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		<title>SRD:Ghost - История изменений</title>
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		<updated>2026-05-03T18:04:49Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Ghost&amp;diff=5184&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T02:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=Ghost=&lt;br /&gt;
Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.&lt;br /&gt;
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A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered.  &lt;br /&gt;
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===Creating a Ghost===&lt;br /&gt;
“Ghost” is an acquired template that can be added to any [[SRD:Aberration Type|aberration]], [[SRD:Animal Type|animal]], [[SRD:Dragon Type|dragon]], [[SRD:Giant Type|giant]], [[SRD:Humanoid Type|humanoid]], [[SRD:Magical Beast Type|magical beast]], [[SRD:Monstrous Humanoid Type|monstrous humanoid]], or [[SRD:Plant Type|plant]]. The creature (referred to hereafter as the base creature) must have a [[SRD:Charisma|Charisma]] score of at least 6.&lt;br /&gt;
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A ghost uses all the base creature’s statistics and [[SRD:Special Abilities Overview|special abilities]] except as noted here.&lt;br /&gt;
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'''Size and Type:''' The creature’s type changes to [[SRD:Undead Type|undead]]. Do not recalculate the creature’s [[SRD:Base Attack Bonus|base attack bonus]], saves, or [[SRD:Skill Points|skill points]]. It gains the [[SRD:Incorporeal|incorporeal]] subtype. Size is unchanged.&lt;br /&gt;
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'''[[SRD:Hit Dice (Creature Statistic)|Hit Dice:]]''' All current and future [[SRD:Hit Dice|Hit Dice]] become d12s.&lt;br /&gt;
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'''[[SRD:Speed (Creature Statistic)|Speed:]]''' Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability.  &lt;br /&gt;
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'''[[SRD:Armor Class (Creature Statistic)|Armor Class:]]''' [[SRD:Armor Class|Natural armor]] is the same as the base creature’s but applies only to ethereal encounters. When the ghost manifests (see below), its [[SRD:Armor Class|natural armor]] bonus is +0, but it gains a deflection bonus equal to its [[SRD:Charisma|Charisma]] modifier or +1, whichever is higher.&lt;br /&gt;
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'''[[SRD:Attack (Creature Statistic)|Attack:]]''' A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.&lt;br /&gt;
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'''[[SRD:Full Attack (Creature Statistic)|Full Attack:]]''' A ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.&lt;br /&gt;
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'''Damage:''' Against ethereal creatures, a ghost uses the base creature’s damage values. Against nonethereal creatures, the ghost usually cannot deal physical damage at all but can use its special attacks, if any, when it manifests (see below).&lt;br /&gt;
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'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Attacks:]]''' A ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures. The ghost also gains a manifestation ability plus one to three other special attacks as described below. The save [[SRD:DC|DC]] against a special attack is equal to 10 + 1/2 ghost’s [[SRD:Hit Dice|HD]] + ghost’s [[SRD:Charisma|Cha]] modifier unless otherwise noted.&lt;br /&gt;
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''Corrupting [[SRD:Gaze|Gaze]] ([[SRD:Su|Su]]):'' A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s [[SRD:Gaze|gaze]] must succeed on a [[SRD:Saving Throw|Fortitude save]] or take 2d10 points of damage and 1d4 points of [[SRD:Charisma|Charisma]] damage.&lt;br /&gt;
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''Corrupting Touch ([[SRD:Su|Su]]):'' A ghost that hits a living target with its [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] deals 1d6 points of damage. Against ethereal opponents, it adds its [[SRD:Strength|Strength]] modifier to attack and [[SRD:Attack Damage|damage rolls]]. Against nonethereal opponents, it adds its [[SRD:Dexterity|Dexterity]] modifier to [[SRD:Attack Roll|attack rolls]] only.&lt;br /&gt;
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''Draining Touch ([[SRD:Su|Su]]):'' A ghost that hits a living target with its [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] drains 1d4 points from any one [[SRD:Ability Scores|ability score]] it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its [[SRD:Strength|Strength]] modifier to [[SRD:Attack Roll|attack rolls]] only. Against nonethereal opponents, it adds its [[SRD:Dexterity|Dexterity]] modifier to [[SRD:Attack Roll|attack rolls]] only.&lt;br /&gt;
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''Frightful Moan ([[SRD:Su|Su]]):'' A ghost can emit a frightful moan as a [[SRD:Standard Actions|standard action]]. All living creatures within a 30-foot spread must succeed on a [[SRD:Saving Throw|Will save]] or become [[SRD:Panicked|panicked]] for 2d4 rounds. This is a sonic necromantic mind-affecting [[SRD:Fear|fear]] effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours.&lt;br /&gt;
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''Horrific Appearance ([[SRD:Su|Su]]):'' Any living creature within 60 feet that views a ghost must succeed on a [[SRD:Saving Throw|Fortitude save]] or immediately take 1d4 points of [[SRD:Strength|Strength]] damage, 1d4 points of [[SRD:Dexterity|Dexterity]] damage, and 1d4 points of [[SRD:Constitution|Constitution]] damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours.&lt;br /&gt;
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''Malevolence ([[SRD:Su|Su]]):'' Once per [[SRD:Round|round]], an ethereal ghost can merge its body with a creature on the [[SRD:Material Plane|Material Plane]]. This ability is similar to a ''[[SRD:Magic Jar|magic jar]]'' spell ([[SRD:Caster Level|caster level]] 10th or the ghost’s [[SRD:Hit Dice|Hit Dice]], whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. The target can resist the attack with a successful [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 15 + ghost’s [[SRD:Charisma|Cha]] modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.&lt;br /&gt;
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''Manifestation ([[SRD:Su|Su]]):'' Every ghost has this ability. A ghost dwells on the [[SRD:Ethereal Plane|Ethereal Plane]] and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the [[SRD:Material Plane|Material Plane]] and becomes visible but [[SRD:Incorporeal|incorporeal]] on the [[SRD:Material Plane|Material Plane]]. A manifested ghost can be harmed only by other [[SRD:Incorporeal|incorporeal]] creatures, [[SRD:Magic Weapon|magic weapon]]s, or [[SRD:Creature Spells and Powers#Spells|spells]], with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its [[SRD:Touch Attack|touch attack]] or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the [[SRD:Ethereal Plane|Ethereal Plane]], where is it not [[SRD:Incorporeal|incorporeal]]. A manifested ghost can be attacked by opponents on either the [[SRD:Material Plane|Material Plane]] or the [[SRD:Ethereal Plane|Ethereal Plane]]. The ghost’s [[SRD:Incorporeal|incorporeal]]ity helps protect it from foes on the [[SRD:Material Plane|Material Plane]], but not from foes on the [[SRD:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
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When a spellcasting ghost is not manifested and is on the [[SRD:Ethereal Plane|Ethereal Plane]], its [[SRD:Creature Spells and Powers#Spells|spells]] cannot affect targets on the [[SRD:Material Plane|Material Plane]], but they work normally against ethereal targets. When a spellcasting ghost manifests, its [[SRD:Creature Spells and Powers#Spells|spells]] continue to affect ethereal targets and can affect targets on the [[SRD:Material Plane|Material Plane]] normally unless the [[SRD:Creature Spells and Powers#Spells|spells]] rely on touch. A manifested ghost’s touch [[SRD:Creature Spells and Powers#Spells|spells]] don’t work on nonethereal targets.&lt;br /&gt;
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A ghost has two home planes, the [[SRD:Material Plane|Material Plane]] and the [[SRD:Ethereal Plane|Ethereal Plane]]. It is not considered extraplanar when on either of these planes.&lt;br /&gt;
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''Telekinesis ([[SRD:Su|Su]]):'' A ghost can use ''[[SRD:Telekinesis|telekinesis]]'' as a [[SRD:Standard Actions|standard action]] ([[SRD:Caster Level|caster level]] 12th or equal to the ghost’s [[SRD:Hit Dice|HD]], whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again.&lt;br /&gt;
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'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Qualities:]]''' A ghost has all the special qualities of the base creature as well as those described below.&lt;br /&gt;
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''Rejuvenation ([[SRD:Su|Su]]):'' In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s [[SRD:Hit Dice|HD]]) against [[SRD:DC|DC]] 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.&lt;br /&gt;
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''[[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Ex|Ex]]):'' A ghost has +4 [[SRD:Turn Resistance|turn resistance]].&lt;br /&gt;
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'''[[SRD:Abilities (Creature Statistic)|Abilities:]]''' Same as the base creature, except that the ghost has no [[SRD:Constitution|Consitution]] score, and its [[SRD:Charisma|Charisma]] score increases by +4.  &lt;br /&gt;
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Ghosts have a +8 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], and [[SRD:Spot Skill|Spot]] checks. Otherwise same as the base creature.&lt;br /&gt;
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'''[[SRD:Environment (Creature Statistic)|Environment:]]''' Any, often as base creature.&lt;br /&gt;
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'''[[SRD:Organization (Creature Statistic)|Organization:]]''' Solitary, gang (2–4), or mob (7–12).&lt;br /&gt;
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'''[[SRD:Challenge Rating (Creature Statistic)|Challenge Rating:]]''' Same as the base creature +2.&lt;br /&gt;
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'''[[SRD:Treasure (Creature Statistic)|Treasure:]]''' None.&lt;br /&gt;
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'''[[SRD:Alignment (Creature Statistic)|Alignment:]]''' Any.&lt;br /&gt;
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'''[[SRD:Level Adjustment (Creature Statistic)|Level Adjustment:]]''' Same as the base creature +5.&lt;br /&gt;
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===Ghostly Equipment===&lt;br /&gt;
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When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the [[SRD:Ethereal Plane|Ethereal Plane]] but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as [[SRD:Magic Weapon|magic weapon]]s can fail to harm the ghost).&lt;br /&gt;
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The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.&lt;br /&gt;
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Ghost Ghost]&lt;br /&gt;
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{{SRD Creature Footer}}&lt;br /&gt;
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[[Category:LA5|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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