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		<title>SRD:Divine Inspiration (Divine Ability) - История изменений</title>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Divine_Inspiration_(Divine_Ability)&amp;diff=3515&amp;oldid=prev</id>
		<title>Dmilewski: Adjust spacing in headers</title>
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		<summary type="html">&lt;p&gt;Adjust spacing in headers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Divine Inspiration==&lt;br /&gt;
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'''Benefit:''' The deity can enchant creatures to create a specific emotion. The deity can affect one creature per divine rank at once, and up to the same number each day. All must be within the deity’s line of sight when first affected. The specific effects depend on the emotional state induced.&lt;br /&gt;
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''Courage: ''The enchanted creatures become immune to fear effects and receive a +2 morale bonus on [[SRD:Attack Roll|attack rolls]], weapon [[SRD:Attack Damage|damage rolls]], [[SRD:Skill Check|skill checks]], and [[SRD:Saving Throw|Will]] saves.&lt;br /&gt;
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''Despair: ''The enchanted creatures are affected as by an improved version of the ''[[SRD:Crushing Despair|crushing despair]]'' spell: affected creatures suffer a –4 penalty on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks unless they make a successful [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 10 + deity’s [[SRD:Charisma|Charisma]] modifier + deity’s divine rank). The effect lasts one day.&lt;br /&gt;
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''Dread: ''The enchanted creatures must make successful [[SRD:Wisdom Check|Wisdom check]]s ([[SRD:DC|DC]]=the deity’s divine rank) to attack or fight. If the check fails, the creature flees in panic for 1d4 rounds. If the check succeeds, the creature does not have to check again for 10 minutes. The enchanted creatures also suffer a –2 morale penalty on [[SRD:Attack Roll|attack rolls]], weapon [[SRD:Attack Damage|damage rolls]], [[SRD:Skill Check|skill checks]], and [[SRD:Saving Throw|Will]] saves.&lt;br /&gt;
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''Frenzy: ''Frenzied creatures spend themselves in drinking, feasting, and dancing unless provoked or incited to violence. Frenzied creatures turn violent if they are attacked or perceive a threat to their safety. Frenzied creatures receive a +4 morale bonus to [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]], a –4 penalty to [[SRD:Wisdom|Wisdom]], and a –2 penalty to [[SRD:AC|AC]]. Subjects can attempt [[SRD:Saving Throw|Will]] saves ([[SRD:DC|DC]] 10 + deity’s [[SRD:Charisma|Charisma]] modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion.&lt;br /&gt;
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''Hope: ''The enchanted creatures gain a +4 morale bonus on [[SRD:Saving Throw|saving throws]], [[SRD:Attack Roll|attack rolls]], [[SRD:Ability Check|ability checks]], [[SRD:Skill Check|skill checks]], and weapon [[SRD:Attack Damage|damage rolls]].&lt;br /&gt;
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''Rage: ''The enchanted creatures receive a +4 morale bonus to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] scores, a +2 morale bonus on [[SRD:Saving Throw|Will]] saves, and a –2 penalty to [[SRD:AC|AC]]. They are compelled to fight heedless of danger. Subjects can attempt [[SRD:Saving Throw|Will]] saves ([[SRD:DC|DC]] 10 + deity’s [[SRD:Charisma|Charisma]] modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion.&lt;br /&gt;
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''Love and Desire: ''A love effect causes the target to fall in love with the specified creature, seeking every opportunity to be near that creature and making every effort to win the creature’s affection. A desire effect is similar, but the target seeks any opportunity to become physically intimate with the specified creature. Subjects can attempt [[SRD:Saving Throw|Will]] saves ([[SRD:DC|DC]] 10 + deity’s [[SRD:Charisma|Charisma]] modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion effect.&lt;br /&gt;
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'''Suggested Portfolio Elements:''' Any.&lt;br /&gt;
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{{SRD Divine Ability Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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