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		<title>SRD:Creatures as Races - История изменений</title>
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		<updated>2026-05-04T02:09:40Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Creatures_as_Races&amp;diff=6993&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Monsters as Races==&lt;br /&gt;
&lt;br /&gt;
While every monster has the statistics that a player would need to play the creature as a character, most monsters are not suitable as PCs. Creatures who have an [[SRD:Intelligence|Intelligence]] score of 2 or lower, who have no way to communicate, or who are so different from other PCs that they disrupt the campaign should not be used. Some creatures have strange innate abilities or great physical power, and thus are questionable at best as characters (except in high-level campaigns). &lt;br /&gt;
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=====Starting Level of a Monster PC=====&lt;br /&gt;
&lt;br /&gt;
Monsters suitable for play have a level adjustment given in their statistics. Add a monster’s level adjustment to its [[SRD:Hit Dice|Hit Dice]] and [[SRD:Classes|class levels]] to get the creature’s effective character level, or ECL. Effectively, monsters with a level adjustment become [[SRD:Multiclass Characters|multiclass]] character when they take [[SRD:Classes|class levels]]. A creature’s “monster [[SRD:Class|class]]” is always a favored [[SRD:Class|class]], and the creature never takes XP penalties for having it.&lt;br /&gt;
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=====Humanoids and [[SRD:Class|Class]] Levels=====&lt;br /&gt;
&lt;br /&gt;
Creatures with 1 or less [[SRD:Hit Dice|HD]] replace their monster levels with their character levels. The monster loses the attack bonus, [[SRD:Saving Throw|saving throw]] bonuses, skills, and [[SRD:Feats|feats]] granted by its 1 monster [[SRD:Hit Dice|HD]] and gains the attack bonus, save bonuses, skills, [[SRD:Feats|feats]], and other [[SRD:Class|class]] abilities of a 1st-level character of the appropriate [[SRD:Class|class]].&lt;br /&gt;
&lt;br /&gt;
Characters with more than 1 [[SRD:Hit Dice|Hit Die]] because of their race do not get a [[SRD:Feats|feat]] for their first [[SRD:Class|class]] level as members of the common races do, and they do not multiply the [[SRD:Skill Points|skill points]] for their first [[SRD:Class|class]] level by four. Instead, they have already received a [[SRD:Feats|feat]] for their first [[SRD:Hit Dice|Hit Die]] because of race, and they have already multiplied their racial [[SRD:Skill Points|skill points]] for their first [[SRD:Hit Dice|Hit Die]] by four.&lt;br /&gt;
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=====Level Adjustment and Effective Character Level=====&lt;br /&gt;
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To determine the effective character level (ECL) of a monster character, add its level adjustment to its racial [[SRD:Hit Dice|Hit Dice]] and [[SRD:Classes|character class]] levels. &lt;br /&gt;
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Use ECL instead of character level to determine how many experience points a monster character needs to reach its next level. Also use ECL to determine starting wealth for a monster character.&lt;br /&gt;
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Monster characters treat skills mentioned in their monster entry as [[SRD:Class|class]] skills. &lt;br /&gt;
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If a monster has 1 [[SRD:Hit Dice|Hit Die]] or less, or if it is a template creature, it must start the game with one or more [[SRD:Classes|class levels]], like a regular character. If a monster has 2 or more [[SRD:Hit Dice|Hit Dice]], it can start with no [[SRD:Classes|class levels]] (though it can gain them later).&lt;br /&gt;
&lt;br /&gt;
Even if the creature is of a kind that normally advances by [[SRD:Hit Dice|Hit Dice]] rather than [[SRD:Classes|class levels]] a PC can gain [[SRD:Classes|class levels]] rather than [[SRD:Hit Dice|Hit Dice]].&lt;br /&gt;
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=====Hit Dice=====&lt;br /&gt;
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The creature’s [[SRD:Hit Dice|Hit Dice]] equal the number of [[SRD:Classes|class levels]] it has plus its racial [[SRD:Hit Dice|Hit Dice]]. Additional [[SRD:Hit Dice|Hit Dice]] gained from taking levels in a [[SRD:Classes|character class]] never affect a creature’s size like additional racial [[SRD:Hit Dice|Hit Dice]] do.&lt;br /&gt;
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=====Feat Acquisition and [[SRD:Ability Scores|Ability Score]] Increases=====&lt;br /&gt;
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A monster’s total [[SRD:Hit Dice|Hit Dice]], not its ECL, govern its acquisition of [[SRD:Feats|feats]] and [[SRD:Ability Scores|ability score]] increases. &lt;br /&gt;
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=====Ability Scores for Monster PCs=====&lt;br /&gt;
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While a monsters statistics give the ability scores for a typical creature of a certain kind, any “monster” creature that becomes an adventurer is definitely not typical. Therefore, when creating a PC from a creature, check to see if the creature’s entry has any ability scores of 10 or higher. If so, for each score, subtract 10 (if the score is even) or 11 (if the score is odd) to get the creature’s modifier for that ability based on its race or kind. Generate the character’s ability scores as normal, then add the racial ability modifiers to get their ability scores.  ''Note:'' Some monsters have base ability scores other than 10 and 11. If alternate scores were used this will be indicated in the monster entry. Also, some monsters that make good PCs have their racial ability modifiers and other traits already listed in their monster entry.&lt;br /&gt;
&lt;br /&gt;
For ability scores lower than 10, the procedure is different. First, determine the character’s ability scores, and compare that number to the monster’s average [[SRD:Ability Scores|ability score]], using either the table below that applies to [[SRD:Intelligence|Intelligence]] or the table that applies to the other five ability scores. &lt;br /&gt;
&lt;br /&gt;
The separate table for [[SRD:Intelligence|Intelligence]] ensures that no PC ends up with an [[SRD:Intelligence|Intelligence]] score lower than 3. This is important, because creatures with an [[SRD:Intelligence|Intelligence]] score lower than 3 are not playable characters. Creatures with any [[SRD:Ability Scores|ability score]] lower than 1 are also not playable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Monster PCs’ [[SRD:Intelligence|Intelligence]] Scores=====&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Generated&amp;lt;br/&amp;gt;Score &lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Monster [[SRD:Intelligence|Intelligence]] Score&lt;br /&gt;
|-&lt;br /&gt;
!3 !!4–5 !!6–7 !!8–9 &lt;br /&gt;
|-&lt;br /&gt;
|18 ||10 ||12 ||14 ||16 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|17 ||9 ||11 ||13 ||15 &lt;br /&gt;
|-&lt;br /&gt;
|16 ||8 ||10 ||12 ||14 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|15 ||7 ||9 ||11 ||13 &lt;br /&gt;
|-&lt;br /&gt;
|14 ||6 ||8 ||10 ||12 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|13 ||5 ||7 ||9 ||11 &lt;br /&gt;
|-&lt;br /&gt;
|12 ||4 ||6 ||8 ||10 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|11 ||3 ||5 ||7 ||9 &lt;br /&gt;
|-&lt;br /&gt;
|10 ||3 ||5 ||7 ||9 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|9 ||3 ||5 ||6 ||8 &lt;br /&gt;
|-&lt;br /&gt;
|8 ||3 ||4 ||6 ||8 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|7 ||3 ||4 ||5 ||7 &lt;br /&gt;
|-&lt;br /&gt;
|6 ||3 ||4 ||5 ||6 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|5 ||3 ||3 ||5 ||5 &lt;br /&gt;
|-&lt;br /&gt;
|4 ||3 ||3 ||4 ||4 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|3 ||3 ||3 ||3 ||3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Monster PCs’ Ability Scores=====&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Generated&amp;lt;br/&amp;gt;Score &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;| Monster [[SRD:Ability Scores|Ability Score]] ([[SRD:Strength|Str]], [[SRD:Dexterity|Dex]], [[SRD:Constitution|Con]], [[SRD:Wisdom|Wis]], [[SRD:Charisma|Cha]])&lt;br /&gt;
|-&lt;br /&gt;
!1 !!2–3 !!4–5 !!6–7 !!8–9 &lt;br /&gt;
|-&lt;br /&gt;
|18 ||8 ||10 ||12 ||14 ||16 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|17 ||7 ||9 ||11 ||13 ||15 &lt;br /&gt;
|-&lt;br /&gt;
|16 ||6 ||8 ||10 ||12 ||14 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|15 ||5 ||7 ||9 ||11 ||13 &lt;br /&gt;
|-&lt;br /&gt;
|14 ||4 ||6 ||8 ||10 ||12 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|13 ||3 ||5 ||7 ||9 ||11 &lt;br /&gt;
|-&lt;br /&gt;
|12 ||2 ||4 ||6 ||8 ||10 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|11 ||1 ||3 ||5 ||7 ||9 &lt;br /&gt;
|-&lt;br /&gt;
|10 ||1 ||2 ||4 ||6 ||8 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|9 ||1 ||2 ||4 ||6 ||7 &lt;br /&gt;
|-&lt;br /&gt;
|8 ||1 ||2 ||4 ||5 ||6 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|7 ||1 ||1 ||3 ||5 ||5 &lt;br /&gt;
|-&lt;br /&gt;
|6 ||1 ||1 ||2 ||4 ||4 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|5 ||1 ||1 ||1 ||3 ||3 &lt;br /&gt;
|-&lt;br /&gt;
|4 ||1 ||1 ||1 ||2 ||2 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|3 ||1 ||1 ||1 ||1 ||1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Other Statistics for Monsters=====&lt;br /&gt;
&lt;br /&gt;
Creatures with [[SRD:Hit Dice|Hit Dice]] of 1 or less have normal, [[SRD:Class|class]]-based [[SRD:Hit Dice|Hit Dice]] and features. They get skills and [[SRD:Feats|feats]] appropriate to a 1st-level character (even if they have a level adjustment).&lt;br /&gt;
&lt;br /&gt;
Those with 2 or more [[SRD:Hit Dice|Hit Dice]] have statistics based on these [[SRD:Hit Dice|Hit Dice]] plus [[SRD:Hit Dice|Hit Dice]] for [[SRD:Classes|class levels]] (if any).&lt;br /&gt;
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=====Experience for Monsters=====&lt;br /&gt;
&lt;br /&gt;
A monster with [[SRD:Hit Dice|Hit Dice]] of 1 or less, no level adjustment, and [[SRD:Classes|class levels]] uses the same tables as standard PC races when determining experience needed.&lt;br /&gt;
&lt;br /&gt;
A monster with [[SRD:Hit Dice|Hit Dice]] of 1 or less, a level adjustment, and [[SRD:Classes|class levels]] adds its [[SRD:Classes|class levels]], [[SRD:Hit Dice|Hit Die]], and level adjustment together when determining experience needed ([[SRD:Class|class]] level + [[SRD:Hit Dice|HD]] + level adjustment).&lt;br /&gt;
&lt;br /&gt;
A monster with more than one [[SRD:Hit Dice|Hit Die]], a level adjustment, and [[SRD:Classes|class levels]] adds its [[SRD:Hit Dice|Hit Dice]], [[SRD:Classes|class levels]], and level adjustment together when determining experience needed ([[SRD:Hit Dice|HD]] + level adjustment + [[SRD:Class|class]] level).&lt;br /&gt;
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----&lt;br /&gt;
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Back to [[Main Page]] &amp;amp;rarr; [[SRD:System Reference Document|System Reference Document]] &amp;amp;rarr; [[SRD:About Races|About Races]]&lt;br /&gt;
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{{OGL Bottom|the System 3.5 Reference Document|SRD}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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