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		<title>SRD:Gate - История изменений</title>
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		<updated>2026-05-03T21:13:59Z</updated>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Gate&amp;diff=5840&amp;oldid=prev</id>
		<title>Jazzman831: wikilink spell</title>
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				<updated>2010-07-29T20:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;wikilink spell&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Gate&lt;br /&gt;
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Creation|Creation]] or [[SRD:Conjuration#Calling|Calling]])&lt;br /&gt;
| lvl=[[SRD:Cleric Spell List|Clr]] 9,  [[SRD:Glory Domain|Glory]] 9,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9&lt;br /&gt;
| comp=V, S, XP; see text&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./level)&lt;br /&gt;
| tsea=e &lt;br /&gt;
| subj=See text&lt;br /&gt;
| dur=Instantaneous or concentration (up to 1 [[SRD:Round|round]]/level); see text&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Casting a ''gate ''spell has two effects. First, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction.&lt;br /&gt;
&lt;br /&gt;
Second, you may then call a particular individual or kind of being through the ''gate.''&lt;br /&gt;
&lt;br /&gt;
The ''gate ''itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice), oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.&lt;br /&gt;
&lt;br /&gt;
A ''gate ''has a front and a back. Creatures moving through the ''gate ''from the front are transported to the other plane; creatures moving through it from the back are not.&lt;br /&gt;
&lt;br /&gt;
''Planar Travel:'' As a mode of planar travel, a ''gate'' spell functions much like a ''[[SRD:Plane Shift|plane shift]]'' spell, except that the ''gate ''opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a ''gate'' from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you—anyone who chooses to step through the portal is transported. A ''gate'' cannot be opened to another point on the same plane; the spell works only for interplanar travel.&lt;br /&gt;
&lt;br /&gt;
You may hold the ''gate ''open only for a brief time (no more than 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]]), and you must concentrate on doing so, or else the interplanar connection is severed.&lt;br /&gt;
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''Calling Creatures: ''The second effect of the ''gate'' spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the ''gate'' to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the ''gate, ''although they may choose to do so of their own accord. This use of the spell creates a ''gate'' that remains open just long enough to transport the called creatures. This use of the spell has an XP cost (see below).&lt;br /&gt;
&lt;br /&gt;
If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any [[SRD:Hit Dice|HD]]) or several creatures. You can call and control several creatures as long as their [[SRD:Hit Dice|HD]] total does not exceed your [[SRD:Caster Level|caster level]]. In the case of a single creature, you can control it if its [[SRD:Hit Dice|HD]] do not exceed twice your [[SRD:Caster Level|caster level]]. A single creature with more [[SRD:Hit Dice|HD]] than twice your [[SRD:Caster Level|caster level]] can’t be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.&lt;br /&gt;
&lt;br /&gt;
A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 [[SRD:Round|round]] per [[SRD:Caster Level|caster level]] counts as an immediate task; you need not make any agreement or pay any reward for the creature’s help. The creature departs at the end of the spell.&lt;br /&gt;
&lt;br /&gt;
If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service. The service exacted must be reasonable with respect to the promised favor or reward; see the ''[[SRD:Lesser Planar Ally|lesser planar ally]]'' spell for appropriate rewards. (Some creatures may want their payment in “livestock” rather than in coin, which could involve complications.) Immediately upon completion of the service, the being is transported to your vicinity, and you must then and there turn over the promised reward. After this is done, the creature is instantly freed to return to its own plane.&lt;br /&gt;
&lt;br /&gt;
Failure to fulfill the promise to the letter results in your being subjected to service by the creature or by its liege and master, at the very least. At worst, the creature or its kin may attack you.&lt;br /&gt;
&lt;br /&gt;
''Note:'' When you use a calling spell such as ''gate'' to call an [[SRD:Air Subtype|air]], [[SRD:Chaotic Subtype|chaotic]], [[SRD:Earth Subtype|earth]], [[SRD:Evil Subtype|evil]], [[SRD:Fire Subtype|fire]], [[SRD:Good Subtype|good]], [[SRD:Lawful Subtype|lawful]], or [[SRD:Water Subtype|water]] creature, it is a spell of that type.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]:'' 1,000 XP (only for the ''calling creatures'' function).&lt;br /&gt;
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{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Cleric 9|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Conjuration School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Calling Subschool|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Air Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Chaotic Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Earth Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evil Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Fire Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Good Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Lawful Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Water Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Glory Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Jazzman831</name></author>	</entry>

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