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		<title>SRD:Clay Golem - История изменений</title>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Clay_Golem&amp;diff=5083&amp;oldid=prev</id>
		<title>Marasmusine: typo</title>
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				<updated>2012-04-09T13:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=CLAY GOLEM=&lt;br /&gt;
&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
| creature=&lt;br /&gt;
| style=&lt;br /&gt;
| size=Large | type=[[SRD:Construct Type|Construct]]&lt;br /&gt;
| hd=11d10+30  | hp=90 &lt;br /&gt;
| init=–1&lt;br /&gt;
| speed=20 ft. (4 squares)&lt;br /&gt;
| ac=22 (–1 size, –1 [[SRD:Dexterity|Dex]], +14 natural) | touch=8  | flat=22 &lt;br /&gt;
| bab=+8 | grapple=+19&lt;br /&gt;
| at=Slam +14 melee (2d10+7 plus cursed wound)&lt;br /&gt;
| full_at=2 slams +14 melee (2d10+7 plus cursed wound)&lt;br /&gt;
| space=10 ft. | reach=10 ft.&lt;br /&gt;
| sa=Berserk, cursed wound&lt;br /&gt;
| sq=[[SRD:Construct Type|Construct traits]], [[SRD:Damage Reduction|damage reduction]] 10/[[SRD:Adamantine|adamantine]] and bludgeoning, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Haste|haste]], immunity to magic, [[SRD:Low-Light Vision|low-light vision]]&lt;br /&gt;
| fort=+3 | ref=+2 | will=+3&lt;br /&gt;
| str=25| dex=9| con=—| int=—| wis=11 | cha=1&lt;br /&gt;
| skills=—&lt;br /&gt;
| feats=—&lt;br /&gt;
| env=Any&lt;br /&gt;
| org=Solitary or gang (2–4)&lt;br /&gt;
| cr=10&lt;br /&gt;
| treas=None&lt;br /&gt;
| align=[[SRD:Neutral|Always neutral]]&lt;br /&gt;
| adv=12–18 [[SRD:Hit Dice|HD]] (Large); 19–33 [[SRD:Hit Dice|HD]] (Huge)&lt;br /&gt;
| la=—&lt;br /&gt;
}}&lt;br /&gt;
This golem has a [[SRD:Humanoid Type|humanoid]] body made from clay. A clay golem wears no clothing except for a metal or stiff leather garment around its hips.&lt;br /&gt;
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A clay golem cannot speak or make any vocal noise. It walks and moves with a [[SRD:Slow|slow]], clumsy gait. It weighs around 600 pounds.&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
'''Berserk ([[SRD:Ex|Ex]]):''' When a clay golem enters combat, there is a cumulative 1% chance each [[SRD:Round|round]] that its [[SRD:Elemental Type|elemental]] spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a clay golem goes berserk, no known method can reestablish control.&lt;br /&gt;
&lt;br /&gt;
'''Cursed Wound ([[SRD:Ex|Ex]]):''' The damage a clay golem deals doesn’t heal naturally and resists [[SRD:Healing Subschool|healing]] spells. A character attempting to cast a [[SRD:Conjuration School|conjuration]] ([[SRD:Healing Subschool|healing]]) spell on a creature damaged by a clay golem must succeed on a [[SRD:DC|DC]] 26 [[SRD:Caster Level|caster level]] check, or the spell has no effect on the injured character.&lt;br /&gt;
&lt;br /&gt;
'''Immunity to Magic ([[SRD:Ex|Ex]]):''' A clay golem is immune to any spell or [[SRD:Spell-Like Ability|spell-like ability]] that allows [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]]. In addition, certain spells and effects function differently against the creature, as noted below.&lt;br /&gt;
&lt;br /&gt;
A ''[[SRD:Move Earth|move earth]]'' spell drives the golem back 120 feet and deals 3d12 points of damage to it.&lt;br /&gt;
&lt;br /&gt;
A ''[[SRD:Disintegrate|disintegrate]]'' spell slows the golem (as the ''[[SRD:Slow|slow]]'' spell) for 1d6 rounds and deals 1d12 points of damage.&lt;br /&gt;
&lt;br /&gt;
An ''[[SRD:Earthquake|earthquake]]'' spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage. The golem gets no [[SRD:Saving Throw|saving throw]] against any of these effects.&lt;br /&gt;
&lt;br /&gt;
Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal [[SRD:Hit Points|hit points]], it gains any excess as [[SRD:Temporary Hit Points|temporary hit points]]. For example, a clay golem hit by the [[SRD:Breath Weapon|breath weapon]] of a [[SRD:Black Dragon|black dragon]] heals 7 points of damage if the attack would have dealt 22 points of damage. A clay golem gets no [[SRD:Saving Throw|saving throw]] against magical attacks that deal acid damage.&lt;br /&gt;
&lt;br /&gt;
'''Haste ([[SRD:Su|Su]]):''' After it has engaged in at least 1 [[SRD:Round|round]] of combat, a clay golem can [[SRD:Haste|haste]] itself once per day as a [[SRD:Free Actions|free action]]. The effect lasts 3 rounds and is otherwise the same as the spell.  &lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
&lt;br /&gt;
A clay golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gp. Creating the body requires a [[SRD:DC|DC]] 15 [[SRD:Craft Skill|Craft]] (sculpting) check or a [[SRD:DC|DC]] 15 [[SRD:Craft Skill|Craft]] (pottery) check.  &lt;br /&gt;
&lt;br /&gt;
CL 11th; [[SRD:Craft Construct|Craft Construct]], ''[[SRD:Animate Objects|animate objects]], [[SRD:Commune|commune]], [[SRD:Resurrection|resurrection]]'', caster must be at least 11th level'';'' Price 40,000 gp; Cost 21,500 gp + 1,540 XP.&lt;br /&gt;
&lt;br /&gt;
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Golem Golem]&lt;br /&gt;
&lt;br /&gt;
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[[Category:LA-|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Marasmusine</name></author>	</entry>

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