Редактирование: Ardor

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== Base info ==
 
== Base info ==
  
:'''Human Primalist Wizard''' 10
+
:'''Human Primalist Wizard''' 9
 
:'''N Medium humanoid'''
 
:'''N Medium humanoid'''
:'''Init''' +2
+
:'''Init''' ???
:'''Senses''': Perception +2
+
:'''Senses''': Perception +11
  
 
=== Defense ===
 
=== Defense ===
  
:'''AC''' 14, touch 14, flat-footed 12 (+2 ring +2 Dex)
+
:'''AC''' 21, touch 14, flat-footed 18 (+5 armor, +2 Dex, +1 dodge, +2 shield, +1 Ring of Protection)
:'''hp''' 66 (10d6[36] + 3*10)
+
:'''hp''' 60 (9d6[33] + 3*9)
 
:'''Fort''' +6 (+3 Con, +3 Wiz)
 
:'''Fort''' +6 (+3 Con, +3 Wiz)
 
:'''Ref''' +5 (+2 Dex, +3 Wiz)
 
:'''Ref''' +5 (+2 Dex, +3 Wiz)
:'''Will''' +9 (+2 Wis, +7 Wiz)
+
:'''Will''' +8 (+2 Wis, +6 Wiz)
  
 
=== Offense ===
 
=== Offense ===
  
 
:'''Speed''' 30 ft.
 
:'''Speed''' 30 ft.
:'''Melee''' quarterstaff +3 (1d6–2)  
+
:'''Melee''' quarterstaff +4 (1d6–1) or sickle +4 (1d6–1)
:'''Ranged''' mwk sling +7 (1d4–2)
+
:'''Ranged''' mwk sling +8 (1d4–1)
 
+
:'''Special Attacks''' [[#Wild Shape]] 2/day
'''Wizards [[#Spells]] Prepared''' (CL 10th; concentration +13)
+
:'''Domain Spell-Like Abilities''' (CL 6th; concentration +10)
 +
: 7/day — acid dart (from [[#Earth domain]]).
  
 +
'''Wizards [[#Spells]] Prepared''' (CL 6th; concentration +10)
 +
:'''3rd''': [[#Spike Growth]] (DC 17), [[#Daylight]], [[#Stone Shape]] D
 +
:'''2nd''': [[#Barkskin]] x2, [[#Bear's Endurance]], [[#Summon Swarm]], [[#Soften Earth and Stone]] D
 +
:'''1st''': [[#Cure Light Wounds]], [[#Obscuring Mist]], [[#Faery Fire]], [[#Speak with Animals]], [[#Magic Stone]] D
 +
:'''0th''' (at will): [[#Create Water]], [[#Guidance]], [[#Know Direction]], [[#Light]]
 +
:''D'': Domain spell; [[#Earth domain]]
  
 
=== Statistics ===
 
=== Statistics ===
  
:'''Str''' 6 (-2), '''Dex''' 15 (+2), '''Con''' 17 (+3), '''Int''' 23 (+6), '''Wis''' 14 (+2), '''Cha''' 10 (+0)
+
:'''Str''' 6 (-2), '''Dex''' 15 (+2), '''Con''' 17 (+3), '''Int''' 19 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)
:'''Base Atk''' +5; '''CMB''' +3 (+5 BAB, -2 Str); '''CMD''' 15 (10 +5 BAB, -2 Str, +2 Dex)
+
:'''Base Atk''' +4; '''CMB''' +2 (+4 BAB, -2 Str); '''CMD''' 14 (10 +4 BAB, -2 Str, +2 Dex)
  
 
'''Feats'''
 
'''Feats'''
* 1st level: [[#Spell Penetration]]
+
* 1st level:  
 
* Bonus: [[#Scibe Scroll]]
 
* Bonus: [[#Scibe Scroll]]
* 3rd level: Greater Spell Penetration
+
* 3rd level: [[#Craft Wondrous Item]] ?
* 5th level: [[#Spell Focus]]: Evocation
+
* 5th level: [[#Craft Magic Arms and Armor]] ?
* 7th level: Greater Spell Focus: Evocation
+
* 7th level: [[#Craft Construct]] ?
 
* 9th level: [[#Golem Constructor]]
 
* 9th level: [[#Golem Constructor]]
  
'''Skills''' (2+3 Int) x3 for Wizard & (2+4 Int) x7 for Wizard = 57
+
'''Skills''' (2 +1 Int +1 fav. class) x9 for Wizard
* Spellcraft +17 (10 ranks +3 class + 4 Int)
+
* Climb +3 (1 rank, -1 Str, +3 default)
* Knowledge (arcana) +17 (10 ranks +3 class +4 Int)
+
* [[#Fly]] +9 (4 rank, +2 Dex, +3 default)
* Craft (sculptures) +17 (10 ranks +3 class +4 Int)
+
* [[#Swim]] +4 (2 rank, -1 Str, +3 default)
* Knowledge (engineer) +10 (3 ranks +3 class +4 Int)
+
* Handle Animal +6 (3 rank, +3 default, +0 Cha)
* Knowledge (planes) +10 (3 ranks +3 class +4 Int)
+
* Heal +10 (3 ranks, +3 default, +4 Wis)
* Knowledge (dungeon) +10 (3 ranks +3 class +4 Int)
+
* Knowledge (dungeoneering) +6 (5 ranks, +1 Int)
* Knowledge (history) +10 (3 ranks +3 class +4 Int)
+
* Knowledge (nature) +14 (8 ranks, +3 default, +1 Int, +2 nature sense)
* Knowledge (geography) +10 (3 ranks +3 class +4 Int)
+
* Knowledge (religion) +9 (5 ranks, +1 Int, +3 default)
* Knowledge (nobility) +10 (3 ranks +3 class +4 Int)
+
* Knowledge (the planes) +6 (5 ranks, +1 Int)
* Knowledge (nature) +10 (3 ranks +3 class +4 Int)
+
* Perception +11 (4 ranks, +3 default, +4 Wis)
* Fly +8 (3 ranks +3 class +2 Dex)
+
* Spellcraft +7 (3 ranks, +3 default, +1 Int)
* Appraise +10 (3 ranks +3 class +4 Int)
+
* Survival +15 (3 ranks, +3 default, +4 Wis, +3 feat, +2 nature sense)
  
'''Languages''' Common, Tien,  Varisian, Skald
+
'''Languages''' Common, Draconic?
  
 
'''SQ'''
 
'''SQ'''
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'''Combat Gear''':
 
'''Combat Gear''':
* [[#Mask Golem]]
+
* Wand of [[#Cure Light Wounds]] (47 charges)
* Mask of Intelligence +4
+
* Potions of Cure Medium Woulds x2
* Ring of Protection +2
+
* Potion of Levitate
 +
* [[#Alchemist's Fire]] (3)
 +
* Ring of Protection +1
  
 
'''Other Gear'''
 
'''Other Gear'''
 +
*  +1 hide armor
 +
* Heavy wooden shield
 
* Masterwork sling with 20 bullets
 
* Masterwork sling with 20 bullets
 
* Quarterstaff
 
* Quarterstaff
 +
* Sickle
 +
* Cloak of resistance +1
 
* Backpack
 
* Backpack
 
* Healer's kit
 
* Healer's kit
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* Spell component pouch
 
* Spell component pouch
  
3000 gp
+
46,000 gp
  
 
== Reference ==
 
== Reference ==
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! 9th  
 
! 9th  
 
| +4 || +3 || +3 || +6 ||  
 
| +4 || +3 || +3 || +6 ||  
| 4 || 4 || 4 || 3 || 2 || 1 || — || — || — || —
+
| 4 || 4+1 || 4+1 || 3+1 || 2+1 || 1 || — || — || — || —
|-
 
! 9th
 
| +5 || +3 || +3 || +7 ||
 
| 4 || 4+2+E || 4+2+E || 3+1+E || 3+1+E || 2+E || — || — || — || —
 
 
|}
 
|}
  
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==== Enhance Primal Magic Event ====
 
==== Enhance Primal Magic Event ====
 
At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1. If she makes a concentration check (DC = 15 + the primal magic event’s CR), she can instead increase or decrease the CR by 2. If she reduces a primal magic event’s CR to less than 1, the event is negated. She can choose to use this ability after she determines what primal magic event she triggers, but before she resolves the effects of that event.  
 
At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1. If she makes a concentration check (DC = 15 + the primal magic event’s CR), she can instead increase or decrease the CR by 2. If she reduces a primal magic event’s CR to less than 1, the event is negated. She can choose to use this ability after she determines what primal magic event she triggers, but before she resolves the effects of that event.  
 
==== Primal Surge  ====
 
Primal Surge (Su): At 10th level, whenever a primalist triggers a primal magic event, she rolls the percentile dice twice to determine the event that occurs and chooses which one of the two possible events occurs. She becomes resistant to the effects of primal magic events. Anytime an event would affect her, the GM rolls 1d20 + the event’s CR against a DC of 11 + her wizard level. If this roll fails, the event does not affect her, similar to a creature with spell resistance ignoring magical effects with an SR check. If the primal magic event is duplicating the effects of a spell that does not allow spell resistance (such as create pit), this resistance does not apply.
 
  
 
=== Feats ===
 
=== Feats ===
==== Spell Penetration ====
 
You get a +4 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
 
 
==== Spell Focus ====
 
Greater Spell Focus - Evocation: Add +2 to the Difficulty Class for all saving throws against spells from the school of magic you select.
 
 
 
==== Golem Constructor ====
 
==== Golem Constructor ====
 
'''Benefit''': You have learned the art and craft of creating a single type of golem (such as stone golems or iron golems). When creating a golem of this type, you count as having the Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct feats. You must meet all other construction requirements for the golem as normal.
 
'''Benefit''': You have learned the art and craft of creating a single type of golem (such as stone golems or iron golems). When creating a golem of this type, you count as having the Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct feats. You must meet all other construction requirements for the golem as normal.
  
 
'''Special''': You may select this discovery multiple times. Each time you select this discovery, it applies to a different kind of golem.  
 
'''Special''': You may select this discovery multiple times. Each time you select this discovery, it applies to a different kind of golem.  
 
;Craft Construct
 
You can create any construct whose prerequisites you meet. The act of animating a construct takes one day for each 1,000 gp in its market price. To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. Each construct has a special section that summarizes its costs and other prerequisites. A newly created construct has average hit points for its Hit Dice.
 
  
 
===== Mask Golem =====
 
===== Mask Golem =====

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