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		<title>SRD:Druid - История изменений</title>
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		<title>Green Dragon: Fixing Template:Odd-Even call</title>
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				<updated>2010-01-04T18:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing &lt;a href=&quot;/%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Odd-Even&quot; title=&quot;Шаблон:Odd-Even&quot;&gt;Template:Odd-Even&lt;/a&gt; call&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Druid==&lt;br /&gt;
&lt;br /&gt;
===Making a Druid===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Druid}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
!  colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Animal Companion|Animal Companion]], [[#Nature Sense|Nature Sense]], [[#Wild Empathy|Wild Empathy]]&lt;br /&gt;
|3||1||—||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Woodland Stride|Woodland Stride]]&lt;br /&gt;
|4||2||—||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Trackless Step|Trackless Step]]&lt;br /&gt;
|4||2||1||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Resist Nature’s Lure|Resist Nature’s Lure]]&lt;br /&gt;
|5||3||2||—||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (1/day)&lt;br /&gt;
|5||3||2||1||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (2/day)&lt;br /&gt;
|5||3||3||2||—||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (3/day)&lt;br /&gt;
|6||4||3||2||1||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] ([[SRD:Large|Large]])&lt;br /&gt;
|6||4||3||3||2||—||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Venom Immunity|Venom Immunity]]&lt;br /&gt;
|6||4||4||3||2||1||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (4/day)&lt;br /&gt;
|6||4||4||3||3||2||—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] ([[SRD:Tiny|Tiny]])&lt;br /&gt;
|6||5||4||4||3||2||1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] ([[SRD:Plant Type|plant]])&lt;br /&gt;
|6||5||4||4||3||3||2||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#A Thousand Faces|A Thousand Faces]]&lt;br /&gt;
|6||5||5||4||4||3||2||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +9 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (5/day)&lt;br /&gt;
|6||5||5||4||4||3||3||2||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +9 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Timeless Body|Timeless Body]], [[#Wild Shape|Wild Shape]] ([[SRD:Huge|Huge]])&lt;br /&gt;
|6||5||5||5||4||4||3||2||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] ([[SRD:Elemental|elemental]] 1/day)&lt;br /&gt;
|6||5||5||5||4||4||3||3||2||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5||5||5||5||4||4||3||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] (6/day, [[SRD:Elemental|elemental]] 2/day)&lt;br /&gt;
|6||5||5||5||5||4||4||3||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|6||5||5||5||5||5||4||4||3||3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] ([[SRD:Elemental|elemental]] 3/day, [[SRD:Huge|Huge]] [[SRD:Elemental Type|elemental]])&lt;br /&gt;
|6||5||5||5||5||5||4||4||4||4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''[[SRD:Class|Class]] Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are [[SRD:Class|class]] features of the druid.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).&lt;br /&gt;
&lt;br /&gt;
Druids are proficient with [[SRD:Armor Proficiency (Light)|light]] and [[SRD:Armor Proficiency (Medium)|medium]] [[SRD:Armor|armor]] but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ''[[SRD:Ironwood|ironwood]]'' spell so that it functions as though it were steel. See the ''[[SRD:Ironwood|ironwood]]'' spell description) Druids are proficient with [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]) but must use only wooden ones.&lt;br /&gt;
&lt;br /&gt;
A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like [[SRD:Class|class]] abilities while doing so and for 24 hours thereafter.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' A druid casts divine spells, which are drawn from the [[SRD:Druid Spell List|druid spell list]]. Her [[SRD:Alignment|alignment]] may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A druid must choose and prepare her spells in advance (see below).&lt;br /&gt;
&lt;br /&gt;
To prepare or cast a spell, the druid must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a druid’s spell is 10 + the [[SRD:Spell Level|spell level]] + the druid’s [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a druid can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. Her base daily spell allotment is given on Table: The Druid. In addition, she receives bonus spells per day if she has a high [[SRD:Wisdom|Wisdom]] score. She does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does.&lt;br /&gt;
&lt;br /&gt;
A druid prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though she cannot lose a prepared spell to cast a ''cure'' spell in its place (but see Spontaneous Casting, below). A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.&lt;br /&gt;
&lt;br /&gt;
'''Spontaneous Casting:''' A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any ''summon nature’s ally'' spell of the same level or lower.&lt;br /&gt;
&lt;br /&gt;
'''Chaotic, Evil, Good, and Lawful Spells:''' A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Languages:''' A druid’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race.&lt;br /&gt;
&lt;br /&gt;
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids.&lt;br /&gt;
&lt;br /&gt;
Druidic has its own alphabet.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A druid may begin play with an [[#The Druid's Animal Companion|animal companion]] selected from the following list: [[SRD:Badger|badger]], [[SRD:Camel|camel]], [[SRD:Dire Rat|dire rat]], [[SRD:Dog|dog]], [[SRD:Riding Dog|riding dog]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], horse ([[SRD:Light Horse|light]] or [[SRD:Heavy Horse|heavy]]), [[SRD:Owl|owl]], [[SRD:Pony|pony]], snake ([[SRD:Small Viper|Small]] or [[SRD:Medium Viper|Medium viper]]), or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Medium Shark|Medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the druid on her adventures as appropriate for its kind.&lt;br /&gt;
&lt;br /&gt;
A 1st-level druid’s companion is completely typical for its kind except as noted below. As a druid advances in level, the [[SRD:Animal Type|animal]]’s power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an [[SRD:Animal Type|animal]] companion that has perished.&lt;br /&gt;
&lt;br /&gt;
A druid of 4th level or higher may select from [[#The Druid's Animal Companion|alternative lists of animals]] (see below). Should she select an [[SRD:Animal Type|animal]] companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the [[SRD:Animal Type|animal]] companion’s [[SRD:Powers|powers]]. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that [[SRD:Animal Type|animal]] as a companion.)&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Nature Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A druid gains a +2 bonus on [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Survival Skill|Survival]] checks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A druid can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her [[SRD:Charisma|Charisma]] modifier to determine the wild empathy check result.&lt;br /&gt;
&lt;br /&gt;
The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the druid and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute but, as with influencing people, it might take more or less time.&lt;br /&gt;
&lt;br /&gt;
A druid can also use this ability to influence a [[SRD:Magical Beast Type|magical beast]] with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but she takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Trackless Step}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Resist Nature’s Lure}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a druid gains a +4 bonus on [[SRD:Saving Throw|saving throws]] against the [[SRD:Spell-Like Ability|spell-like abilities]] of [[SRD:Fey Type|fey]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wild Shape}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 5th level, a druid gains the ability to turn herself into any Small or Medium [[SRD:Animal Type|animal]] and back again once per day. Her options for new forms include all creatures with the [[SRD:Animal Type|animal]] type. This ability functions like the &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;[[SRD:Alternate Form|alternate form]] special ability&amp;lt;/span&amp;gt; &amp;lt;s&amp;gt;''[[SRD:Polymorph|polymorph]]'' spell&amp;lt;/s&amp;gt;, except as noted here.  The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to [[SRD:Animal Type|animal]] or back) is a [[SRD:Standard Actions|standard action]] and doesn’t provoke an [[SRD:Attack of Opportunity|attack of opportunity]].  &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Each time you use wild shape, you regain lost [[SRD:Hit Points|hit points]] as if you had rested for a night.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional.  Any new items worn in the assumed form fall off and land at the druid's feet.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The form chosen must be that of an [[SRD:Animal Type|animal]] the druid is familiar with.&lt;br /&gt;
&lt;br /&gt;
A druid loses her ability to speak while in [[SRD:Animal Type|animal]] form because she is limited to the sounds that a normal, untrained [[SRD:Animal Type|animal]] can make, but she can communicate normally with other [[SRD:Animal Type|animals]] of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)&lt;br /&gt;
&lt;br /&gt;
A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid''.'' In addition, she gains the ability to take the shape of a Large [[SRD:Animal Type|animal]] at 8th level, a Tiny [[SRD:Animal Type|animal]] at 11th level, and a Huge [[SRD:Animal Type|animal]] at 15th level.&lt;br /&gt;
&lt;br /&gt;
The new form’s [[SRD:Hit Dice|Hit Dice]] can’t exceed the character’s druid level.&lt;br /&gt;
&lt;br /&gt;
At 12th level, a druid becomes able to use wild shape to change into a [[SRD:Plant Type|plant creature]] with the same size restrictions as for [[SRD:Animal Type|animal]] forms. (A druid can’t use this ability to take the form of a [[SRD:Plant Type|plant]] that isn’t a creature.)&lt;br /&gt;
&lt;br /&gt;
At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large [[SRD:Elemental|elemental]] (air, earth, fire, or water) once per day. These [[SRD:Elemental Type|elemental]] forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the [[SRD:Elemental Type|elemental]]’s extraordinary, supernatural, and [[SRD:Spell-Like Ability|spell-like abilities]]. She also gains the [[SRD:Elemental Type|elemental]]’s [[SRD:Feats|feats]] for as long as she maintains the wild shape, but she retains her own creature type.&lt;br /&gt;
&lt;br /&gt;
At 18th level, a druid becomes able to assume [[SRD:Elemental Type|elemental]] form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge [[SRD:Elemental Type|elemental]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Venom Immunity}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a druid gains immunity to all poisons.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:A Thousand Faces}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 13th level, a druid gains the ability to change her appearance at will, as if using the &amp;lt;s&amp;gt;''[[SRD:Alter Self|alter self]]''&amp;lt;/s&amp;gt; &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;''[[SRD:Disguise Self|disguise self]]''&amp;lt;/span&amp;gt; spell, but only while in her normal form.  &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;This affects the druid’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.&amp;lt;/span&amp;gt;&lt;br /&gt;
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'''{{#anc:Timeless Body}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' After attaining 15th level, a druid no longer takes [[SRD:Ability Scores|ability score]] penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.&lt;br /&gt;
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Bonuses still accrue, and the druid still dies of old age when her time is up.&lt;br /&gt;
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{{:SRD:Druid's Animal Companion}}&lt;br /&gt;
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====Ex-Druids====&lt;br /&gt;
&lt;br /&gt;
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her [[SRD:Animal Type|animal]] companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the [[SRD:Atonement|atonement]] spell description).&lt;br /&gt;
&lt;br /&gt;
====Epic Druid====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Druid}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
!Level!! Special  &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|21st|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|22nd|| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] 7/day&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|23rd|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|24th|| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|25th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|26th|| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] 8/day&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|27th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|28th|| class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|29th|| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|30th|| class=&amp;quot;left&amp;quot; | [[#Wild Shape|Wild Shape]] 9/day&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Spells|Spells]]:''' The druid’s [[SRD:Caster Level|caster level]] is equal to his or her [[SRD:Class|class]] level. The druid’s number of spells per day does not increase after 20th level.&lt;br /&gt;
&lt;br /&gt;
'''[[#The Druid's Animal Companion|Animal Companion]]:''' The &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;epic&amp;lt;/span&amp;gt; druid’s [[SRD:Animal Type|animal]] companion continues to increase in power.  &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;At&amp;lt;/span&amp;gt; every three levels higher than &amp;lt;s&amp;gt;20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&amp;lt;/s&amp;gt; &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;18th (21st, 24th, 27th, and so on),&amp;lt;/span&amp;gt; the [[SRD:Animal Type|animal]] companion gains &amp;lt;s&amp;gt;2 bonus hit dice, +1 [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]], and an additional trick&amp;lt;/s&amp;gt; &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;+2 bonus [[SRD:Hit Dice|Hit Dice]], its [[SRD:Natural Armor|natural armor]] increases by 2, its [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] modifiers increase by 1, and it learns one additional bonus trick&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''[[#Wild Shape|Wild Shape]]:''' The epic druid can use this ability to take the form of an [[SRD:Animal Type|animal]] one additional time per day every four levels higher than 18th.  The druid’s ability to wild shape into an [[SRD:Elemental|elemental]] does not improve.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus [[SRD:Feats|Feats]] }}:''' The epic druid gains a bonus [[SRD:Feats|feat]] (selected from the list of epic druid bonus [[SRD:Feats|feats]]) every four levels after 20th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Druid Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Automatic Quicken Spell|Automatic Quicken Spell]], [[SRD:Automatic Silent Spell|Automatic Silent Spell]], [[SRD:Automatic Still Spell|Automatic Still Spell]], [[SRD:Colossal Wild Shape|Colossal Wild Shape]], [[SRD:Diminutive Wild Shape|Diminutive Wild Shape]], [[SRD:Dragon Wild Shape|Dragon Wild Shape]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Enhance Spell|Enhance Spell]], [[SRD:Epic Spell Focus|Epic Spell Focus]], [[SRD:Epic Spell Penetration|Epic Spell Penetration]], [[SRD:Epic Spellcasting|Epic Spellcasting]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Fine Wild Shape|Fine Wild Shape]], [[SRD:Gargantuan Wild Shape|Gargantuan Wild Shape]], [[SRD:Ignore Material Components|Ignore Material Components]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Elemental Wild Shape|Improved Elemental Wild Shape]], [[SRD:Improved Heighten Spell|Improved Heighten Spell]], [[SRD:Improved Metamagic|Improved Metamagic]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Intensify Spell|Intensify Spell]], [[SRD:Magical Beast Companion|Magical Beast Companion]], [[SRD:Magical Beast Wild Shape|Magical Beast Wild Shape]], [[SRD:Multispell|Multispell]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Plant Wild Shape|Plant Wild Shape]], [[SRD:Spell Stowaway|Spell Stowaway]], [[SRD:Spell Opportunity|Spell Opportunity]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Tenacious Magic|Tenacious Magic]], [[SRD:Vermin Wild Shape|Vermin Wild Shape]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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