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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEnergy_Ball</id>
		<title>SRD:Energy Ball - История изменений</title>
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		<updated>2026-05-03T20:39:38Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Energy_Ball&amp;diff=6338&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Energy_Ball&amp;diff=6338&amp;oldid=prev"/>
				<updated>2009-04-23T02:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Power&lt;br /&gt;
| name=Energy Ball&lt;br /&gt;
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]] &lt;br /&gt;
| desc=see text&lt;br /&gt;
| lvl=[[SRD:Psion Discipline Powers#KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS|Kineticist]] 4&lt;br /&gt;
| disp=Auditory&lt;br /&gt;
| time=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Long (400 ft. + 40 ft./level)&lt;br /&gt;
| tsea=a &lt;br /&gt;
| subj=20-ft.-radius spread&lt;br /&gt;
| dur=Instantaneous&lt;br /&gt;
| save=[[SRD:Saving Throw|Reflex]] half or [[SRD:Saving Throw|Fortitude]] half; see text&lt;br /&gt;
| pr=Yes&lt;br /&gt;
| pp=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of energy of the chosen type that deals 7d6 points of damage to every creature or object within the area. The explosion creates almost no pressure.&lt;br /&gt;
&lt;br /&gt;
''Cold: ''A ball of this energy type deals +1 point of damage per die. The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold ball ''is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save.&lt;br /&gt;
&lt;br /&gt;
''Electricity: ''Manifesting a ball of this energy type provides a +2 bonus to the save [[SRD:DC|DC]] and a +2 bonus on [[SRD:Manifester Level|manifester level]] checks for the purpose of overcoming power resistance.&lt;br /&gt;
&lt;br /&gt;
''Fire: ''A ball of this energy type deals +1 point of damage per die. &lt;br /&gt;
&lt;br /&gt;
''Sonic: ''A ball of this energy type deals –1 point of damage per die and ignores an object’s hardness.&lt;br /&gt;
&lt;br /&gt;
This power’s subtype is the same as the type of energy you manifest. &lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Augment|Augment]]:''' For every additional [[SRD:Power Points|power point]] you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save [[SRD:DC|DC]] increases by 1. &lt;br /&gt;
&lt;br /&gt;
{{SRD Power Footer}}&lt;br /&gt;
[[Category:Psion|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Kineticist|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psychokinesis Discipline|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Electricity Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Fire Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sonic Effect|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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