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		<title>SRD:Adamantine - История изменений</title>
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		<updated>2026-05-04T05:16:20Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Adamantine&amp;diff=3775&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T01:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Adamantine===&lt;br /&gt;
&lt;br /&gt;
This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on [[SRD:Attack Roll|attack rolls]], and the [[SRD:Armor Check Penalty|armor check penalty]] of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.&lt;br /&gt;
&lt;br /&gt;
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more [[SRD:Hit Points|hit points]] than normal. Adamantine has 40 [[SRD:Hit Points|hit points]] per inch of thickness and hardness 20.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
! Type of Adamantine Item !! Item Cost Modifier &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Ammunition || +60 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Light armor || +5,000 gp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Medium armor || +10,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Heavy armor || +15,000 gp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Shield || +2,000 gp &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Weapon || +3,000 gp &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====See Also=====&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Adamantine Wikipedia: Adamantine]&lt;br /&gt;
&lt;br /&gt;
{{SRD Equipment Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Material|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Adamantine|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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