's not about to play the good little submissive now just because the ground gave out from under her at the wrong moment. I cannot imagine anything that would anger her more than for some patronizing stranger to pop up out of nowhere and suddenly demand that she now be his servant. I had imagined Nicole and Santiago getting along famously, but ever since a simple stealth roll got turned into this cruel twist, I've been trying to work up ways to justify NOT having Nicole just bury her dagger in Santiago's throat and be done with it.&lt;br /&gt;
&lt;br /&gt;
Anger = adrenalin = strength = easier flesh piercing. The complication explicitly states, &amp;quot;Nicole is … trying to bury [her dagger] in Santiago's flesh.&amp;quot; The &amp;quot;wants blood&amp;quot; dice apply.&lt;br /&gt;
&lt;br /&gt;
'''#3:''' The complication was specifically worded as &amp;quot;Nicole is throwing her dagger from several paces away…&amp;quot;, and I narrated her stepping back as part of the set-up (just as I carefully narrated foreshadowing to her seductive wiles use). Personally, I don't believes it's a necessary to first establish the distance as a separate fact to set up the complication I envisioned, but if EC begs to differ with me, I will now spend the coin needed to do that. Regardless, the saber and the saber skill do not apply.&lt;br /&gt;
&lt;br /&gt;
'''#4:''' As a complete &amp;quot;deus ex machina&amp;quot;, the sailors should be introduced as their own complication later, if at all. There's no time for them to show up and intercede in the split second it takes to launch the dagger. Absolute tops, you could get 2 dice out of their firearms, and if NW does manage to push through making them part of the complication, I promise that Nicole's own crew will pop up right behind them with guns already blazing.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 18:36, 6 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''P.S.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Santiago already got awarded 1D against the surprise attack for Nicole's anger tipping him off, when NW used my narration of it as justification for making him alert for &amp;quot;betrayal&amp;quot; from her. To count the anger against her further for that would just be double-dipping.&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Opinions:&lt;br /&gt;
# In [[Revised edition changes|revised rules]] (pg.100), it's explicitly stated that in case of a two-way trait, the player who first taps it narrates its usefulness or hindrance. So, by the rules, &amp;quot;wants Santiago's blood&amp;quot; is drawn upon by GiacomoArt and he's in his right to interpret it as beneficial. Still, everything can be challenged. Personally, I'd like see more reasoning for that, making it more than just a case of two-way trait which the rules solve.&lt;br /&gt;
# If the distance is important, it should be paid with a coin, end of the story %) &amp;quot;Record test&amp;quot;, or how is it called in the rules?&lt;br /&gt;
# It's true that complications are no &amp;quot;to hit&amp;quot; and &amp;quot;damage&amp;quot; rolls. I'd say that the matter of this complication is &amp;quot;''a dagger thrown and the conflict that follows''&amp;quot;, or we end up describing its outcome as either dramatical hit or dramatical miss, nothing more. Thus, I think that sharpness and the saber apply as long as NeonWhite won't narrate (if he wins) that Santiago suddenly decided to talk instead of averting the blow with the saber. Outcome should just consider the traits drawn.&lt;br /&gt;
#*Also, we can use a [http://www.indie-rpgs.com/ramshead/complications.htm#Extended%20Complications &amp;quot;Extended complication&amp;quot; rules gimmick] to divide the complication into stages (does the dagger hit? what do they do then? what do they do when men appear?).&lt;br /&gt;
#* I don't see why sailors are on the Santiago's side if they're threatening them ''both'' and ''ordering'' to surrender. Now, if they run like mad to interfere with the fight... And I have a reason for that, see below.&lt;br /&gt;
# I think that &amp;quot;calculating mind&amp;quot; is relevant to noticing and predicting threats. It's almost my life's philosophy! Incidentally, being recently betrayed pumps paranoid suspicions as well, actually helping in case of ''real'' danger.&lt;br /&gt;
&lt;br /&gt;
I'm glad you described emotions of both sides really well, because...&lt;br /&gt;
&lt;br /&gt;
''Subtly dominating the surroundings, there was a sweetish smell. Like a high-pitched sound that no one notices even though it gives headaches, the hint of corpses' rotting stench was heating up the minds and the situation.''&lt;br /&gt;
&lt;br /&gt;
New component ({{C|4}}):&lt;br /&gt;
* '''Disease'''&lt;br /&gt;
** Transmitted by air&lt;br /&gt;
** Especially contagious for those experiencing high emotions&lt;br /&gt;
** Maddening smell&lt;br /&gt;
&lt;br /&gt;
And it starts a parallel complication of infecting the characters.&lt;br /&gt;
&lt;br /&gt;
{{D|8}}, traits drawn: disease (role), transmitted by air, contagious during high emotions (a combat is going on), Nicole's desire for Santiago's blood x2, Santiago's sense of foreboding and attraction to Nicole x2; if sailors will be accepted as an intimidating factor, 2 more dice for them.&lt;br /&gt;
&lt;br /&gt;
I also draw upon &amp;quot;maddening smell&amp;quot; in the dagger complication - in favor of Santiago's side, because Nicole was obviously more exposed to the smell. Since the disease is under my control, {{D|1}} goes to my Target-side dice pool.&lt;br /&gt;
&lt;br /&gt;
Now {{C|zero coins}}.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:28, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
I guess I'm going to have to call Universalis a failed experiment for me.&lt;br /&gt;
&lt;br /&gt;
While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.&lt;br /&gt;
&lt;br /&gt;
Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite===&lt;br /&gt;
&lt;br /&gt;
Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why don't we try to resolve the complication as best we can and carry on?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=267</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=267"/>
				<updated>2009-05-06T11:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* GiacomoArt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, blademaster, deadly accurate, fights dirty, sleight of hand skill, strong spirit, cruel, beautiful, seductive wiles, strong stomach, ''off-hand dagger'', clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
| {{Component|Off-hand dagger|G|traits=''Nicole's'', balanced for throwing, masterwork weapon, razor sharp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|10}}, {{User|GiacomoArt}} - {{C|9}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: GiacomoArt (Nicole's side) - {{D|10}}, NeonWhite (Santiago's side) - ?&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
That answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
To avoid stalling, the next is GiacomoArt's outcome narration, then my normal turn. [[User:EvilCat|EvilCat]] 21:48, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. Very full three-day weekend.&lt;br /&gt;
&lt;br /&gt;
''Nicole snorted at the taunting offer, the dry rasp in her voice betraying her thirst even as spoke. &amp;quot;Like I need more water,&amp;quot; she said, rolling her eyes, as she reached down to wring the water from the hem of her still sodden shirt. Noticing the interest in his eyes as the maneuver bared a bit of her stomach, she deepened her scowl and turned her back on him, taking a few steps away. &amp;quot;What I really want right now is some dry clothes. So what's a girl supposed to do to 'help' you, anyway?&amp;quot; she asked suspisciously as she continued wringing out her shirt. It crept higher up the small of her back as she gathered more of the material. &amp;quot;Can you at least let me go somewhere I can lay this out to dry without your eyes all over me? It's indecent what you can see through it this way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
* clothes are soaked&lt;br /&gt;
Event: Nicole converses with Santiago&lt;br /&gt;
&lt;br /&gt;
{{C|2}}. Down to {{C|17}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 03:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Neon's turn. You have a dialog, and I would pass anyway. [[User:EvilCat|EvilCat]] 09:28, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Santiago looked up to the sunny sky, ''&amp;quot;I wouldn't have thought you were the shy type... You ought to dry soon enough&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I figure we need to find some way to get off this island.  Find some inhabitants, a town perhaps?  If not then perhaps a passing ship if we get lucky.  Either way I am a stranger to these seas, so perhaps you have a better idea how to proceed than I...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I suggest we cut the scene shortly, unless there is something more to be accomplished here.  I initiated dialogue two turns ago, so it shouldn't cost me a coin this time, nor G a coin last turn.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 10:29, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Thrown Dagger Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
''Nicole muttered under her breath, remaining where she was, but pulling her shirt way up now as she continued wringing water from it, doing her best to stir the man's imagination with hopes of a show. &amp;quot;Just because I'm not overly modest,&amp;quot; she scowled, half turning to him in a way that kept her chest hidden as much by her arm as her half-raised shirt, but managed to offer an excellent view of her athletic stomach, &amp;quot;doesn't mean I want ''you'' to see it. And besides, it's not really about me,&amp;quot; she added as the hand she was intentionally keeping shielded from him behind her half-turned body silently unsheathed her dagger. &amp;quot;I was just trying to give you one more way out.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Rules Gimmick:''' {{C|1}} turns a &amp;quot;possessed item&amp;quot; trait into an actual component, still possessed by its owner. (That's the way I always figured it should work, but I don't recall it being formalized anywhere.)&lt;br /&gt;
&lt;br /&gt;
'''Nicole'''&lt;br /&gt;
*blademaster {{C|1}}&lt;br /&gt;
*deadly accurate {{C|1}}&lt;br /&gt;
*fights dirty{{C|1}}&lt;br /&gt;
*seductive wiles {{C|1}}&lt;br /&gt;
*sleight of hand skill{{C|1}}&lt;br /&gt;
&lt;br /&gt;
'''Nicole's off-hand dagger''' {{C|1}} &lt;br /&gt;
*balanced for throwing {{C|1}} &lt;br /&gt;
*masterwork weapon {{C|1}} &lt;br /&gt;
*razor sharp {{C|1}} &lt;br /&gt;
&lt;br /&gt;
'''Total:''' {{C|9}}. With the one back from extending the conversation, that brings me down to {{C|9}}.&lt;br /&gt;
&lt;br /&gt;
'''Complication:''' Nicole is throwing her dagger from several paces away, trying to bury it in Santiago's flesh.&lt;br /&gt;
&lt;br /&gt;
'''Toward Nicole's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Named character (1D)&lt;br /&gt;
&lt;br /&gt;
2) Surprise Maneuver (4D)&lt;br /&gt;
*seductive wiles (toward surprise maneuver)&lt;br /&gt;
*beautiful (toward surprise maneuver)&lt;br /&gt;
*fights dirty (toward surprise maneuver)&lt;br /&gt;
*sleight of hand skill (toward surprise maneuver)&lt;br /&gt;
3) The Dagger (3D) I'm not counting it's role as a weapon, since that's what allows her to attack from a distance at all)&lt;br /&gt;
*balanced for throwing (from the weapon)&lt;br /&gt;
*masterwork weapon (from the weapon)&lt;br /&gt;
*razor sharp (from the weapon)&lt;br /&gt;
4) Weapon Skill (2D)&lt;br /&gt;
* blademaster&lt;br /&gt;
* deadly accurate&lt;br /&gt;
5) Ferocity of the Attack (2D)&lt;br /&gt;
* wants Santiago's blood (x2)&lt;br /&gt;
6) Physical Condition (-2D) As I'm sure it'll be brought up to counter the dice-pool penalty Santiago's going to get… :oD&lt;br /&gt;
*sore&lt;br /&gt;
* tired&lt;br /&gt;
Total: 10 dice&lt;br /&gt;
&lt;br /&gt;
'''Against Santiago's Dice Pool:'''&lt;br /&gt;
&lt;br /&gt;
1) Vulnerable to Nicole's Seductive Wiles (-2D)&lt;br /&gt;
*attracted to Nicole (x2)&lt;br /&gt;
&lt;br /&gt;
Also, unless the rules state I have to (again, I don't have them with to check), I'm not relinquishing my turn with this complication. There's more important stuff to come, it just can't be resolved until this has been.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 16:18, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
Here's my rules evaluation:&lt;br /&gt;
* In revised RAW, you can separate a possession trait and cross the ownership with a coin (pg.66). Separating it without breaking ownership should cost one coin less, but you've actually separated them via throw (this, or an event, should signify Nicole's action). I'd say one more coin is required from you.&lt;br /&gt;
* &amp;quot;After the complication starts, turns proceed normally, except for...&amp;quot; (pg. 93 of revised rules, didn't change across editions). So, your turn actually ends.&lt;br /&gt;
* But - you ''can'' draw upon dagger's role, there is a very similar example in the book, pg.113 %)&lt;br /&gt;
&lt;br /&gt;
I have nothing more to add, Neon's turn.&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:13, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I'm willing to go with that possessions interpretation. Dropping the rules gimmick and paying another coin for the separation, then, still leaves me at {{C|9}}, and adding the dagger role to Nicole's dice count brings it up to 11.&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 22:59, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Alert to the danger and on-edge from vivid memories of recent betrayal, Santiago will try to see the threat, beat her to the draw and foil her throw with a slash of his sabre.  I figure she is clearly in sword range, neither of them having moved since he pulled her up from the cliff, and also presumably being close enough for him to offer her a drink.&lt;br /&gt;
&lt;br /&gt;
As such, I see the following for Santiago:&lt;br /&gt;
&lt;br /&gt;
* named character (+1)&lt;br /&gt;
&lt;br /&gt;
Detecting Nicole's attempted deception:&lt;br /&gt;
*alert to risk of betrayal (+1)&lt;br /&gt;
*recently betrayed (+1)&lt;br /&gt;
*calculating mind (+1)&lt;br /&gt;
*attracted to Nicole (-2)&lt;br /&gt;
*highly perceptive (+1) (new)&lt;br /&gt;
&lt;br /&gt;
Pre-empting her attack: &lt;br /&gt;
*lightning fast reflexes (+1)&lt;br /&gt;
*skilled with a sword (+1)&lt;br /&gt;
*sabre (+1)&lt;br /&gt;
&lt;br /&gt;
Total: 6 dice for Santiago&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the above, I have purchased 'highly perceptive' for a coin for Santiago (10 - 1 = 9 coins left).&lt;br /&gt;
&lt;br /&gt;
I will also spend 2 coins to introduce two armed sailors (9-2 = 7 coins left). &lt;br /&gt;
&lt;br /&gt;
''Two armed sailors suddenly emerge from the foliage nearby.   Armed with pistol and sword, they brandish them at the pair and order them to surrender.''&lt;br /&gt;
&lt;br /&gt;
armed sailors (intimidation effect):&lt;br /&gt;
*melee weaponx2&lt;br /&gt;
*pistolx2&lt;br /&gt;
&lt;br /&gt;
Total: 4 dice for the sailors.&lt;br /&gt;
&lt;br /&gt;
10 dice in total for my side of the complication.&lt;br /&gt;
&lt;br /&gt;
7 coins left for me.&lt;br /&gt;
&lt;br /&gt;
Also, I challenge the two dice for 'wants Santiago's blood' as not being relevant to a dagger throw (if anything it should help Santiago read her intent more clearly and might offer her penalty dice). I say we leave it at zero for that trait. This would bring Nicole's pool back to 9 dice.&lt;br /&gt;
&lt;br /&gt;
Finally, this might be splitting hairs, however razor-sharp for Nicole's dagger would only come into play if it actually hit. What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 11:25, 6 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=260</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=260"/>
				<updated>2009-05-04T17:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, strong spirit, cruel, beautiful, strong stomach, off-hand dagger, clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|10}}, {{User|GiacomoArt}} - {{C|18}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
That answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
To avoid stalling, the next is GiacomoArt's outcome narration, then my normal turn. [[User:EvilCat|EvilCat]] 21:48, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. Very full three-day weekend.&lt;br /&gt;
&lt;br /&gt;
''Nicole snorted at the taunting offer, the dry rasp in her voice betraying her thirst even as spoke. &amp;quot;Like I need more water,&amp;quot; she said, rolling her eyes, as she reached down to wring the water from the hem of her still sodden shirt. Noticing the interest in his eyes as the maneuver bared a bit of her stomach, she deepened her scowl and turned her back on him, taking a few steps away. &amp;quot;What I really want right now is some dry clothes. So what's a girl supposed to do to 'help' you, anyway?&amp;quot; she asked suspisciously as she continued wringing out her shirt. It crept higher up the small of her back as she gathered more of the material. &amp;quot;Can you at least let me go somewhere I can lay this out to dry without your eyes all over me? It's indecent what you can see through it this way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
* clothes are soaked&lt;br /&gt;
Event: Nicole converses with Santiago&lt;br /&gt;
&lt;br /&gt;
{{C|2}}. Down to {{C|17}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 03:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Neon's turn. You have a dialog, and I would pass anyway. [[User:EvilCat|EvilCat]] 09:28, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Santiago looked up to the sunny sky, ''&amp;quot;I wouldn't have thought you were the shy type... You ought to dry soon enough&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I figure we need to find some way to get off this island.  Find some inhabitants, a town perhaps?  If not then perhaps a passing ship if we get lucky.  Either way I am a stranger to these seas, so perhaps you have a better idea how to proceed than I...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I suggest we cut the scene shortly, unless there is something more to be accomplished here.  I initiated dialogue two turns ago, so it shouldn't cost me a coin this time, nor G a coin last turn.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 10:29, 4 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=259</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=259"/>
				<updated>2009-05-04T14:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=''sympathetic character'', French, red hair, veteran of many battles, strong spirit, cruel, beautiful, strong stomach, off-hand dagger, clothes are soaked, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=''sympathetic character'', skilled with sword, practiced in stealth, calculating mind, deceptively strong, lightning fast reflexes, adventurous, teasing nature, recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, ...with fresh water, attracted to Nicole x2, alert to risk of Nicole's betrayal, hungry}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|10}}, {{User|GiacomoArt}} - {{C|18}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
That answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
To avoid stalling, the next is GiacomoArt's outcome narration, then my normal turn. [[User:EvilCat|EvilCat]] 21:48, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay. Very full three-day weekend.&lt;br /&gt;
&lt;br /&gt;
''Nicole snorted at the taunting offer, the dry rasp in her voice betraying her thirst even as spoke. &amp;quot;Like I need more water,&amp;quot; she said, rolling her eyes, as she reached down to wring the water from the hem of her still sodden shirt. Noticing the interest in his eyes as the maneuver bared a bit of her stomach, she deepened her scowl and turned her back on him, taking a few steps away. &amp;quot;What I really want right now is some dry clothes. So what's a girl supposed to do to 'help' you, anyway?&amp;quot; she asked suspisciously as she continued wringing out her shirt. It crept higher up the small of her back as she gathered more of the material. &amp;quot;Can you at least let me go somewhere I can lay this out to dry without your eyes all over me? It's indecent what you can see through it this way.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
* clothes are soaked&lt;br /&gt;
Event: Nicole converses with Santiago&lt;br /&gt;
&lt;br /&gt;
{{C|2}}. Down to {{C|17}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 03:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Neon's turn. You have a dialog, and I would pass anyway. [[User:EvilCat|EvilCat]] 09:28, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Santiago look up to the sunny sky, ''&amp;quot;I wouldn't have thought you were the shy type... You ought to dry soon enough&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;I figure we need to find some way to get off this island.  Find some inhabitants, a town perhaps?  If not then perhaps a passing ship if we get lucky.  Either way I am a stranger to these seas, so perhaps you have a better idea how to proceed than I...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I suggest we cut the scene shortly, unless there is something more to be accomplished here.  I initiated dialogue two turns ago, so it shouldn't cost me a coin this time, nor G a coin last turn.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 10:29, 4 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=250</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=250"/>
				<updated>2009-05-01T10:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach, promise to aid Santiago, doesn't give a fig about unfair promise, wants Santiago's blood x2}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character'', teasing nature, deceptively strong}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|13}}, {{User|GiacomoArt}} - {{C|19}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
That answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
To avoid stalling, the next is GiacomoArt's outcome narration, then my normal turn. [[User:EvilCat|EvilCat]] 21:48, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Not going to bother putting it in prose: just assign a couple of traits to Nicole:&lt;br /&gt;
&lt;br /&gt;
* Doesn't give a fig about any promise given under duress.&lt;br /&gt;
* Wants Santiago's blood (x2)&lt;br /&gt;
&lt;br /&gt;
That's all {{C|3}} for the complication. Back to {{C|19}}.&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 01:36, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
Well, I pass this time. With this coin count, I'm only effective in a complication, and I don't want to start one more in this scene. [[User:EvilCat|EvilCat]] 09:51, 1 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
''Santiago sees the fury still burning in Nicole's eyes and grips his sabre more tightly.  '''&amp;quot;If she does come for me, I will leave her beautiful corpse for the crabs,&amp;quot;''' he thinks to himself.  '''&amp;quot;Her passing will be so swift and so sweet.  For now, I will keep her where I can see her.''' ''&lt;br /&gt;
&lt;br /&gt;
''Watching her carefully, he sips carefully from his wineskin, sighing in appreciation as the water cools his parched throat.&lt;br /&gt;
''&lt;br /&gt;
'''&amp;quot;Want a drink?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits for Santiago:&lt;br /&gt;
*Alert to risk of betrayal from Nicole (1 coin)&lt;br /&gt;
*Lightning fast reflexes (1 coin)&lt;br /&gt;
&lt;br /&gt;
Components:&lt;br /&gt;
*Wineskin contains fresh water (1 coin)&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 10:38, 1 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=246</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=246"/>
				<updated>2009-04-30T22:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach, promise to aid Santiago}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character'', teasing nature, deceptively strong}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|13}}, {{User|GiacomoArt}} - {{C|22}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|13}} altogether.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
That answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
To avoid stalling, the next is GiacomoArt's outcome narration, then my normal turn. [[User:EvilCat|EvilCat]] 21:48, 30 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=244</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=244"/>
				<updated>2009-04-30T21:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach, promise to aid Santiago}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character'', teasing nature, deceptively strong}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|13}}, {{User|GiacomoArt}} - {{C|22}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|20}} altogether (Cat, i think your summary above is wrong. I had 12 last scene + 8 from the scene refresh, and none spent this scene except those earned in the complication just now). Also, your coin count should be 4, not 5 i think. And G was correct at 19 but now moves up to 22.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
You had 20 after refreshment, spent 7 [[#NeonWhite_4|here]] (13 left). With 8 bonus coins, it makes 21, and after you spent them - 13 again. You're right about my coins, though. Sorry. Updated coin counts, now skimming trough rules for answer to your question.&lt;br /&gt;
&lt;br /&gt;
'''PS.''' And that answer is: no, you can't add coins from wealth to bonus coins. See panel on revised pg. 109, clause 7. In 1st edition book it's less obvious, but still there (pg.62, clause 7, emphasis &amp;quot;Winning player used Coins ''received''&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 18:52, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite===&lt;br /&gt;
Ok thanks Cat regarding the rule and agreed on the coin count!  13 coins left for me.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:21, 30 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=237</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=237"/>
				<updated>2009-04-30T17:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character''}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|21}}, {{User|GiacomoArt}} - {{C|22}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits: (3)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (5)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|20}} altogether (Cat, i think your summary above is wrong. I had 12 last scene + 8 from the scene refresh, and none spent this scene except those earned in the complication just now). Also, your coin count should be 4, not 5 i think. And G was correct at 19 but now moves up to 22.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
Finally, does anyone mind if I clear all of the posts from the dicelog, so we start with a fresh page.  The test posts disturb my sense of orderliness!&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=236</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=236"/>
				<updated>2009-04-30T16:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* GiacomoArt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character''}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|21}}, {{User|GiacomoArt}} - {{C|22}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
I'd say that it's not an event, it's &amp;quot;buying dice directly&amp;quot; (revised pg. 103): ''buying dice allow players to purchase modifiers for features, advantages, or disagvantages that are temporary to the scene''. [[User:EvilCat|EvilCat]] 21:38, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
Yes, I was using the rules for buying dice directly, which dictate that you have to provide a narrative justification temporary to the scene. I was also careful to word it so that the terrain (which I currently control) betrayed Santiago, so as to not ascribe an action to him. I stand by the validity of it.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.144.41.10|24.144.41.10]] 03:39, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, I have added you to the dice server and you should see it now when you log-in with your Gmail address.  &lt;br /&gt;
&lt;br /&gt;
I am happy with the complication as it stands (4 dice against 3). For the sake of getting on with it(!) I have rerolled my four dice. &lt;br /&gt;
&lt;br /&gt;
4 + 8 + 4 + 8 = 2 successes (see the dice server for confirmation). &lt;br /&gt;
&lt;br /&gt;
Let's see how you go G.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 08:03, 30 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
I was better off when I accidentally rolled just one die! :oD&lt;br /&gt;
&lt;br /&gt;
Zero successes, so {{C|3}} for me -- bringing me back to {{C|22}} -- and NeonWhite gets {{C|8}} plus narration rights.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
(No successes hmmm, some implications for Nicole then!)&lt;br /&gt;
&lt;br /&gt;
''Nicole continued to trek uphill, eventually reaching a rocky promontory where she paused for a moment to look out at the sea.   Santiago likewise followed her in the climb.  When the stone slipped its clattering down the hill clearly carried across the short distance separating Nicole and him.''&lt;br /&gt;
&lt;br /&gt;
''Nicole spun in surprise and laid eyes directly on a startled Santiago.  In doing so, however, the same ground that had betrayed Santiago, betrayed her.  The loose ground at her feet gave way and, with a scream, she slipped backwards and over the edge of the cliff.''&lt;br /&gt;
&lt;br /&gt;
''Though fearing the worst, Santiago's  approach and glance over the edge showed that she had managed to grab hold of the rocky slopes and was holding on grimly.  A smile played over Santiago's lips as he considered the possibilities. &amp;quot;Of course I will help you up, as I would any maiden in such desperate need of a man's help, but first you will swear only to aid me until we are off this cursed island.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''Nicole's eyes burned hot with fury at his patronising tone but seeing no other choice, she nodded once in agreement to his demand.''&lt;br /&gt;
&lt;br /&gt;
''Bracing himself, Santiago leaned forwards and, taking hold of Nicole's arm, swung her onto the clifftop with a single fluid motion.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;And I.... am Santiago&amp;quot; he said, with just a hint of mockery in the tone of his voice and the formality of his slight bow.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits: (4)&lt;br /&gt;
*Nicole - promise to aid Santiago (1)&lt;br /&gt;
*Santiago - teasing nature (1), deceptively strong (1), &lt;br /&gt;
&lt;br /&gt;
Events: (6)&lt;br /&gt;
*Nicole hears the stone dislodged by Santiago (1)&lt;br /&gt;
*Loose ground gives way at her feet when she spins and Nicole falls over the cliff (1) &lt;br /&gt;
*Nicole holds onto the rocky slopes (1)&lt;br /&gt;
*Santiago initiates dialogue (1)&lt;br /&gt;
*Santiago rescues Nicole from the cliff (1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|8}} used. Still at {{C|20}} altogether (Cat, your summary above is wrong. I had 12 last scene + 8 from the scene refresh, and none spent this scene except those earned in the complication just now). Also, your coin count should be 4, not 5 i think. And G was correct at 19 but now moves up to 22.&lt;br /&gt;
&lt;br /&gt;
Also, one clarification please: is it permitted to spend more coins in the resolution than those earned? If so, I may have bought an additional trait for Nicole.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 16:57, 30 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=228</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=228"/>
				<updated>2009-04-29T21:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character''}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|13}}, {{User|GiacomoArt}} - {{C|19}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: Nicole side - {{D|3}}, Santiago side - {{D|4}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Morbid Sight Complication ===&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Perception Complication ===&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
What a beautiful yet functional service! Gmail e-mail is ok, don't change it.&lt;br /&gt;
&lt;br /&gt;
Actually, GiacomoArt can't beat 4 successes with 1 die or add dice to a complication in the mid of its resolution. (Rules-wise, he can challenge my draw, but I don't see any ground for that.) Regardless of his roll, he gets {{C|1}} for his one die, and you get {{C|14}}, the sum of your successes. You can narrate the outcome.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 23:39, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Neonwhite ====&lt;br /&gt;
&lt;br /&gt;
I didn't think about it at the time, however I shouldn't have started the resolution until he agreed the dice pool was closed (after you submitted the two extra traits for Santiago he may have wanted to add dice in support of Nicole).  I'd like to hear from him that he is ok to let things proceed.  If he wants to submit extra dice, I can reroll...&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 07:42, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I thought about something, too. The way it is now, the complication is a simple skill check. It's not dramatic, the question of whether Nicole will ''notice'' hiding Santiago is not significant to the story overall. I'd propose a Rules Gimmick: ''in this case'', the bonus coins not spent on narrating the outcome are lost.&lt;br /&gt;
&lt;br /&gt;
If the situation changes (complication is not petty anymore) or anyone challenges, I withdraw my proposal. It's not jealousy of wealth or something %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:52, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== NeonWhite ====&lt;br /&gt;
&lt;br /&gt;
I will challenge that gimmick (and only partly out of self interest)!  We are not contesting whether Nicole notices Santiago, we are contesting the opportunity to narrate the outcome of the complication. It is up to the winning player (and the losing player) to do that narration in a suitably dramatic and plot-furthering manner .  The challenge may seem trivial but the outcome can be anything but trivial.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/85.118.26.166|85.118.26.166]] 11:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
As per said above, challenge sustained %) Just wanted to make sure we won't use itty-bitty complications as coin generators...&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 12:06, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== GiacomoArt ====&lt;br /&gt;
&lt;br /&gt;
GiacomoArt is also my gmail.com account.&lt;br /&gt;
&lt;br /&gt;
And just to keep things interesting (which was indeed the point, and calling for a 1D to 4D complication IS just giving away charity coins) I do want to pay for a couple of dice, which brings us to a 3D/4D complication.&lt;br /&gt;
&lt;br /&gt;
* Nicole's on high ground (good view).&lt;br /&gt;
* A stone on the ascent up the rocky promontory slips under Santiago's foot, clattering away down the hill.&lt;br /&gt;
&lt;br /&gt;
That brings me down to {{C|19}} and fulfills my commitment to the scene.&lt;br /&gt;
&lt;br /&gt;
Anything more?&lt;br /&gt;
&lt;br /&gt;
[[User:GiacomoArt|GiacomoArt]] 13:44, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== EvilCat ====&lt;br /&gt;
&lt;br /&gt;
I pass. 14:54, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
&lt;br /&gt;
G..., you can't introduce an event relevant to the complication for a component you don't control... so I would challenge you on the stones slipping under Santiago's feet as not allowable...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 21:29, 29 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=213</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=213"/>
				<updated>2009-04-28T23:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|2}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole x2, hungry, skilled with sword, practiced in stealth, calculating mind, ''sympathetic character'' (pending)}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|13}}, {{User|GiacomoArt}} - {{C|21}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: Nicole - {{D|1}}, Santiago - {{D|4}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, let's not take his success for granted any longer: I say prove it as a complication, with Santiago trying to prove Nicole remain oblivious to him as a fellow component of the scene. I figure that's a simple 1 die for me (named character) / 2 die for Neonwhite (named character + practiced in stealth) resolution.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 21:13, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Nothing in the original rules says that a player can't draw upon traits in favor of a dicepool he isn't involved in, and revised rules explicitly allow it. So, I'd say that Nicole's condition, &amp;quot;tired&amp;quot; and &amp;quot;sore&amp;quot;, adds 2 dice to Santiago's side.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 22:17, 28 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
Ok, four dice for me then.  I have rolled at https://dicelog.com/logdice.&lt;br /&gt;
&lt;br /&gt;
5 + 5 + 3 + 1 = 4 successes.  &lt;br /&gt;
&lt;br /&gt;
Both of you will have to register first in order to view the dicelog.  Once you do so let me know your email address and I will set-up your email account to be able to view the log. (Cat, I have already given access to 'soevilcat@gmail.com' but let me know if you wish to register using a different email address).  G., I will need your email address.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 23:07, 28 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=208</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=208"/>
				<updated>2009-04-27T22:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|2}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|21}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not subject to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=207</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=207"/>
				<updated>2009-04-27T22:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|2}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|Rocky promontory|G|}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles, strong stomach}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch|exited=1}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut|exited=1}}&lt;br /&gt;
| {{Component|Barrel|exited=1}}&lt;br /&gt;
| {{Component|[[Dog corpse]]|traits=''[[dog thing]]'', stench, contagious|master=1}}&lt;br /&gt;
| {{Component|Crabs|exited=1}}&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=lines the land, clear blue sky, littered with flotsam, littered with [[dog corpse|rotting dog things]]|exited=1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|21}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;br /&gt;
: After G's (winner's) resolution there is my (loser's) resolution, and then turns proceed as usual. From the example in the book (revised pg.116), after the last loser finishes narrating his resolution, it's his normal turn, then the next player's, and so on. [[User:EvilCat|EvilCat]] 18:21, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Nicole&lt;br /&gt;
* Strong stomach (1)&lt;br /&gt;
Change Location to…&lt;br /&gt;
* rocky promontory (1)&lt;br /&gt;
Exit: Coconut palms, Coconut thief crab, Barrel, Corpse, Crabs &amp;lt;br&amp;gt;&lt;br /&gt;
Total cost: {{C|7}}. {{C|21}} remaining, {{C|2}} still to committed to the scene.}}&lt;br /&gt;
I don't have the book at hand to refer to, but thought I should do my best to keep things moving. Hope I didn't overlook anything with the resolution...&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Tough luck, pooch,&amp;quot; Nicole muttered, unmoved by the gruesome sight, but happy to put more distance between herself and the stench as she headed on toward the high ground.''' &lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 20:31, 27 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* 1 coin to make &amp;quot;[[dog corpse]]&amp;quot; a master component.&lt;br /&gt;
** Contagious (1 coin)&lt;br /&gt;
New traits:&lt;br /&gt;
* Tropical beach (2 coins) - littered with rotting dog things, lines the land (replaces &amp;quot;along the inlet&amp;quot;?).&lt;br /&gt;
{{C|4}} spent, 4 left. Neon's turn.}}&lt;br /&gt;
From the high point, Nicole could see a long beach lining the land she was washed to. The bleached color of sand was spoiled here and there with dark spots: flotsam, coconuts, seaweed, the late pooch... And one more at the other side of the cliff... And what might have been several corpses piled together, considering the number of crabs feasting there... Something took lives of these beasts, easily a plague.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 20:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
{{Sidebar|* 1 coin to take control of Santiago.&lt;br /&gt;
&lt;br /&gt;
New traits for Santiago (5 coins):&lt;br /&gt;
* Additional attraction to Nicole (now x2)&lt;br /&gt;
* Hungry&lt;br /&gt;
* Skilled with a sword&lt;br /&gt;
* Practiced in stealth&lt;br /&gt;
* Calculating mind&lt;br /&gt;
&lt;br /&gt;
For an additional coin, I will also nominate him to be a 'sympathetic character' if there are no objections.&lt;br /&gt;
&lt;br /&gt;
{{C|7}} spent, 13 left. G's turn.}}&lt;br /&gt;
Santiago continued to follow the woman, admiring her fine form even more now that he knew it was not victim to a womanly aversion to death.&lt;br /&gt;
&lt;br /&gt;
His rumbling stomach gave him pause for a moment as he recalled the large crab recently left behind.  A sharp thrust of the saber would be child's play and it would be fresh seafood for lunch.  Perhaps she would dine with him....&lt;br /&gt;
&lt;br /&gt;
Pushing fantasy out of his mind he focused his attention on the woman and chose his steps carefully to avoid detection.  He would reveal himself to this woman when it suited him. And when it favoured him.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:50, 27 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=199</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=199"/>
				<updated>2009-04-27T17:46:04Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* EvilCat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;'''sympathetic character'''&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts in mid-narration.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|9}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, ''sympathetic character'', sore, tired, thirsty, beautiful, veteran of many battles}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|G|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|G|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|Corpse|E|traits=''[[dog thing]]'', stench}}&lt;br /&gt;
| {{Component|Crabs|E}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|8}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|28}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Now that I read the rules better, I'd like to refine the tenet: you can't interrupt in mid-narration, simply by virtue of this being a post-by-play game, but you can usurp turn for 1 coin as usual. This is what I meant originally. So, you can take your turn and add to narration.&lt;br /&gt;
&lt;br /&gt;
Currently, the target of the complication is just Nicole. See felt the stench and saw the corpse because of &amp;quot;stench wafted to Nicole&amp;quot; event. If you take over Santiago and make him notice the scene too (as I see it, he's quite far behind), you can use him in complication and he'll become a target, too. Hehehe %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:20, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
The clear blue sky makes sense to me, and I'm happy to take it, so 5 dice to 5 dice. Are we ready to resolve?&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:08, 27 April 2009 (UTC)&lt;br /&gt;
[[Image:dicetool.png|thumb|EvilCat's roll]]&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Since NeonWhite didn't step in, we are.&lt;br /&gt;
&lt;br /&gt;
I roll {{D|5}}... 1, 1, 2, 4, 6. Four successes.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 14:40, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
And I roll... so well it makes me wish we had a shared virtual table to preserve our dice on. I could make one, but then I could hack it effortlessly, too, so that doesn't help me personally. Anyone know of an existing place we could use?&lt;br /&gt;
&lt;br /&gt;
{{D|5}}... 4, 4, 1, 4, 1. Five successes. &lt;br /&gt;
Anyway, that gives me the resolution and {{C|14}}, doubling my reserves, with {{C|5}} going to EvilCat.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 15:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Well, at least I returned the coins I spent %)&lt;br /&gt;
&lt;br /&gt;
[http://rptools.net/ RPTools] has tools for online gaming, but so far I used only dicetool (see above). A table for dice rolls, card draws and hidden notes is one of the features I want to code for my server... But this way ''I'' can hack it effortlessly, and you know that sometimes my server is down... Your (and NeonWhite's) call.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:08, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
We could use http://dicelog.com/dice.  &lt;br /&gt;
I'll wait for G's resolution and then take my turn as usual.&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:46, 27 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=189</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=189"/>
				<updated>2009-04-26T07:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|10}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty, beautiful}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|G|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|G|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|Corpse|E|traits=''[[dog thing]]'', stench}}&lt;br /&gt;
| {{Component|Crabs|E}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|3}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|15}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: morbid sight (EvilCat) - {{D|5}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I would probably have stepped in at this point (to take control of Santiago and to move the scene forward), however with no interrupts I am not sure I am able as it is Cat's turn now.   &lt;br /&gt;
&lt;br /&gt;
Anyway, I don't feel strongly about the outcome, so I am happy to remain on the sidelines and support neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is considered a target too, his sense of foreboding and dread may count against him. &lt;br /&gt;
&lt;br /&gt;
Cat, I suppose it is obvious that the source of the obstacle is the corpse + stench, however is the target intended to be Nicole alone or Nicole + Santiago?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=188</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=188"/>
				<updated>2009-04-26T07:16:35Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Scene #5: Morbid Discovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|10}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty, beautiful}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|G|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|G|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|Corpse|E|traits=''[[dog thing]]'', stench}}&lt;br /&gt;
| {{Component|Crabs|E}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|3}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|15}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: morbid sight (EvilCat) - {{D|5}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I am happy to remain on the sidelines here, supporting neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is a target too, his sense of foreboding and dread may count against him.&lt;br /&gt;
* Also, Nicole has a 'sympathetic spirit', which may count against her depending on how it was defined.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=187</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=187"/>
				<updated>2009-04-26T07:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|10}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty, beautiful}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|G|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|G|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|Corpse|E|traits=''[[dog thing]]'', stench}}&lt;br /&gt;
| {{Component|Crabs|E}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|3}}, {{User|NeonWhite}} - {{C|15}}, {{User|GiacomoArt}} - {{C|20}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: morbid sight (EvilCat) - {{D|5}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I am happy to remain on the sidelines here, supporting neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
* Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
* If Santiago is a target too, his sense of foreboding and dread may count against him.&lt;br /&gt;
* Also, Nicole has a 'sympathetic spirit', which may count against her depending on how it was defined.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=186</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=186"/>
				<updated>2009-04-26T07:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* GiacomoArt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by GiacomoArt, continued to Scene #2.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Continued to Scene #5.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Scene 5|Scene #5: Morbid Discovery]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}} ({{C|10}} left to spend).&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|G|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty, beautiful}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|G|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin, adventurous, attracted to Nicole}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|G|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|G|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|Corpse|E|traits=''[[dog thing]]'', stench}}&lt;br /&gt;
| {{Component|Crabs|E}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|3}}, {{User|NeonWhite}} - {{C|15}}, {{User|GiacomoArt}} - {{C|20}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Complication dice pools: morbid sight (EvilCat) - {{D|5}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
{{Sidebar|Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.}}&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;br /&gt;
: Not if he wants to leave the focus of the scene wide, he doesn't, I think. [[User:EvilCat|EvilCat]] 23:41, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|* corpse (3 coins)&lt;br /&gt;
** ''[[dog thing]]'', stench&lt;br /&gt;
* crabs (1 coin)&lt;br /&gt;
Event (1 coin): The smell wafted to Nicole.&amp;lt;br&amp;gt;&lt;br /&gt;
-5 coins, {{C|3}} left.&lt;br /&gt;
&lt;br /&gt;
Complication: a morbid scene to instill dread, 5 dice.&lt;br /&gt;
Traits drawn: corpse, stench, ugly, crabs, tired.}}&lt;br /&gt;
The way to the cliff's top was a gentle slope, easy enough for aching legs. It was a sure walk. Then, the wind has turned, and Nicole noticed a strange smell. After a few steps, it became more evident, and grew overwhelming another few steps later: a rotting stench with a hint of sweat. It obviously came from a pile at the surf. Casting her tired eyes to the shoreline, Nicole noticed a busy movement...&lt;br /&gt;
&lt;br /&gt;
The pile turned out a decomposing corpse of some hairy creature. Two black crabs, smaller than the last one, was nipping its crimson flesh. The only eye, the color of gold, was staring back at Nicole, and uneven teeth grinned in a crazy smile.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
'''Neonwhite''' passed.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Well, she's a named character with a &amp;quot;strong spirit&amp;quot;, so that's 2 dice right there. Methinks another die is appropriate for &amp;quot;cruel&amp;quot;, which has to make her less prone to internalizing any horrors that might happen around her. I'm also going to pay {{C|1}} to officially establish that she's &amp;quot;'''a veteran of many battles'''&amp;quot;, because she sure didn't get to be a pirate queen without that, and it'd make her pretty jaded about corpses and such. &lt;br /&gt;
&lt;br /&gt;
That's 4 dice, then, and I don't see any call for pushing it farther.&lt;br /&gt;
&lt;br /&gt;
I'm down to {{C|14}}, and committed to spending {{C|9}} more on the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
I am happy to remain on the sidelines here, supporting neither pool. A couple of other components might come into play, however:&lt;br /&gt;
&lt;br /&gt;
Clear blue sky in support of Nicole (and Santiago)&lt;br /&gt;
If Santiago is a target too, his sense of foreboding and dread may count against him.&lt;br /&gt;
Also, Nicole has a 'sympathetic spirit', which may count against her depending on how it was defined.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 07:11, 26 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=168</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=168"/>
				<updated>2009-04-23T22:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* GiacomoArt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scene #5: ??? ==&lt;br /&gt;
&lt;br /&gt;
To be framed by {{User|GiacomoArt}} for {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|8}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|20}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Location: Isle of Teeth {{C|1}}&lt;br /&gt;
* Time: Present (0 coins)&lt;br /&gt;
&lt;br /&gt;
# Will and his men arrive on the island&lt;br /&gt;
# They head inland in search of a route to the high ground&lt;br /&gt;
# Alano starts to fall behind the rest of the group&lt;br /&gt;
&lt;br /&gt;
* Will Bowyer ({{C|1}} to introduce)&lt;br /&gt;
* Men ({{C|1}} to introduce)&lt;br /&gt;
* Small rowboat {{C|1}}&lt;br /&gt;
* Alano, wounded {{C|2}}&lt;br /&gt;
* The Isle of Teeth {{C|3}}&lt;br /&gt;
** Sinister reputation&lt;br /&gt;
** Reefs and rocks surrounding&lt;br /&gt;
&lt;br /&gt;
New coin count for Neonwhite: 25 - 12 {{=}} {{C|13}} left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a couple of miles away, Will Bowyer was having trouble convincing his men to moor the small rowboat in the quiet inlet.'''“Curse you blasted cowards! I don’t care if this is the cursed home of Lucifer and his host of Demons.  You will follow orders and land this boat or I’ll drown each and every one of you like the rats you are!”'''&lt;br /&gt;
&lt;br /&gt;
Uttering '''“Deus, adiuva nos!”''' (God, help us!)  and with many fearful signs-of-the-cross, the crew pull hard against the waves, maneuver the boat up to the rocks and secure the bowline.  The men clamber out and take stock of the lush island surroundings.&lt;br /&gt;
&lt;br /&gt;
Will pointed to the high cliffs overlooking the ocean to the East.  '''“We’ll make for that outcropping, tend a watch fire and wait for rescue.  A couple of days at most by my estimation and we’ll see another merchant ship.  Don’t you lads worry yerselves.  Those stories are naught but wives-tales told to frighten children.”'''&lt;br /&gt;
&lt;br /&gt;
As he lead his small band of men into the forest, Will sought to reassure himself.  He too had heard the sinister tales about the “Isle of Teeth”, named for the vicious reefs and rocks lurking just below sea level on most sides of the island. All of his considerable skill had been needed to safely pilot the boat through those teeth on on to dry land. The stories were superstition and fear and easily dismissed in the bright light of day, but a small doubt gnawed away in his mind.&lt;br /&gt;
&lt;br /&gt;
The sun rose high in the sky as the men forged further inland, seeking a clear path around to the top of the cliffs.  They moved in single-file, at times struggling against the close vegetation.  &lt;br /&gt;
&lt;br /&gt;
Alano had been having trouble keeping up all morning.  The gash in his thigh ached and the strip of cloth he had wrapped around it was now soaked with the deep crimson colour of his blood.  Will pursued a relentless pace and Alano fell farther and farther behind…&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 12:08, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|# Dog creature attacked Alano.&lt;br /&gt;
# A sailor shot the creature.&lt;br /&gt;
# Fact: the creature is of unknown species.&lt;br /&gt;
&lt;br /&gt;
* Dog things (4 coins), master component&lt;br /&gt;
** nasty bite, ugly&lt;br /&gt;
&lt;br /&gt;
* Alano - new traits (4 coins, took over for 1 Coin):&lt;br /&gt;
** biologist, lucky&lt;br /&gt;
** disrespected by sailors (relationship trait, autotrait for Will and men: disrespect for Alano)&lt;br /&gt;
** fascinated by the dog creature.&lt;br /&gt;
&lt;br /&gt;
12 - (3 + 4 + 4 + 1) {{=}} 0. Oops, no coins %)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Not accustomed to a life of danger, Alano had enough trouble keeping from what sailors would call &amp;quot;whining&amp;quot;. He knew that compared to them he was a weakling, they knew it as well, but at least the facade of mutual respect held things together. He paused once more to give his leg a rest and promised that this time he will ignore the pain, catch up with sailors, keep pace...&lt;br /&gt;
&lt;br /&gt;
When a hairy, dog-like head appeared from one of the trees, he didn't believe his eyes. A part of his brain decided that it's too much, and so Alano stood breathless and motionless while a grinning beast silently approached him.&lt;br /&gt;
&lt;br /&gt;
A loud bang of a pistol freed him from this stasis. The dog creature was lying a few yards away; its left eye, where the bullet entered the skull, was a bloody mess. A scent of burned powder spread in the air. Sudden rush of thoughts swarmed Alano's mind, as if trying to dominate his will: '''&amp;quot;What species is that thing? The powder got wet, it wouldn't have ignited. I think I screamed. Is it canidae or felidae? Is it even carnivora? Did I almost die? Is it edible?&amp;quot;'''&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:07, 19 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Will - new trait (1 coin):&lt;br /&gt;
** intolerant of weakness&lt;br /&gt;
&lt;br /&gt;
13 - 1 {{=}} 12 coins left.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Scowling fiercely, Will strode over to where Alano lay prone. *Smack* The backhanded blow struck Alano squarely on the cheek.  '''&amp;quot;Come to your senses man!  Next time you fall out of file like that I'll feed you to the beasts myself.  Now get on your feet and march.'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking his head Will took his place at the head of the line and ordered the men to move out.  The sailors cast uneasy glances between themselves and gave a wide berth to the still warm corpse of the unknown creature as they fell into line behind Will.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;End of Scene&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:37, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Don't rob yourself of extra coin. Fixed that %) (not 12-1=11, but 13-1=12). Also updated coin count for everyone.&lt;br /&gt;
&lt;br /&gt;
I bid {{Spoiler|four coins}} on the new scene. I must say that my wealth encourages me for complications. Please, spill your thoughts. Yay or nay?&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:21, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
I'll bid {{Spoiler|15 coins}}.&lt;br /&gt;
&lt;br /&gt;
What I found when I had low wealth and introduced a complication was that it provided me with a handy way to do SOMETHING, but it didn't really rebuild my wealth at all. I was still trapped into introducing more and more complications just to participate, or else end the scene.&lt;br /&gt;
&lt;br /&gt;
I took time out to re-build my wealth so that I could try introducing complications with some forethought this time. I have hopes it will work better that way. And if not, I should still learn something new about using complications.  :o)&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/132.79.13.15|132.79.13.15]] 15:43, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
And I'll bid {{Spoiler|zero coins}}.  Looks like the scene goes to G.&lt;br /&gt;
&lt;br /&gt;
Happy to enter into complications as you wish.  I'm more interested in trying things than being overly worried about the outcome.  I don't see any point in feeling hamstrung by a lack of coins if it is a collective concern.  Is it permitted to spend a coin on a rules gimmick to give everyone a bonus 10 coins as a one off gift going into the next scene (i.e. refresh of 18 this round)?  Feel free to veto this if you disagree for any reason.  (My rules book arrived today, so I will finally be able to start learning the rules in a more rigorous manner).&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:00, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
I feel like I can take you both on with my 8 coins! ''And'' I'm interested in seeing how a complication resolves in a situation of coin inequality. Generating coins is one of its purposes, I want to try it. (I copypasted an article on [[complications]] for inspiration.)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 17:20, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
Nicole moved on up the beach, satisfied that she didn't want to tangle with a beast the size of that crab in her present condition, and that the coconut trees would still be there if she couldn't find an easier source of fresh water soon. Best, for the moment, to follow the coast -- get out from this inlet, maybe find a promontory to climb, and look for any signs of a stream or even a settlement.&lt;br /&gt;
&lt;br /&gt;
Behind her, as Santiago continued to follow quietly along, he couldn't help but feel that his luck in the light of this new day had continued to hold. If he was going to be shipwrecked, better to be shipwrecked with someone. And if he was going to be shipwrecked with someone, well... despite her bedraggled condition, there was no mistaking, this was a fine figure of a woman. Dangerous, too, to be sure -- not some damosel who'd been held captive on the sloop; her attire and movements, even the determined set to her jaw, clearly marked her as a full member of the crew -- but he hadn't set out for the New World because he liked to play things safe. No matter how things played out from here, she would certainly provide an interesting twist to this latest adventure.&lt;br /&gt;
&lt;br /&gt;
Rounding the mouth of the inlet, Nicole did indeed spy high ground up ahead. Catching a second wind at the sight of it, she moved on with a renewed sense of purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to the end of scene #3 ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Nicole&lt;br /&gt;
*beautiful ({{C|1}})&lt;br /&gt;
Santiago&lt;br /&gt;
*adventurous ({{C|1}})&lt;br /&gt;
*attracted to Nicole ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
Event: Nicole spies (and starts toward) higher ground ({{C|1}})&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my current {{C|20}} leaves me with {{C|15}}.&lt;br /&gt;
&lt;br /&gt;
{{C|5}} from my bid {{C|15}} leaves me committed to spending {{C|10}} more.&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite === &lt;br /&gt;
&lt;br /&gt;
Don't you need to pay to exit the crab from the scene? &lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 22:03, 23 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=160</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=160"/>
				<updated>2009-04-22T17:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Neonwhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scene #5: ??? ==&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|8}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|20}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Location: Isle of Teeth {{C|1}}&lt;br /&gt;
* Time: Present (0 coins)&lt;br /&gt;
&lt;br /&gt;
# Will and his men arrive on the island&lt;br /&gt;
# They head inland in search of a route to the high ground&lt;br /&gt;
# Alano starts to fall behind the rest of the group&lt;br /&gt;
&lt;br /&gt;
* Will Bowyer ({{C|1}} to introduce)&lt;br /&gt;
* Men ({{C|1}} to introduce)&lt;br /&gt;
* Small rowboat {{C|1}}&lt;br /&gt;
* Alano, wounded {{C|2}}&lt;br /&gt;
* The Isle of Teeth {{C|3}}&lt;br /&gt;
** Sinister reputation&lt;br /&gt;
** Reefs and rocks surrounding&lt;br /&gt;
&lt;br /&gt;
New coin count for Neonwhite: 25 - 12 {{=}} {{C|13}} left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a couple of miles away, Will Bowyer was having trouble convincing his men to moor the small rowboat in the quiet inlet.'''“Curse you blasted cowards! I don’t care if this is the cursed home of Lucifer and his host of Demons.  You will follow orders and land this boat or I’ll drown each and every one of you like the rats you are!”'''&lt;br /&gt;
&lt;br /&gt;
Uttering '''“Deus, adiuva nos!”''' (God, help us!)  and with many fearful signs-of-the-cross, the crew pull hard against the waves, maneuver the boat up to the rocks and secure the bowline.  The men clamber out and take stock of the lush island surroundings.&lt;br /&gt;
&lt;br /&gt;
Will pointed to the high cliffs overlooking the ocean to the East.  '''“We’ll make for that outcropping, tend a watch fire and wait for rescue.  A couple of days at most by my estimation and we’ll see another merchant ship.  Don’t you lads worry yerselves.  Those stories are naught but wives-tales told to frighten children.”'''&lt;br /&gt;
&lt;br /&gt;
As he lead his small band of men into the forest, Will sought to reassure himself.  He too had heard the sinister tales about the “Isle of Teeth”, named for the vicious reefs and rocks lurking just below sea level on most sides of the island. All of his considerable skill had been needed to safely pilot the boat through those teeth on on to dry land. The stories were superstition and fear and easily dismissed in the bright light of day, but a small doubt gnawed away in his mind.&lt;br /&gt;
&lt;br /&gt;
The sun rose high in the sky as the men forged further inland, seeking a clear path around to the top of the cliffs.  They moved in single-file, at times struggling against the close vegetation.  &lt;br /&gt;
&lt;br /&gt;
Alano had been having trouble keeping up all morning.  The gash in his thigh ached and the strip of cloth he had wrapped around it was now soaked with the deep crimson colour of his blood.  Will pursued a relentless pace and Alano fell farther and farther behind…&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 12:08, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|# Dog creature attacked Alano.&lt;br /&gt;
# A sailor shot the creature.&lt;br /&gt;
# Fact: the creature is of unknown species.&lt;br /&gt;
&lt;br /&gt;
* Dog things (4 coins), master component&lt;br /&gt;
** nasty bite, ugly&lt;br /&gt;
&lt;br /&gt;
* Alano - new traits (4 coins, took over for 1 Coin):&lt;br /&gt;
** biologist, lucky&lt;br /&gt;
** disrespected by sailors (relationship trait, autotrait for Will and men: disrespect for Alano)&lt;br /&gt;
** fascinated by the dog creature.&lt;br /&gt;
&lt;br /&gt;
12 - (3 + 4 + 4 + 1) {{=}} 0. Oops, no coins %)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Not accustomed to a life of danger, Alano had enough trouble keeping from what sailors would call &amp;quot;whining&amp;quot;. He knew that compared to them he was a weakling, they knew it as well, but at least the facade of mutual respect held things together. He paused once more to give his leg a rest and promised that this time he will ignore the pain, catch up with sailors, keep pace...&lt;br /&gt;
&lt;br /&gt;
When a hairy, dog-like head appeared from one of the trees, he didn't believe his eyes. A part of his brain decided that it's too much, and so Alano stood breathless and motionless while a grinning beast silently approached him.&lt;br /&gt;
&lt;br /&gt;
A loud bang of a pistol freed him from this stasis. The dog creature was lying a few yards away; its left eye, where the bullet entered the skull, was a bloody mess. A scent of burned powder spread in the air. Sudden rush of thoughts swarmed Alano's mind, as if trying to dominate his will: '''&amp;quot;What species is that thing? The powder got wet, it wouldn't have ignited. I think I screamed. Is it canidae or felidae? Is it even carnivora? Did I almost die? Is it edible?&amp;quot;'''&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:07, 19 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Will - new trait (1 coin):&lt;br /&gt;
** intolerant of weakness&lt;br /&gt;
&lt;br /&gt;
13 - 1 {{=}} 12 coins left.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Scowling fiercely, Will strode over to where Alano lay prone. *Smack* The backhanded blow struck Alano squarely on the cheek.  '''&amp;quot;Come to your senses man!  Next time you fall out of file like that I'll feed you to the beasts myself.  Now get on your feet and march.'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking his head Will took his place at the head of the line and ordered the men to move out.  The sailors cast uneasy glances between themselves and gave a wide berth to the still warm corpse of the unknown creature as they fell into line behind Will.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;End of Scene&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:37, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Don't rob yourself of extra coin. Fixed that %) (not 12-1=11, but 13-1=12). Also updated coin count for everyone.&lt;br /&gt;
&lt;br /&gt;
I bid {{Spoiler|four coins}} on the new scene. I must say that my wealth encourages me for complications. Please, spill your thoughts. Yay or nay?&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:21, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
I'll bid {{Spoiler|15 coins}}.&lt;br /&gt;
&lt;br /&gt;
What I found when I had low wealth and introduced a complication was that it provided me with a handy way to do SOMETHING, but it didn't really rebuild my wealth at all. I was still trapped into introducing more and more complications just to participate, or else end the scene.&lt;br /&gt;
&lt;br /&gt;
I took time out to re-build my wealth so that I could try introducing complications with some forethought this time. I have hopes it will work better that way. And if not, I should still learn something new about using complications.  :o)&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/132.79.13.15|132.79.13.15]] 15:43, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
And I'll bid {{Spoiler|zero coins}}.  Looks like the scene goes to G.&lt;br /&gt;
&lt;br /&gt;
Happy to enter into complications as you wish.  I'm more interested in trying things than being overly worried about the outcome.  I don't see any point in feeling hamstrung by a lack of coins if it is a collective concern.  Is it permitted to spend a coin on a rules gimmick to give everyone a bonus 10 coins as a one off gift going into the next scene (i.e. refresh of 18 this round)?  Feel free to veto this if you disagree for any reason.  (My rules book arrived today, so I will finally be able to start learning the rules in a more rigorous manner).&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:00, 22 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=159</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=159"/>
				<updated>2009-04-22T17:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* GiacomoArt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator, disrespects Alano, intolerant of weakness}}&lt;br /&gt;
| {{Component|Men|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scene #5: ??? ==&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|8}}, {{User|NeonWhite}} - {{C|20}}, {{User|GiacomoArt}} - {{C|20}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Location: Isle of Teeth {{C|1}}&lt;br /&gt;
* Time: Present (0 coins)&lt;br /&gt;
&lt;br /&gt;
# Will and his men arrive on the island&lt;br /&gt;
# They head inland in search of a route to the high ground&lt;br /&gt;
# Alano starts to fall behind the rest of the group&lt;br /&gt;
&lt;br /&gt;
* Will Bowyer ({{C|1}} to introduce)&lt;br /&gt;
* Men ({{C|1}} to introduce)&lt;br /&gt;
* Small rowboat {{C|1}}&lt;br /&gt;
* Alano, wounded {{C|2}}&lt;br /&gt;
* The Isle of Teeth {{C|3}}&lt;br /&gt;
** Sinister reputation&lt;br /&gt;
** Reefs and rocks surrounding&lt;br /&gt;
&lt;br /&gt;
New coin count for Neonwhite: 25 - 12 {{=}} {{C|13}} left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a couple of miles away, Will Bowyer was having trouble convincing his men to moor the small rowboat in the quiet inlet.'''“Curse you blasted cowards! I don’t care if this is the cursed home of Lucifer and his host of Demons.  You will follow orders and land this boat or I’ll drown each and every one of you like the rats you are!”'''&lt;br /&gt;
&lt;br /&gt;
Uttering '''“Deus, adiuva nos!”''' (God, help us!)  and with many fearful signs-of-the-cross, the crew pull hard against the waves, maneuver the boat up to the rocks and secure the bowline.  The men clamber out and take stock of the lush island surroundings.&lt;br /&gt;
&lt;br /&gt;
Will pointed to the high cliffs overlooking the ocean to the East.  '''“We’ll make for that outcropping, tend a watch fire and wait for rescue.  A couple of days at most by my estimation and we’ll see another merchant ship.  Don’t you lads worry yerselves.  Those stories are naught but wives-tales told to frighten children.”'''&lt;br /&gt;
&lt;br /&gt;
As he lead his small band of men into the forest, Will sought to reassure himself.  He too had heard the sinister tales about the “Isle of Teeth”, named for the vicious reefs and rocks lurking just below sea level on most sides of the island. All of his considerable skill had been needed to safely pilot the boat through those teeth on on to dry land. The stories were superstition and fear and easily dismissed in the bright light of day, but a small doubt gnawed away in his mind.&lt;br /&gt;
&lt;br /&gt;
The sun rose high in the sky as the men forged further inland, seeking a clear path around to the top of the cliffs.  They moved in single-file, at times struggling against the close vegetation.  &lt;br /&gt;
&lt;br /&gt;
Alano had been having trouble keeping up all morning.  The gash in his thigh ached and the strip of cloth he had wrapped around it was now soaked with the deep crimson colour of his blood.  Will pursued a relentless pace and Alano fell farther and farther behind…&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 12:08, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|# Dog creature attacked Alano.&lt;br /&gt;
# A sailor shot the creature.&lt;br /&gt;
# Fact: the creature is of unknown species.&lt;br /&gt;
&lt;br /&gt;
* Dog things (4 coins), master component&lt;br /&gt;
** nasty bite, ugly&lt;br /&gt;
&lt;br /&gt;
* Alano - new traits (4 coins, took over for 1 Coin):&lt;br /&gt;
** biologist, lucky&lt;br /&gt;
** disrespected by sailors (relationship trait, autotrait for Will and men: disrespect for Alano)&lt;br /&gt;
** fascinated by the dog creature.&lt;br /&gt;
&lt;br /&gt;
12 - (3 + 4 + 4 + 1) {{=}} 0. Oops, no coins %)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Not accustomed to a life of danger, Alano had enough trouble keeping from what sailors would call &amp;quot;whining&amp;quot;. He knew that compared to them he was a weakling, they knew it as well, but at least the facade of mutual respect held things together. He paused once more to give his leg a rest and promised that this time he will ignore the pain, catch up with sailors, keep pace...&lt;br /&gt;
&lt;br /&gt;
When a hairy, dog-like head appeared from one of the trees, he didn't believe his eyes. A part of his brain decided that it's too much, and so Alano stood breathless and motionless while a grinning beast silently approached him.&lt;br /&gt;
&lt;br /&gt;
A loud bang of a pistol freed him from this stasis. The dog creature was lying a few yards away; its left eye, where the bullet entered the skull, was a bloody mess. A scent of burned powder spread in the air. Sudden rush of thoughts swarmed Alano's mind, as if trying to dominate his will: '''&amp;quot;What species is that thing? The powder got wet, it wouldn't have ignited. I think I screamed. Is it canidae or felidae? Is it even carnivora? Did I almost die? Is it edible?&amp;quot;'''&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:07, 19 April 2009 (UTC)&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Will - new trait (1 coin):&lt;br /&gt;
** intolerant of weakness&lt;br /&gt;
&lt;br /&gt;
13 - 1 {{=}} 12 coins left.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Scowling fiercely, Will strode over to where Alano lay prone. *Smack* The backhanded blow struck Alano squarely on the cheek.  '''&amp;quot;Come to your senses man!  Next time you fall out of file like that I'll feed you to the beasts myself.  Now get on your feet and march.'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking his head at Will took his place at the head of the line and ordered the men to move out.  The sailors cast uneasy glances between themselves and gave a wide berth to the still warm corpse of the unknown creature as they fell into line behind Will.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;End of Scene&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:37, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Don't rob yourself of extra coin. Fixed that %) (not 12-1=11, but 13-1=12). Also updated coin count for everyone.&lt;br /&gt;
&lt;br /&gt;
I bid {{Spoiler|four coins}} on the new scene. I must say that my wealth encourages me for complications. Please, spill your thoughts. Yay or nay?&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 09:21, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
I'll bid {{Spoiler|15 coins}}.&lt;br /&gt;
&lt;br /&gt;
What I found when I had low wealth and introduced a complication was that it provided me with a handy way to do SOMETHING, but it didn't really rebuild my wealth at all. I was still trapped into introducing more and more complications just to participate, or else end the scene.&lt;br /&gt;
&lt;br /&gt;
I took time out to re-build my wealth so that I could try introducing complications with some forethought this time. I have hopes it will work better that way. And if not, I should still learn something new about using complications.  :o)&lt;br /&gt;
&lt;br /&gt;
--[[Special:Contributions/132.79.13.15|132.79.13.15]] 15:43, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
And I'll bid {{Spoiler|zero coins}}.  Looks like the scene goes to G.&lt;br /&gt;
&lt;br /&gt;
Happy to enter into complications as you wish.  I'm more interested in trying things than being overly worried about the outcome.  I don't see any point in feeling hamstrung by a lack of coins if it is a collective concern.  Is it permitted to spend a coin on a rules gimmick to give everyone a bonus 10 coins as a one off gift going into the next scene (i.e. refresh of 18 this round)?  Feel free to veto this if you disagree for any reason.  (My rules book arrived today, so I will finally be able to start learning the rules in a more rigorous manner).&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:00, 22 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=149</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=149"/>
				<updated>2009-04-22T08:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Ok, I have ended Scene 4.  Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up. &lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:38, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=148</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=148"/>
				<updated>2009-04-22T08:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Replies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]}}&lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 4|Scene #4: Isle of Teeth]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Isle of Teeth]]|N|traits=sinister reputation, reefs and rocks surrounding}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|N|traits=''armed sailor'', experienced navigator, disrespects Alano}}&lt;br /&gt;
| {{Component|Men|N|traits=disrespect Alano}}&lt;br /&gt;
| {{Component|[[Alano]], biologist|E|traits=wounded, lucky, disrespected by sailors, fascinated by dog things}}&lt;br /&gt;
| {{Component|[[Dog things]]|master=1|traits=ugly, nasty bite, fact: unknown species}}&lt;br /&gt;
| {{Component|Small rowboat|N}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|0}}, {{User|NeonWhite}} - {{C|13}} {{User|GiacomoArt}} - {{C|12}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Location: Isle of Teeth {{C|1}}&lt;br /&gt;
* Time: Present (0 coins)&lt;br /&gt;
&lt;br /&gt;
# Will and his men arrive on the island&lt;br /&gt;
# They head inland in search of a route to the high ground&lt;br /&gt;
# Alano starts to fall behind the rest of the group&lt;br /&gt;
&lt;br /&gt;
* Will Bowyer ({{C|1}} to introduce)&lt;br /&gt;
* Men ({{C|1}} to introduce)&lt;br /&gt;
* Small rowboat {{C|1}}&lt;br /&gt;
* Alano, wounded {{C|2}}&lt;br /&gt;
* The Isle of Teeth {{C|3}}&lt;br /&gt;
** Sinister reputation&lt;br /&gt;
** Reefs and rocks surrounding&lt;br /&gt;
&lt;br /&gt;
New coin count for Neonwhite: 25 - 12 {{=}} {{C|13}} left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a couple of miles away, Will Bowyer was having trouble convincing his men to moor the small rowboat in the quiet inlet.'''“Curse you blasted cowards! I don’t care if this is the cursed home of Lucifer and his host of Demons.  You will follow orders and land this boat or I’ll drown each and every one of you like the rats you are!”'''&lt;br /&gt;
&lt;br /&gt;
Uttering '''“Deus, adiuva nos!”''' (God, help us!)  and with many fearful signs-of-the-cross, the crew pull hard against the waves, maneuver the boat up to the rocks and secure the bowline.  The men clamber out and take stock of the lush island surroundings.&lt;br /&gt;
&lt;br /&gt;
Will pointed to the high cliffs overlooking the ocean to the East.  '''“We’ll make for that outcropping, tend a watch fire and wait for rescue.  A couple of days at most by my estimation and we’ll see another merchant ship.  Don’t you lads worry yerselves.  Those stories are naught but wives-tales told to frighten children.”'''&lt;br /&gt;
&lt;br /&gt;
As he lead his small band of men into the forest, Will sought to reassure himself.  He too had heard the sinister tales about the “Isle of Teeth”, named for the vicious reefs and rocks lurking just below sea level on most sides of the island. All of his considerable skill had been needed to safely pilot the boat through those teeth on on to dry land. The stories were superstition and fear and easily dismissed in the bright light of day, but a small doubt gnawed away in his mind.&lt;br /&gt;
&lt;br /&gt;
The sun rose high in the sky as the men forged further inland, seeking a clear path around to the top of the cliffs.  They moved in single-file, at times struggling against the close vegetation.  &lt;br /&gt;
&lt;br /&gt;
Alano had been having trouble keeping up all morning.  The gash in his thigh ached and the strip of cloth he had wrapped around it was now soaked with the deep crimson colour of his blood.  Will pursued a relentless pace and Alano fell farther and farther behind…&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 12:08, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
{{Sidebar|# Dog creature attacked Alano.&lt;br /&gt;
# A sailor shot the creature.&lt;br /&gt;
# Fact: the creature is of unknown species.&lt;br /&gt;
&lt;br /&gt;
* Dog things (4 coins), master component&lt;br /&gt;
** nasty bite, ugly&lt;br /&gt;
&lt;br /&gt;
* Alano - new traits (4 coins, took over for 1 Coin):&lt;br /&gt;
** biologist, lucky&lt;br /&gt;
** disrespected by sailors (relationship trait, autotrait for Will and men: disrespect for Alano)&lt;br /&gt;
** fascinated by the dog creature.&lt;br /&gt;
&lt;br /&gt;
12 - (3 + 4 + 4 + 1) {{=}} 0. Oops, no coins %)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Not accustomed to a life of danger, Alano had enough trouble keeping from what sailors would call &amp;quot;whining&amp;quot;. He knew that compared to them he was a weakling, they knew it as well, but at least the facade of mutual respect held things together. He paused once more to give his leg a rest and promised that this time he will ignore the pain, catch up with sailors, keep pace...&lt;br /&gt;
&lt;br /&gt;
When a hairy, dog-like head appeared from one of the trees, he didn't believe his eyes. A part of his brain decided that it's too much, and so Alano stood breathless and motionless while a grinning beast silently approached him.&lt;br /&gt;
&lt;br /&gt;
A loud bang of a pistol freed him from this stasis. The dog creature was lying a few yards away; its left eye, where the bullet entered the skull, was a bloody mess. A scent of burned powder spread in the air. Sudden rush of thoughts swarmed Alano's mind, as if trying to dominate his will: '''&amp;quot;What species is that thing? The powder got wet, it wouldn't have ignited. I think I screamed. Is it canidae or felidae? Is it even carnivora? Did I almost die? Is it edible?&amp;quot;'''&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:07, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Neonwhite ===&lt;br /&gt;
{{Sidebar|* Will - new trait (1 coins):&lt;br /&gt;
** intolerant of weakness&lt;br /&gt;
&lt;br /&gt;
12 - ( 1) {{=}} 11 coins left.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;i&amp;gt;Scowling fiercely, Will strode over to where Alano lay prone. *Smack* The backhanded blow struck Alano squarely on the cheek.  '''&amp;quot;Come to your senses man!  Next time you fall out of file like that I'll feed you to the beasts myself.  Now get on your feet and march.'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shaking his head at Will took his place at the head of the line and ordered the men to move out.  The sailors cast uneasy glances between themselves and gave a wide berth to the still warm corpse of the unknown creature as they fell into line behind Will.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;End of Scene&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 08:37, 22 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=134</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=134"/>
				<updated>2009-04-19T19:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Keeping records */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite ===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=132</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=132"/>
				<updated>2009-04-19T17:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Keeping records ==&lt;br /&gt;
&lt;br /&gt;
If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scenes ==&lt;br /&gt;
&lt;br /&gt;
The thing to remember is that a &amp;quot;scene&amp;quot; in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.&lt;br /&gt;
&lt;br /&gt;
Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a &amp;quot;fade-to-black&amp;quot; and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.&lt;br /&gt;
&lt;br /&gt;
The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.&lt;br /&gt;
&lt;br /&gt;
And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.&lt;br /&gt;
&lt;br /&gt;
Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.&lt;br /&gt;
&lt;br /&gt;
EvilCat's turn.&lt;br /&gt;
&lt;br /&gt;
: You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie. [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
===NeonWhite===&lt;br /&gt;
&lt;br /&gt;
Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?&lt;br /&gt;
&lt;br /&gt;
Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=108</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=108"/>
				<updated>2009-04-19T12:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* Scene #4: The Isle of Teeth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| &lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Scene 3|Scene #3: Separated]] ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Scene #4: Isle of Teeth ==&lt;br /&gt;
&lt;br /&gt;
Starting coin count: {{User|EvilCat}} - {{C|12}}, {{User|NeonWhite}} - {{C|25}} {{User|GiacomoArt}} - {{C|12}}, davina (currently inactive) - {{C|25}} .&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|NeonWhite}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a couple of miles away, Will Bowyer was having trouble convincing his men to moor the small rowboat in the quiet inlet.'''“Curse you blasted cowards! I don’t care if this is the cursed home of Lucifer and his host of Demons.  You will follow orders and land this boat or I’ll drown each and every one of you like the rats you are!”'''&lt;br /&gt;
&lt;br /&gt;
Uttering '''“Deus, adiuva nos!”''' (God, help us!)  and with many fearful signs-of-the-cross, the crew pull hard against the waves, maneuver the boat up to the rocks and secure the bowline.  The men clamber out and take stock of the lush island surroundings.&lt;br /&gt;
&lt;br /&gt;
Will pointed to the high cliffs overlooking the ocean to the East.  '''“We’ll make for that outcropping, tend a watch fire and wait for rescue.  A couple of days at most by my estimation and we’ll see another merchant ship.  Don’t you lads worry yerselves.  Those stories are naught but wives-tales told to frighten children.”'''&lt;br /&gt;
&lt;br /&gt;
As he lead his small band of men into the forest, Will sought to reassure himself.  He too had heard the sinister tales about the “Isle of Teeth”, named for the vicious reefs and rocks lurking just below sea level on most sides of the island. All of his considerable skill had been needed to safely pilot the boat through those teeth on on to dry land. The stories were superstition and fear and easily dismissed in the bright light of day, but a small doubt gnawed away in his mind.&lt;br /&gt;
&lt;br /&gt;
The sun rose high in the sky as the men forged further inland, seeking a clear path around to the top of the cliffs.  They moved in single-file, at times struggling against the close vegetation.  &lt;br /&gt;
&lt;br /&gt;
Alano had been having trouble keeping up all morning.  The gash in his thigh ached and the strip of cloth he had wrapped around it was now soaked with the deep crimson colour of his blood.  Will pursued a relentless pace and Alano fell farther and farther behind…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Framing:]]&lt;br /&gt;
* Location: Isle of Teeth {{C|1}}&lt;br /&gt;
* Time: Present (0 coins)&lt;br /&gt;
&lt;br /&gt;
[[Events:]]&lt;br /&gt;
* Will and his men arrive on the island {{C|1}}&lt;br /&gt;
* They head inland in search of a route to the high ground {{C|1}}&lt;br /&gt;
* Alano starts to fall behind the rest of the group {{C|1}}&lt;br /&gt;
&lt;br /&gt;
[[Components:]] &lt;br /&gt;
* Will Bowyer ({{C|1}} to introduce)&lt;br /&gt;
* Men ({{C|1}} to introduce)&lt;br /&gt;
* Small rowboat {{C|1}}&lt;br /&gt;
* Alano, wounded {{C|2}}&lt;br /&gt;
* The Isle of Teeth {{C|3}}&lt;br /&gt;
** Sinister reputation&lt;br /&gt;
**Reefs and rocks surrounding&lt;br /&gt;
&lt;br /&gt;
New coin count for Neonwhite: 25 - 12 = {{C|13}} left&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 12:08, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt  ===&lt;br /&gt;
&lt;br /&gt;
Bleah. All the things I want to do are going to take more coins than I've got. I'll forfeit the one coin left from my bid and end the scene. So with a refresh rate of 8 for three players, that'll bring us to...&lt;br /&gt;
&lt;br /&gt;
EvilCat: {{C|12}}&lt;br /&gt;
&lt;br /&gt;
GiacomoArt: {{C|12}}&lt;br /&gt;
&lt;br /&gt;
NeonWhite: {{C|25}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For framing the next scene, I'll bid &amp;lt;font color=white style=&amp;quot;background:white&amp;quot;&amp;gt;5 coins&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 04:32, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
My bid is &amp;lt;font color=white style=&amp;quot;background:white&amp;quot;&amp;gt;9&amp;lt;/font&amp;gt; coins to frame the next scene.&lt;br /&gt;
&lt;br /&gt;
I must say it felt odd initially to have the scene end so abruptly, but after a moment's reflection I guess it works fine.  We can always recall the scene later if we so wish.  Interesting to see this mechanic at work - it feels very movie like! Interested to hear your thoughts on whether Santiago's introduction was strictly part of scene 3, or whether it was really a cut away to a separate scene which then merged/caught up to scene 3.  I'm not suggesting anything be changed, but just trying to get a feel for how things ought to flow.&lt;br /&gt;
&lt;br /&gt;
Regarding the site, Cat, would it be possible to have a separate place for comments and game moves. Also, when bidding to frame the next scene, it is hard to avoid seeing the previous bids once one goes into edit.  I had to decide the number of coins I wanted to bid and only then click 'edit'.  I suppose this is workable as long as we remember to decide our bid beforehand.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 09:42, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
I bid {{Spoiler|3 Coins}}. The scene goes to Neon %)&lt;br /&gt;
&lt;br /&gt;
I'm all for cinematic scene flow, abrupt scene endings worry me a little too. We probably should use Complications more. Are you ready for them? Anyway, the scene is in your hands %) Also, wikis have a built-in discussion page mechanism, see tabs above.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 10:15, 19 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=106</id>
		<title>Обсуждение:Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Universalis_1&amp;diff=106"/>
				<updated>2009-04-19T10:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle talk here %) [[User:EvilCat|EvilCat]] 10:31, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neon:&lt;br /&gt;
Ok thanks Cat for pointing this out.   Thinking about new scene now... Why do you use '%' in the way you do?&lt;br /&gt;
([[User:Neonwhite|Neonwhite]] 10:33, 19 April 2009 (UTC))&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=100</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=100"/>
				<updated>2009-04-19T09:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
* When newly created Components are introduced to the Scene, [[Events]] describing their discovery are free.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| &lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Scene #3: Separated ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|E|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|[[Santiago]], former prisoner|N|traits=recently betrayed, nightmare and sense of foreboding, has saber, has wineskin}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|E|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|E|traits=large, holds a coconut}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|NeonWhite}} - {{C|17}} {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
''Nicole jerked reflexively awake as something beneath the water brushed against her foot. Thoughts of the sharks caused her to squirm as far away as she could manage to get from whatever it had been, loosening her hold on the barrel that had carried her through the night. She spluttered as she took in a mouth full of sea water, and the barrel spun away as she scrabbled to get hold of it again, but before she had time to panic, her feet made contact again and she found herself standing chest-deep in the water.''&lt;br /&gt;
&lt;br /&gt;
''Looking around, Nicole found herself in an inlet along a tropical shoreline, a few dozen yards from the beach, surrounded by flotsam from the battle. The passing of the night had obliterated all trace of the storm from the sky. Only a few white streaks of cloud marred the clear expanse of azure overhead. Nicole started to swim for the shore, but after some protest from the kinks in her arm, she settled on a wading instead, finally crawling up to collapse in the sand and stare up at the morning sun. Exhausted and aching from the battering her body had taken, she just lay there for a long time, her mind empty as she let the sun warm and soothe her, until thirst prodded her to her feet and she stumbled unsteadily off in search of fresh water.''&lt;br /&gt;
&lt;br /&gt;
* tropical beach (4 coins)&lt;br /&gt;
** along an inlet&lt;br /&gt;
** clear blue sky&lt;br /&gt;
** littered with flotsam&lt;br /&gt;
* Nicole Tissot (3 coins)&lt;br /&gt;
** tired and sore&lt;br /&gt;
** thirsty&lt;br /&gt;
* barrel (1 coin)&lt;br /&gt;
&lt;br /&gt;
13 - (4 + 3 + 1) = {{C|5}} coins remaining&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:43, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Taking turn as per player inactivity tenet.&lt;br /&gt;
&lt;br /&gt;
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''&lt;br /&gt;
&lt;br /&gt;
''There was a patch of palm trees inward the land, not far from the shore. Nicole got there in what felt like ages, but just in time for a bit of hope: a large black crab (likes of which sailors called &amp;quot;palm thieves&amp;quot;) was indulging in a succulent coconut.''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Events (1 Coin for an event, 1 for taking over Nicole):&lt;br /&gt;
* Nicole found coconut palms.&lt;br /&gt;
&lt;br /&gt;
New components:&lt;br /&gt;
* [[Coconut palms]] (2 Coins)&lt;br /&gt;
** A patch&lt;br /&gt;
* [[Coconut thief crab]] (3 Coins)&lt;br /&gt;
** Large&lt;br /&gt;
** Holds a coconut&lt;br /&gt;
&lt;br /&gt;
12 - (2+2+3) = 12-7 = {{C|5}} coins left.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
''Santiago Ramon y Lucientes had given thanks to Santa Maria de Cervello for the twin miracles of his freedom and his survival.  He had slept on the wet sand for but an hour, a restless disturbed sleep, full of sinister figures and shapeless anxiety.  He woke with a start, panicked and full of foreboding but no imminent threat presented itself.  Rather, the clear light of morning brought with it an understanding of the fragility of his situation.  &lt;br /&gt;
&lt;br /&gt;
''Seemingly the lone survivor among those washed up by the storm, he had picked his way along the shoreline, inspecting bodies and other flotsam for anything that may help.  After an hour’s searching he had salvaged a saber and a wineskin and was starting to feel more optimistic. &lt;br /&gt;
&lt;br /&gt;
''“Santiago”, he muttered to himself, “you will be as a king-among-men should you survive to tell this tale!”&lt;br /&gt;
&lt;br /&gt;
''A moment later he saw movement on the beach ahead and recent experience of betrayal caused him to fall flat on his stomach and observe with caution.  He watched the woman limp up the beach toward the tree line and after a moment of hesitation decided to follow stealthily.  He was certain she had not been on the galleon, even secured in the brig as he was, he had come to know the composition of the crew.  That made her a pirate.  He saw her pause just in front of a patch of palm trees, a little way in from the shore. Santiago shook his head in an effort to shake the still-present sense of foreboding as he tried to decide how to react to her presence.'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Events (4 coins):'''&lt;br /&gt;
* Santiago survived the storm (1 coin)&lt;br /&gt;
* Santiago found the saber (&amp;lt;s&amp;gt;1 coin&amp;lt;/s&amp;gt;) and wineskin (&amp;lt;s&amp;gt;1 coin&amp;lt;/s&amp;gt;) [is this an event, or does it perhaps constitute attaching components to a master component (i.e. Santiago), or is the cost already covered by virtue of them having been created this turn??]&lt;br /&gt;
* Santiago sees and starts to follow Nicole in a stealthy manner (1 coin)&lt;br /&gt;
&lt;br /&gt;
'''New components:'''&lt;br /&gt;
* [[Santiago]] (6 Coins)&lt;br /&gt;
** named&lt;br /&gt;
** possesses [[saber]]&lt;br /&gt;
** possesses [[wineskin]]&lt;br /&gt;
** had been a prisoner aboard the sloop&lt;br /&gt;
** recent experience of betrayal&lt;br /&gt;
** nightmare and persistent sense of foreboding&lt;br /&gt;
&lt;br /&gt;
25 – (6 + 1 + 1) = {{C|17}} coins left&lt;br /&gt;
&lt;br /&gt;
[Please correct my (estimated) coin expenditure as needed!]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
: Actually, I think I'll pay for the tenet about free discovery of newly introduced components, so you don't have to pay for &amp;quot;found an item&amp;quot; events. (Not that rules say that you ''have'' to, they are free for interpretation via Tenets in this.)&lt;br /&gt;
: -1 Coin, {{C|4}} left. Everything else is just fine, I'll just rephrase it a little for common format with other components %) Welcome. [[User:EvilCat|EvilCat]] 20:35, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt  ===&lt;br /&gt;
&lt;br /&gt;
Bleah. All the things I want to do are going to take more coins than I've got. I'll forfeit the one coin left from my bid and end the scene. So with a refresh rate of 8 for three players, that'll bring us to...&lt;br /&gt;
&lt;br /&gt;
EvilCat: {{C|12}}&lt;br /&gt;
&lt;br /&gt;
GiacomoArt: {{C|12}}&lt;br /&gt;
&lt;br /&gt;
NeonWhite: {{C|25}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For framing the next scene, I'll bid &amp;lt;font color=white style=&amp;quot;background:white&amp;quot;&amp;gt;5 coins&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 04:32, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
My bid is &amp;lt;font color=white style=&amp;quot;background:white&amp;quot;&amp;gt;9&amp;lt;/font&amp;gt; coins to frame the next scene.&lt;br /&gt;
&lt;br /&gt;
I must say it felt odd initially to have the scene end so abruptly, but after a moment's reflection I guess it works fine.  We can always recall the scene later if we so wish.  Interesting to see this mechanic at work - it feels very movie like! Interested to hear your thoughts on whether Santiago's introduction was strictly part of scene 3, or whether it was really a cut away to a separate scene which then merged/caught up to scene 3.  I'm not suggesting anything be changed, but just trying to get a feel for how things ought to flow.&lt;br /&gt;
&lt;br /&gt;
Regarding the site, Cat, would it be possible to have a separate place for comments and game moves. Also, when bidding to frame the next scene, it is hard to avoid seeing the previous bids once one goes into edit.  I had to decide the number of coins I wanted to bid and only then click 'edit'.  I suppose this is workable as long as we remember to decide our bid beforehand.&lt;br /&gt;
&lt;br /&gt;
[[User:Neonwhite|Neonwhite]] 09:42, 19 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=88</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=88"/>
				<updated>2009-04-17T20:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| &lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Scene #3: Separated ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|E|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|E|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|E|traits=large, holds a coconut}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
''Nicole jerked reflexively awake as something beneath the water brushed against her foot. Thoughts of the sharks caused her to squirm as far away as she could manage to get from whatever it had been, loosening her hold on the barrel that had carried her through the night. She spluttered as she took in a mouth full of sea water, and the barrel spun away as she scrabbled to get hold of it again, but before she had time to panic, her feet made contact again and she found herself standing chest-deep in the water.''&lt;br /&gt;
&lt;br /&gt;
''Looking around, Nicole found herself in an inlet along a tropical shoreline, a few dozen yards from the beach, surrounded by flotsam from the battle. The passing of the night had obliterated all trace of the storm from the sky. Only a few white streaks of cloud marred the clear expanse of azure overhead. Nicole started to swim for the shore, but after some protest from the kinks in her arm, she settled on a wading instead, finally crawling up to collapse in the sand and stare up at the morning sun. Exhausted and aching from the battering her body had taken, she just lay there for a long time, her mind empty as she let the sun warm and soothe her, until thirst prodded her to her feet and she stumbled unsteadily off in search of fresh water.''&lt;br /&gt;
&lt;br /&gt;
* tropical beach (4 coins)&lt;br /&gt;
** along an inlet&lt;br /&gt;
** clear blue sky&lt;br /&gt;
** littered with flotsam&lt;br /&gt;
* Nicole Tissot (3 coins)&lt;br /&gt;
** tired and sore&lt;br /&gt;
** thirsty&lt;br /&gt;
* barrel (1 coin)&lt;br /&gt;
&lt;br /&gt;
13 - (4 + 3 + 1) = {{C|5}} coins remaining&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:43, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Taking turn as per player inactivity tenet.&lt;br /&gt;
&lt;br /&gt;
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''&lt;br /&gt;
&lt;br /&gt;
''There was a patch of palm trees inward the land, not far from the shore. Nicole got there in what felt like ages, but just in time for a bit of hope: a large black crab (likes of which sailors called &amp;quot;palm thieves&amp;quot;) was indulging in a succulent coconut.''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Events (1 Coin for an event, 1 for taking over Nicole):&lt;br /&gt;
* Nicole found coconut palms.&lt;br /&gt;
&lt;br /&gt;
New components:&lt;br /&gt;
* [[Coconut palms]] (2 Coins)&lt;br /&gt;
** A patch&lt;br /&gt;
* [[Coconut thief crab]] (3 Coins)&lt;br /&gt;
** Large&lt;br /&gt;
** Holds a coconut&lt;br /&gt;
&lt;br /&gt;
12 - (2+2+3) = 12-7 = {{C|5}} coins left.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
''Santiago Ramon y Lucientes had given thanks to Santa Maria de Cervello for the twin miracles of his freedom and his survival.  He had slept on the wet sand for but an hour, a restless disturbed sleep, full of sinister figures and shapeless anxiety.  He woke with a start, panicked and full of foreboding but no imminent threat presented itself.  Rather, the clear light of morning brought with an understanding of the fragility of his situation.  &lt;br /&gt;
&lt;br /&gt;
''Seemingly the lone survivor among those washed up by the storm, he had picked his way along the shoreline, inspecting bodies and other flotsam for anything that may help.  After an hour’s searching he had salvaged a saber and a wineskin and was starting to feel more optimistic. &lt;br /&gt;
&lt;br /&gt;
''“Santiago”, he muttered to himself, “you will be as a king-among-men should you survive to tell this tale!”&lt;br /&gt;
&lt;br /&gt;
''A moment later he saw movement on the beach ahead and recent experience of betrayal caused him to fall flat on his stomach and observe with caution.  He watched the woman limp up the beach toward the tree line and after a moment of hesitation decided to follow stealthily.  He was certain she had not been on the sloop, even secured in the brig as he was, he had come to know the composition of the crew.  That made her a pirate.  He saw her pause just in front of a patch of palm trees, a little way in from the shore. Santiago shook his head in an effort to shake the still-present sense of foreboding as he tried to decide how to react to her presence.'' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Events (4 coins):'''&lt;br /&gt;
* Santiago survived the storm (1 coin)&lt;br /&gt;
* Santiago found the saber (1 coin) and wineskin (1 coin) [is this an event, or does it perhaps constitute attaching components to a master component (i.e. Santiago), or is the cost already covered by virtue of them having been created this turn??]&lt;br /&gt;
* Santiago sees and starts to follow Nicole in a stealthy manner (1 coin)&lt;br /&gt;
&lt;br /&gt;
'''New components:'''&lt;br /&gt;
* [[Santiago]] (6 Coins)&lt;br /&gt;
** named&lt;br /&gt;
** possesses [[saber]]&lt;br /&gt;
** possesses [[wineskin]]&lt;br /&gt;
** had been a prisoner aboard the sloop&lt;br /&gt;
** recent experience of betrayal&lt;br /&gt;
** nightmare and persistent sense of foreboding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 – (6 + 4) = 15 coins left&lt;br /&gt;
&lt;br /&gt;
[Please correct my (estimated) coin expenditure as needed!]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=87</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=87"/>
				<updated>2009-04-17T20:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: /* NeonWhite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| &lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Scene #3: Separated ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|E|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|E|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|E|traits=large, holds a coconut}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
''Nicole jerked reflexively awake as something beneath the water brushed against her foot. Thoughts of the sharks caused her to squirm as far away as she could manage to get from whatever it had been, loosening her hold on the barrel that had carried her through the night. She spluttered as she took in a mouth full of sea water, and the barrel spun away as she scrabbled to get hold of it again, but before she had time to panic, her feet made contact again and she found herself standing chest-deep in the water.''&lt;br /&gt;
&lt;br /&gt;
''Looking around, Nicole found herself in an inlet along a tropical shoreline, a few dozen yards from the beach, surrounded by flotsam from the battle. The passing of the night had obliterated all trace of the storm from the sky. Only a few white streaks of cloud marred the clear expanse of azure overhead. Nicole started to swim for the shore, but after some protest from the kinks in her arm, she settled on a wading instead, finally crawling up to collapse in the sand and stare up at the morning sun. Exhausted and aching from the battering her body had taken, she just lay there for a long time, her mind empty as she let the sun warm and soothe her, until thirst prodded her to her feet and she stumbled unsteadily off in search of fresh water.''&lt;br /&gt;
&lt;br /&gt;
* tropical beach (4 coins)&lt;br /&gt;
** along an inlet&lt;br /&gt;
** clear blue sky&lt;br /&gt;
** littered with flotsam&lt;br /&gt;
* Nicole Tissot (3 coins)&lt;br /&gt;
** tired and sore&lt;br /&gt;
** thirsty&lt;br /&gt;
* barrel (1 coin)&lt;br /&gt;
&lt;br /&gt;
13 - (4 + 3 + 1) = {{C|5}} coins remaining&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:43, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Taking turn as per player inactivity tenet.&lt;br /&gt;
&lt;br /&gt;
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''&lt;br /&gt;
&lt;br /&gt;
''There was a patch of palm trees inward the land, not far from the shore. Nicole got there in what felt like ages, but just in time for a bit of hope: a large black crab (likes of which sailors called &amp;quot;palm thieves&amp;quot;) was indulging in a succulent coconut.''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Events (1 Coin for an event, 1 for taking over Nicole):&lt;br /&gt;
* Nicole found coconut palms.&lt;br /&gt;
&lt;br /&gt;
New components:&lt;br /&gt;
* [[Coconut palms]] (2 Coins)&lt;br /&gt;
** A patch&lt;br /&gt;
* [[Coconut thief crab]] (3 Coins)&lt;br /&gt;
** Large&lt;br /&gt;
** Holds a coconut&lt;br /&gt;
&lt;br /&gt;
12 - (2+2+3) = 12-7 = {{C|5}} coins left.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
Santiago Ramon y Lucientes had given thanks to Santa Maria de Cervello for the twin miracles of his freedom and his survival.  He had slept on the wet sand for but an hour, a restless disturbed sleep, full of sinister figures and shapeless anxiety.  He woke with a start, panicked and full of foreboding but no imminent threat presented itself.  Rather, the clear light of morning brought with an understanding of the fragility of his situation.  &lt;br /&gt;
&lt;br /&gt;
Seemingly the lone survivor among those washed up by the storm, he had picked his way along the shoreline, inspecting bodies and other flotsam for anything that may help.  After an hour’s searching he had salvaged a saber and a wineskin and was starting to feel more optimistic. &lt;br /&gt;
&lt;br /&gt;
“Santiago”, he muttered to himself, “you will be as a king-among-men should you survive to tell this tale!”&lt;br /&gt;
&lt;br /&gt;
A moment later he saw movement on the beach ahead and recent experience of betrayal caused him to fall flat on his stomach and observe with caution.  He watched the woman limp up the beach toward the tree line and after a moment of hesitation decided to follow stealthily.  He was certain she had not been on the sloop, even secured in the brig as he was, he had come to know the composition of the crew.  That made her a pirate.  He saw her pause just in front of a patch of palm trees, a little way in from the shore. Santiago shook his head in an effort to shake the still-present sense of foreboding as he tried to decide how to react to her presence. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Events (4 coins):'''&lt;br /&gt;
* Santiago survived the storm (1 coin)&lt;br /&gt;
* Santiago found the saber (1 coin) and wineskin (1 coin) [is this an event, or does it perhaps constitute attaching components to a master component (i.e. Santiago), or is the cost already covered by virtue of them having been created this turn??]&lt;br /&gt;
* Santiago sees and starts to follow Nicole in a stealthy manner (1 coin)&lt;br /&gt;
&lt;br /&gt;
'''New components:'''&lt;br /&gt;
* [[Santiago]] (6 Coins)&lt;br /&gt;
** named&lt;br /&gt;
** possesses [[saber]]&lt;br /&gt;
** possesses [[wineskin]]&lt;br /&gt;
** had been a prisoner aboard the sloop&lt;br /&gt;
** recent experience of betrayal&lt;br /&gt;
** nightmare and persistent sense of foreboding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 – (6 + 4) = 15 coins left&lt;br /&gt;
&lt;br /&gt;
[Please correct my (estimated) coin expenditure as needed!]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=86</id>
		<title>Universalis 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=Universalis_1&amp;diff=86"/>
				<updated>2009-04-17T19:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Neonwhite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is '''Universalis''' playtest which started [http://katemare.livejournal.com/10579.html here]. To reply, use '''edit''' button and add your reply under the text. Sign it with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; (this will turn automatically into your signature).&lt;br /&gt;
&lt;br /&gt;
'''Story so far''': [[Universalis 1/Log|link]]&lt;br /&gt;
&lt;br /&gt;
'''Players''' (listed in turn order): {{User|EvilCat}}, {{User|Neonwhite}}, {{User|GiacomoArt}}, davina_small&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Locations]]&lt;br /&gt;
*[[Props]]&lt;br /&gt;
&lt;br /&gt;
== Tenets ==&lt;br /&gt;
&lt;br /&gt;
* Naval adventure.&lt;br /&gt;
* Lovecraft-esque horror. ([http://katemare.livejournal.com/10579.html?thread=19027#t19027 Details], [http://katemare.livejournal.com/10579.html?thread=29523#t29523 2])&lt;br /&gt;
* Pseudo-historic setting of Elizabethan time. ([http://katemare.livejournal.com/10579.html?thread=23123#t23123 Details])&lt;br /&gt;
* Moral choice between sin and virtue.&lt;br /&gt;
* No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with &amp;quot;sympathetic&amp;quot; trait. ([http://katemare.livejournal.com/10579.html?thread=31571#t31571 Details])&lt;br /&gt;
&lt;br /&gt;
* No interrupts.&lt;br /&gt;
* Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.&lt;br /&gt;
* If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for {{C|1}}.&lt;br /&gt;
* Refresh rate for each scene based on the number of players who get refreshed: {{C|12}} for 2, {{C|8}} for 3, {{C|6}} for 4, {{C|5}} for 5 or more.&lt;br /&gt;
&lt;br /&gt;
== [[Scene 1|Scene #1: Sea Battle]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Scene 2|Scene #2: During the Storm]] ==&lt;br /&gt;
Framed by {{User|EvilCat}}&lt;br /&gt;
&lt;br /&gt;
Components palette:&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|the Caribbean Sea}}&lt;br /&gt;
| {{Component|[[Storm]]|traits = sinister, supernatural, violent, heavy rain (x2), howling winds, &amp;lt;s&amp;gt;monstrous waves&amp;lt;/s&amp;gt;}}&lt;br /&gt;
| {{Component|[[Spanish galleon]]|traits = cannons, huge}}&lt;br /&gt;
| {{Component|[[Pirate sloop]]|traits = cannons, agile}}&lt;br /&gt;
| {{Component|master=1|[[armed sailor]]|traits=melee weapon, wheellock pistol}}&lt;br /&gt;
| &lt;br /&gt;
| {{Component|[[Galleon's crew]]|traits=''armed sailors'', crew}}&lt;br /&gt;
| {{Component|[[Sloop's crew]]|traits = ''armed sailors'', crew, experienced, great teamwork}}&lt;br /&gt;
| {{Component|[[Sharks]]|traits=a slew}}&lt;br /&gt;
| {{Component|[[Will Bowyer, seadog]]|traits=''armed sailor'', experienced navigator}}&lt;br /&gt;
| {{Component|[[Ship's boys]] #1 and #2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Scene #3: Separated ==&lt;br /&gt;
&lt;br /&gt;
Framed by {{User|GiacomoArt}}.&lt;br /&gt;
&lt;br /&gt;
{{Components-12&lt;br /&gt;
| {{Component|[[Tropical beach]]|G|traits=along an inlet, clear blue sky, littered with flotsam}}&lt;br /&gt;
| {{Component|[[Nicole Tissot, pirate queen]]|E|traits=French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty}}&lt;br /&gt;
| {{Component|Barrel|G}}&lt;br /&gt;
| {{Component|[[Coconut palms]]|E|traits=a patch}}&lt;br /&gt;
| {{Component|[[Coconut thief crab]]|E|traits=large, holds a coconut}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Coin count: {{User|EvilCat}} - {{C|5}}, {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.&lt;br /&gt;
&lt;br /&gt;
== Replies ==&lt;br /&gt;
&lt;br /&gt;
Reply under this header, please.&lt;br /&gt;
&lt;br /&gt;
=== GiacomoArt ===&lt;br /&gt;
&lt;br /&gt;
''Nicole jerked reflexively awake as something beneath the water brushed against her foot. Thoughts of the sharks caused her to squirm as far away as she could manage to get from whatever it had been, loosening her hold on the barrel that had carried her through the night. She spluttered as she took in a mouth full of sea water, and the barrel spun away as she scrabbled to get hold of it again, but before she had time to panic, her feet made contact again and she found herself standing chest-deep in the water.''&lt;br /&gt;
&lt;br /&gt;
''Looking around, Nicole found herself in an inlet along a tropical shoreline, a few dozen yards from the beach, surrounded by flotsam from the battle. The passing of the night had obliterated all trace of the storm from the sky. Only a few white streaks of cloud marred the clear expanse of azure overhead. Nicole started to swim for the shore, but after some protest from the kinks in her arm, she settled on a wading instead, finally crawling up to collapse in the sand and stare up at the morning sun. Exhausted and aching from the battering her body had taken, she just lay there for a long time, her mind empty as she let the sun warm and soothe her, until thirst prodded her to her feet and she stumbled unsteadily off in search of fresh water.''&lt;br /&gt;
&lt;br /&gt;
* tropical beach (4 coins)&lt;br /&gt;
** along an inlet&lt;br /&gt;
** clear blue sky&lt;br /&gt;
** littered with flotsam&lt;br /&gt;
* Nicole Tissot (3 coins)&lt;br /&gt;
** tired and sore&lt;br /&gt;
** thirsty&lt;br /&gt;
* barrel (1 coin)&lt;br /&gt;
&lt;br /&gt;
13 - (4 + 3 + 1) = {{C|5}} coins remaining&lt;br /&gt;
&lt;br /&gt;
--[[User:GiacomoArt|GiacomoArt]] 13:43, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== EvilCat ===&lt;br /&gt;
&lt;br /&gt;
Taking turn as per player inactivity tenet.&lt;br /&gt;
&lt;br /&gt;
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''&lt;br /&gt;
&lt;br /&gt;
''There was a patch of palm trees inward the land, not far from the shore. Nicole got there in what felt like ages, but just in time for a bit of hope: a large black crab (likes of which sailors called &amp;quot;palm thieves&amp;quot;) was indulging in a succulent coconut.''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Events (1 Coin for an event, 1 for taking over Nicole):&lt;br /&gt;
* Nicole found coconut palms.&lt;br /&gt;
&lt;br /&gt;
New components:&lt;br /&gt;
* [[Coconut palms]] (2 Coins)&lt;br /&gt;
** A patch&lt;br /&gt;
* [[Coconut thief crab]] (3 Coins)&lt;br /&gt;
** Large&lt;br /&gt;
** Holds a coconut&lt;br /&gt;
&lt;br /&gt;
12 - (2+2+3) = 12-7 = {{C|5}} coins left.&lt;br /&gt;
&lt;br /&gt;
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== NeonWhite  ===&lt;br /&gt;
&lt;br /&gt;
Santiago Ramon y Lucientes had given thanks to Santa Maria de Cervello for the twin miracles of his freedom and his survival.  He had slept on the wet sand for but an hour, a restless disturbed sleep, full of sinister figures and shapeless anxiety.  He woke with a start, panicked and full of foreboding but no imminent threat presented itself.  Rather, the clear light of morning brought with an understanding of the fragility of his situation.  &lt;br /&gt;
&lt;br /&gt;
Seemingly the lone survivor among those washed up by the storm, he had picked his way along the shoreline, inspecting bodies and other flotsam for anything that may help.  After an hour’s searching he had salvaged a saber and a wineskin and was starting to feel more optimistic. &lt;br /&gt;
&lt;br /&gt;
“Santiago”, he muttered to himself, “you will be as a king-among-men should you survive to tell this tale!”&lt;br /&gt;
&lt;br /&gt;
A moment later he saw movement on the beach ahead and recent experience of betrayal caused him to fall flat on his stomach and observe with caution.  He watched the woman limp up the beach toward the tree line and after a moment of hesitation decided to follow stealthily.  He was certain she had not been on the sloop, even secured in the brig as he was, he had come to know the composition of the crew.  That made her a pirate.  He saw her pause just in front of a patch of palm trees, a little way in from the shore. Santiago shook his head in an effort to shake the still-present sense of foreboding as he tried to decide how to react to her presence. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Events (4 coins):'''&lt;br /&gt;
* Santiago survived the storm (1 coin)&lt;br /&gt;
* Santiago found the saber (1 coin) and wineskin (1 coin) [is this an event, or does it perhaps constitute attaching components to a master component (i.e. Santiago), or is the cost already covered by virtue of them having been created this turn??]&lt;br /&gt;
* Santiago sees and starts to follow Nicole in a stealthy manner (1 coin)&lt;br /&gt;
&lt;br /&gt;
'''New components:'''&lt;br /&gt;
* [[Santiago]] (6 Coins)&lt;br /&gt;
** named&lt;br /&gt;
** possesses [[saber]]&lt;br /&gt;
** possesses [[wineskin]]&lt;br /&gt;
** had been a prisoner aboard the sloop&lt;br /&gt;
** recent experience of betrayal&lt;br /&gt;
** nightmare and persistent sense of foreboding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 – (6 + 1 + 1 + 1) = 16 coins left&lt;br /&gt;
&lt;br /&gt;
[Please correct my (estimated) coin expenditure as needed!]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Neonwhite</name></author>	</entry>

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