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		<title>SRD:Evasion and Improved Evasion - История изменений</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Evasion and Improved Evasion===&lt;br /&gt;
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====Evasion====&lt;br /&gt;
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These [[SRD:Extraordinary Ability|extraordinary abilities]] allow the target of an area attack to leap or twist out of the way. [[SRD:Rogue|Rogue]]s and [[SRD:Monk|monk]]s have evasion and improved evasion as [[SRD:Class|class]] features, but certain other creatures have these abilities, too.&lt;br /&gt;
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If subjected to an attack that allows a [[SRD:Saving Throw|Reflex]] save for half damage, a character with evasion takes no damage on a successful save. &lt;br /&gt;
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As with a [[SRD:Saving Throw|Reflex]] save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.&lt;br /&gt;
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As with a [[SRD:Saving Throw|Reflex]] save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion.&lt;br /&gt;
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[[SRD:Rogue|Rogue]]s and [[SRD:Monk|monk]]s cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation.&lt;br /&gt;
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====Improved Evasion====&lt;br /&gt;
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Improved evasion is like evasion, except that even on a failed [[SRD:Saving Throw|saving throw]] the character takes only half damage.&lt;br /&gt;
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{{SRD Special Ability Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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