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		<title>SRD:Detect Magic - История изменений</title>
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		<updated>2026-05-03T19:45:43Z</updated>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Detect_Magic&amp;diff=5734&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Detect Magic&lt;br /&gt;
| school=[[SRD:Divination School|Divination]]&lt;br /&gt;
| lvl=[[SRD:Bard Spell List|Brd]] 0,  [[SRD:Cleric Spell List|Clr]] 0,  [[SRD:Druid Spell List|Drd]] 0,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 0&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=60 ft.&lt;br /&gt;
| tsea=a &lt;br /&gt;
| subj=Cone-shaped emanation&lt;br /&gt;
| dur=[[SRD:Concentration Skill|Concentration]], up to 1 min./level (D)&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.&lt;br /&gt;
&lt;br /&gt;
''1st [[SRD:Round|Round]]: ''Presence or absence of magical auras.&lt;br /&gt;
&lt;br /&gt;
''2nd [[SRD:Round|Round]]: ''Number of different magical auras and the power of the most potent aura.&lt;br /&gt;
&lt;br /&gt;
''3rd [[SRD:Round|Round]]: ''The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:Skill Check|skill checks]] to determine the school of magic involved in each. (Make one check per aura; [[SRD:DC|DC]] 15 + [[SRD:Spell Level|spell level]], or 15 + half [[SRD:Caster Level|caster level]] for a nonspell effect.)&lt;br /&gt;
&lt;br /&gt;
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.&lt;br /&gt;
&lt;br /&gt;
''Aura Strength: ''An aura’s power depends on a spell’s functioning [[SRD:Spell Level|spell level]] or an item’s [[SRD:Caster Level|caster level]]. If an aura falls into more than one category, ''detect magic ''indicates the stronger of the two.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell or Object !! colspan=&amp;quot;4&amp;quot;| Aura Power&lt;br /&gt;
|-&lt;br /&gt;
! Faint !! Moderate !! Strong !! Overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|Functioning spell ([[SRD:Spell Level|spell level]]) ||3rd or lower ||4th–6th ||7th–9th ||10th+ (deity-level) &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Magic item ([[SRD:Caster Level|caster level]]) ||5th or lower ||6th–11th ||12th–20th ||21st+ (artifact) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lingering Aura: ''A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If ''detect magic ''is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!'''Original [[SRD:Strength|Strength]]''' !!'''Duration of Lingering Aura''' &lt;br /&gt;
|-&lt;br /&gt;
|Faint ||1d6 rounds &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Moderate ||1d6 minutes &lt;br /&gt;
|-&lt;br /&gt;
|Strong ||1d6x10 minutes &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Overwhelming ||1d6 days &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[SRD:Outsider Type|Outsiders]] and [[SRD:Elemental Type|elementals]] are not magical in themselves, but if they are summoned, the conjuration spell registers.&lt;br /&gt;
&lt;br /&gt;
Each [[SRD:Round|round]], you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.&lt;br /&gt;
&lt;br /&gt;
''Detect magic ''can be made permanent with a ''[[SRD:Permanency|permanency]]'' spell.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Bard 0|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cleric 0|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Druid 0|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sorcerer/Wizard 0|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Divination School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Detect Spell|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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