<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ADeveloping_Epic_Spells</id>
		<title>SRD:Developing Epic Spells - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ADeveloping_Epic_Spells"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Developing_Epic_Spells&amp;action=history"/>
		<updated>2026-05-03T19:21:16Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Developing_Epic_Spells&amp;diff=6991&amp;oldid=prev</id>
		<title>Sledged: Components heading</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Developing_Epic_Spells&amp;diff=6991&amp;oldid=prev"/>
				<updated>2011-08-16T15:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Components heading&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Developing Epic Spells==&lt;br /&gt;
&lt;br /&gt;
An epic spell is developed from smaller pieces called seeds and connecting pieces called factors. Every epic seed has a base [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]], and every factor has a [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] adjustment. When a desired spell is developed, the spellcaster spends resources and time to assemble the pieces that make up the epic spell. The base [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DCs]] of each seed are added together; then the [[SRD:DC|DC]] adjustments of the factors are added to that total. The sum equals the final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] for the epic spell.  &lt;br /&gt;
&lt;br /&gt;
The final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] is the most significant gauge of the epic spell’s power. A spellcaster attempts to cast an epic spell by making a [[SRD:Spellcraft Skill|Spellcraft]] check against the epic spell’s [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]]. Thus, a spellcaster knows immediately, based on his or her own [[SRD:Spellcraft Skill|Spellcraft]] bonus, what Epic spells are within his or her capability to cast, which are risky, and which are beyond him or her. Epic casters don’t commit time and money to develop Epic spells until they are powerful enough to cast them.  &lt;br /&gt;
&lt;br /&gt;
An epic spell developed by an arcane spellcaster is arcane, and an epic spell developed by a divine spellcaster is divine. A character who can cast both divine and arcane Epic spells chooses whether a particular spell he or she develops will be arcane or divine. If that same caster uses the ''[[SRD:Heal|heal]]'' or ''[[SRD:Life (Epic Spell Seed)|life]]'' seed in an epic spell, that spell is always considered divine. All the Epic spells described here can be developed independently by a character who spends the necessary time, money, and experience points. Alternatively, a character can use those [[SRD:Casting Spells|spells]] as a starting point when creating customized versions of the [[SRD:Casting Spells|spells]].  &lt;br /&gt;
&lt;br /&gt;
{|     class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Epic Seeds=====&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Seed !! Base [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] !! Seed !! Base [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Afflict (Epic Spell Seed)|Afflict]]''|| 14|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Energy (Epic Spell Seed)|Energy]]''  || 19&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Animate (Epic Spell Seed)|Animate]]''  || 25|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Foresee (Epic Spell Seed)|Foresee]]''  || 17&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Animate Dead (Epic Spell Seed)|Animate dead]]''|| 23|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Fortify (Epic Spell Seed)|Fortify]]''  || 17&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Armor (Epic Spell Seed)|Armor]]''  || 14|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Heal (Epic Spell Seed)|Heal]]''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Banish (Epic Spell Seed)|Banish]]''  || 27|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Life (Epic Spell Seed)|Life]]''&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 27&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Compel (Epic Spell Seed)|Compel]]''  || 19|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Reflect (Epic Spell Seed)|Reflect]]''  || 27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Conceal (Epic Spell Seed)|Conceal]]''  || 17|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Reveal (Epic Spell Seed)|Reveal]]''  || 19&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Conjure (Epic Spell Seed)|Conjure]]''  || 21|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Slay (Epic Spell Seed)|Slay]]''  || 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Contact (Epic Spell Seed)|Contact]]''  || 23|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Summon (Epic Spell Seed)|Summon]]''  || 14&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Delude (Epic Spell Seed)|Delude]]''  || 14|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Transform (Epic Spell Seed)|Transform]]''  || 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Destroy (Epic Spell Seed)|Destroy]]''  || 29|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Transport (Epic Spell Seed)|Transport]]''  || 27&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Dispel (Epic Spell Seed)|Dispel]]''  || 19|| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Ward (Epic Spell Seed)|Ward]]''  || 14&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Spellcasters without at least 24 ranks in [[SRD:Knowledge Skill|Knowledge]] (religion) or [[SRD:Knowledge Skill|Knowledge]] (nature) may not use ''[[SRD:Heal|heal]]'' or ''[[SRD:Life (Epic Spell Seed)|life]]'' spell seeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Resource Cost=====&lt;br /&gt;
&lt;br /&gt;
The development of an epic spell uses up raw materials costing a number of gold pieces equal to 9,000 &amp;amp;times; the final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of the epic spell being developed.  &lt;br /&gt;
&lt;br /&gt;
=====Development Time=====&lt;br /&gt;
&lt;br /&gt;
Developing an epic spell takes one day for each 50,000 gp in resources required to develop the spell, rounded up to whole days.  &lt;br /&gt;
&lt;br /&gt;
=====[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]=====&lt;br /&gt;
&lt;br /&gt;
To develop an epic spell, a character must spend 1/25 of its resource price in experience points.  &lt;br /&gt;
&lt;br /&gt;
=====Adding Seed DCs=====&lt;br /&gt;
&lt;br /&gt;
When two or more epic seeds are combined in an epic spell, their base [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DCs]] are added together. Both contribute toward the spell’s final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]].  &lt;br /&gt;
&lt;br /&gt;
=====Determining School=====&lt;br /&gt;
&lt;br /&gt;
When combining two or more seeds to develop an epic spell, the school of the finished spell is decided by the caster from among the seeds that make up the epic spell.  &lt;br /&gt;
&lt;br /&gt;
=====Combining Descriptors=====&lt;br /&gt;
&lt;br /&gt;
When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.  &lt;br /&gt;
&lt;br /&gt;
=====Combining Components and Casting Times=====&lt;br /&gt;
&lt;br /&gt;
Almost every epic spell has verbal and somatic components and a 1-minute casting time, regardless of the number of epic seeds combined. The only exceptions are Epic spells with the ''[[SRD:Heal|heal]]'' and ''[[SRD:Life (Epic Spell Seed)|life]]'' seeds, which have divine focus components.  &lt;br /&gt;
&lt;br /&gt;
=====Combining Range, Targets, Area, and Effect=====&lt;br /&gt;
&lt;br /&gt;
One seed might have a range of 12,000 feet, another seed might have a range of 400 feet, and a third seed might not have a range at all. Likewise, some seeds have targets, while others have an effect or an area. To determine which seed takes precedence in the finished epic spell, the character must decide which seed is the base seed. The seed most important to the spell’s overall purpose is the base seed, and it determines the casting time, range, target, and so on. The other seeds apply only their specific effects to the finished spell. It is occasionally difficult to determine a base seed by examining the spell’s effects. If no one seed is most important, simply pick one seed for the purposes of making this determination.  &lt;br /&gt;
&lt;br /&gt;
=====Combining Durations=====&lt;br /&gt;
&lt;br /&gt;
When combining two or more seeds to develop an epic spell, the seed with the shortest duration determines the duration of the finished epic spell. If any seed of an epic spell is dismissible by the caster, the epic spell is dismissible.  &lt;br /&gt;
&lt;br /&gt;
=====Saving Throws=====&lt;br /&gt;
&lt;br /&gt;
Even if more than one seed has an associated [[SRD:Saving Throw|saving throw]], the final spell will have only a single [[SRD:Saving Throw|saving throw]]. If two or more seeds have the same kind of [[SRD:Saving Throw|saving throw]] ([[SRD:Saving Throw|Fortitude]], [[SRD:Saving Throw|Reflex]], or [[SRD:Saving Throw|Will]]), then obviously that will be used for the spell’s [[SRD:Saving Throw|saving throw]]. If the seeds have different kinds of [[SRD:Saving Throw|saving throw]]s, simply choose the [[SRD:Saving Throw|saving throw]] that seems most appropriate for the final spell.  &lt;br /&gt;
&lt;br /&gt;
=====[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]]=====&lt;br /&gt;
&lt;br /&gt;
When combining two or more seeds to develop an epic spell, if even one seed is subject to [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]], the finished epic spell is subject to it as well.  &lt;br /&gt;
&lt;br /&gt;
=====Factors=====&lt;br /&gt;
&lt;br /&gt;
Factors are not part of epic seeds, but they are the tools used to modify specific parameters of any given seed. Applying factors to the seeds of an epic spell can increase or decrease the final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]], increase the duration, change the area of a spell, and affect many other aspects of the spell.  &lt;br /&gt;
&lt;br /&gt;
There are three kinds of factors:  &lt;br /&gt;
&lt;br /&gt;
# Those that can affect a number of seeds.  &lt;br /&gt;
# Those that can only be used with specific seeds.  &lt;br /&gt;
# Those that reduce the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] rather than increasing it. These are referred to as mitigating factors. To calculate the final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of an epic spell correctly, it’s important to determine the mitigating factors last, after all the factors that increase the [[SRD:DC|DC]] have been accounted for.&lt;br /&gt;
&lt;br /&gt;
=====Development Is an Art=====&lt;br /&gt;
&lt;br /&gt;
Many times developing a completely new epic spell requires some guesswork and rule stretching. As with making and pricing magic items, a sort of balancing act is required. Often the description of a seed will need to be stretched for a particular spell. If necessary, assess an “ad hoc” [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] adjustment for any effect that cannot be extrapolated from the seeds and factors presented here—the example [[SRD:Casting Spells|spells]] use ad hoc factors frequently. In all cases, the GM determines the actual [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of the new spell&lt;br /&gt;
&lt;br /&gt;
=====Approval=====&lt;br /&gt;
&lt;br /&gt;
This is the final step, and it’s critically important. The epic spell development work and reasoning must be shown to the GM and receive his or her approval. If the GM doesn’t approve, then the epic spell cannot be developed. However, the GM should explain why the epic spell wasn’t approved and possibly offer [[SRD:Suggestion|suggestion]]s on how to create an epic spell that will be acceptable.  &lt;br /&gt;
&lt;br /&gt;
{|   class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
=====Table: Epic Spell Factors=====&lt;br /&gt;
|-&lt;br /&gt;
! !! [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] Modifier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Casting Time''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reduce casting time by 1 [[SRD:Round|round]] (minimum 1 [[SRD:Round|round]])|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | 1-action casting time|| +20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Quickened spell (limit one [[SRD:Quicken Spell|quickened]] action/[[SRD:Round|round]])|| +28&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Contingent on specific trigger&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| +25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Components''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | No verbal component|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | No somatic component|| +2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Duration''&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase duration by 100%|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Permanent duration (apply this factor after all other epic spell factors but before mitigating factors)|| &amp;amp;times;5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Dismissible by caster (if not already)|| +2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Range''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase range by 100%|| +2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Target''&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Add extra target within 300 ft.|| +10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change from target to area (pick area option below)|| +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change from personal to area (pick area option below)|| +15&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change from target to touch or ray (300-ft. range)|| +4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change from touch or ranged [[SRD:Touch Attack|touch attack]] to target|| +4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Area''&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to bolt (5 ft. &amp;amp;times;300 ft. or 10 ft. &amp;amp;times;150 ft.)|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to cylinder (10-ft. radius, 30 ft. high)|| +2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to 40-ft. cone|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to four 10-ft. cubes|| +2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to 20-ft. radius|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to target|| +4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change area to touch or ray (close range)|| +4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase area by 100%|| +4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''[[SRD:Saving Throw|Saving Throw]]''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase spell’s [[SRD:Saving Throw|saving throw]] [[SRD:DC|DC]] by +1|| +2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''[[SRD:Spell Resistance and Spell Immunity|Spell Resistance]]''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Gain +1 bonus on [[SRD:Caster Level|caster level]] check to overcome target’s [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]]|| +2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Gain +1 on [[SRD:Caster Level|caster level]] check to beat foe’s dispel effect|| +2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; colspan=&amp;quot;2&amp;quot; | ''Other''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Recorded onto stone tablet&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;|| &amp;amp;times;2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase damage die by one step (d20 maximum)|| +10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; | Unless stated otherwise, the same factor can be applied more than once.  &lt;br /&gt;
&lt;br /&gt;
# Each contingent spell in use counts as a slot used from the caster’s daily epic spell slots.  &lt;br /&gt;
# Seeds that already have an instantaneous or permanent duration cannot be increased.  &lt;br /&gt;
# When changing a targeted or area seed to a touch or [[SRD:Ranged Attack|ranged attack]], the seed no longer requires a save if it deals damage, instead requiring a successful [[SRD:Attack Roll|attack roll]]. Seeds with a nondamaging effect still allow the target a save. Area [[SRD:Casting Spells|spells]] changed to touch or [[SRD:Ranged Attack|ranged attacks]] now affect only the creature successfully attacked.  &lt;br /&gt;
# When changing a touch or [[SRD:Ranged Attack|ranged attack]] seed to a targeted seed, the seed no longer requires an [[SRD:Attack Roll|attack roll]] if it deals damage, instead requiring a [[SRD:Saving Throw|saving throw]] from the target. On a failed [[SRD:Saving Throw|saving throw]], the target takes half damage. Area seeds changed to targeted seeds now only affect the target. The GM determines the most appropriate kind of [[SRD:Saving Throw|saving throw]] for the epic spell.  &lt;br /&gt;
# Epic spells may only be inscribed on stone tablets or other substances of equal or greater hardness. Once a spell is so inscribed, another epic spellcaster can learn it without going through the process of development. Once an inscribed epic spell is learned by another epic spellcaster in this fashion, the tablet upon which it is inscribed is destroyed and cannot be mended.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|   class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Epic Spell Mitigating Factors=====&lt;br /&gt;
|-&lt;br /&gt;
! !! [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] Modifier&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Backlash 1d6 points of damage (max d6=caster’s [[SRD:Hit Dice|HD]] &amp;amp;times;2)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| –1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Burn 100 XP during casting (max 20,000 XP)|| –1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase casting time by 1 minute (max 10 minutes)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| –2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Increase casting time by 1 day (max 100 days)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| –2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Change from target, touch, or area to personal|| –2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Additional participants (ritual)|| see Table: Additional Participants in Rituals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Decrease damage die by one step (d4 minimum)|| –5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;foot&amp;quot; colspan=&amp;quot;2&amp;quot; |Note: Mitigating factors are always applied after all epic spell factors (see above) are accounted for in the development of an epic spell.&lt;br /&gt;
&lt;br /&gt;
# The caster cannot somehow avoid or make him or her self immune to backlash damage. For [[SRD:Casting Spells|spells]] with durations longer than instantaneous, the backlash damage is per [[SRD:Round|round]]. If backlash damage kills a caster, no spell or method exists that will return life to the caster’s body without costing the caster a level—not even ''[[SRD:Wish|wish]], true [[SRD:Resurrection|resurrection]], [[SRD:Miracle|miracle]],'' or Epic spells that return life to the deceased''.'' [[SRD:Casting Spells|Spells]] that normally penalize the recipient one level when they return him or her to life penalize a caster killed by backlash two levels.  &lt;br /&gt;
# When increasing the casting time of a spell in order to reduce the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]], a character must first “use up” the maximum of 10 minutes (for a total [[SRD:DC|DC]] modifier of –20). After that, a character can continue to add days to the casting time, with a further modifier of –2 per day, up to the maximum of 100 days.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Additional Participants=====&lt;br /&gt;
&lt;br /&gt;
Epic spells can be developed that specifically require additional participants. These [[SRD:Casting Spells|spells]] are called rituals. An epic spell developed as a ritual requires a specific number of additional participants, who each must use up one spell slot of a specified level for the day. During an epic spell’s development, the spell’s creator determines the number of additional participants and the level of the spell slots to be contributed. If the exact number of spellcasters does not partake in the casting, or if the casters do not each contribute the proper spell slot, the epic spell automatically fails. To participate, each participant readies an action to contribute his or her raw spell energy when the primary caster begins the epic spell. Additional participants in a ritual spell reduce the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]], as shown on Table: Additional Participants in Rituals. Each additional participant may only contribute one spell slot. It doesn’t matter whether the additional participants are arcane or divine spellcasters; only the level of the spell slot contributed matters. A contributed spell slot is treated as if normally cast. A [[SRD:Wizard|wizard]] may contribute either a prepared, uncast spell slot, or an open, unprepared slot. The [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] adjustments for each additional participant stack.  &lt;br /&gt;
&lt;br /&gt;
''Special:'' A ritual epic spell that takes longer than 1 [[SRD:Standard Actions|standard action]] to cast requires all extra participants to stand as if casting for the same amount of time. If an extra participant is attacked while contributing a spell slot, the participant must make a [[SRD:Concentration Skill|Concentration]] check as if casting a spell of the same level as the slot contributed. If the attack disrupts the participant in the ritual, the epic spell is not necessarily ruined. However, the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] reduction that would have been provided by that additional participant cannot be applied to the final [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] of the epic spell. Thus the ritual epic spell will be harder for the primary spellcaster to cast.  &lt;br /&gt;
&lt;br /&gt;
{|     class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Additional Participants in Rituals=====&lt;br /&gt;
|-&lt;br /&gt;
! Spell Slot Level Contributed !! [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] Reduction !! Spell Slot Level Contributed !! [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] Reduction  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| –1  || 6th|| –11  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| –3  || 7th|| –13  &lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| –5  || 8th|| –15  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| –7|| 9th|| –17  &lt;br /&gt;
|-&lt;br /&gt;
| 5th|| –9  || Epic slot|| –19  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[System Reference Document]]&lt;br /&gt;
&lt;br /&gt;
{{Admin_Locked_Page}}&lt;br /&gt;
[[Category:SRD|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Spell|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Seed|{{BASEPAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{OGL Bottom|the System 3.5 Reference Document|SRD}}&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	</feed>