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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AEnergy_Push</id>
		<title>SRD:Energy Push - История изменений</title>
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		<updated>2026-05-04T06:45:58Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Energy_Push&amp;diff=6334&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Energy_Push&amp;diff=6334&amp;oldid=prev"/>
				<updated>2009-04-23T02:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Power&lt;br /&gt;
| name=Energy Push&lt;br /&gt;
| disc=[[SRD:Psychokinesis Discipline|Psychokinesis]] &lt;br /&gt;
| desc=see text&lt;br /&gt;
| lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 2&lt;br /&gt;
| disp=Auditory and visual&lt;br /&gt;
| time=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./ level)&lt;br /&gt;
| tsea=t &lt;br /&gt;
| subj=Ray&lt;br /&gt;
| dur=Instantaneous&lt;br /&gt;
| save=[[SRD:Saving Throw|Reflex]] half or [[SRD:Saving Throw|Fortitude]] half; see text&lt;br /&gt;
| pr=Yes&lt;br /&gt;
| pp=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of the chosen type at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one [[SRD:Size Category|size category]] larger than you fails a [[SRD:Strength|Strength]] check ([[SRD:DC|DC]] equal to the save [[SRD:DC|DC]] of this power), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by ''energy push ''does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]].&lt;br /&gt;
&lt;br /&gt;
''Cold: ''A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The [[SRD:Saving Throw|saving throw]] to reduce damage from a ''cold push ''is a [[SRD:Saving Throw|Fortitude]] save instead of a [[SRD:Saving Throw|Reflex]] save.&lt;br /&gt;
&lt;br /&gt;
''Electricity: ''Manifesting a blast of this energy type provides a +2 bonus to the save [[SRD:DC|DC]] and a +2 bonus on [[SRD:Manifester Level|manifester level]] checks for the purpose of overcoming power resistance.&lt;br /&gt;
&lt;br /&gt;
''Fire: ''A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points).&lt;br /&gt;
&lt;br /&gt;
''Sonic: ''A blast of this energy type deals –1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness.&lt;br /&gt;
&lt;br /&gt;
This power’s subtype is the same as the type of energy you manifest.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Augment|Augment]]:''' For every 2 additional [[SRD:Power Points|power points]] you spend, this power’s damage increases by one die (d6) and its save [[SRD:DC|DC]] increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.&lt;br /&gt;
&lt;br /&gt;
{{SRD Power Footer}}&lt;br /&gt;
[[Category:Psion|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Wilder|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psychokinesis Discipline|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Electricity Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Fire Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sonic Effect|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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