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		<title>SRD:Ability Score Loss - История изменений</title>
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		<title>Dmilewski: Adjust spacing in headers</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Ability Score Loss ([[SRD:Su|Su]])===&lt;br /&gt;
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Some attacks reduce the opponent’s score in one or more abilities. This loss can be temporary ([[SRD:Ability Damage|ability damage]]) or permanent ([[SRD:Ability Drain|ability drain]]).&lt;br /&gt;
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While any loss is debilitating, losing all points in an [[SRD:Ability Scores|ability score]] can be devastating.&lt;br /&gt;
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* [[SRD:Strength|Strength]] 0 means that the character cannot move at all. He lies [[SRD:Helpless|helpless]] on the ground.&lt;br /&gt;
* [[SRD:Dexterity|Dexterity]] 0 means that the character cannot move at all. He stands motionless, rigid, and [[SRD:Helpless|helpless]].&lt;br /&gt;
* [[SRD:Constitution|Constitution]] 0 means that the character is [[SRD:Dead|dead]].&lt;br /&gt;
* [[SRD:Intelligence|Intelligence]] 0 means that the character cannot think and is unconscious in a coma-like stupor, [[SRD:Helpless|helpless]].&lt;br /&gt;
* [[SRD:Wisdom|Wisdom]] 0 means that the character is withdrawn into a deep sleep filled with nightmares, [[SRD:Helpless|helpless]].&lt;br /&gt;
* [[SRD:Charisma|Charisma]] 0 means that the character is withdrawn into a catatonic, coma-like stupor, [[SRD:Helpless|helpless]].&lt;br /&gt;
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Keeping track of negative [[SRD:Ability Scores|ability score]] points is never necessary. A character’s [[SRD:Ability Scores|ability score]] can’t drop below 0.&lt;br /&gt;
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Having a score of 0 in an ability is different from having no [[SRD:Ability Scores|ability score]] whatsoever.&lt;br /&gt;
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Some spells or abilities impose an effective [[SRD:Ability Scores|ability score]] reduction, which is different from [[SRD:Ability Scores|ability score]] loss. Any such reduction disappears at the end of the spell’s or ability’s duration, and the [[SRD:Ability Scores|ability score]] immediately returns to its former value.&lt;br /&gt;
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If a character’s [[SRD:Constitution|Constitution]] score drops, then he loses 1 hit point per [[SRD:Hit Dice|Hit Die]] for every point by which his [[SRD:Constitution|Constitution]] modifier drops. A hit point score can’t be reduced by [[SRD:Constitution|Constitution]] damage or drain to less than 1 hit point per [[SRD:Hit Dice|Hit Die]].&lt;br /&gt;
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====[[SRD:Ability Damage|Ability Damage]]====&lt;br /&gt;
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This attack damages an opponent’s [[SRD:Ability Scores|ability score]]. The creature’s descriptive text gives the ability and the amount of damage. If an attack that causes [[SRD:Ability Damage|ability damage]] scores a [[SRD:Critical Hit|critical hit]], it deals twice the indicated amount of damage (if the damage is expressed as a die range, roll two dice). [[SRD:Ability Damage|Ability damage]] returns at the rate of 1 point per day (or double that if the character gets complete bed rest) for each affected ability unless noted otherwise by the condition dealing the damage. The spells [[SRD:Lesser Restoration|''lesser restoration'']] and [[SRD:Restoration|''restoration'']] offset [[SRD:Ability Damage|ability damage]] as well.&lt;br /&gt;
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====[[SRD:Ability Drain|Ability Drain]]====&lt;br /&gt;
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The ability that some creatures have to drain ability scores is a supernatural one, requiring some sort of attack. This effect permanently reduces a living opponent’s [[SRD:Ability Scores|ability score]] when the creature hits with a [[SRD:Melee Attack|melee attack]], though [[SRD:Restoration|''restoration'']] can restore even those lost [[SRD:Ability Scores|ability score]] points. Such creatures do not drain abilities from enemies when the enemies strike them, even with unarmed attacks or [[SRD:Natural Weapon|natural weapons]]. The creature’s descriptive text gives the ability and the amount drained. If an attack that causes [[SRD:Ability Drain|ability drain]] scores a [[SRD:Critical Hit|critical hit]], it drains twice the indicated amount (if the damage is expressed as a die range, roll two dice). Unless otherwise specified in the creature’s description, a draining creature gains 5 temporary [[SRD:Hit Points|hit points]] (10 on a [[SRD:Critical Hit|critical hit]]) whenever it drains an [[SRD:Ability Scores|ability score]] no matter how many points it drains. Temporary [[SRD:Hit Points|hit points]] gained in this fashion last for a maximum of 1 hour.&lt;br /&gt;
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Some [[SRD:Ability Drain|ability drain]] attacks allow a [[SRD:Saving Throw|Fortitude]] save ([[SRD:DC|DC]] 10 + 1/2 draining creature’s racial [[SRD:Hit Dice|HD]] + draining creature’s [[SRD:Charisma|Cha]] modifier; the exact [[SRD:DC|DC]] is given in the creature’s descriptive text). If no [[SRD:Saving Throw|saving throw]] is mentioned, none is allowed.&lt;br /&gt;
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{{SRD Special Ability Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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