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		<title>SRD:Elemental Type - История изменений</title>
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		<updated>2026-05-03T18:04:34Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Elemental_Type&amp;diff=3833&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Elemental Type===&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Elemental|elemental]] is a being composed of one of the four classical elements: air, earth, fire, or water.&lt;br /&gt;
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======Features======&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Elemental Type|elemental]] has the following features.&lt;br /&gt;
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* 8-sided [[SRD:Hit Dice (Creature Statistic)|Hit Dice]].&lt;br /&gt;
* [[SRD:Base Attack Bonus|Base attack bonus]] equal to 3/4 total [[SRD:Hit Dice (Creature Statistic)|Hit Dice]] (as [[SRD:Cleric|cleric]]).&lt;br /&gt;
* Good saves depend on the element: [[SRD:Saving Throw|Fortitude]] (earth, water) or [[SRD:Saving Throw|Reflex]] (air, fire).&lt;br /&gt;
* [[SRD:Skill Descriptions|Skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]].&lt;br /&gt;
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======Traits======&lt;br /&gt;
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An [[SRD:Elemental Type|elemental]] possesses the following traits (unless otherwise noted in a creature’s entry).&lt;br /&gt;
&lt;br /&gt;
* [[SRD:Darkvision|Darkvision]] out to 60 feet.&lt;br /&gt;
* Immunity to [[SRD:Poison|poison]], [[SRD:Sleep Effect|sleep effects]], [[SRD:Paralyzed|paralysis]], and [[SRD:Stunned|stunning]].&lt;br /&gt;
* Not subject to [[SRD:Standard Actions#Critical Hits|critical hits]] or [[SRD:Flanking|flanking]].&lt;br /&gt;
* Unlike most other living creatures, an [[SRD:Elemental Type|elemental]] does not have a dual nature—its soul and body form one unit. When an [[SRD:Elemental Type|elemental]] is slain, no soul is set loose. Spells that restore souls to their bodies, such as ''[[SRD:Raise Dead|raise dead]], [[SRD:Reincarnate|reincarnate]], ''and ''[[SRD:Resurrection|resurrection]], ''don’t work on an [[SRD:Elemental Type|elemental]]. It takes a different magical effect, such as ''[[SRD:Limited Wish|limited wish]], [[SRD:Wish|wish]], [[SRD:Miracle|miracle]], ''or ''[[SRD:True Resurrection|true resurrection]], ''to restore it to life.&lt;br /&gt;
* Proficient with [[SRD:Natural Weapons|natural weapons]] only, unless generally [[SRD:Humanoid Type|humanoid]] in form, in which case proficient with all [[SRD:Simple Weapon|simple weapons]] and any weapons mentioned in its entry.&lt;br /&gt;
* Proficient with whatever type of [[SRD:Armor|armor]] ([[SRD:Light Armor|light]], [[SRD:Medium Armor|medium]], or [[SRD:Heavy Armor|heavy]]) that it is described as wearing, as well as all lighter types. [[SRD:Elemental Type|Elementals]] not indicated as wearing armor are not proficient with armor. [[SRD:Elemental Type|Elementals]] are proficient with shields if they are proficient with any form of armor.&lt;br /&gt;
* [[SRD:Elemental Type|Elementals]] do not eat, sleep, or breathe.&lt;br /&gt;
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{{SRD Type List Template}}&lt;br /&gt;
&lt;br /&gt;
{{SRD Type Footer}}&lt;br /&gt;
[[Category:Elemental Type|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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