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		<title>SRD:Fear - История изменений</title>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Fear&amp;diff=4372&amp;oldid=prev</id>
		<title>Dmilewski: Adjust spacing in headers</title>
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		<summary type="html">&lt;p&gt;Adjust spacing in headers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Fear (Su or Sp)===&lt;br /&gt;
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Fear attacks can have various effects. In most cases, the character makes a [[SRD:Saving Throw|Will]] [[SRD:Saving Throw|saving throw]] to resist this effect, and a failed roll means that the character is [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]], or [[SRD:Panicked|panicked]].&lt;br /&gt;
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'''Becoming Even More Fearful'''&lt;br /&gt;
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Fear effects are cumulative. A [[SRD:Shaken|shaken]] character who is made [[SRD:Shaken|shaken]] again becomes [[SRD:Frightened|frightened]], and a [[SRD:Shaken|shaken]] character who is made [[SRD:Frightened|frightened]] becomes [[SRD:Panicked|panicked]] instead. A [[SRD:Frightened|frightened]] character who is made [[SRD:Shaken|shaken]] or [[SRD:Frightened|frightened]] becomes [[SRD:Panicked|panicked]] instead.&lt;br /&gt;
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====Fear Aura ([[SRD:Su|Su]])====&lt;br /&gt;
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The use of this ability is a [[SRD:Free Actions|free action]]. The aura can freeze an opponent (such as a mummy’s despair) or function like the [[SRD:Fear (Spell)|''fear'']] spell. Other effects are possible. A fear aura is an area effect. The descriptive text gives the size and kind of area.&lt;br /&gt;
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====Fear Cones ([[SRD:Sp|Sp]]) and Rays ([[SRD:Su|Su]])====&lt;br /&gt;
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These effects usually work like the [[SRD:Fear (Spell)|''fear'']] spell.&lt;br /&gt;
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====Frightful Presence ([[SRD:Ex|Ex]])====&lt;br /&gt;
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This special quality makes a creature’s very presence unsettling to foes. It takes effect automatically when the creature performs some sort of dramatic action (such as charging, attacking, or snarling). Opponents within range who witness the action may become [[SRD:Frightened|frightened]] or [[SRD:Shaken|shaken]]. Actions required to trigger the ability are given in the creature’s descriptive text. The range is usually 30 feet, and the duration is usually 5d6 rounds. This ability affects only opponents with fewer [[SRD:Hit Dice|Hit Dice]] or levels than the creature has. An affected opponent can resist the effects with a successful [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 10 + 1/2 frightful creature’s racial [[SRD:Hit Dice|HD]] + frightful creature’s [[SRD:Charisma|Cha]] modifier; the exact [[SRD:DC|DC]] is given in the creature’s descriptive text). An opponent that succeeds on the [[SRD:Saving Throw|saving throw]] is immune to that same creature’s frightful presence for 24 hours.&lt;br /&gt;
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If a fear effect allows a [[SRD:Saving Throw|saving throw]], it is a [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]] 10 + 1/2 fearsome creature’s racial [[SRD:Hit Dice|HD]] + creature’s [[SRD:Charisma|Cha]] modifier; the exact [[SRD:DC|DC]] is given in the creature’s descriptive text). All fear attacks are mind-affecting fear effects.&lt;br /&gt;
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{{SRD Special Ability Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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