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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ABrilliant_Energy</id>
		<title>SRD:Brilliant Energy - История изменений</title>
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		<updated>2026-05-04T06:11:31Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Brilliant_Energy&amp;diff=4862&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Brilliant_Energy&amp;diff=4862&amp;oldid=prev"/>
				<updated>2009-04-23T02:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
'''Brilliant Energy: '''A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to [[SRD:AC|AC]] (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. ([[SRD:Dexterity|Dexterity]], deflection, dodge, [[SRD:Natural Armor|natural armor]], and other such bonuses still apply.) A brilliant energy weapon cannot harm [[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.&lt;br /&gt;
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Strong transmutation''; ''CL 16th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Gaseous Form (Spell)|gaseous form]], [[SRD:Continual Flame|continual flame]]; ''Price +4 bonus.&lt;br /&gt;
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{{SRD Magic Item Footer}}&lt;br /&gt;
[[Category:Weapon Enhancement|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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