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		<title>SRD:Elocater - История изменений</title>
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		<updated>2026-05-04T01:50:05Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Elocater&amp;diff=4318&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==ELOCATER==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d6.&lt;br /&gt;
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===Requirements===&lt;br /&gt;
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To qualify to become an elocater, a character must fulfill all the following criteria.&lt;br /&gt;
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* '''[[SRD:Base Attack Bonus|Base Attack Bonus]]:''' +3.&lt;br /&gt;
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* '''Skills:''' [[SRD:Concentration Skill|Concentration]] 8 ranks.&lt;br /&gt;
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* '''[[SRD:Feats|Feats]]:''' [[SRD:Mobility|Mobility]], [[SRD:Spring Attack|Spring Attack]].&lt;br /&gt;
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* '''Psionics:''' Able to manifest 1st-level [[SRD:Powers|powers]].&lt;br /&gt;
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===Class Skills===&lt;br /&gt;
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The elocater’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (local) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (psionics), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Psicraft Skill|Psicraft]] ([[SRD:Intelligence|Int]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Psionic Device Skill|Use Psionic Device]] ([[SRD:Charisma|Cha]]), and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
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'''Skill Points at Each Level:''' 6 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
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{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+'''Table: The Elocater'''&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Base&amp;lt;BR&amp;gt;Attack Bonus!!Fort Save!!Ref Save!![[SRD:Saving Throw|Will]] Save!!Special!![[SRD:Powers|Powers]] Known'''&lt;br /&gt;
|-&lt;br /&gt;
|1st||+0||+0||+2||+2|| align=&amp;quot;left&amp;quot; | Scorn earth, Sidestep Charge||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||+1||+0||+3||+3|| align=&amp;quot;left&amp;quot; | Opportunistic strike +2||—&lt;br /&gt;
|-&lt;br /&gt;
|3rd||+2||+1||+3||+3|| align=&amp;quot;left&amp;quot; | Dimension step ||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||+3||+1||+4||+4|| align=&amp;quot;left&amp;quot; | Flanker||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|-&lt;br /&gt;
|5th||+3||+1||+4||+4|| align=&amp;quot;left&amp;quot; | Opportunistic strike +4 ||—&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||+4||+2||+5||+5|| align=&amp;quot;left&amp;quot; | Transporter||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|-&lt;br /&gt;
|7th||+5||+2||+5||+5|| align=&amp;quot;left&amp;quot; | Capricious step||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||+6||+2||+6||+6|| align=&amp;quot;left&amp;quot; | Opportunistic strike +6||—&lt;br /&gt;
|-&lt;br /&gt;
|9th||+6||+3||+6||+6|| align=&amp;quot;left&amp;quot; | Dimension spring attack||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||+7||+3||+7||+7|| align=&amp;quot;left&amp;quot; | Accelerated action||+1 level of existing manifesting [[SRD:Class|class]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===Class Features===&lt;br /&gt;
&lt;br /&gt;
All the following are [[SRD:Class|class]] features of the elocater [[SRD:Prestige Class|prestige class]].&lt;br /&gt;
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'''Weapon and Armor Proficiency:''' Elocaters are proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with [[SRD:Armor Proficiency (Light)|light armor]].&lt;br /&gt;
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'''[[SRD:Powers|Powers]] Known:''' At every level indicated on the table, the character gains additional [[SRD:Power Points|power points]] per day and access to new [[SRD:Powers|powers]] as if she had also gained a level in whatever manifesting [[SRD:Class|class]] she belonged to before she added the [[SRD:Prestige Class|prestige class]]. She does not, however, gain any other benefit a character of that [[SRD:Class|class]] would have gained (bonus [[SRD:Feats|feats]], metapsionic or item creation [[SRD:Feats|feats]], psicrystal special abilities, and so on). This essentially means that she adds the level of elocater to the level of whatever manifesting [[SRD:Class|class]] the character has, then determines [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]] accordingly.&lt;br /&gt;
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If a character had more than one manifesting [[SRD:Class|class]] before she became an elocater, she must decide to which [[SRD:Class|class]] she adds the new level of elocater for the purpose of determining [[SRD:Power Points|power points]] per day, [[SRD:Powers|powers]] known, and [[SRD:Manifester Level|manifester level]].&lt;br /&gt;
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'''Scorn Earth ([[SRD:Su|Su]]):''' At 1st level, an elocater’s feet lift from the ground. From now on, she can float a foot above the ground. Instead of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10 feet per [[SRD:Round|round]].&lt;br /&gt;
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While she remains within 1 foot of a surface, she can make melee and [[SRD:Ranged Attack|ranged attacks]] normally, but if she moves any higher, she incurs the penalties on melee and [[SRD:Ranged Attack|ranged attack]] rolls as if she were the subject of the ''[[SRD:Psionic Levitate|psionic levitate]] ''power.&lt;br /&gt;
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'''Sidestep Charge ([[SRD:Ex|Ex]]): '''At 1st level, an elocater gains [[SRD:Sidestep Charge|Sidestep Charge]] as a bonus [[SRD:Feats|feat]], even if she does not meet the prerequisites. If the character already has this [[SRD:Feats|feat]], she gains no benefit.&lt;br /&gt;
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'''Opportunistic Strike ([[SRD:Ex|Ex]]):''' Beginning at 2nd level, an elocater’s hyperawareness of spatial relations gives her an instinctive view of the battlefield, which allows her to make a cunning attack against distracted opponents. The elocater gains a +2 insight bonus on her [[SRD:Attack Roll|attack roll]] and her [[SRD:Attack Damage|damage roll]] (if the attack hits) for the first attack she makes against an opponent that has been dealt damage in melee by another character since the elocater’s last action. At 5th level the insight bonus increases to +4, and at 8th level the insight bonus increases to +6.&lt;br /&gt;
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'''Dimension Step ([[SRD:Su|Su]]): '''An elocater of 3rd level or higher can slip psionically between spaces as if using the ''[[SRD:Psionic Dimension Door|psionic dimension door]] ''power, once per day. The elocater cannot bring any other creatures with her. Her [[SRD:Manifester Level|manifester level]] for this effect is equal to her elocater level.&lt;br /&gt;
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'''Flanker ([[SRD:Ex|Ex]]):''' An elocater of 4th level or higher can flank enemies from seemingly impossible angles. She can designate any adjacent square as the square from which flanking against an ally is determined (including the square where she stands, as normal). She can designate the square at the beginning of her turn or at any time during her turn. The designated square remains her effective square for flanking until she is no longer adjacent to it or until she chooses a different square (at the start of one of her turns). The character can even choose a square that is impassable or occupied.&lt;br /&gt;
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'''Transporter ([[SRD:Ex|Ex]]): '''At 6th level, an elocater learns both ''[[SRD:Psionic Teleport|psionic teleport]] ''and ''[[SRD:Psionic Plane Shift|psionic plane shift]]''. These [[SRD:Powers|powers]] are in addition to any [[SRD:Powers|powers]] the elocater normally learns by advancing a level.&lt;br /&gt;
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The elocater treats these [[SRD:Powers|powers]] as if they were 3rd-level [[SRD:Powers|powers]] on her [[SRD:Class|class]] list. This means, among other things, that manifesting these [[SRD:Powers|powers]] costs 5 [[SRD:Power Points|power points]]. (If the character does not have a high enough [[SRD:Manifester Level|manifester level]] to manifest 3rd-level [[SRD:Powers|powers]] the character cannot manifest these [[SRD:Powers|powers]] until she has attained the required [[SRD:Manifester Level|manifester level]].)&lt;br /&gt;
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'''Capricious Step ([[SRD:Ex|Ex]]):''' At 7th level, an elocater can take an extra [[SRD:5-Foot Step|5-foot step]] in any [[SRD:Round|round]] when she doesn’t perform any other movement (except for the first [[SRD:5-Foot Step|5-foot step]]). Like the first, the second [[SRD:5-Foot Step|5-foot step]] does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. The character can take the extra [[SRD:5-Foot Step|5-foot step]] immediately after taking the first, or wait until the end of her other actions for the [[SRD:Round|round]]. In all other ways, the rules for taking a [[SRD:5-Foot Step|5-foot step]] apply.&lt;br /&gt;
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'''Dimension Spring Attack ([[SRD:Su|Su]]):''' An elocater of 9th level or higher can use her dimension step ability in conjunction with her [[SRD:Spring Attack|Spring Attack]] [[SRD:Feats|feat]] once per day. This ability can be used only against opponents within 60 feet to which the elocater has line of sight. She can dimension step up to the target, use Spring Attack, and then use dimension step to return to her starting point. (When she uses this ability, the total distance she can travel before and after the attack is not limited by her speed.) The use of this ability counts as her use of the dimension step ability on that day (and this ability is not available during a day when she has already used dimension step).&lt;br /&gt;
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'''Accelerated Action ([[SRD:Su|Su]]):''' When she attains 10th level, an elocater can accelerate herself and thereby take more actions than normal. An elocater can accelerate herself for a total of 5 rounds per day. She can choose to parcel out her accelerated actions in 1-round increments. (This effect is not cumulative with similar effects that provide additional actions, such as ''[[SRD:Schism|schism]] ''or a ''[[SRD:Haste|haste]] ''spell—and in fact an elocater can’t take an accelerated action if affected by these or similar effects.)&lt;br /&gt;
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If she makes a full attack while accelerated, an elocater can make one extra attack with any weapon she is holding. The attack is made using her full [[SRD:Base Attack Bonus|base attack bonus]], plus any modifiers appropriate to the situation. If the elocater uses her accelerated action to move, she gains an enhancement bonus to her speed of +30 feet. The elocater can use her accelerated action to manifest a power, as long as she has not already manifested a power in the current [[SRD:Round|round]] and the one she wants to manifest has a manifesting time of 1 [[SRD:Standard Actions|standard action]] or shorter. While accelerated, she gains a +2 dodge bonus on [[SRD:Attack Roll|attack rolls]] and [[SRD:Saving Throw|Reflex]] saves and a +2 dodge bonus to [[SRD:Armor Class|Armor Class]]. Any condition that makes her lose her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) also makes her lose these dodge bonuses.  &lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psionic|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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