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		<title>SRD:Arcane Spells and Armor - История изменений</title>
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		<updated>2026-05-04T08:15:29Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Arcane_Spells_and_Armor&amp;diff=3807&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T01:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Arcane Spells and Armor===&lt;br /&gt;
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[[SRD:Wizard|Wizards]] and [[SRD:Sorcerer|sorcerers]] do not know how to wear armor effectively.&lt;br /&gt;
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If desired, they can wear armor anyway (though they’ll be clumsy in it), or they can gain training in the proper use of armor (with the various Armor Proficiency [[SRD:Feats|feats]]—[[SRD:Armor Proficiency (Light)|light]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Heavy)|heavy]]—and the [[SRD:Shield Proficiency|Shield Proficiency]] [[SRD:Feats|feat]]), or they can [[SRD:Multiclass Characters|multiclass]] to add a [[SRD:Class|class]] that grants them armor proficiency. Even if a [[SRD:Wizard|wizard]] or [[SRD:Sorcerer|sorcerer]] is wearing armor with which he or she is proficient, however, it might still interfere with spellcasting.&lt;br /&gt;
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Armor restricts the complicated gestures that a [[SRD:Wizard|wizard]]s or [[SRD:Sorcerer|sorcerer]] must make while casting any spell that has a somatic component (most do). The armor and shield descriptions list the [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for different armors and shields.&lt;br /&gt;
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By contrast, [[SRD:Bard|bards]] not only know how to wear light armor effectively, but they can also ignore the [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for such armor. A [[SRD:Bard|bard]] wearing armor heavier than light or using any type of shield incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]], even if he becomes proficient with that armor.&lt;br /&gt;
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If a spell doesn’t have a somatic component, an arcane spellcaster can cast it with no problem while wearing armor. Such spells can also be cast even if the caster’s hands are bound or if he or she is [[SRD:Grappling|grappling]] (although [[SRD:Concentration Skill|Concentration]] checks still apply normally). Also, the [[SRD:Metamagic Feats|metamagic]] [[SRD:Feats|feat]] [[SRD:Still Spell|Still Spell]] allows a spellcaster to prepare or cast a spell at one [[SRD:Spell Level|spell level]] higher than normal without the somatic component. This also provides a way to cast a spell while wearing armor without risking arcane spell failure.&lt;br /&gt;
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{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Rule|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Armor|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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