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		<title>SRD:Cleric - История изменений</title>
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		<title>Green Dragon: Fixing Template:Odd-Even call</title>
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				<updated>2010-01-04T18:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing &lt;a href=&quot;/%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Odd-Even&quot; title=&quot;Шаблон:Odd-Even&quot;&gt;Template:Odd-Even&lt;/a&gt; call&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Cleric==&lt;br /&gt;
&lt;br /&gt;
===Making a Cleric===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' A cleric’s [[SRD:Alignment|alignment]] must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be [[SRD:Neutral|neutral]] unless his deity’s alignment is also neutral.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Cleric}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
!  colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Turn or Rebuke Undead|Turn or Rebuke Undead]]&lt;br /&gt;
|3||1+1||—||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|4||2+1||—||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|4||2+1||1+1||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|5||3+1||2+1||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|5||3+1||2+1||1+1||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|5||3+1||3+1||2+1||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||4+1||3+1||2+1||1+1||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||4+1||3+1||3+1||2+1||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||4+1||4+1||3+1||2+1||1+1||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||4+1||4+1||3+1||3+1||2+1||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||4+1||4+1||3+1||2+1||1+1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||4+1||4+1||3+1||3+1||2+1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +9 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +9 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||2+1||1+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1||2+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||3+1||3+1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5+1||5+1||5+1||5+1||5+1||4+1||4+1||4+1||4+1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;foot&amp;quot; colspan=&amp;quot;16&amp;quot; |&lt;br /&gt;
# In addition to the stated number of spells per day for 1st-through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st. The &amp;quot;+1&amp;quot; in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge Skill|Knowledge]] (arcana) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (history) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]).&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Domains and Class Skills'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Animal Domain|Animal Domain]]&amp;amp;mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Plant Domain|Plant Domain]]&amp;amp;mdash;[[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]])&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Knowledge Domain|Knowledge Domain]]&amp;amp;mdash;[[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) ([[SRD:Intelligence|Int]])&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Travel Domain|Travel Domain]]&amp;amp;mdash;[[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]])&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Trickery Domain|Trickery Domain]]&amp;amp;mdash;[[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the cleric.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Clerics are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], with all types of armor ([[SRD:Armor Proficiency (Light)|light]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Heavy)|heavy]]), and with [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).&lt;br /&gt;
&lt;br /&gt;
A cleric who chooses the [[SRD:War Domain|War domain]] receives the [[SRD:Weapon Focus|Weapon Focus]] feat related to his deity’s weapon as a bonus feat. He also receives the appropriate [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]] feat as a bonus feat, if the weapon falls into that category.&lt;br /&gt;
&lt;br /&gt;
'''Aura ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s [[SRD:Alignment|alignment]] (see the [[SRD:Detect Evil|detect evil]] spell for details). Clerics who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' A cleric casts divine spells, which are drawn from the [[SRD:Cleric Spell List|cleric spell list]]. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).&lt;br /&gt;
&lt;br /&gt;
To prepare or cast a spell, a cleric must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. A cleric also gets one [[SRD:Cleric Domains|domain spell]] of each spell level he can cast, starting at 1st level. When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see [[#Deity, Domains, and Domain Spells|Deity, Domains, and Domain Spells]], below).&lt;br /&gt;
&lt;br /&gt;
Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Deity, Domains, and Domain Spells}}:''' A cleric’s deity influences his [[SRD:Alignment|alignment]], what magic he can perform, his values, and how others see him. A cleric chooses [[SRD:Cleric Domains|two domains]] from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.&lt;br /&gt;
&lt;br /&gt;
If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.&lt;br /&gt;
&lt;br /&gt;
Each domain gives the cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The cleric gets the granted powers of both the domains selected.&lt;br /&gt;
&lt;br /&gt;
With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell slot.&lt;br /&gt;
&lt;br /&gt;
'''Spontaneous Casting:''' A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into [[:Category:Healing|healing spells]] that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a domain spell in order to cast any ''[[SRD:Cure Spells|cure]]'' spell of the same spell level or lower (a ''[[SRD:Cure Spells|cure]]'' spell is any spell with “cure” in its name).&lt;br /&gt;
&lt;br /&gt;
An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared spells to ''[[SRD:Cure Spells|cure]]'' spells but can convert them to ''[[SRD:Inflict Spells|inflict]]'' spells (an ''[[SRD:Inflict Spells|inflict]]'' spell is one with “inflict” in its name).&lt;br /&gt;
&lt;br /&gt;
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either ''[[SRD:Cure Spells|cure]]'' spells or ''[[SRD:Inflict Spells|inflict]]'' spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead (see below).&lt;br /&gt;
&lt;br /&gt;
'''Chaotic, Evil, Good, and Lawful Spells:''' A cleric can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Turn or Rebuke Undead|Turn or Rebuke Undead]]}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).&lt;br /&gt;
&lt;br /&gt;
A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous ''[[SRD:Cure Spells|cure]]'' or ''[[SRD:Inflict Spells|inflict]]'' spells (see above).&lt;br /&gt;
&lt;br /&gt;
A cleric may attempt to turn undead a number of times per day equal to 3 + his [[SRD:Charisma|Charisma]] modifier. A cleric with 5 or more ranks in [[SRD:Knowledge Skill|Knowledge]] (religion) gets a +2 bonus on turning checks against undead.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Languages:''' A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.&lt;br /&gt;
&lt;br /&gt;
====Ex-Clerics====&lt;br /&gt;
&lt;br /&gt;
A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the [[SRD:Atonement|atonement]] spell description).&lt;br /&gt;
&lt;br /&gt;
====Epic Cleric====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Cleric}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
!Level!! Special  &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|21st|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22nd|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|23rd|| class=&amp;quot;left&amp;quot; | Bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|25th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26th|| class=&amp;quot;left&amp;quot; | Bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|27th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|29th|| class=&amp;quot;left&amp;quot; | Bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
2 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Spells|Spells]]:''' The cleric’s caster level is equal to his or her class level. The cleric’s number of spells per day does not increase after 20th level&lt;br /&gt;
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'''[[#Turn or Rebuke Undead|Turn or Rebuke Undead]]:''' Use the cleric’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.  &lt;br /&gt;
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'''{{#anc: Bonus Feats }}:''' The epic cleric gains a bonus feat (selected from the list of epic cleric bonus feats) every three levels after 20th.  &lt;br /&gt;
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''Epic Cleric Bonus Feat List: ''[[SRD:Armor Skin|Armor Skin]], [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Bonus Domain|Bonus Domain]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Alignment-Based Casting|Improved Alignment-Based Casting]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Multispell|Multispell]], [[SRD:Negative Energy Burst|Negative Energy Burst]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Domain Access|Spontaneous Domain Access]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]], [[SRD:Undead Mastery|Undead Mastery]], [[SRD:Zone of Animation|Zone of Animation]].&lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class]]&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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