Редактирование: Ardor

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== Base info ==
 
== Base info ==
  
:'''Human Primalist Wizard''' 10
+
:'''Human Primalist Wizard''' 9
 
:'''N Medium humanoid'''
 
:'''N Medium humanoid'''
 
:'''Init''' +2
 
:'''Init''' +2
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=== Defense ===
 
=== Defense ===
  
:'''AC''' 14, touch 14, flat-footed 12 (+2 ring +2 Dex)
+
:'''AC''' 12, touch 12, flat-footed 10 (+2 Dex)
:'''hp''' 66 (10d6[36] + 3*10)
+
:'''hp''' 60 (9d6[33] + 3*9)
 
:'''Fort''' +6 (+3 Con, +3 Wiz)
 
:'''Fort''' +6 (+3 Con, +3 Wiz)
 
:'''Ref''' +5 (+2 Dex, +3 Wiz)
 
:'''Ref''' +5 (+2 Dex, +3 Wiz)
:'''Will''' +9 (+2 Wis, +7 Wiz)
+
:'''Will''' +8 (+2 Wis, +6 Wiz)
  
 
=== Offense ===
 
=== Offense ===
  
 
:'''Speed''' 30 ft.
 
:'''Speed''' 30 ft.
:'''Melee''' quarterstaff +3 (1d6–2)  
+
:'''Melee''' quarterstaff +2 (1d6–1)
:'''Ranged''' mwk sling +7 (1d4–2)
+
:'''Ranged''' mwk sling +6 (1d4–1)
  
'''Wizards [[#Spells]] Prepared''' (CL 10th; concentration +13)
+
'''Wizards [[#Spells]] Prepared''' (CL 9th; concentration +13)
  
  
 
=== Statistics ===
 
=== Statistics ===
  
:'''Str''' 6 (-2), '''Dex''' 15 (+2), '''Con''' 17 (+3), '''Int''' 23 (+6), '''Wis''' 14 (+2), '''Cha''' 10 (+0)
+
:'''Str''' 6 (-2), '''Dex''' 15 (+2), '''Con''' 17 (+3), '''Int''' 19 (+4), '''Wis''' 14 (+2), '''Cha''' 10 (+0)
:'''Base Atk''' +5; '''CMB''' +3 (+5 BAB, -2 Str); '''CMD''' 15 (10 +5 BAB, -2 Str, +2 Dex)
+
:'''Base Atk''' +4; '''CMB''' +2 (+4 BAB, -2 Str); '''CMD''' 14 (10 +4 BAB, -2 Str, +2 Dex)
  
 
'''Feats'''
 
'''Feats'''
* 1st level: [[#Spell Penetration]]
+
* 1st level:  
 
* Bonus: [[#Scibe Scroll]]
 
* Bonus: [[#Scibe Scroll]]
* 3rd level: Greater Spell Penetration
+
* 3rd level: [[#Craft Wondrous Item]] ?
* 5th level: [[#Spell Focus]]: Evocation
+
* 5th level: [[#Craft Magic Arms and Armor]] ?
* 7th level: Greater Spell Focus: Evocation
+
* 7th level: [[#Craft Construct]] ?
 
* 9th level: [[#Golem Constructor]]
 
* 9th level: [[#Golem Constructor]]
  
'''Skills''' (2+3 Int) x3 for Wizard & (2+4 Int) x7 for Wizard = 57
+
'''Skills''' (2+3 Int) x3 for Wizard & (2+4 Int) x6 for Wizard = 51
* Spellcraft +17 (10 ranks +3 class + 4 Int)
+
* Spellcraft +16 (9 ranks +3 class + 4 Int)
* Knowledge (arcana) +17 (10 ranks +3 class +4 Int)
+
* Knowledge (arcana) +16 (9 ranks +3 class +4 Int)
* Craft (sculptures) +17 (10 ranks +3 class +4 Int)
+
* Craft (sculptures) +16 (9 ranks +3 class +4 Int)
 
* Knowledge (engineer) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (engineer) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (planes) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (planes) +10 (3 ranks +3 class +4 Int)
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* Knowledge (geography) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (geography) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (nobility) +10 (3 ranks +3 class +4 Int)
 
* Knowledge (nobility) +10 (3 ranks +3 class +4 Int)
* Knowledge (nature) +10 (3 ranks +3 class +4 Int)
 
 
* Fly +8 (3 ranks +3 class +2 Dex)
 
* Fly +8 (3 ranks +3 class +2 Dex)
 
* Appraise +10 (3 ranks +3 class +4 Int)
 
* Appraise +10 (3 ranks +3 class +4 Int)
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'''Combat Gear''':
 
'''Combat Gear''':
* [[#Mask Golem]]
+
* [[#Mask Golem]] (12,500 + 2000 + 500 = 15,000 gp)
* Mask of Intelligence +4
 
* Ring of Protection +2
 
  
 
'''Other Gear'''
 
'''Other Gear'''
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* Spell component pouch
 
* Spell component pouch
  
3000 gp
+
46,000 gp (init)
 +
31,000 gp
  
 
== Reference ==
 
== Reference ==
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! 9th  
 
! 9th  
 
| +4 || +3 || +3 || +6 ||  
 
| +4 || +3 || +3 || +6 ||  
| 4 || 4 || 4 || 3 || 2 || 1 || — || — || — || —
+
| 4 || 4+1+E || 4+1+E || 3+1+E || 2+1+E || 1+E || — || — || — || —
|-
 
! 9th
 
| +5 || +3 || +3 || +7 ||
 
| 4 || 4+2+E || 4+2+E || 3+1+E || 3+1+E || 2+E || — || — || — || —
 
 
|}
 
|}
  
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==== Enhance Primal Magic Event ====
 
==== Enhance Primal Magic Event ====
 
At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1. If she makes a concentration check (DC = 15 + the primal magic event’s CR), she can instead increase or decrease the CR by 2. If she reduces a primal magic event’s CR to less than 1, the event is negated. She can choose to use this ability after she determines what primal magic event she triggers, but before she resolves the effects of that event.  
 
At 5th level, when a primalist triggers a primal magic event, as a swift action she can increase or decrease its CR by 1. If she makes a concentration check (DC = 15 + the primal magic event’s CR), she can instead increase or decrease the CR by 2. If she reduces a primal magic event’s CR to less than 1, the event is negated. She can choose to use this ability after she determines what primal magic event she triggers, but before she resolves the effects of that event.  
 
==== Primal Surge  ====
 
Primal Surge (Su): At 10th level, whenever a primalist triggers a primal magic event, she rolls the percentile dice twice to determine the event that occurs and chooses which one of the two possible events occurs. She becomes resistant to the effects of primal magic events. Anytime an event would affect her, the GM rolls 1d20 + the event’s CR against a DC of 11 + her wizard level. If this roll fails, the event does not affect her, similar to a creature with spell resistance ignoring magical effects with an SR check. If the primal magic event is duplicating the effects of a spell that does not allow spell resistance (such as create pit), this resistance does not apply.
 
  
 
=== Feats ===
 
=== Feats ===
==== Spell Penetration ====
 
You get a +4 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
 
 
==== Spell Focus ====
 
Greater Spell Focus - Evocation: Add +2 to the Difficulty Class for all saving throws against spells from the school of magic you select.
 
 
 
==== Golem Constructor ====
 
==== Golem Constructor ====
 
'''Benefit''': You have learned the art and craft of creating a single type of golem (such as stone golems or iron golems). When creating a golem of this type, you count as having the Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct feats. You must meet all other construction requirements for the golem as normal.
 
'''Benefit''': You have learned the art and craft of creating a single type of golem (such as stone golems or iron golems). When creating a golem of this type, you count as having the Craft Wondrous Item, Craft Magic Arms and Armor, and Craft Construct feats. You must meet all other construction requirements for the golem as normal.

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