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		<title>SRD:Druid Spell List - История изменений</title>
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		<updated>2026-05-03T20:41:56Z</updated>
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		<title>Dmilewski: /* Notes */</title>
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				<updated>2009-04-29T21:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==DRUID SPELLS==&lt;br /&gt;
===0-LEVEL DRUID SPELLS (ORISONS)===&lt;br /&gt;
* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.&lt;br /&gt;
* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.&lt;br /&gt;
* [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft.&lt;br /&gt;
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.&lt;br /&gt;
* [[SRD:Flare|Flare]]: Dazzles one creature (–1 penalty on [[SRD:Attack Roll|attack rolls]]).&lt;br /&gt;
* [[SRD:Guidance|Guidance]]: +1 on one [[SRD:Attack Roll|attack roll]], [[SRD:Saving Throw|saving throw]], or [[SRD:Skill Check|skill check]].&lt;br /&gt;
* [[SRD:Know Direction|Know Direction]]: You discern north.&lt;br /&gt;
* [[SRD:Light|Light]]: Object shines like a torch.&lt;br /&gt;
* [[SRD:Mending|Mending]]: Makes minor repairs on an object.&lt;br /&gt;
* [[SRD:Purify Food and Drink|Purify Food and Drink]]: Purifies 1 cu. ft./level of food or water.&lt;br /&gt;
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.&lt;br /&gt;
* [[SRD:Resistance|Resistance]]: Subject gains +1 bonus on [[SRD:Saving Throw|saving throws]].&lt;br /&gt;
* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.&lt;br /&gt;
===1ST-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].&lt;br /&gt;
* [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friend.&lt;br /&gt;
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).&lt;br /&gt;
* [[SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[SRD:Animal Type|animals]] or [[SRD:Plant Type|plants]].&lt;br /&gt;
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.&lt;br /&gt;
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.&lt;br /&gt;
* [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius.&lt;br /&gt;
* [[SRD:Faerie Fire|Faerie Fire]]: Outlines subjects with light, canceling ''blur'', [[SRD:Concealment|concealment]], and the like.&lt;br /&gt;
* [[SRD:Goodberry|Goodberry]]: 2d4 berries each cure 1 hp (max 8 hp/24 hours).&lt;br /&gt;
* [[SRD:Hide from Animals|Hide from Animals]]: [[SRD:Animal Type|Animals]] can’t perceive one subject/level.&lt;br /&gt;
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.&lt;br /&gt;
* [[SRD:Longstrider|Longstrider]]: Your speed increases by 10 ft.&lt;br /&gt;
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].&lt;br /&gt;
* [[SRD:Magic Stone|Magic Stone]]: Three stones gain +1 on [[SRD:Attack Roll|attack rolls]], deal 1d6+1 damage.&lt;br /&gt;
* [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you.&lt;br /&gt;
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.&lt;br /&gt;
* [[SRD:Produce Flame|Produce Flame]]: 1d6 damage +1/level, touch or thrown.&lt;br /&gt;
* [[SRD:Shillelagh|Shillelagh]]: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.&lt;br /&gt;
* [[SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[SRD:Animal Type|animals]].&lt;br /&gt;
* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
===2ND-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.&lt;br /&gt;
* [[SRD:Animal Trance|Animal Trance]]: Fascinates 2d6 [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].&lt;br /&gt;
* [[SRD:Barkskin|Barkskin]]: Grants +2 (or higher) enhancement to [[SRD:Natural Armor|natural armor]].&lt;br /&gt;
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.&lt;br /&gt;
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.&lt;br /&gt;
* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.&lt;br /&gt;
* [[SRD:Chill Metal|Chill Metal]]: Cold metal damages those who touch it.&lt;br /&gt;
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.&lt;br /&gt;
* [[SRD:Fire Trap|Fire Trap]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Opened object deals 1d4 +1/level damage.&lt;br /&gt;
* [[SRD:Flame Blade|Flame Blade]]: [[SRD:Touch Attack|Touch attack]] deals 1d8 +1/two levels damage.&lt;br /&gt;
* [[SRD:Flaming Sphere|Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 [[SRD:Round|round]]/level.&lt;br /&gt;
* [[SRD:Fog Cloud|Fog Cloud]]: Fog obscures vision.&lt;br /&gt;
* [[SRD:Gust of Wind|Gust of Wind]]: Blows away or knocks down smaller creatures.&lt;br /&gt;
* [[SRD:Heat Metal|Heat Metal]]: Make metal so hot it damages those who touch it.&lt;br /&gt;
* [[SRD:Hold Animal|Hold Animal]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Animal Type|animal]] for 1 [[SRD:Round|round]]/level.&lt;br /&gt;
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.&lt;br /&gt;
* [[SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[SRD:Animal Type|animal]].&lt;br /&gt;
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.&lt;br /&gt;
* [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]].&lt;br /&gt;
* [[SRD:Soften Earth and Stone|Soften Earth and Stone]]: Turns stone to clay or dirt to sand or mud.&lt;br /&gt;
* [[SRD:Spider Climb|Spider Climb]]: Grants ability to walk on walls and ceilings.&lt;br /&gt;
* [[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.&lt;br /&gt;
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.&lt;br /&gt;
* [[SRD:Warp Wood|Warp Wood]]: Bends wood (shaft, handle, door, plank).&lt;br /&gt;
* [[SRD:Wood Shape|Wood Shape]]: Rearranges wooden objects to suit you.&lt;br /&gt;
&lt;br /&gt;
===3RD-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Call Lightning|Call Lightning]]: Calls down lightning bolts (3d6 per bolt) from sky.&lt;br /&gt;
* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.&lt;br /&gt;
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).&lt;br /&gt;
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.&lt;br /&gt;
* [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]].&lt;br /&gt;
* [[SRD:Dominate Animal|Dominate Animal]]: Subject [[SRD:Animal Type|animal]] obeys silent mental commands.&lt;br /&gt;
* [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/four levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5).&lt;br /&gt;
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.&lt;br /&gt;
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.&lt;br /&gt;
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.&lt;br /&gt;
* [[SRD:Poison (Spell)|Poison]]: Touch deals 1d10 [[SRD:Constitution|Con]] damage, repeats in 1 min.&lt;br /&gt;
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.&lt;br /&gt;
* [[SRD:Quench|Quench]]: Extinguishes nonmagical fires or one magic item.&lt;br /&gt;
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.&lt;br /&gt;
* [[SRD:Sleet Storm|Sleet Storm]]: Hampers vision and movement.&lt;br /&gt;
* [[SRD:Snare|Snare]]: Creates a magic booby trap.&lt;br /&gt;
* [[SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[SRD:Plant Type|plants]] and [[SRD:Plant Type|plant]] creatures.&lt;br /&gt;
* [[SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''&lt;br /&gt;
* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.&lt;br /&gt;
* [[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.&lt;br /&gt;
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.&lt;br /&gt;
&lt;br /&gt;
===4TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).&lt;br /&gt;
* [[SRD:Antiplant Shell|Antiplant Shell]]: Keeps animated [[SRD:Plant Type|plants]] at bay.&lt;br /&gt;
* [[SRD:Blight|Blight]]: Withers one [[SRD:Plant Type|plant]] or deals 1d6/level damage to [[SRD:Plant Type|plant]] creature.&lt;br /&gt;
* [[SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[SRD:Plant Type|plant]] creatures.&lt;br /&gt;
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.&lt;br /&gt;
* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).&lt;br /&gt;
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels spells and magical effects.&lt;br /&gt;
* [[SRD:Flame Strike|Flame Strike]]: Smite foes with Divine fire (1d6/level damage).&lt;br /&gt;
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.&lt;br /&gt;
* [[SRD:Giant Vermin|Giant Vermin]]: Turns centipedes, scor[[SRD:Creatures|pion]]s, or spiders into [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]].&lt;br /&gt;
* [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.&lt;br /&gt;
* [[SRD:Reincarnate|Reincarnate]]: Brings [[SRD:Dead|dead]] subject back in a random body.&lt;br /&gt;
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.&lt;br /&gt;
* [[SRD:Rusting Grasp|Rusting Grasp]]: Your touch corrodes iron and alloys.&lt;br /&gt;
* [[SRD:Scrying|Scrying]]&amp;lt;SUP&amp;gt;F&amp;lt;/SUP&amp;gt;: Spies on subject from a distance.&lt;br /&gt;
* [[SRD:Spike Stones|Spike Stones]]: Creatures in area take 1d8 damage, may be ''slowed.''&lt;br /&gt;
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls creature to fight.&lt;br /&gt;
&lt;br /&gt;
===5TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.&lt;br /&gt;
* [[SRD:Atonement|Atonement]]: Removes burden of misdeeds from subject.&lt;br /&gt;
* [[SRD:Awaken|Awaken]]&amp;lt;SUP&amp;gt;X&amp;lt;/SUP&amp;gt;: [[SRD:Animal Type|Animal]] or tree gains human intellect.&lt;br /&gt;
* [[SRD:Baleful Polymorph|Baleful Polymorph]]: Transforms subject into harmless [[SRD:Animal Type|animal]].&lt;br /&gt;
* [[SRD:Call Lightning Storm|Call Lightning Storm]]: As ''call lightning, ''but 5d6 damage per bolt.&lt;br /&gt;
* [[SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.&lt;br /&gt;
* [[SRD:Control Winds|Control Winds]]: Change wind direction and speed.&lt;br /&gt;
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).&lt;br /&gt;
* [[SRD:Death Ward|Death Ward]]: Grants immunity to all death spells and negative energy effects.&lt;br /&gt;
* [[SRD:Hallow|Hallow]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Designates location as holy.&lt;br /&gt;
* [[SRD:Insect Plague|Insect Plague]]: Locust swarms attack creatures.&lt;br /&gt;
* [[SRD:Stoneskin|Stoneskin]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Ignore 10 points of damage per attack.&lt;br /&gt;
* [[SRD:Summon Nature's Ally V|Summon Nature's Ally V]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level.&lt;br /&gt;
* [[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level.&lt;br /&gt;
* [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.&lt;br /&gt;
* [[SRD:Unhallow|Unhallow]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Designates location as unholy.&lt;br /&gt;
* [[SRD:Wall of Fire|Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.&lt;br /&gt;
* [[SRD:Wall of Thorns|Wall of Thorns]]: Thorns damage anyone who tries to pass.&lt;br /&gt;
&lt;br /&gt;
===6TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft.-radius field hedges out living creatures.&lt;br /&gt;
* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear's endurance'', affects one subject/ level.&lt;br /&gt;
* [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull's strength'', affects one subject/level.&lt;br /&gt;
* [[SRD:Mass Cat's Grace|Cat's Grace, Mass]]: As ''cat's grace'', affects one subject/level.&lt;br /&gt;
* [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures.&lt;br /&gt;
* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check.&lt;br /&gt;
* [[SRD:Find the Path|Find the Path]]: Shows most direct way to a location.&lt;br /&gt;
* [[SRD:Fire Seeds|Fire Seeds]]: Acorns and berries become grenades and bombs.&lt;br /&gt;
* [[SRD:Ironwood|Ironwood]]: Magic wood is strong as steel.&lt;br /&gt;
* [[SRD:Liveoak|Liveoak]]: Oak becomes treant guardian.&lt;br /&gt;
* [[SRD:Move Earth|Move Earth]]: Digs trenches and builds hills.&lt;br /&gt;
* [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl's wisdom'', affects one subject/level.&lt;br /&gt;
* [[SRD:Repel Wood|Repel Wood]]: Pushes away wooden objects.&lt;br /&gt;
* [[SRD:Spellstaff|Spellstaff]]: Stores one spell in wooden quarterstaff.&lt;br /&gt;
* [[SRD:Stone Tell|Stone Tell]]: Talk to natural or worked stone.&lt;br /&gt;
* [[SRD:Summon Nature's Ally VI|Summon Nature's Ally VI]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Transport via Plants|Transport via Plants]]: Move instantly from one [[SRD:Plant Type|plant]] to another of the same kind.&lt;br /&gt;
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.&lt;br /&gt;
&lt;br /&gt;
===7TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Animate Plants|Animate Plants]]: One or more [[SRD:Plant Type|plants]] animate and fight for you.&lt;br /&gt;
* [[SRD:Changestaff|Changestaff]]: Your staff becomes a treant on command.&lt;br /&gt;
* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.&lt;br /&gt;
* [[SRD:Creeping Doom|Creeping Doom]]: Swarms of centipedes attack at your command.&lt;br /&gt;
* [[SRD:Mass Cure Moderate Wounds|Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures.&lt;br /&gt;
* [[SRD:Fire Storm|Fire Storm]]: Deals 1d6/level fire damage.&lt;br /&gt;
* [[SRD:Heal|Heal]]: Cures 10 points/level of damage, all diseases and mental conditions.&lt;br /&gt;
* [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer.&lt;br /&gt;
* [[SRD:Summon Nature's Ally VII|Summon Nature's Ally VII]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Sunbeam|Sunbeam]]: Beam blinds and deals 4d6 damage.&lt;br /&gt;
* [[SRD:Transmute Metal to Wood|Transmute Metal to Wood]]: Metal within 40 ft. becomes wood.&lt;br /&gt;
* [[SRD:True Seeing|True Seeing]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Lets you see all things as they really are.&lt;br /&gt;
* [[SRD:Wind Walk|Wind Walk]]: You and your allies turn vaporous and travel fast.&lt;br /&gt;
&lt;br /&gt;
===8TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Animal Shapes|Animal Shapes]]: One ally/level polymorphs into chosen [[SRD:Animal Type|animal]].&lt;br /&gt;
* [[SRD:Control Plants|Control Plants]]: Control actions of one or more [[SRD:Plant Type|plant]] creatures.&lt;br /&gt;
* [[SRD:Mass Cure Serious Wounds|Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures.&lt;br /&gt;
* [[SRD:Earthquake|Earthquake]]: Intense tremor shakes 80-ft.-radius.&lt;br /&gt;
* [[SRD:Finger of Death|Finger of Death]]: Kills one subject.&lt;br /&gt;
* [[SRD:Repel Metal or Stone|Repel Metal or Stone]]: Pushes away metal and stone.&lt;br /&gt;
* [[SRD:Reverse Gravity|Reverse Gravity]]: Objects and creatures fall upward.&lt;br /&gt;
* [[SRD:Summon Nature's Ally VIII|Summon Nature's Ally VIII]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Sunburst|Sunburst]]: Blinds all within 10 ft., deals 6d6 damage.&lt;br /&gt;
* [[SRD:Whirlwind|Whirlwind]]: Cyclone deals damage and can pick up creatures.&lt;br /&gt;
* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.&lt;br /&gt;
&lt;br /&gt;
===9TH-LEVEL DRUID SPELLS===&lt;br /&gt;
* [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures.&lt;br /&gt;
* [[SRD:Mass Cure Critical Wounds|Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.&lt;br /&gt;
* [[SRD:Elemental Swarm|Elemental Swarm]]: Summons multiple [[SRD:Elemental Type|elementals]].&lt;br /&gt;
* [[SRD:Foresight|Foresight]]: “Sixth sense” warns of impending danger.&lt;br /&gt;
* [[SRD:Regenerate|Regenerate]]: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).&lt;br /&gt;
* [[SRD:Shambler|Shambler]]: Summons 1d4+2 shambling mounds to fight for you.&lt;br /&gt;
* [[SRD:Shapechange|Shapechange]]&amp;lt;SUP&amp;gt;F&amp;lt;/SUP&amp;gt;: Transforms you into any creature, and change forms once per [[SRD:Round|round]].&lt;br /&gt;
* [[SRD:Storm of Vengeance|Storm of Vengeance]]: Storm rains acid, lightning, and hail.&lt;br /&gt;
* [[SRD:Summon Nature's Ally IX|Summon Nature's Ally IX]]: Calls creature to fight.&lt;br /&gt;
* [[SRD:Sympathy|Sympathy]]&amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;: Object or location attracts certain creatures.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;SUP&amp;gt;M&amp;lt;/SUP&amp;gt;&amp;lt;FONT SIZE=1&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;FONT SIZE=2&amp;gt; or &amp;lt;SUP&amp;gt;F&amp;lt;/SUP&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;FONT SIZE=1 STYLE=&amp;quot;font-size: 6pt&amp;quot;&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;FONT SIZE=2&amp;gt; appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An &amp;lt;SUP&amp;gt;X&amp;lt;/SUP&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;FONT SIZE=1 STYLE=&amp;quot;font-size: 6pt&amp;quot;&amp;gt;&amp;lt;/FONT&amp;gt;&amp;lt;FONT SIZE=2&amp;gt; denotes a spell with an XP component paid by the caster.&lt;br /&gt;
&lt;br /&gt;
'''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.&lt;br /&gt;
&lt;br /&gt;
When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Dice]]:''' The term “[[SRD:Hit Dice|Hit Dice]]” is used synonymously with “character levels” for effects that affect a number of [[SRD:Hit Dice|Hit Dice]] of creatures. Creatures with [[SRD:Hit Dice|Hit Dice]] only from their race, not from [[SRD:Classes|classes]], have character levels equal to their [[SRD:Hit Dice|Hit Dice]].&lt;br /&gt;
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'''[[SRD:Caster Level|Caster Level]]:''' A spell’s power often depends on [[SRD:Caster Level|caster level]], which is defined as the caster’s [[SRD:Class|class]] level for the purpose of casting a particular spell. A creature with no [[SRD:Classes|classes]] has a [[SRD:Caster Level|caster level]] equal to its [[SRD:Hit Dice|Hit Dice]] unless otherwise specified. The word “level” in the spell lists that follow always refers to [[SRD:Caster Level|caster level]].&lt;br /&gt;
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'''Creatures and Characters:''' The words “creature” and “character” are used synonymously in the spell descriptions.&lt;br /&gt;
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{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Rule|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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