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		<title>SRD:Air Walk - История изменений</title>
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		<updated>2026-05-03T19:20:27Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Air_Walk&amp;diff=5578&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Air_Walk&amp;diff=5578&amp;oldid=prev"/>
				<updated>2009-04-23T01:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Air Walk&lt;br /&gt;
| school=[[SRD:Transmutation|Transmutation]] &lt;br /&gt;
| desc=[[SRD:Air Effect|Air]]&lt;br /&gt;
| lvl=[[SRD:Air Domain|Air]] 4,  [[SRD:Cleric Spell List|Clr]] 4,  [[SRD:Druid Spell List|Drd]] 4&lt;br /&gt;
| comp=V, S, DF&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Touch&lt;br /&gt;
| tsea=t&lt;br /&gt;
| subj=Creature (Gargantuan or smaller) touched&lt;br /&gt;
| dur=10 min./level&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=Yes (harmless)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker’s normal speed.&lt;br /&gt;
&lt;br /&gt;
A strong wind (21+ mph) can push the subject along or hold it back. At the end of its turn each [[SRD:Round|round]], the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature may be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about.&lt;br /&gt;
&lt;br /&gt;
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per [[SRD:Round|round]] for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the ''air walk ''spell is dispelled, but not if it is negated by an ''[[SRD:Antimagic Field|antimagic field]]''.&lt;br /&gt;
&lt;br /&gt;
You can cast ''air walk ''on a specially trained mount so it can be ridden through the air. You can train a mount to move with the aid of ''air walk ''(counts as a trick; see [[SRD:Handle Animal Skill|Handle Animal]] skill) with one week of work and a [[SRD:DC|DC]] 25 [[SRD:Handle Animal Skill|Handle Animal]] check.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Transmutation School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Air Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cleric 4|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Druid 4|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Air Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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