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		<title>SRD:Conjure (Epic Spell Seed) - История изменений</title>
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		<updated>2026-05-03T16:35:10Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Conjure_(Epic_Spell_Seed)&amp;diff=3487&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Epic Spell&lt;br /&gt;
| seed=1&lt;br /&gt;
| name=CONJURE&lt;br /&gt;
| school=[[SRD:Conjuration|Conjuration]] ([[Conjuration (SRD Term)#Creation|Creation]])  &lt;br /&gt;
| sdc=21  &lt;br /&gt;
| comp=V, S  &lt;br /&gt;
| time=1 minute  &lt;br /&gt;
| range=0 ft.&lt;br /&gt;
| tsea=e&lt;br /&gt;
| subj=Unattended, nonmagical object of nonliving matter up to 20 cu. ft.  &lt;br /&gt;
| dur=8 hours  &lt;br /&gt;
| save=None  &lt;br /&gt;
| sr=No  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This seed creates a nonmagical, unattended object of nonliving matter of up to 20 cubic feet in volume. The caster must succeed at an appropriate [[SRD:Skill Check|skill check]] to make a complex item. The seed can create matter ranging in hardness and rarity from vegetable matter all the way up to [[SRD:Mithral|mithral]] and even [[SRD:Adamantine|adamantine]]. Simple objects have a natural duration of 24 hours. For each additional cubic foot of matter created, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2. Attempting to use any created object as a material component or a resource during epic spell development causes the spell to fail and the object to disappear.  &lt;br /&gt;
&lt;br /&gt;
The ''Conjure'' seed can be used in conjunction with the ''[[SRD:Life (Epic Spell Seed)|life]]'' and ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' seeds for an epic spell that creates an entirely new creature, if made permanent. To give a creature [[SRD:Spell-Like Ability|spell-like abilities]], apply other epic seeds to the epic spell that replicate the desired ability. To give the creature a supernatural or [[SRD:Extraordinary Ability|extraordinary ability]] rather than a [[SRD:Spell-Like Ability|spell-like ability]], double the cost of the relevant seed. Remember that two doublings equals a tripling, and so forth. To give a creature [[SRD:Hit Dice|Hit Dice]], use the ''[[SRD:Fortify (Epic Spell Seed)|fortify]]'' seed. Each 5 [[SRD:Hit Points|hit points]] granted to the creature gives it an additional 1 [[SRD:Hit Dice|HD]]. Once successfully created, the new creature will breed true.  &lt;br /&gt;
&lt;br /&gt;
{{SRD Epic Spell Seed Footer}}&lt;br /&gt;
[[Category:Conjuration School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Creation Subschool|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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