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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEarthquake</id>
		<title>SRD:Earthquake - История изменений</title>
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		<updated>2026-05-04T06:11:42Z</updated>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Earthquake&amp;diff=5783&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Earthquake&lt;br /&gt;
| school=[[SRD:Evocation School|Evocation]] &lt;br /&gt;
| desc=[[SRD:Earth Effect|Earth]]&lt;br /&gt;
| lvl=[[SRD:Cleric Spell List|Clr]] 8,  [[SRD:Destruction Domain|Destruction]] 8,  [[SRD:Druid Spell List|Drd]] 8,  [[SRD:Earth Domain|Earth]] 7&lt;br /&gt;
| comp=V, S, DF&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Long (400 ft. + 40 ft./level)&lt;br /&gt;
| tsea=a &lt;br /&gt;
| subj=80-ft.-radius spread (S)&lt;br /&gt;
| dur=1 [[SRD:Round|round]]&lt;br /&gt;
| save=See text&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When you cast ''earthquake, ''an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The effect lasts for 1 [[SRD:Round|round]], during which time creatures on the ground can’t move or attack. A spellcaster on the ground must make a [[SRD:Concentration Skill|Concentration]] check ([[SRD:DC|DC]] 20 + [[SRD:Spell Level|spell level]]) or lose any spell he or she tries to cast. The earthquake affects all terrain, vegetation, structures, and creatures in the area. The specific effect of an ''earthquake ''spell depends on the nature of the terrain where it is cast.&lt;br /&gt;
&lt;br /&gt;
''Cave, Cavern, or Tunnel: ''The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the cave-in ([[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 15 half ) and pinning that creature beneath the rubble (see below). An ''earthquake ''cast on the roof of a very large cavern could also endanger those outside the actual area but below the falling debris.&lt;br /&gt;
&lt;br /&gt;
''Cliffs: Earthquake ''causes a cliff to crumble, creating a landslide that travels horizontally as far as it fell vertically. Any creature in the path takes 8d6 points of bludgeoning damage ([[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 15 half ) and is [[SRD:Pinned|pinned]] beneath the rubble (see below).&lt;br /&gt;
&lt;br /&gt;
''Open Ground: ''Each creature standing in the area must make a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Reflex]] save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one ([[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures still trapped within.&lt;br /&gt;
&lt;br /&gt;
''Structure: ''Any structure standing on open ground takes 100 points of damage, enough to collapse a typical wooden or masonry building, but not a structure built of stone or reinforced masonry. Hardness does not reduce this damage, nor is it halved as damage dealt to objects normally is. Any creature caught inside a collapsing structure takes 8d6 points of bludgeoning damage ([[SRD:Saving Throw|Reflex]] [[SRD:DC|DC]] 15 half ) and is [[SRD:Pinned|pinned]] beneath the rubble (see below).&lt;br /&gt;
&lt;br /&gt;
''River, Lake, or Marsh: ''Fissures open underneath the water, draining away the water from that area and forming muddy ground. Soggy marsh or swampland becomes quicksand for the duration of the spell, sucking down creatures and structures. Each creature in the area must make a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Reflex]] save or sink down in the mud and quicksand. At the end of the spell, the rest of the body of water rushes in to replace the drained water, possibly drowning those caught in the mud.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Pinned|Pinned]] beneath Rubble: ''Any creature [[SRD:Pinned|pinned]] beneath rubble takes 1d6 points of [[SRD:Nonlethal Damage|nonlethal damage]] per minute while [[SRD:Pinned|pinned]]. If a [[SRD:Pinned|pinned]] character falls unconscious, he or she must make a [[SRD:DC|DC]] 15 [[SRD:Constitution Check|Constitution check]] or take 1d6 points of lethal damage each minute thereafter until freed or [[SRD:Dead|dead]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Cleric 8|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Druid 8|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evocation School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Earth Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Earth Domain|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Destruction Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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