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		<title>SRD:Diplomacy Skill - История изменений</title>
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		<updated>2026-05-03T21:18:00Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Diplomacy_Skill&amp;diff=3865&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Diplomacy ([[SRD:Charisma|Cha]])===&lt;br /&gt;
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=====Check=====&lt;br /&gt;
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You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic [[SRD:DC|DCs]]. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.&lt;br /&gt;
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=====Epic Check=====&lt;br /&gt;
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You can turn a person into a fanatic follower. Refer to the accompanying table.&lt;br /&gt;
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======Fanatic======&lt;br /&gt;
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The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] scores, a +1 morale bonus on [[SRD:Saving Throw|Will]] saves, and a –1 penalty to [[SRD:AC|AC]] whenever fighting for you or your cause. This attitude will remain for one day plus one day per point of your [[SRD:Charisma|Charisma]] bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified).&lt;br /&gt;
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Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the [[SRD:Sense Motive Skill|Sense Motive]] skill. Since it is nonmagical, it can’t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC’s attitude can’t be further adjusted by the use of skills.&lt;br /&gt;
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=====Action=====&lt;br /&gt;
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Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive [[SRD:Full-Round Actions|full-round actions]]). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a [[SRD:Full-Round Actions|full-round action]], but you take a –10 penalty on the check.&lt;br /&gt;
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=====Try Again=====&lt;br /&gt;
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Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.&lt;br /&gt;
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=====Special=====&lt;br /&gt;
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A [[SRD:Half-Elves (Race)|half-elf]] has a +2 racial bonus on Diplomacy checks.&lt;br /&gt;
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If you have the [[SRD:Negotiator|Negotiator feat]], you get a +2 bonus on Diplomacy checks.&lt;br /&gt;
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=====Synergy=====&lt;br /&gt;
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If you have 5 or more ranks in [[SRD:Bluff Skill|Bluff]], [[SRD:Knowledge Skill|Knowledge (nobility and royalty)]], or [[SRD:Sense Motive Skill|Sense Motive]], you get a +2 bonus on Diplomacy checks.&lt;br /&gt;
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====Influencing NPC Attitudes====&lt;br /&gt;
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Use the table below to determine the effectiveness of Diplomacy checks (or [[SRD:Using Skills#Ability Checks|Charisma checks]]) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an [[SRD:Animal Type|animal]] or magical beast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | Initial&amp;lt;br/&amp;gt;Attitude || colspan=&amp;quot;6&amp;quot; | New Attitude ([[SRD:DC|DC]] to achieve)&lt;br /&gt;
|-&lt;br /&gt;
!Hostile!!Unfriendly!!Indifferent!!Friendly!!Helpful!!Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Hostile || Less than 20 || 20 || 25 || 35 || 50 ||150&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Unfriendly || Less than 5 || 5 || 15 || 25 || 40 ||120&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Indifferent || — || Less than 1 || 1 || 15 || 30 ||90&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Friendly || — || — || Less than 1 || 1 || 20 ||60&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Helpful || — || — || — || Less than 1 || 1 ||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;  style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attitude || Means || Possible Actions&lt;br /&gt;
|-&lt;br /&gt;
| Hostile || Will take risks to hurt you || Attack, interfere, berate, flee&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Unfriendly || Wishes you ill || Mislead, gossip, avoid, watch suspiciously, insult&lt;br /&gt;
|-&lt;br /&gt;
| Indifferent || Doesn’t much care || Socially expected interaction&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Friendly || Wishes you well || Chat, advise, offer limited help, advocate&lt;br /&gt;
|-&lt;br /&gt;
| Helpful || Will take risks to help you || Protect, back up, heal, aid&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Fanatic || Will give life to serve you || Fight to the death against overwhelming odds, throw self in front of onrushing [[SRD:Dragon Type|dragon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Skill Footer}}[[Category:Charisma|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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