<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEnergy_Current</id>
		<title>SRD:Energy Current - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEnergy_Current"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Energy_Current&amp;action=history"/>
		<updated>2026-05-03T21:14:15Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Energy_Current&amp;diff=6332&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Energy_Current&amp;diff=6332&amp;oldid=prev"/>
				<updated>2009-04-23T02:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Power&lt;br /&gt;
| name=Energy Current&lt;br /&gt;
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]] &lt;br /&gt;
| desc=see text&lt;br /&gt;
| lvl=[[SRD:Psion Discipline Powers#KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS|Kineticist]] 5&lt;br /&gt;
| disp=Visual; see text&lt;br /&gt;
| time=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
| tsea=t &lt;br /&gt;
| subj=Any two creatures no more than 15 ft. apart&lt;br /&gt;
| dur=[[SRD:Concentration Skill|Concentration]], up to 1 [[SRD:Round|round]]/level&lt;br /&gt;
| save=[[SRD:Saving Throw|Reflex]] half or [[SRD:Saving Throw|Fortitude]] half; see text&lt;br /&gt;
| pr=Yes&lt;br /&gt;
| pp=9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your body’s psionically fueled bioenergetic currents produce an arc of energy of the chosen type that targets a creature you designate as the primary foe for 9d6 points of damage in every [[SRD:Round|round]] when the power remains in effect. Energy also arcs off the primary foe to strike one additional foe that is initially within 15 feet of the primary foe, or that subsequently moves within 15 feet of the primary foe while the duration lasts. Secondary foes take half the damage that the primary foe takes in every [[SRD:Round|round]] while the duration lasts.&lt;br /&gt;
&lt;br /&gt;
Should either the primary or secondary foe fall to less than 0 [[SRD:Hit Points|hit points]] (or should a target completely evade the effect with a special ability or power), the ''energy current ''’s arc randomly retargets another primary and/or secondary foe while the duration lasts. Targeted foes can move normally, possibly moving out of range of the effect, but each [[SRD:Round|round]] they are targeted and remain in range they must make a [[SRD:Saving Throw|saving throw]] to avoid taking full damage in that [[SRD:Round|round]].&lt;br /&gt;
&lt;br /&gt;
Concentrating to maintain ''energy current ''is a [[SRD:Full-Round Actions|full-round action]]. If you take damage while maintaining ''energy current'', you must make a successful [[SRD:Concentration Skill|Concentration]] check ([[SRD:DC|DC]] 10 + damage dealt) to avoid losing your concentration on the power.&lt;br /&gt;
&lt;br /&gt;
''Cold: ''A current of this energy type deals +1 point of damage per die. The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold current ''is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save.&lt;br /&gt;
&lt;br /&gt;
''Electricity: ''Manifesting a current of this energy type provides a +2 bonus to the save [[SRD:DC|DC]] and a +2 bonus on [[SRD:Manifester Level|manifester level]] checks for the purpose of overcoming power resistance.&lt;br /&gt;
&lt;br /&gt;
''Fire: ''A current of this energy type deals +1 point of damage per die.&lt;br /&gt;
&lt;br /&gt;
''Sonic: ''A current of this energy type deals –1 point of damage per die and ignores an object’s hardness.&lt;br /&gt;
&lt;br /&gt;
This power’s subtype is the same as the type of energy you manifest.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Augment|Augment]]:''' You can augment this power in one or both of the following ways.&lt;br /&gt;
&lt;br /&gt;
1. For every additional [[SRD:Power Points|power point]] you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save [[SRD:DC|DC]] increases by 1.&lt;br /&gt;
&lt;br /&gt;
2. For every 4 additional [[SRD:Power Points|power points]] you spend, this power can affect an additional secondary target. Any additional secondary target cannot be more than 15 feet from another target of the power.&lt;br /&gt;
&lt;br /&gt;
{{SRD Power Footer}}&lt;br /&gt;
[[Category:Psion|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Kineticist|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psychokinesis Discipline|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Electricity Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Fire Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sonic Effect|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

	</feed>