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		<title>SRD:Assassin - История изменений</title>
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		<updated>2026-05-04T04:49:00Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Assassin&amp;diff=6937&amp;oldid=prev</id>
		<title>Green Dragon: formatting</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Assassin&amp;diff=6937&amp;oldid=prev"/>
				<updated>2012-01-01T21:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;formatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Assassin==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d6.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become an assassin, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:''' Any evil.&lt;br /&gt;
&lt;br /&gt;
* '''Skills:''' [[SRD:Disguise Skill|Disguise]] 4 ranks, [[SRD:Hide Skill|Hide]] 8 ranks, [[SRD:Move Silently Skill|Move Silently]] 8 ranks.&lt;br /&gt;
&lt;br /&gt;
* '''Special:''' The character must kill someone for no other reason than to join the assassins.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The assassin’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]), and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 4 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Table: The Assassin&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Level|| rowspan=&amp;quot;2&amp;quot; |Base Attack Bonus|| rowspan=&amp;quot;2&amp;quot; |Fort Save|| rowspan=&amp;quot;2&amp;quot; |Ref Save|| rowspan=&amp;quot;2&amp;quot; |Will Save|| style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Special!!colspan=&amp;quot;4&amp;quot;| Spells per Day&lt;br /&gt;
|-&lt;br /&gt;
!1st!!2nd!!3rd!!4th&lt;br /&gt;
|-&lt;br /&gt;
|1st||+0||+0||+2||+0|| align=&amp;quot;left&amp;quot; | Sneak attack +1d6, death attack, poison use, spells||0||—||—||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||+1||+0||+3||+0|| align=&amp;quot;left&amp;quot; | +1 save against poison, uncanny dodge||1||—||—||—&lt;br /&gt;
|-&lt;br /&gt;
|3rd||+2||+1||+3||+1|| align=&amp;quot;left&amp;quot; | Sneak attack +2d6||2||0||—||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||+3||+1||+4||+1|| align=&amp;quot;left&amp;quot; | +2 save against poison||3||1||—||—&lt;br /&gt;
|-&lt;br /&gt;
|5th||+3||+1||+4||+1|| align=&amp;quot;left&amp;quot; | Improved uncanny dodge, sneak attack +3d6||3||2||0||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||+4||+2||+5||+2|| align=&amp;quot;left&amp;quot; | +3 save against poison||3||3||1||—&lt;br /&gt;
|-&lt;br /&gt;
|7th||+5||+2||+5||+2|| align=&amp;quot;left&amp;quot; | Sneak attack +4d6||3||3||2||0&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||+6||+2||+6||+2|| align=&amp;quot;left&amp;quot; | +4 save against poison, hide in plain sight||3||3||3||1&lt;br /&gt;
|-&lt;br /&gt;
|9th||+6||+3||+6||+3|| align=&amp;quot;left&amp;quot; | Sneak attack +5d6||3||3||3||2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||+7||+3||+7||+3|| align=&amp;quot;left&amp;quot; | +5 save against poison||3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
All of the following are [[SRD:Class|Class]] Features of the assassin [[SRD:Prestige Class|prestige class]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Weapon and Armor Proficiency}}:''' Assassins are proficient with the crossbow ([[SRD:Hand Crossbow|hand]], [[SRD:Light Crossbow|light]], or [[SRD:Heavy Crossbow|heavy]]), [[SRD:Dagger|dagger]] (any type), [[SRD:Dart|dart]], [[SRD:Rapier|rapier]], [[SRD:Sap|sap]], [[SRD:Shortbow|shortbow]] (normal and [[SRD:Composite Shortbow|composite]]), and [[SRD:Short Sword|short sword]]. Assassins are proficient with [[SRD:Armor Proficiency (Light)|light armor]] but not with shields.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sneak Attack}}:''' This is exactly like the [[SRD:Rogue|rogue]] ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). If an assassin gets a sneak attack bonus from another source the bonuses on damage stack.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Death Attack}}:''' If an assassin studies his victim for 3 rounds and then makes a sneak attack with a [[SRD:Melee Weapon|melee weapon]] that successfully deals damage, the sneak attack has the additional effect of possibly either [[SRD:Paralyzed|paralyzing]] or [[SRD:Dead|killing]] the target (assassin’s choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a [[SRD:Saving Throw|Fortitude]] save ([[SRD:DC|DC]] 10 + the assassin’s [[SRD:Class|class]] level + the assassin’s [[SRD:Intelligence|Int]] modifier) against the kill effect, she dies. If the [[SRD:Saving Throw|saving throw]] fails against the paralysis effect, the victim is rendered [[SRD:Helpless|helpless]] and unable to act for 1d6 rounds plus 1 [[SRD:Round|round]] per level of the assassin. If the victim’s [[SRD:Saving Throw|saving throw]] succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.&lt;br /&gt;
&lt;br /&gt;
If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Poison Use}}:''' Assassins are trained in the use of [[SRD:Poison|poison]] and never risk accidentally poisoning themselves when applying poison to a blade.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Beginning at 1st level, an assassin gains the ability to cast a number of [[SRD:Arcane Spells|arcane spells]]. To cast a spell, an assassin must have an [[SRD:Intelligence|Intelligence]] score of at least 10 + the spell’s level, so an assassin with an [[SRD:Intelligence|Intelligence]] of 10 or lower cannot cast these spells. Assassin bonus spells are based on [[SRD:Intelligence|Intelligence]], and [[SRD:Saving Throw|saving throws]] against these spells have a [[SRD:DC|DC]] of 10 + [[SRD:Spell Level|spell level]] + the assassin’s [[SRD:Intelligence|Intelligence]] bonus. When the assassin gets 0 spells per day of a given [[SRD:Spell Level|spell level]] he gains only the bonus spells he would be entitled to based on his [[SRD:Intelligence|Intelligence]] score for that [[SRD:Spell Level|spell level]].&lt;br /&gt;
&lt;br /&gt;
The assassin’s spell list appears below. An assassin casts spells just as a [[SRD:Bard|bard]] does.&lt;br /&gt;
&lt;br /&gt;
Upon reaching 6th level, at every even-numbered level after that (8th and 10th), an assassin can choose to learn a new spell in place of one he already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level assassin spell the assassin can cast. An assassin may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for that level.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot; style=&amp;quot;width: 1px; white-space: nowrap;&amp;quot;&lt;br /&gt;
|+ Table: Assassin Spells Known&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level!!colspan=&amp;quot;4&amp;quot;| Spells Known&lt;br /&gt;
|-&lt;br /&gt;
!1st!!2nd!!3rd!!4th&lt;br /&gt;
|-&lt;br /&gt;
|1st||2&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;||—||—||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||3||—||—||—&lt;br /&gt;
|-&lt;br /&gt;
|3rd||3||2&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;||—||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||4||3||—||—&lt;br /&gt;
|-&lt;br /&gt;
|5th||4||3||2&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||4||4||3||—&lt;br /&gt;
|-&lt;br /&gt;
|7th||4||4||3||2&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||4||4||4||3&lt;br /&gt;
|-&lt;br /&gt;
|9th||4||4||4||3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;white-space: normal;&amp;quot; |&lt;br /&gt;
# Provided the assassin has sufficient [[SRD:Intelligence|Intelligence]] to have a bonus spell of this level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Save Bonus against Poison}}:''' The assassin gains a natural [[SRD:Saving Throw|saving throw]] bonus to all poisons gained at 2nd level that increases by +1 for every two additional levels the assassin gains.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Uncanny Dodge}} ([[SRD:Ex|Ex]]):''' Starting at 2nd level, an assassin retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) regardless of being caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. (He still loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.)&lt;br /&gt;
&lt;br /&gt;
If a character gains uncanny dodge from a second [[SRD:Class|class]] the character automatically gains improved uncanny dodge (see below).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Ex|Ex]]):''' At 5th level, an assassin can no longer be [[SRD:Flanking|flanked]], since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies [[SRD:Rogue|rogue]]s the ability to use flank attacks to sneak attack the assassin. The exception to this defense is that a [[SRD:Rogue|rogue]] at least four levels higher than the assassin can flank him (and thus sneak attack him).&lt;br /&gt;
&lt;br /&gt;
If a character gains uncanny dodge (see above) from a second [[SRD:Class|class]] the character automatically gains improved uncanny dodge, and the levels from those [[SRD:Classes|classes]] stack to determine the minimum [[SRD:Rogue|rogue]] level required to flank the character.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Hide Skill|Hide]] in Plain Sight}} ([[SRD:Su|Su]]):''' At 8th level, an assassin can use the [[SRD:Hide Skill|Hide]] skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in the open without having anything to actually hide behind.&lt;br /&gt;
&lt;br /&gt;
He cannot, however, hide in his own shadow.&lt;br /&gt;
&lt;br /&gt;
===Assassin Spell List===&lt;br /&gt;
&lt;br /&gt;
Assassins choose their spells from the following list:&lt;br /&gt;
&lt;br /&gt;
1st Level:'' [[SRD:Disguise Self|disguise self]], [[SRD:Detect Poison|detect poison]], [[SRD:Feather Fall|feather fall]], [[SRD:Ghost Sound|ghost sound]], [[SRD:Jump|jump]], [[SRD:Obscuring Mist|obscuring mist]], [[SRD:Sleep|sleep]], [[SRD:True Strike|true strike]].''&lt;br /&gt;
&lt;br /&gt;
2nd Level:'' [[SRD:Alter Self|alter self]], [[SRD:Cat's Grace|cat’s grace]], [[SRD:Darkness|darkness]], [[SRD:Fox's Cunning|fox’s cunning]], [[SRD:Illusory Script|illusory script]], [[SRD:Invisibility |invisibility]], [[SRD:Pass without Trace|pass without trace]], [[SRD:Spider Climb|spider climb]], [[SRD:Undetectable Alignment|undetectable alignment]].''&lt;br /&gt;
&lt;br /&gt;
3rd Level:'' [[SRD:Deep Slumber|deep slumber]], [[SRD:Deeper Darkness|deeper darkness]], [[SRD:False Life|false life]], [[SRD:Magic Circle against Good|magic circle against good]], [[SRD:Misdirection|misdirection]], [[SRD:Nondetection|nondetection]].''&lt;br /&gt;
&lt;br /&gt;
4th Level: ''[[SRD:Clairaudience/Clairvoyance|clairaudience/clairvoyance]], [[SRD:Dimension Door|dimension door]], [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Glibness|glibness]], [[SRD:Greater Invisibility|greater invisibility]], [[SRD:Locate Creature|locate creature]], [[SRD:Modify Memory|modify memory]], [[SRD:Poison (Spell)|poison]].''&lt;br /&gt;
&lt;br /&gt;
==Epic Assassin==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d6.  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Additional Level:''' 4 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
&lt;br /&gt;
'''Sneak Attack:''' The epic assassin’s sneak attack damage increases by +1d6 every two levels after 9th.  &lt;br /&gt;
&lt;br /&gt;
'''Death Attack:''' The assassin counts only half his or her [[SRD:Classes|class levels]] beyond 10th when determining the [[SRD:DC|DC]] to resist this attack.  &lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Spells|Spells]]:''' The assassin’s [[SRD:Caster Level|caster level]] is equal to his or her [[SRD:Class|class]] level. The assassin’s number of [[SRD:Spells|spells]] per day does not increase after 10th level.  &lt;br /&gt;
&lt;br /&gt;
'''Uncanny [[SRD:Dodge|Dodge]]:''' The assassin’s uncanny dodge bonus on saves against traps doesn’t increase after 10th level.  &lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Saving Throw|Saving Throw]] Bonus against [[SRD:Poison|Poison]]:''' The assassin’s bonus on saves against [[SRD:Poison|poison]] increases by +1 every two levels after 10th.  &lt;br /&gt;
&lt;br /&gt;
'''Bonus [[SRD:Feats (Creature Statistic)|Feats:]]''' The epic assassin gains a bonus [[SRD:Feats|feat]] (selected from the list of epic assassin [[SRD:Feats|feats]]) every four levels after 10th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Assassin Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Death Attack|Improved Death Attack]], [[SRD:Improved Sneak Attack|Improved Sneak Attack]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Lingering Damage|Lingering Damage]], [[SRD:Sneak Attack of Opportunity|Sneak Attack of Opportunity]], [[SRD:Spell Knowledge|Spell Knowledge]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Tenacious Magic|Tenacious Magic]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].  &lt;br /&gt;
&lt;br /&gt;
'''Table: The Epic Assassin'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 11th|| align=&amp;quot;left&amp;quot; |  Sneak attack +6d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th|| align=&amp;quot;left&amp;quot; |  +6 save against [[SRD:Poison|poison]]  &lt;br /&gt;
|-&lt;br /&gt;
| 13th|| align=&amp;quot;left&amp;quot; |  Sneak attack +7d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th|| align=&amp;quot;left&amp;quot; |  +7 save against [[SRD:Poison|poison]], bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|-&lt;br /&gt;
| 15th|| align=&amp;quot;left&amp;quot; |  Sneak attack +8d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th|| align=&amp;quot;left&amp;quot; |  +8 save against [[SRD:Poison|poison]]  &lt;br /&gt;
|-&lt;br /&gt;
| 17th|| align=&amp;quot;left&amp;quot; |  Sneak attack +9d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th|| align=&amp;quot;left&amp;quot; |  +9 save against [[SRD:Poison|poison]], bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|-&lt;br /&gt;
| 19th|| align=&amp;quot;left&amp;quot; |  Sneak attack +10d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th|| align=&amp;quot;left&amp;quot; |  +10 save against [[SRD:Poison|poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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