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		<title>SRD:Guards and Wards - История изменений</title>
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		<updated>2026-05-04T02:10:02Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Guards_and_Wards&amp;diff=5852&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Guards and Wards&lt;br /&gt;
| school=[[SRD:Abjuration|Abjuration]]&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 6&lt;br /&gt;
| comp=V, S, M, F&lt;br /&gt;
| casttime=30 minutes&lt;br /&gt;
| range=Anywhere within the area to be warded&lt;br /&gt;
| tsea=a &lt;br /&gt;
| subj=Up to 200 sq. ft./level (S)&lt;br /&gt;
| dur=2 hours/level (D)&lt;br /&gt;
| save=See text&lt;br /&gt;
| sr=See text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This powerful spell is primarily used to defend your stronghold. The ward protects 200 square feet per [[SRD:Caster Level|caster level]]. The warded area can be as much as 20 feet high, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them; you must be somewhere within the area to be warded to cast the spell. The spell creates the following magical effects within the warded area.&lt;br /&gt;
&lt;br /&gt;
''Fog: ''Fog fills all corridors, obscuring all sight, including [[SRD:Darkvision|darkvision]], beyond 5 feet. A creature within 5 feet has [[SRD:Concealment|concealment]] (attacks have a 20% miss chance). Creatures farther away have total [[SRD:Concealment|concealment]] (50% miss chance, and the attacker cannot use sight to locate the target). [[SRD:Saving Throw|Saving Throw]]: None. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
''Arcane Locks: ''All doors in the warded area are ''[[SRD:Arcane Lock|arcane locked]]''. [[SRD:Saving Throw|Saving Throw]]: None. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
''Webs: ''Webs fill all stairs from top to bottom. These strands are identical with those created by the ''[[SRD:Web|web]]'' spell, except that they regrow in 10 minutes if they are burned or torn away while the ''guards and wards'' spell lasts. [[SRD:Saving Throw|Saving Throw]]: [[SRD:Saving Throw|Reflex]] negates; see text for ''web''. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
''Confusion: ''Where there are choices in direction—such as a corridor intersection or side passage—a minor ''confusion-''type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is an enchantment, mind-affecting effect. [[SRD:Saving Throw|Saving Throw]]: None. [[SRD:Spell Resistance|Spell Resistance]]: Yes.&lt;br /&gt;
&lt;br /&gt;
''Lost Doors: ''One door per [[SRD:Caster Level|caster level]] is covered by a ''[[SRD:Silent Image|silent image]]'' to appear as if it were a plain wall. [[SRD:Saving Throw|Saving Throw]]: [[SRD:Saving Throw|Will]] disbelief (if interacted with). [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
In addition, you can place your choice of one of the following five magical effects.&lt;br /&gt;
&lt;br /&gt;
1. ''[[SRD:Dancing Lights|Dancing lights]]'' in four corridors. You can designate a simple program that causes the lights to repeat as long as the ''guards and wards'' spell lasts. [[SRD:Saving Throw|Saving Throw]]: None. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
2. A ''[[SRD:Magic Mouth|magic mouth]]'' in two places. [[SRD:Saving Throw|Saving Throw]]: None. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
3. A ''[[SRD:Stinking Cloud|stinking cloud]]'' in two places. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while the ''guards and wards'' spell lasts. [[SRD:Saving Throw|Saving Throw]]: [[SRD:Saving Throw|Fortitude]] negates; see text for ''[[SRD:Stinking Cloud|stinking cloud]]''. [[SRD:Spell Resistance|Spell Resistance]]: No.&lt;br /&gt;
&lt;br /&gt;
4. A ''[[SRD:Gust of Wind|gust of wind]]'' in one corridor or room. [[SRD:Saving Throw|Saving Throw]]: [[SRD:Saving Throw|Fortitude]] negates. [[SRD:Spell Resistance|Spell Resistance]]: Yes.&lt;br /&gt;
&lt;br /&gt;
5. A ''[[SRD:Suggestion|suggestion]]'' in one place. You select an area of up to 5 feet square, and any creature who enters or passes through the area receives the ''suggestion ''mentally. [[SRD:Saving Throw|Saving Throw]]: [[SRD:Saving Throw|Will]] negates. [[SRD:Spell Resistance|Spell Resistance]]: Yes.&lt;br /&gt;
&lt;br /&gt;
The whole warded area radiates strong magic of the abjuration school. A ''[[SRD:Dispel Magic|dispel magic]]'' cast on a specific effect, if successful, removes only that effect. A successful ''[[SRD:Mage's Disjunction|Mage’s disjunction]]'' destroys the entire ''guards and wards'' effect.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#Material (M)|Material Component]]:'' Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood.&lt;br /&gt;
&lt;br /&gt;
''Focus:'' A small silver rod.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 6|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Abjuration School|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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