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		<title>SRD:Attack Damage - История изменений</title>
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		<updated>2026-05-03T22:38:48Z</updated>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Attack_Damage&amp;diff=3950&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Damage===&lt;br /&gt;
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When your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Effects that modify weapon damage apply to unarmed strikes and the natural physical attack forms of creatures.&lt;br /&gt;
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Damage reduces a target’s current [[SRD:Hit Points|hit points]].&lt;br /&gt;
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=====Minimum Damage=====&lt;br /&gt;
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If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage.&lt;br /&gt;
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[[SRD:Strength|Strength]] Bonus: When you hit with a melee or thrown weapon, including a sling, add your [[SRD:Strength|Strength]] modifier to the damage result. A [[SRD:Strength|Strength]] penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.&lt;br /&gt;
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======Off-Hand Weapon======&lt;br /&gt;
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When you deal damage with a weapon in your off hand, you add only 1/2 your [[SRD:Strength|Strength]] bonus.&lt;br /&gt;
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======Wielding a Weapon Two-Handed======&lt;br /&gt;
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When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your [[SRD:Strength|Strength]] bonus. However, you don’t get this higher [[SRD:Strength|Strength]] bonus when using a [[SRD:Light Weapon|light weapon]] with two hands.&lt;br /&gt;
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=====Multiplying Damage=====&lt;br /&gt;
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Sometimes you multiply damage by some factor, such as on a [[SRD:Critical Hit|critical hit]]. Roll the damage (with all modifiers) multiple times and total the results.  ''Note:'' When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.&lt;br /&gt;
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''Exception:'' Extra damage dice over and above a weapon’s normal damage are never multiplied.&lt;br /&gt;
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=====Ability Damage=====&lt;br /&gt;
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Certain creatures and magical effects can cause temporary [[SRD:Ability Damage|ability damage]] (a reduction to an [[SRD:Ability Scores|ability score]]).&lt;br /&gt;
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{{SRD Combat Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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