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Строка 1: Строка 1:
 
== Base info ==
 
== Base info ==
  
:'''Half-Elf Druid''' 6 / '''[http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/brightness-seeker Brightness Seeker]''' 5
+
:'''Half-Elf Druid''' 6 / '''[http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/brightness-seeker Brightness Seeker]''' 1
 
:'''N Medium humanoid''' (elf, human)
 
:'''N Medium humanoid''' (elf, human)
 
:'''Init''' +2 (+2 Dex)
 
:'''Init''' +2 (+2 Dex)
Строка 8: Строка 8:
 
=== Defense ===
 
=== Defense ===
  
:'''AC''' 25, touch 14, flat-footed 22 (+9 armor, +2 Dex, +1 dodge, +2 shield, +1 Ring of Protection)
+
:'''AC''' 20, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 dodge, +2 shield)
:'''hp''' 67 (11d8+11); acid resistance 10 ([[#Earth Domain]])
+
:'''hp''' 42 (7d8+7); acid resistance 10 ([[#Earth Domain]])
:'''Fort''' +10 (+1 Con, +5 Druid, +3 Seeker, +1 equip)
+
:'''Fort''' +8 (+1 Con, +5 Druid, +1 Seeker, +1 equip)
:'''Ref''' +9 (+2 Dex, +2 feat, +2 Druid, +1 equip, +2 Seeker)
+
:'''Ref''' +6 (+2 Dex, +2 feat, +1 Druid, +1 equip)
:'''Will''' +15 (+4 Wis, +5 Druid, +3 Seeker, +2 feat, +1 equip); +2 vs. enchantments, +4 vs. fey and plant-targeted effects, +10 vs. fear
+
:'''Will''' +13 (+4 Wis, +5 Druid, +1 Seeker, +2 feat, +1 equip); +2 vs. enchantments, +4 vs. fey and plant-targeted effects
  
 
=== Offense ===
 
=== Offense ===
  
 
:'''Speed''' 20 ft. (due to armor; 30 ft base)
 
:'''Speed''' 20 ft. (due to armor; 30 ft base)
:'''Melee''' quarterstaff +6 (1d6–1) or sickle +6 (1d6–1)
+
:'''Melee''' quarterstaff +3 (1d6–1) or sickle +3 (1d6–1)
:'''Ranged''' mwk sling +9 (1d4–1)
+
:'''Ranged''' mwk sling +7 (1d4–1)
:'''Special Attacks''' [[#Wild Shape]] 5/day
+
:'''Special Attacks''' [[#Wild Shape]] 2/day
 
:'''Domain Spell-Like Abilities''' (CL 6th; concentration +10)
 
:'''Domain Spell-Like Abilities''' (CL 6th; concentration +10)
 
: 7/day — acid dart (from [[#Earth domain]]).
 
: 7/day — acid dart (from [[#Earth domain]]).
  
 
'''Druid [[#Spells]] Prepared''' (CL 6th; concentration +10)
 
'''Druid [[#Spells]] Prepared''' (CL 6th; concentration +10)
:'''3rd''': [[#Spike Growth]] (DC 17), [[#Daylight]], [[#Stone Shape]] D
+
:'''3rd''': [[#Spike Growth]] (DC 17), [[#Daylight]], [[#Stone Shape]] D, +1
 
:'''2nd''': [[#Barkskin]] x2, [[#Bear's Endurance]], [[#Summon Swarm]], [[#Soften Earth and Stone]] D
 
:'''2nd''': [[#Barkskin]] x2, [[#Bear's Endurance]], [[#Summon Swarm]], [[#Soften Earth and Stone]] D
 
:'''1st''': [[#Cure Light Wounds]], [[#Obscuring Mist]], [[#Faery Fire]], [[#Speak with Animals]], [[#Magic Stone]] D
 
:'''1st''': [[#Cure Light Wounds]], [[#Obscuring Mist]], [[#Faery Fire]], [[#Speak with Animals]], [[#Magic Stone]] D
Строка 32: Строка 32:
 
=== Statistics ===
 
=== Statistics ===
  
:'''Str''' 9, '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 8, '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +7 (+4 Druid +3 Seeker); '''CMB''' +6 (+7 BAB, -1 Str); '''CMD''' 18 (10 +7 BAB, -1 Str, +2 Dex)
+
:'''Base Atk''' +4; '''CMB''' +3 (+4 BAB, -1 Str); '''CMD''' 15 (10 +4 BAB, -1 Str, +2 Dex)
  
 
'''Feats'''
 
'''Feats'''
* 1st: ''Dodge'': +1 dodge to AC
+
* ''Dodge'': +1 dodge to AC
* 3rd: ''Lightning Reflexes'': +2 to Ref
+
* ''Lightning Reflexes'': +2 to Ref
* 5th: ''Natural Spell'': Allows to cast spells while wild shaped
+
* ''Natural Spell'': Allows to cast spells while wild shaped
* 7th: ''Skill Focus'' (Survival): +3 bonus to skill
+
* ''Skill Focus'' (Survival): +3 bonus to skill
* 9th: ''Iron Will'': Will save +2
+
* ''Iron Will'': Will save +2
  
'''Skills''' (4 +1 Int +1 fav. class) x6 for Druid, (4 +1 Int) x2 for Seeker
+
'''Skills''' (4 +1 Int +1 fav. class) x6 for Druid, (4 +1 Int) x1 for Seeker
 
* Climb +3 (1 rank, -1 Str, +3 default)
 
* Climb +3 (1 rank, -1 Str, +3 default)
 
* [[#Fly]] +9 (4 rank, +2 Dex, +3 default)
 
* [[#Fly]] +9 (4 rank, +2 Dex, +3 default)
* [[#Swim]] +4 (2 rank, -1 Str, +3 default)
 
 
* Handle Animal +6 (3 rank, +3 default, +0 Cha)
 
* Handle Animal +6 (3 rank, +3 default, +0 Cha)
 
* Heal +10 (3 ranks, +3 default, +4 Wis)
 
* Heal +10 (3 ranks, +3 default, +4 Wis)
 
* Knowledge (dungeoneering) +6 (5 ranks, +1 Int)
 
* Knowledge (dungeoneering) +6 (5 ranks, +1 Int)
* Knowledge (nature) +14 (8 ranks, +3 default, +1 Int, +2 nature sense)
+
* Knowledge (nature) +13 (7 ranks, +3 default, +1 Int, +2 nature sense)
* Knowledge (religion) +9 (5 ranks, +1 Int, +3 default)
+
* Knowledge (religion) +8 (4 rank, +1 Int, +3 default)
* Knowledge (the planes) +6 (5 ranks, +1 Int)
+
* Knowledge (the planes) +5 (4 rank, +1 Int)
 
* Perception +11 (4 ranks, +3 default, +4 Wis)
 
* Perception +11 (4 ranks, +3 default, +4 Wis)
 
* Spellcraft +7 (3 ranks, +3 default, +1 Int)
 
* Spellcraft +7 (3 ranks, +3 default, +1 Int)
Строка 61: Строка 60:
 
* Elf blood: Counts as elf for purpose of effects working on elves.
 
* Elf blood: Counts as elf for purpose of effects working on elves.
 
* Nature bond ([[#Earth domain]])
 
* Nature bond ([[#Earth domain]])
* [[#Nature sense]]: +2 to Know (nature) and Survival.
+
* Nature sense: +2 to Know (nature) and Survival.
* [[#Trackless Step]]: leaves no trail in natural surroundings and cannot be tracked.
+
* Trackless step: leaves no trail in natural surroundings and cannot be tracked.
 
* [[#Wild Empathy]] +6 (Druid level + Cha mod)
 
* [[#Wild Empathy]] +6 (Druid level + Cha mod)
* [[#Woodland Stride]]: can move through any sort non-magical of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
+
* Woodland stride: can move through any sort non-magical of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
 
* [[#Discover Omen]]: Meditate to grant insight bonus (+1).
 
* [[#Discover Omen]]: Meditate to grant insight bonus (+1).
 
* [[#Favored Pilgrim]]: Improves elves' attitude.
 
* [[#Favored Pilgrim]]: Improves elves' attitude.
* [[#Tranquility]]: +10 to saves vs. fear
 
  
 
'''Combat Gear''':
 
'''Combat Gear''':
* Wand of [[#Cure Light Wounds]] (47 charges)
+
* Wand of [[#Cure Light Wounds]] (50 charges)
* Potions of Cure Medium Woulds x2
 
* Potion of Levitate
 
 
* [[#Alchemist's Fire]] (3)
 
* [[#Alchemist's Fire]] (3)
* Ring of Protection +1
 
  
 
'''Other Gear'''
 
'''Other Gear'''
Строка 87: Строка 82:
 
* Holly and mistletoe: used as divine focus
 
* Holly and mistletoe: used as divine focus
 
* Silk rope (50 ft.)
 
* Silk rope (50 ft.)
* Spell component pouc
+
* Spell component pouch
 
* 91 gp
 
* 91 gp
  
Строка 116: Строка 111:
 
|-
 
|-
 
! 1st  
 
! 1st  
| +0 || +2 || +0 || +2 || Nature bond ([[#Earth Domain]]), [[#Nature Sense]], [[#Orisons]], [[#Wild Empathy]]
+
| +0 || +2 || +0 || +2 || Nature bond, nature sense, orisons, wild empathy
 
| 3 || 1 || — ||  — || — || — || — || — || — || —
 
| 3 || 1 || — ||  — || — || — || — || — || — || —
 
|-
 
|-
 
! 2nd  
 
! 2nd  
| +1 || +3 || +0 || +3 || [[#Woodland Stride]]
+
| +1 || +3 || +0 || +3 || Woodland stride
 
|4  || 2 || — || — || — || — || — || — || — || —
 
|4  || 2 || — || — || — || — || — || — || — || —
 
|-
 
|-
 
! 3rd  
 
! 3rd  
| +2 || +3 || +1 || +3 || #Trackless Step]]
+
| +2 || +3 || +1 || +3 || Trackless step
 
| 4 || 2 || 1 || — || — || — || — || — || — || —
 
| 4 || 2 || 1 || — || — || — || — || — || — || —
 
|-
 
|-
 
! 4th  
 
! 4th  
| +3 || +4 || +1 || +4 || [[#Resist Nature's Lure]], [[#Wild Shape]] (1/day)
+
| +3 || +4 || +1 || +4 || Resist nature's lure, wild shape (1/day)
 
| 4 || 3 || 2 || — || — || — || — || — || — || —
 
| 4 || 3 || 2 || — || — || — || — || — || — || —
 
|-
 
|-
Строка 212: Строка 207:
 
|}
 
|}
 
Additional requests +5 per request
 
Additional requests +5 per request
 
==== Nature Sense ====
 
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
 
 
==== Woodland Stride ====
 
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
 
 
==== Trackless Step ====
 
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
 
 
==== Resist Nature's Lure =====
 
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
 
  
 
=== Brightness Seeker ===
 
=== Brightness Seeker ===
Строка 250: Строка 233:
 
! 1st  
 
! 1st  
 
| +0 || +1 || +0 || +1 || [[#Discover Omen]], [[#Favored Pilgrim]]
 
| +0 || +1 || +0 || +1 || [[#Discover Omen]], [[#Favored Pilgrim]]
|-
 
! 2nd
 
| +1 || +1 || +1 || +1 || [[#Channel Past Incarnation]], [[#Tranquility]]
 
|-
 
! 3nd
 
| +2 || +2 || +1 || +2 || [[#Common ground]], wild shape 1/day
 
|-
 
! 4nd
 
| +3 || +2 || +1 || +2 || [[#One with nature]], [[#tranquility aura]]
 
|-
 
! 5nd
 
| +3 || +3 || +2 || +3 || [[#Rebirth]], wild shape 2/day
 
 
|}
 
|}
  
Строка 278: Строка 249:
  
 
Most elves revere Brightness Seekers, and will often do whatever they can to help them complete their personal journeys through their current incarnations. Elves who believe in the Brightness who normally would have an initial attitude of hostile, unfriendly, or indifferent toward the character instead start as one step closer to friendly when dealing with the character.  
 
Most elves revere Brightness Seekers, and will often do whatever they can to help them complete their personal journeys through their current incarnations. Elves who believe in the Brightness who normally would have an initial attitude of hostile, unfriendly, or indifferent toward the character instead start as one step closer to friendly when dealing with the character.  
 
 
==== Channel Past Incarnation ====
 
;Channel Past Incarnation (Su)
 
 
At 2nd level, Brightness Seekers establish a mystical connection with their previous lives spent as simple creatures of the forest or field. Once per day, a Brightness Seeker may spend 1 hour meditating to manifest one of the special qualities detailed below. This special quality remains for 1 day or until the Brightness Seeker changes form or dismisses it.
 
 
* Bite and claws (1d6 points of damage each)
 
* [[#Blindsense]] 30 ft. (sound-based, like a bat)
 
* [[#Darkvision]] 60 ft.
 
* [[#Scent]]
 
* Temperature-adapted (as [[#Endure Elements]])
 
* Thick hide (+3 natural armor bonus to AC)
 
* Waterborn ([[#Swim]] speed 40 ft., can breathe water and air)
 
* Wings (average maneuverability, [[#Fly]] speed 40 ft.)
 
 
==== Tranquility ====
 
;Tranquility (Ex)
 
 
At 2nd level, Brightness Seekers awaken memories of their past incarnations and realize that even death is merely a threshold to another existence rather than something to be feared. They gain a +10 resistance bonus on saves against fear effects.
 
  
 
=== Spells ===
 
=== Spells ===
Строка 701: Строка 652:
 
:[[#Fire Elemental]]: If the form you take is that of a Small fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the Burn ability.
 
:[[#Fire Elemental]]: If the form you take is that of a Small fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the Burn ability.
 
:[[#Water Elemental]]: If the form you take is that of a Small water elemental, you gain a +2 size bonus to your Constitution and a +4 natural armor bonus. You also gain swim 60 feet, darkvision 60 feet, the ability to create a Vortex, and the ability to breathe water.
 
:[[#Water Elemental]]: If the form you take is that of a Small water elemental, you gain a +2 size bonus to your Constitution and a +4 natural armor bonus. You also gain swim 60 feet, darkvision 60 feet, the ability to create a Vortex, and the ability to breathe water.
 
==== Endure Elements ====
 
<poem>
 
School abjuration; Level alchemist 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, summoner 1; Domain sun 1
 
Casting Time 1 standard action
 
Components V, S
 
Range touch
 
Target creature touched
 
Duration 24 hours
 
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 
</poem>
 
 
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature's equipment is likewise protected.
 
 
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
 
  
 
=== Wild Shape ===
 
=== Wild Shape ===
Строка 730: Строка 666:
 
:'''Init''' +3 (+3 Dex)
 
:'''Init''' +3 (+3 Dex)
 
:'''Senses''' darkvision 60 ft.
 
:'''Senses''' darkvision 60 ft.
:'''AC''' 18, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 NA, +1 size, +1 Ring)
+
:'''AC''' 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 NA, +1 size)
:'''Ref''' +9 (+3 Dex, +2 feat, +2 Druid, +1 equip, +1 Seeker)
+
:'''Ref''' +8 (+3 Dex, +3 feat, +1 Druid, +1 equip)
  
:'''Speed''' [[#Fly]] 60 ft. (perfect)
+
:'''Speed''' fly 60 ft. (perfect)
:'''Melee''' slam +5 (1d4-1)
+
:'''Melee''' slam +4 (1d4-1)
 
:'''Special Attacks''' [[#Whirlwind]]
 
:'''Special Attacks''' [[#Whirlwind]]
  
:'''Str''' 9, '''Dex''' 16 (+2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 8, '''Dex''' 16 (+2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +3 (+5 BAB, -1 Str, -1 size); '''CMD''' 16 (10 +5 BAB, -1 Str, +3 Dex, -1 size)
+
:'''Base Atk''' +4; '''CMB''' +2 (+4 BAB, -1 Str, -1 size); '''CMD''' 15 (10 +4 BAB, -1 Str, +3 Dex, -1 size)
  
 
===== Whirlwind =====
 
===== Whirlwind =====
DC 13 (10 + 1/2 HD + Str mod), 4 rounds, 5 ft. wide at base, 10-10 ft. high, 1/2 wide at top
+
DC 12 (10 + 1/2 HD + Str mod), 3 rounds, 5 ft. wide at base, 10-10 ft. high, 1/2 wide at top
  
 
Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form; otherwise it gains a fly speed equal to its base land speed (average maneuverability) while in whirlwind form.
 
Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form; otherwise it gains a fly speed equal to its base land speed (average maneuverability) while in whirlwind form.
Строка 759: Строка 695:
 
:'''Init''' +3 (+3 Dex)
 
:'''Init''' +3 (+3 Dex)
 
:'''Senses''' darkvision 60 ft.
 
:'''Senses''' darkvision 60 ft.
:'''AC''' 18, touch 15, flat-footed 14 (+3 Dex, +1 dodge, +2 NA, +1 size, +1 Ring)
+
:'''AC''' 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 NA, +1 size)
 
:Resist fire 20, vulner. to cold (+50% dmg)
 
:Resist fire 20, vulner. to cold (+50% dmg)
:'''Ref''' +9 (+3 Dex, +2 feat, +2 Druid, +1 equip, +1 Seeker)
+
:'''Ref''' +8 (+3 Dex, +3 feat, +1 Druid, +1 equip)
  
 
:'''Speed''' 50 ft.
 
:'''Speed''' 50 ft.
:'''Melee''' slam +5 (1d4-1 + [[#Burn]] [1d4, DC 14])
+
:'''Melee''' slam +4 (1d4-1 + [[#Burn]] [1d4, DC 14])
  
:'''Str''' 9, '''Dex''' 16 (+2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 8, '''Dex''' 16 (+2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +3 (+5 BAB, -1 Str, -1 size); '''CMD''' 16 (10 +5 BAB, -1 Str, +3 Dex, -1 size)
+
:'''Base Atk''' +4; '''CMB''' +2 (+4 BAB, -1 Str, -1 size); '''CMD''' 15 (10 +4 BAB, -1 Str, +3 Dex, -1 size)
  
 
===== Burn =====
 
===== Burn =====
Строка 775: Строка 711:
 
:'''N Small humanoid''' (elf, human)
 
:'''N Small humanoid''' (elf, human)
 
:'''Senses''' darkvision 60 ft.
 
:'''Senses''' darkvision 60 ft.
:'''AC''' 18, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +5 NA, +1 size, +1 Ring)
+
:'''AC''' 17, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +5 NA, +1 size)
  
 
:'''Speed''' 20 ft., burrow 20 ft.
 
:'''Speed''' 20 ft., burrow 20 ft.
:'''Melee''' slam +7 (1d6+1)
+
:'''Melee''' slam +6 (1d6+1)
  
:'''Str''' 13 (+4 size), '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 12 (+4 size), '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +5 (+5 BAB, +1 Str, -1 size); '''CMD''' 17 (10 +5 BAB, +1 Str, +2 Dex, -1 size)
+
:'''Base Atk''' +4; '''CMB''' +4 (+4 BAB, +1 Str, -1 size); '''CMD''' 16 (10 +4 BAB, +1 Str, +2 Dex, -1 size)
  
 
===== Earth Glide =====
 
===== Earth Glide =====
Строка 789: Строка 725:
 
:'''N Small humanoid''' (elf, human)
 
:'''N Small humanoid''' (elf, human)
 
:'''Senses''' darkvision 60 ft.
 
:'''Senses''' darkvision 60 ft.
:'''AC''' 18, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +5 NA, +1 size, +1 Ring)
+
:'''AC''' 17, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +5 NA, +1 size)
:'''hp''' 55 (8d8+16); acid resistance 10 ([[#Earth Domain]])
+
:'''hp''' 41 (6d8+12); acid resistance 10 ([[#Earth Domain]])
:After changing back, Character loses 8 hp gained from higher Con.
+
:After changing back, Character loses 6 hp gained from higher Con.
  
 
:'''Speed''' 20 ft., swim 60 ft. (breathes water)
 
:'''Speed''' 20 ft., swim 60 ft. (breathes water)
:'''Melee''' slam +5 (1d4-1)
+
:'''Melee''' slam +4 (1d4-1)
  
:'''Fort''' +9 (+2 Con, +5 Druid, +1 equip, +1 Seeker)
+
:'''Fort''' +8 (+2 Con, +5 Druid, +1 equip)
  
:'''Str''' 9, '''Dex''' 14, '''Con''' 15 (+2 size), '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 8, '''Dex''' 14, '''Con''' 15 (+2 size), '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +3 (+5 BAB, -1 Str, -1 size); '''CMD''' 15 (10 +5 BAB, -1 Str, +2 Dex, -1 size)
+
:'''Base Atk''' +4; '''CMB''' +2 (+4 BAB, -1 Str, -1 size); '''CMD''' 14 (10 +4 BAB, -1 Str, +2 Dex, -1 size)
  
 
===== Vortex =====
 
===== Vortex =====
DC 14 (10 + 1/2 HD + Str mod), 4 rounds, 5 ft. wide at base, 10-10 ft. high, 1/2 wide at top
+
DC 13 (10 + 1/2 HD + Str mod), 3 rounds, 5 ft. wide at base, 10-10 ft. high, 1/2 wide at top
  
 
A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the [[#Whirlwind]] special attack, but can only form underwater and cannot leave the water.
 
A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the [[#Whirlwind]] special attack, but can only form underwater and cannot leave the water.
Строка 808: Строка 744:
 
==== Deinonychus ====
 
==== Deinonychus ====
 
:'''Senses''' low-light vision, [[#Scent]].
 
:'''Senses''' low-light vision, [[#Scent]].
:'''AC''' 15, touch 14, flat-footed 13 (+2 Dex, +1 dodge, +2 NA, +1 Ring)
+
:'''AC''' 15, touch 13, flat-footed 12 (+2 Dex, +1 dodge, +2 NA)
 
:'''Speed''' 60 ft.
 
:'''Speed''' 60 ft.
:'''Melee''' 2 talons +5 (1d8), bite +5 (1d6), foreclaws +0 (1d4)
+
:'''Melee''' 2 talons +4 (1d8), bite +4 (1d6), foreclaws -1 (1d4)
 
:'''Special Attacks''': pounce (full attack after charge)
 
:'''Special Attacks''': pounce (full attack after charge)
:'''Str''' 11 (+2 size), '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 10 (+2 size), '''Dex''' 14, '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''CMB''' +5 (+5 BAB); '''CMD''' 17 (10 +5 BAB, +2 Dex)
+
:'''CMB''' +4 (+4 BAB); '''CMD''' 16 (10 +4 BAB, +2 Dex)
  
 
:'''Skills''':
 
:'''Skills''':
Строка 822: Строка 758:
 
:'''Senses''' low-light vision, [[#Scent]].
 
:'''Senses''' low-light vision, [[#Scent]].
 
:'''Init''': +1
 
:'''Init''': +1
:'''AC''' 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 NA -1 size +1 Ring)
+
:'''AC''' 16, touch 12, flat-footed 13 (+2 Dex, +1 dodge, +4 NA -1 size)
:'''Ref''' +7 (+1 Dex, +2 feat, +2 Druid, +1 equip, +1 Seeker)
+
:'''Ref''' +6 (+1 Dex, +3 feat, +1 Druid, +1 equip)
  
 
:'''Speed''' 40 ft.
 
:'''Speed''' 40 ft.
:'''Melee''' 2 claws +5 (1d6+1 plus [[#Grab]]), bite +5 (1d8+1)
+
:'''Melee''' 2 claws +4 (1d6+1 plus [[#Grab]]), bite +4 (1d8+1)
 
:'''Space/Reach''': 10 ft./ 5 ft.
 
:'''Space/Reach''': 10 ft./ 5 ft.
  
:'''Str''' 13 (+4 size), '''Dex''' 12 (-2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 12 (+4 size), '''Dex''' 12 (-2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +7 (+5 BAB, +1 Str, +1 size); +11 for grapple; '''CMD''' 18 (10 +5 BAB, +1 Str, +1 Dex, +1 size)
+
:'''Base Atk''' +4; '''CMB''' +6 (+4 BAB, +1 Str, +1 size); +10 for grapple; '''CMD''' 17 (10 +4 BAB, +1 Str, +1 Dex, +1 size)
  
 
:'''Skills''':
 
:'''Skills''':
Строка 840: Строка 776:
 
:'''Senses''' low-light vision, [[#Scent]].
 
:'''Senses''' low-light vision, [[#Scent]].
 
:'''Init''': +1
 
:'''Init''': +1
:'''AC''' 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +4 NA -1 size)
+
:'''AC''' 16, touch 12, flat-footed 13 (+2 Dex, +1 dodge, +4 NA -1 size)
:'''Ref''' +7 (+1 Dex, +2 feat, +2 Druid, +1 equip +1 Seeker)
+
:'''Ref''' +6 (+1 Dex, +3 feat, +1 Druid, +1 equip)
  
 
:'''Speed''' 40 ft.
 
:'''Speed''' 40 ft.
:'''Melee''' 2 claws +5 (2d4+1 plus [[#Grab]]), bite +5 (2d6+1/19–20 plus [[#Grab]])
+
:'''Melee''' 2 claws +4 (2d4+1 plus [[#Grab]]), bite +4 (2d6+1/19–20 plus [[#Grab]])
:'''Special Attacks''': pounce (full attack after charge), rake (2 claws +7, 2d4+1)
+
:'''Special Attacks''': pounce (full attack after charge), rake (2 claws +6, 2d4+1)
 
:'''Space/Reach''': 10 ft./ 5 ft.
 
:'''Space/Reach''': 10 ft./ 5 ft.
  
:'''Str''' 13 (+4 size), '''Dex''' 12 (-2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
+
:'''Str''' 12 (+4 size), '''Dex''' 12 (-2 size), '''Con''' 13, '''Int''' 12, '''Wis''' 18, '''Cha''' 10
:'''Base Atk''' +5; '''CMB''' +7 (+5 BAB, +1 Str, +1 size); +11 for grapple; '''CMD''' 18 (10 +5 BAB, +1 Str, +1 Dex, +1 size)
+
:'''Base Atk''' +4; '''CMB''' +6 (+4 BAB, +1 Str, +1 size); +10 for grapple; '''CMD''' 17 (10 +4 BAB, +1 Str, +1 Dex, +1 size)
  
 
:'''Skills''':
 
:'''Skills''':
Строка 1011: Строка 947:
 
:Gargantuan –6
 
:Gargantuan –6
 
:Colossal –8
 
:Colossal –8
 
==== Low-light Vision ====
 
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
 
 
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
 
 
==== Darkvision ====
 
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black-and-white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
 
 
==== Blindsense ====
 
Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
 
 
==== Swim ====
 
A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.
 
===== Swim skill =====
 
You know how to swim and can do so even in stormy water.
 
 
'''Check'''
 
 
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.
 
{| class="standard"
 
|+ Table: Swim Skill DCs
 
|-
 
! Water !! Swim DC
 
|-
 
| Calm water || 10
 
|-
 
| Rough water || 15
 
|-
 
| Stormy water || 20*
 
|}
 
* You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted.
 
 
If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Swim check depends on the water, as given on the table below.
 
 
Each hour that you swim, you must make a DC 20 Swim check or take 1d6 points of nonlethal damage from fatigue.
 
Action
 
 
A successful Swim check allows you to swim a quarter of your speed as a move action or half your speed as a full-round action.
 
 
'''Special''''
 
 
* '''Swim Speed''': A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.
 
* '''Feats''': If you have the Athletic feat, you get a +2 bonus on Swim skill checks. If you have 10 or more ranks in Swim, the bonus increases to +4.
 
* '''Size''': The rules for familiars say "Small animals like these use Dexterity to modify Climb and Swim checks." Note however, that not all familiars are size Small. For example, bats are size Diminutive and cats are size Tiny. Therefore our guess is that the sentence, "Small animals like these..." isn't referring specifically to size "Small" but instead to creatures size Tiny or smaller (note though that not even all creatures size Tiny or smaller appear to have this applied to their skills.)
 
  
 
=== Gear ===
 
=== Gear ===

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