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		<title>SRD:Epic Infiltrator - История изменений</title>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Epic_Infiltrator&amp;diff=4335&amp;oldid=prev</id>
		<title>Calidore Chase в 19:29, 5 декабря 2010</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==EPIC INFILTRATOR==&lt;br /&gt;
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'''[[SRD:Hit Dice|Hit Die]]:''' d6.  &lt;br /&gt;
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===Requirements===&lt;br /&gt;
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To qualify to become an epic infiltrator, a character must fulfill all the following criteria.  &lt;br /&gt;
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* '''[[SRD:Alignment|Alignment:]]''' Any nonchaotic.&lt;br /&gt;
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* '''[[SRD:Skill Descriptions|Skills:]]''' [[SRD:Bluff Skill|Bluff]] 24 ranks, [[SRD:Diplomacy Skill|Diplomacy]] 10 ranks, [[SRD:Disguise Skill|Disguise]] 24 ranks, [[SRD:Spot Skill|Spot]] 10 ranks.  &lt;br /&gt;
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* '''[[SRD:Feats|Feats:]]''' [[SRD:Alertness|Alertness]].  &lt;br /&gt;
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* '''Epic [[SRD:Feats|Feat]]:''' [[SRD:Polyglot|Polyglot]].  &lt;br /&gt;
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* '''Special:''' Must have successfully spent one month using the [[SRD:Disguise Skill|Disguise]] skill to pose as someone else.&lt;br /&gt;
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===Class Skills===&lt;br /&gt;
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The epic infiltrator’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), and [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]).  &lt;br /&gt;
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'''Skill Points at Each Level:''' 8 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
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'''Table: The Epic Infiltrator'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| align=&amp;quot;left&amp;quot; |  Improved cover identity (3), sneak attack +1d6  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| align=&amp;quot;left&amp;quot; |  Specialist training  &lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| align=&amp;quot;left&amp;quot; |  Read thoughts 1/day, ''[[SRD:Mind Blank|mind blank]]'' 1/day  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| align=&amp;quot;left&amp;quot; |  Far senses 1/day, sneak attack +2d6  &lt;br /&gt;
|-&lt;br /&gt;
| 5th|| align=&amp;quot;left&amp;quot; |  Specialist training, improved [[SRD:Cover|cover]] identity (4)  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th|| align=&amp;quot;left&amp;quot; |  Far senses 2/day  &lt;br /&gt;
|-&lt;br /&gt;
| 7th|| align=&amp;quot;left&amp;quot; |  Read thoughts 2/day, sneak attack +3d6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th|| align=&amp;quot;left&amp;quot; |  Far senses 3/day, specialist training  &lt;br /&gt;
|-&lt;br /&gt;
| 9th|| align=&amp;quot;left&amp;quot; |  Improved [[SRD:Cover|cover]] identity (5)  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| align=&amp;quot;left&amp;quot; |  Far senses 4/day, sneak attack +4d6  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
The following are [[SRD:Class|class]] features of the epic infiltrator [[SRD:Prestige Class|prestige class]].  &lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' An epic infiltrator is proficient with all simple and martial weapons, all armor, and shields.  &lt;br /&gt;
&lt;br /&gt;
'''Improved Cover Identity (Ex/Su):''' At 1st level, an epic infiltrator establishes three specific [[SRD:Cover|cover]] identities, plus one additional cover identity every four levels thereafter. While operating in a [[SRD:Cover|cover]] identity, the epic infiltrator gains a +4 circumstance bonus on [[SRD:Disguise Skill|Disguise]] checks and a +2 circumstance bonus on [[SRD:Bluff Skill|Bluff]] and [[SRD:Gather Information Skill|Gather Information]] checks. When the epic infiltrator has the option of adding a new cover identity, he or she may instead work on further perfecting a [[SRD:Cover|cover]] identity already possessed. An improved cover identity grants a +6 circumstance bonus on [[SRD:Disguise Skill|Disguise]] checks and a +4 circumstance bonus on [[SRD:Bluff Skill|Bluff]] and [[SRD:Gather Information Skill|Gather Information]] checks while operating in that identity. A specific cover identity may be improved multiple times, each time adding +2 to the bonuses. It is impossible to detect the epic infiltrator’s alignment with any form of [[SRD:Divination|divination]]. This ability functions exactly like an ''[[SRD:Undetectable Alignment|undetectable alignment]]'' spell, except that it is always active as a [[SRD:Supernatural Ability|supernatural ability]]. Only [[SRD:Divination|divination]]s are confounded; spells that function only against certain alignments affect the epic infiltrator normally. Should the epic infiltrator [[SRD:Wish|wish]] to “retire” a cover identity and develop a new one, he or she must spend one week practicing the new identity before he or she earns the bonuses. Cover identities do not in themselves provide the epic infiltrator with additional skills, proficiencies, or [[SRD:Class|class]] features that others might expect of the pretended professions. The epic infiltrator can switch cover identities or don a disguise using the [[SRD:Disguise Skill|Disguise]] skill in 1d3 minutes. He or she can also put on or take off armor in one-half the normal time.  &lt;br /&gt;
&lt;br /&gt;
'''Sneak Attack:''' If an epic infiltrator can catch an opponent when the opponent is unable to defend effectively from his or her attack, he or she can strike a vital spot for extra damage. Any time the epic infiltrator’s target would be denied his or her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (whether he or she actually has a [[SRD:Dexterity|Dexterity]] bonus or not), the epic infiltrator’s attack deals +1d6 points of damage. This extra damage increases by +1d6 points every three levels. Should the epic infiltrator score a [[SRD:Critical Hit|critical hit]] with a sneak attack, this extra damage is not multiplied. [[SRD:Ranged Attack|Ranged attacks]] can only count as sneak attacks if the target is 30 feet away or less. With a [[SRD:Sap|sap]] or an [[SRD:Unarmed Strike|unarmed strike]], the epic infiltrator can make a sneak attack that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of normal damage. He or she cannot use a weapon that deals normal damage to deal [[SRD:Nonlethal Damage|nonlethal damage]] in a sneak attack, not even with the usual –4 penalty. An epic infiltrator can only sneak attack living creatures with discernible anatomies—[[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], and [[SRD:Incorporeal Subtype|incorporeal]] creatures lack vital areas to attack. Additionally, any creature immune to [[SRD:Critical Hit|critical hits]] is similarly immune to sneak attacks. Also, the epic infiltrator must also be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. The epic infiltrator cannot sneak attack while striking at a creature with [[SRD:Concealment|concealment]] or by striking the limbs of a creature whose vitals are beyond reach. If an epic infiltrator gets a sneak attack bonus from another source, the bonuses to damage stack.  &lt;br /&gt;
&lt;br /&gt;
'''Specialist Training ([[SRD:Ex|Ex]]):''' At 2nd level, the epic infiltrator gains the benefit of focusing his or her craft on a particular type of work, specializing in one of the following categories and receiving a +3 bonus on all checks with the listed skills. Every three levels thereafter, the epic infiltrator gains specialist training again. He or she may select the same category more than once.  &lt;br /&gt;
&lt;br /&gt;
''[[SRD:Concealment|Concealment]]:'' [[SRD:Bluff Skill|Bluff]], [[SRD:Disguise Skill|Disguise]], and [[SRD:Forgery Skill|Forgery]].  &lt;br /&gt;
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''Subterfuge:'' [[SRD:Hide Skill|Hide]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Open Lock Skill|Open Lock]], and [[SRD:Sleight of Hand Skill|Pick Pocket]].  &lt;br /&gt;
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''Espionage:'' [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]].  &lt;br /&gt;
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''Interaction:'' [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Gather Information Skill|Gather Information]], [[SRD:Intimidate Skill|Intimidate]], and [[SRD:Sense Motive Skill|Sense Motive]].  &lt;br /&gt;
&lt;br /&gt;
'''Read Thoughts ([[SRD:Su|Su]]):''' Beginning at 3rd level, the epic infiltrator can ''[[SRD:Detect Thoughts|detect thoughts]]'' as the spell cast by a 15th-level caster, except that it targets a single mind. Every four levels thereafter, the epic infiltrator can per-form this ability one additional time per day.  &lt;br /&gt;
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'''Far Senses ([[SRD:Su|Su]]):''' Starting at 4th level, the epic infiltrator can extend his or her vision or hearing into an area beyond his or her normal range, once per day, to a distance of 20 feet plus an additional 20 feet per epic infiltrator level. The epic infiltrator must have personally visited the physical location earlier to use far senses on it. Barriers do not impede far senses, and [[SRD:Low-Light Vision|low-light vision]] or [[SRD:Darkvision|darkvision]] function normally if the epic infiltrator has one or both of those abilities. Far senses can also apply to the epic infiltrator’s read thoughts ability. Every two levels beyond 4th the epic infiltrator can perform this ability one additional time per day. This ability functions as the ''[[SRD:Clairaudience/Clairvoyance|clairaudience/clairvoyance]]'' spell cast by a 15th-level caster, except for the limit on range, the need to know the locale beforehand, and the ability to use the read thoughts ability.  &lt;br /&gt;
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'''''Mind Blank'' ([[SRD:Sp|Sp]]):''' At 3rd level, the epic infiltrator can become immune to all mind-affecting spells and [[SRD:Divination|divination]]s once per day, plus one additional time per day every eight levels thereafter. This ability works as the ''[[SRD:Mind Blank|mind blank]]'' spell cast by a 15th-level caster.  &lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Calidore Chase</name></author>	</entry>

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