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		<title>SRD:Animate Rope - История изменений</title>
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		<updated>2026-05-03T17:58:29Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Animate_Rope&amp;diff=5582&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T01:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Animate Rope&lt;br /&gt;
| school=[[SRD:Transmutation|Transmutation]]&lt;br /&gt;
| lvl=[[SRD:Artifice Domain|Artifice]] 1,  [[SRD:Bard Spell List|Brd]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./level)&lt;br /&gt;
| tsea=t &lt;br /&gt;
| subj=One ropelike object, length up to 50 ft. + 5 ft./level; see text&lt;br /&gt;
| dur=1 [[SRD:Round|round]]/level&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter.&lt;br /&gt;
&lt;br /&gt;
Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope’s diameter by half.&lt;br /&gt;
&lt;br /&gt;
The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each [[SRD:Round|round]] as a [[SRD:Move Actions|move action]], as if directing an active spell.&lt;br /&gt;
&lt;br /&gt;
The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged [[SRD:Touch Attack|touch attack]] roll (range increment 10 feet). A typical 1- inch-diameter hempen rope has 2 [[SRD:Hit Points|hit points]], [[SRD:AC|AC]] 10, and requires a [[SRD:DC|DC]] 23 [[SRD:Strength Check|Strength check]] to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] to become [[SRD:Entangled|entangled]]. A creature capable of spellcasting that is bound by this spell must make a [[SRD:DC|DC]] 15 [[SRD:Concentration Skill|Concentration]] check to cast a spell. An [[SRD:Entangled|entangled]] creature can slip free with a [[SRD:DC|DC]] 20 [[SRD:Escape Artist Skill|Escape Artist]] check.&lt;br /&gt;
&lt;br /&gt;
The rope itself and any knots tied in it are not magical.&lt;br /&gt;
&lt;br /&gt;
This spell grants a +2 bonus on any [[SRD:Use Rope Skill|Use Rope]] checks you make when using the transmuted rope.&lt;br /&gt;
&lt;br /&gt;
The spell cannot animate objects carried or worn by a creature.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Transmutation School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Bard 1|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sorcerer/Wizard 1|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Artifice Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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