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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ACalm_Animals</id>
		<title>SRD:Calm Animals - История изменений</title>
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		<updated>2026-05-03T21:15:22Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Calm_Animals&amp;diff=5649&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Calm_Animals&amp;diff=5649&amp;oldid=prev"/>
				<updated>2009-04-23T02:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Calm [[SRD:Animal Type|Animals]]&lt;br /&gt;
| school=[[SRD:Enchantment School|Enchantment]] ([[SRD:Enchantment School#Compulsion|Compulsion]]) &lt;br /&gt;
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]&lt;br /&gt;
| lvl=[[SRD:Animal Domain|Animal]] 1,  [[SRD:Druid Spell List|Drd]] 1,  [[SRD:Ranger Spell List|Rgr]] 1&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
| tsea=ts &lt;br /&gt;
| subj=[[SRD:Animal Type|Animals]] within 30 ft. of each other&lt;br /&gt;
| dur=1 min./level&lt;br /&gt;
| save=[[SRD:Saving Throw|Will]] negates; see text&lt;br /&gt;
| sr=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell soothes and quiets [[SRD:Animal Type|animals]], rendering them docile and harmless. Only ordinary [[SRD:Animal Type|animals]] (those with [[SRD:Intelligence|Intelligence]] scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of [[SRD:Hit Dice|Hit Dice]] of [[SRD:Animal Type|animals]] you can affect is equal to 2d4 + [[SRD:Caster Level|caster level]]. A [[SRD:Dire Animal|dire animal]] or an [[SRD:Animal Type|animal]] trained to attack or guard is allowed a [[SRD:Saving Throw|saving throw]]; other [[SRD:Animal Type|animals]] are not.&lt;br /&gt;
&lt;br /&gt;
The affected creatures remain where they are and do not attack or flee. They are not [[SRD:Helpless|helpless]] and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Druid 1|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Ranger 1|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Enchantment School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Compulsion Subschool|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Animal Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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