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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ACharm_Monster</id>
		<title>SRD:Charm Monster - История изменений</title>
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		<updated>2026-05-04T01:50:20Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Charm_Monster&amp;diff=5640&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Charm Monster&lt;br /&gt;
| school=[[SRD:Enchantment School|Enchantment]] ([[SRD:Enchantment School#Charm|Charm]]) &lt;br /&gt;
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]&lt;br /&gt;
| lvl=[[SRD:Bard Spell List|Brd]] 3,  [[SRD:Charm Domain|Charm]] 5,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 4&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
| tsea=t &lt;br /&gt;
| subj=One living creature&lt;br /&gt;
| dur=One day/level&lt;br /&gt;
| save=[[SRD:Saving Throw|Will]] negates&lt;br /&gt;
| sr=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This charm makes a creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its [[SRD:Saving Throw|saving throw]].&lt;br /&gt;
&lt;br /&gt;
The spell does not enable you to control the ''charmed'' creature as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed [[SRD:Charisma|Charisma]] check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the ''charmed'' creature breaks the spell. You must speak the creature language to communicate your commands, or else be good at pantomiming.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Bard 3|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sorcerer/Wizard 4|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Enchantment School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Charm Subschool|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Charm Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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