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		<title>SRD:Detect Evil - История изменений</title>
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		<updated>2026-05-03T21:14:18Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Detect_Evil&amp;diff=5737&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Detect Evil&lt;br /&gt;
| school=[[SRD:Divination School|Divination]]&lt;br /&gt;
| lvl=[[SRD:Cleric Spell List|Clr]] 1&lt;br /&gt;
| comp=V, S, DF&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=60 ft.&lt;br /&gt;
| tsea=a &lt;br /&gt;
| subj=Cone-shaped emanation&lt;br /&gt;
| dur=[[SRD:Concentration Skill|Concentration]], up to 10 min./ level (D)&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.&lt;br /&gt;
&lt;br /&gt;
''1st [[SRD:Round|Round]]: ''Presence or absence of evil.&lt;br /&gt;
&lt;br /&gt;
''2nd [[SRD:Round|Round]]: ''Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.&lt;br /&gt;
&lt;br /&gt;
If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the [[SRD:Hit Dice|HD]] or level of the aura’s source is at least twice your character level, you are [[SRD:Stunned|stunned]] for 1 [[SRD:Round|round]] and the spell ends.&lt;br /&gt;
&lt;br /&gt;
''3rd [[SRD:Round|Round]]: ''The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.&lt;br /&gt;
&lt;br /&gt;
''Aura Power: ''An evil aura’s power depends on the type of evil creature or object that you’re detecting and its [[SRD:Hit Dice|HD]], [[SRD:Caster Level|caster level]], or (in the case of a [[SRD:Cleric|cleric]]) [[SRD:Class|class]] level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ||COLSPAN=&amp;quot;4&amp;quot;|———————— '''Aura Power ————————''' &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | '''Creature/Object''' !!'''Faint''' !!'''Moderate''' !!'''Strong''' !!'''Overwhelming''' &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Evil creature'''&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;'''([[SRD:Hit Dice|HD]]) ||10 or lower ||11–25 ||26–50 ||51 or higher &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[SRD:Undead Type|Undead]] ([[SRD:Hit Dice|HD]]) ||2 or lower ||3–8 ||9–20 ||21 or higher &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Evil [[SRD:Outsider Type|outsider]] ([[SRD:Hit Dice|HD]]) ||1 or lower ||2–4 ||5–10 ||11 or higher &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[SRD:Cleric|Cleric]] of an evil deity '''&amp;lt;SUP&amp;gt;2&amp;lt;/SUP&amp;gt;'''([[SRD:Classes|class levels]]) ||1 ||2–4 ||5–10 ||11 or higher &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Evil magic item or spell ([[SRD:Caster Level|caster level]]) ||2nd or lower ||3rd–8th ||9th–20th ||21st or higher &lt;br /&gt;
|-&lt;br /&gt;
|COLSPAN=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; |&amp;lt;small&amp;gt;&lt;br /&gt;
1 Except for [[SRD:Undead Type|undead]] and [[SRD:Outsider Type|outsiders]], which have their own entries on the table. &amp;lt;BR&amp;gt;&lt;br /&gt;
2 Some characters who are not [[SRD:Cleric|clerics]] may radiate an aura of equivalent power. The [[SRD:Class|class]] description will indicate whether this applies. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lingering Aura: ''An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If ''detect evil ''is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | '''Original [[SRD:Strength|Strength]]''' !!'''Duration of Lingering Aura''' &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Faint ||1d6 rounds &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Moderate ||1d6 minutes &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Strong ||1d6x10 minutes &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Overwhelming ||1d6 days &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[SRD:Animal Type|Animals]], [[SRD:Traps|traps]], [[SRD:Poisons|poisons]], and other potential perils are not evil, and as such this spell does not detect them.&lt;br /&gt;
&lt;br /&gt;
Each [[SRD:Round|round]], you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Cleric 1|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Divination School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Detect Spell|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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