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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEnergy_Missile</id>
		<title>SRD:Energy Missile - История изменений</title>
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		<updated>2026-05-04T00:27:37Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Energy_Missile&amp;diff=6333&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Energy_Missile&amp;diff=6333&amp;oldid=prev"/>
				<updated>2009-04-23T02:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Power&lt;br /&gt;
| name=Energy Missile&lt;br /&gt;
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]] &lt;br /&gt;
| desc=see text&lt;br /&gt;
| lvl=[[SRD:Psion Discipline Powers#KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS|Kineticist]] 2&lt;br /&gt;
| disp=Auditory&lt;br /&gt;
| time=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./ level)&lt;br /&gt;
| tsea=ts &lt;br /&gt;
| subj=Up to five creatures or objects; no two targets can be more than 15 ft. apart.&lt;br /&gt;
| dur=Instantaneous&lt;br /&gt;
| save=[[SRD:Saving Throw|Reflex]] half or [[SRD:Saving Throw|Fortitude]] half; see text&lt;br /&gt;
| pr=Yes&lt;br /&gt;
| pp=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.&lt;br /&gt;
&lt;br /&gt;
''Cold: ''A missile of this energy type deals +1 point of damage per die. The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold missile ''is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save.&lt;br /&gt;
&lt;br /&gt;
''Electricity: ''Manifesting a missile of this energy type provides a +2 bonus to the save [[SRD:DC|DC]] and a +2 bonus on [[SRD:Manifester Level|manifester level]] checks for the purpose of overcoming power resistance.&lt;br /&gt;
&lt;br /&gt;
''Fire: ''A missile of this energy type deals +1 point of damage per die.&lt;br /&gt;
&lt;br /&gt;
''Sonic: ''A missile of this energy type deals –1 point of damage per die and ignores an object’s hardness.&lt;br /&gt;
&lt;br /&gt;
This power’s subtype is the same as the type of energy you manifest.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Augment|Augment]]:''' For every additional [[SRD:Power Points|power point]] you spend, this power’s damage increases by one die (d6) and its save [[SRD:DC|DC]] increases by 1.&lt;br /&gt;
&lt;br /&gt;
{{SRD Power Footer}}&lt;br /&gt;
[[Category:Psion|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Kineticist|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psychokinesis Discipline|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Electricity Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Fire Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sonic Effect|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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