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		<title>SRD:Appraise Skill - История изменений</title>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Appraise_Skill&amp;diff=3874&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T01:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Appraise ([[SRD:Intelligence|Int]])===&lt;br /&gt;
&lt;br /&gt;
=====Check=====&lt;br /&gt;
&lt;br /&gt;
You can appraise common or well-known objects with a [[SRD:DC|DC]] 12 Appraise check. Failure means that you estimate the value at 50% to 150% (2d6+3 times 10%,) of its actual value.&lt;br /&gt;
&lt;br /&gt;
Appraising a rare or exotic item requires a successful check against [[SRD:DC|DC]] 15, 20, or higher. If the check is successful, you estimate the value correctly; failure means you cannot estimate the item’s value.&lt;br /&gt;
&lt;br /&gt;
A [[SRD:Magnifying Glass|magnifying glass]] gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A [[SRD:Merchant's Scale|merchant’s scale]] gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals.&lt;br /&gt;
&lt;br /&gt;
These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
=====Epic Check=====&lt;br /&gt;
&lt;br /&gt;
You can also sense magical auras in objects.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Task!![[SRD:DC|DC]]  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Detect magic||50 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Detect Magic======&lt;br /&gt;
&lt;br /&gt;
You can sense if an item has a magical aura. You can then use [[SRD:Spellcraft Skill|Spellcraft]] to learn more about the item as if you had already cast ''[[SRD:Detect Magic|detect magic]]'' on the item.&lt;br /&gt;
&lt;br /&gt;
=====Action=====&lt;br /&gt;
&lt;br /&gt;
Appraising an item takes 1 minute (ten consecutive [[SRD:Full-Round Actions|full-round actions]]).  Detecting magic is a [[SRD:Full-Round Actions|full-round action]].&lt;br /&gt;
&lt;br /&gt;
=====Try Again=====&lt;br /&gt;
&lt;br /&gt;
No. You cannot try again on the same object, regardless of success.&lt;br /&gt;
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=====Special=====&lt;br /&gt;
&lt;br /&gt;
A [[SRD:Dwarves (Race)|dwarf]] gets a +2 racial bonus on Appraise checks that are related to stone or metal items because dwarves are familiar with valuable items of all kinds (especially those made of stone or metal).&lt;br /&gt;
&lt;br /&gt;
The master of a raven [[SRD:Familiars|familiar]] gains a +3 bonus on Appraise checks.&lt;br /&gt;
&lt;br /&gt;
A character with the [[SRD:Diligent|Diligent feat]] gets a +2 bonus on Appraise checks.&lt;br /&gt;
&lt;br /&gt;
=====Synergy=====&lt;br /&gt;
&lt;br /&gt;
If you have 5 ranks in any [[SRD:Craft Skill|Craft skill]], you gain a +2 bonus on Appraise checks related to items made with that [[SRD:Craft Skill|Craft]] skill.&lt;br /&gt;
&lt;br /&gt;
=====Untrained=====&lt;br /&gt;
&lt;br /&gt;
For common items, failure on an untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).&lt;br /&gt;
&lt;br /&gt;
{{SRD Skill Footer}}&lt;br /&gt;
[[Category:Intelligence|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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