<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AArmor_Qualities</id>
		<title>SRD:Armor Qualities - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AArmor_Qualities"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Armor_Qualities&amp;action=history"/>
		<updated>2026-05-04T09:39:59Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Armor_Qualities&amp;diff=3782&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Armor_Qualities&amp;diff=3782&amp;oldid=prev"/>
				<updated>2009-04-23T02:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Armor Qualities===&lt;br /&gt;
&lt;br /&gt;
To wear heavier armor effectively, a character can select the Armor Proficiency [[SRD:Feats|feats]], but most [[SRD:Classes|classes]] are automatically proficient with the armors that work best for them.&lt;br /&gt;
&lt;br /&gt;
Armor and shields can take damage from some types of attacks.&lt;br /&gt;
&lt;br /&gt;
Here is the format for armor entries (given as column headings on Table: Armor and Shields, below).&lt;br /&gt;
&lt;br /&gt;
=====Cost=====&lt;br /&gt;
&lt;br /&gt;
The cost of the armor for Small or Medium [[SRD:Humanoid Type|humanoid]] creatures. See Armor for Unusual Creatures, below, for armor prices for other creatures.&lt;br /&gt;
&lt;br /&gt;
=====Armor/Shield Bonus=====&lt;br /&gt;
&lt;br /&gt;
Each armor grants an [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]], while shields grant a [[SRD:Shield Bonus|shield bonus]] to [[SRD:AC|AC]]. The [[SRD:Armor Bonus|armor bonus]] from a suit of armor doesn’t stack with other effects or items that grant an [[SRD:Armor Bonus|armor bonus]]. Similarly, the [[SRD:Shield Bonus|shield bonus]] from a shield doesn’t stack with other effects that grant a [[SRD:Shield Bonus|shield bonus]].&lt;br /&gt;
&lt;br /&gt;
=====Maximum [[SRD:Dexterity|Dex]] Bonus=====&lt;br /&gt;
&lt;br /&gt;
This number is the maximum [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] that this type of armor allows. Heavier armors limit mobility, reducing the wearer’s ability to dodge blows. This restriction doesn’t affect any other [[SRD:Dexterity|Dexterity]]-related abilities.&lt;br /&gt;
&lt;br /&gt;
Even if a character’s [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] drops to 0 because of armor, this situation does not count as losing a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]].&lt;br /&gt;
&lt;br /&gt;
Your character’s encumbrance (the amount of gear he or she carries) may also restrict the maximum [[SRD:Dexterity|Dexterity]] bonus that can be applied to his or her [[SRD:Armor Class|Armor Class]].&lt;br /&gt;
&lt;br /&gt;
======Shields======&lt;br /&gt;
&lt;br /&gt;
Shields do not affect a character’s maximum [[SRD:Dexterity|Dexterity]] bonus.&lt;br /&gt;
&lt;br /&gt;
=====Armor Check Penalty=====&lt;br /&gt;
&lt;br /&gt;
Any armor heavier than leather hurts a character’s ability to use some skills. An [[SRD:Armor Check Penalty|armor check penalty]] number is the penalty that applies to [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], [[SRD:Escape Artist Skill|Escape Artist]], [[SRD:Hide Skill|Hide]], [[SRD:Jump Skill|Jump]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Sleight of Hand Skill|Sleight of Hand]], and [[SRD:Tumble Skill|Tumble]] checks by a character wearing a certain kind of armor. Double the normal [[SRD:Armor Check Penalty|armor check penalty]] is applied to [[SRD:Swim Skill|Swim]] checks. A character’s encumbrance (the amount of gear carried, including armor) may also apply an [[SRD:Armor Check Penalty|armor check penalty]].&lt;br /&gt;
&lt;br /&gt;
======Shields======&lt;br /&gt;
&lt;br /&gt;
If a character is wearing armor and using a shield, both armor check penalties apply.&lt;br /&gt;
&lt;br /&gt;
======Nonproficient with Armor Worn======&lt;br /&gt;
&lt;br /&gt;
A character who wears armor and/or uses a shield with which he or she is not proficient takes the armor’s (and/or shield’s) [[SRD:Armor Check Penalty|armor check penalty]] on [[SRD:Attack Roll|attack rolls]] and on all [[SRD:Strength|Strength]]-based and [[SRD:Dexterity|Dexterity]]-based ability and [[SRD:Skill Check|skill checks]]. The penalty for nonproficiency with armor stacks with the penalty for nonproficiency with shields.&lt;br /&gt;
&lt;br /&gt;
======Sleeping in Armor======&lt;br /&gt;
&lt;br /&gt;
A character who sleeps in medium or heavy armor is automatically [[SRD:Fatigued|fatigued]] the next day. He or she takes a –2 penalty on [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] and can’t charge or run. Sleeping in light armor does not cause [[SRD:Fatigued|fatigue]].&lt;br /&gt;
&lt;br /&gt;
=====Arcane Spell Failure=====&lt;br /&gt;
&lt;br /&gt;
Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor. [[SRD:Bard|Bard]]s can wear light armor without incurring any [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for their [[SRD:Bard|bard]] spells.&lt;br /&gt;
&lt;br /&gt;
======Casting an Arcane Spell in Armor======&lt;br /&gt;
&lt;br /&gt;
A character who casts an arcane spell while wearing armor must usually make an arcane spell failure roll. The number in the [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]] column on Table: Armor and Shields is the chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.&lt;br /&gt;
&lt;br /&gt;
======Shields======&lt;br /&gt;
&lt;br /&gt;
If a character is wearing armor and using a shield, add the two numbers together to get a single [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]].&lt;br /&gt;
&lt;br /&gt;
=====Speed=====&lt;br /&gt;
&lt;br /&gt;
Medium or heavy armor slows the wearer down. The number on Table: Armor and Shields is the character’s speed while wearing the armor. Humans, elves, half-elves, and half-orcs have an unencumbered speed of 30 feet.&lt;br /&gt;
&lt;br /&gt;
They use the first column. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. They use the second column. Remember, however, that a dwarf ’s land speed remains 20 feet even in medium or heavy armor or when carrying a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
======Shields======&lt;br /&gt;
&lt;br /&gt;
Shields do not affect a character’s speed.&lt;br /&gt;
&lt;br /&gt;
=====Weight=====&lt;br /&gt;
&lt;br /&gt;
This column gives the weight of the armor sized for a Medium wearer. Armor fitted for Small characters weighs half as much, and armor for Large characters weighs twice as much.&lt;br /&gt;
&lt;br /&gt;
{{SRD Equipment Footer}}&lt;br /&gt;
[[Category:Armor|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Rule|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

	</feed>