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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AHandle_Animal_Skill</id>
		<title>SRD:Handle Animal Skill - История изменений</title>
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		<updated>2026-05-03T22:50:53Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Handle_Animal_Skill&amp;diff=3876&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Handle_Animal_Skill&amp;diff=3876&amp;oldid=prev"/>
				<updated>2009-04-23T03:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Handle Animal ([[SRD:Charisma|Cha]]; Trained Only)===&lt;br /&gt;
&lt;br /&gt;
=====Check=====&lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|DC]] depends on what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; | Task !!Handle Animal [[SRD:DC|DC]]&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Handle an [[SRD:Animal Type|animal]]  || 10 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | “Push” an [[SRD:Animal Type|animal]]  || 25 &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Teach an [[SRD:Animal Type|animal]] a trick  || 15 or 20&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Train an [[SRD:Animal Type|animal]] for a general purpose  || 15 or 20&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Rear a wild [[SRD:Animal Type|animal]]  || 15 + [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animal]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# See the specific trick or purpose below. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; | General Purpose !![[SRD:DC|DC]] !!align=&amp;quot;left&amp;quot; | General Purpose !![[SRD:DC|DC]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Combat riding  || 20  || align=&amp;quot;left&amp;quot; | Hunting  || 20 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fighting  || 20  || align=&amp;quot;left&amp;quot; | Performance  || 15 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Guarding  || 20  || align=&amp;quot;left&amp;quot; | Riding  || 15 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Heavy labor  || 15 ||COLSPAN=&amp;quot;2&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Handle an Animal======&lt;br /&gt;
&lt;br /&gt;
This task involves commanding an [[SRD:Animal Type|animal]] to perform a task or trick that it knows. If the [[SRD:Animal Type|animal]] is wounded or has taken any [[SRD:Nonlethal Damage|nonlethal damage]] or [[SRD:Ability Scores|ability score]] damage, the [[SRD:DC|DC]] increases by 2. If your check succeeds, the [[SRD:Animal Type|animal]] performs the task or trick on its next action.&lt;br /&gt;
&lt;br /&gt;
======“Push” an Animal======&lt;br /&gt;
&lt;br /&gt;
To push an [[SRD:Animal Type|animal]] means to get it to perform a task or trick that it doesn’t know but is physically capable of performing. This category also covers making an [[SRD:Animal Type|animal]] perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. If the [[SRD:Animal Type|animal]] is wounded or has taken any [[SRD:Nonlethal Damage|nonlethal damage]] or [[SRD:Ability Scores|ability score]] damage, the [[SRD:DC|DC]] increases by 2. If your check succeeds, the [[SRD:Animal Type|animal]] performs the task or trick on its next action.&lt;br /&gt;
&lt;br /&gt;
======Teach an [[SRD:Animal Type|Animal]] a Trick======&lt;br /&gt;
&lt;br /&gt;
You can teach an [[SRD:Animal Type|animal]] a specific trick with one week of work and a successful Handle Animal check against the indicated [[SRD:DC|DC]]. An [[SRD:Animal Type|animal]] with an [[SRD:Intelligence|Intelligence]] score of 1 can learn a maximum of three tricks, while an [[SRD:Animal Type|animal]] with an [[SRD:Intelligence|Intelligence]] score of 2 can learn a maximum of six tricks. Possible tricks (and their associated [[SRD:DC|DCs]]) include, but are not necessarily limited to, the following.&lt;br /&gt;
&lt;br /&gt;
Attack ([[SRD:DC|DC]] 20): The [[SRD:Animal Type|animal]] attacks apparent enemies. You may point to a particular creature that you wish the [[SRD:Animal Type|animal]] to attack, and it will comply if able. Normally, an [[SRD:Animal Type|animal]] will attack only [[SRD:Humanoid Type|humanoids]], [[SRD:Monstrous Humanoid Type|monstrous humanoids]], [[SRD:Giant Type|giants]], or other [[SRD:Animal Type|animals]]. Teaching an [[SRD:Animal Type|animal]] to attack all creatures (including such unnatural creatures as [[SRD:Undead Type|undead]] and [[SRD:Aberration Type|aberrations]]) counts as two tricks.&lt;br /&gt;
&lt;br /&gt;
Come ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] comes to you, even if it normally would not do so.&lt;br /&gt;
&lt;br /&gt;
Defend ([[SRD:DC|DC]] 20): The [[SRD:Animal Type|animal]] defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the [[SRD:Animal Type|animal]] to defend a specific other character.&lt;br /&gt;
&lt;br /&gt;
Down ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] breaks off from combat or otherwise backs down. An [[SRD:Animal Type|animal]] that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.&lt;br /&gt;
&lt;br /&gt;
Fetch ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] goes and gets something. If you do not point out a specific item, the [[SRD:Animal Type|animal]] fetches some random object.&lt;br /&gt;
&lt;br /&gt;
Guard ([[SRD:DC|DC]] 20): The [[SRD:Animal Type|animal]] stays in place and prevents others from approaching.&lt;br /&gt;
&lt;br /&gt;
Heel ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] follows you closely, even to places where it normally wouldn’t go.&lt;br /&gt;
&lt;br /&gt;
Perform ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.&lt;br /&gt;
&lt;br /&gt;
Seek ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] moves into an area and looks around for anything that is obviously alive or animate.&lt;br /&gt;
&lt;br /&gt;
Stay ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.&lt;br /&gt;
&lt;br /&gt;
Track ([[SRD:DC|DC]] 20): The [[SRD:Animal Type|animal]] tracks the scent presented to it. (This requires the [[SRD:Animal Type|animal]] to have the [[SRD:Scent|scent ability]])&lt;br /&gt;
&lt;br /&gt;
Work ([[SRD:DC|DC]] 15): The [[SRD:Animal Type|animal]] pulls or pushes a medium or heavy load.&lt;br /&gt;
&lt;br /&gt;
======Train an [[SRD:Animal Type|Animal]] for a Purpose======&lt;br /&gt;
&lt;br /&gt;
Rather than teaching an [[SRD:Animal Type|animal]] individual tricks, you can simply train it for a general purpose. Essentially, an [[SRD:Animal Type|animal]]’s purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The [[SRD:Animal Type|animal]] must meet all the normal prerequisites for all tricks included in the training package. If the package includes more than three tricks, the [[SRD:Animal Type|animal]] must have an [[SRD:Intelligence|Intelligence]] score of 2.&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Animal Type|animal]] can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an [[SRD:Animal Type|animal]] for a purpose requires fewer checks than teaching individual tricks does, but no less time.&lt;br /&gt;
&lt;br /&gt;
Combat Riding ([[SRD:DC|DC]] 20): An [[SRD:Animal Type|animal]] trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an [[SRD:Animal Type|animal]] for combat riding takes six weeks. You may also “upgrade” an [[SRD:Animal Type|animal]] trained for riding to one trained for combat riding by spending three weeks and making a successful [[SRD:DC|DC]] 20 Handle Animal check. The new general purpose and tricks completely replace the [[SRD:Animal Type|animal]]’s previous purpose and any tricks it once knew. [[SRD:Horse|Warhorses]] and [[SRD:Riding Dog|riding dogs]] are already trained to bear riders into combat, and they don’t require any additional training for this purpose.&lt;br /&gt;
&lt;br /&gt;
Fighting ([[SRD:DC|DC]] 20): An [[SRD:Animal Type|animal]] trained to engage in combat knows the tricks attack, down, and stay. Training an [[SRD:Animal Type|animal]] for fighting takes three weeks.&lt;br /&gt;
&lt;br /&gt;
Guarding ([[SRD:DC|DC]] 20): An [[SRD:Animal Type|animal]] trained to guard knows the tricks attack, defend, down, and guard. Training an [[SRD:Animal Type|animal]] for guarding takes four weeks.&lt;br /&gt;
&lt;br /&gt;
Heavy Labor ([[SRD:DC|DC]] 15): An [[SRD:Animal Type|animal]] trained for heavy labor knows the tricks come and work. Training an [[SRD:Animal Type|animal]] for heavy labor takes two weeks.&lt;br /&gt;
&lt;br /&gt;
Hunting ([[SRD:DC|DC]] 20): An [[SRD:Animal Type|animal]] trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an [[SRD:Animal Type|animal]] for hunting takes six weeks.&lt;br /&gt;
&lt;br /&gt;
Performance ([[SRD:DC|DC]] 15): An [[SRD:Animal Type|animal]] trained for performance knows the tricks come, fetch, heel, perform, and stay. Training an [[SRD:Animal Type|animal]] for performance takes five weeks.&lt;br /&gt;
&lt;br /&gt;
Riding ([[SRD:DC|DC]] 15): An [[SRD:Animal Type|animal]] trained to bear a rider knows the tricks come, heel, and stay. Training an [[SRD:Animal Type|animal]] for riding takes three weeks.&lt;br /&gt;
&lt;br /&gt;
======Rear a Wild Animal======&lt;br /&gt;
&lt;br /&gt;
To rear an [[SRD:Animal Type|animal]] means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once.&lt;br /&gt;
&lt;br /&gt;
A successfully domesticated [[SRD:Animal Type|animal]] can be taught tricks at the same time it’s being raised, or it can be taught as a domesticated [[SRD:Animal Type|animal]] later.&lt;br /&gt;
&lt;br /&gt;
=====Epic Check=====&lt;br /&gt;
&lt;br /&gt;
You can handle creatures other than [[SRD:Animal Type|animals]], and can teach or train in much less time than normally required.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Task!!Time!![[SRD:DC|DC]]  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Rear [[SRD:Magical Beast Type|magical beast]] ||1 year||30 + [[SRD:Hit Dice|HD]] of magical beast &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Train [[SRD:Magical Beast Type|magical beast]] ||2 months||40 + [[SRD:Hit Dice|HD]] of magical beast &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Rear [[SRD:Vermin Type|vermin]] ||6 months||35 + [[SRD:Hit Dice|HD]] of [[SRD:Vermin Type|vermin]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Train [[SRD:Vermin Type|vermin]] ||2 months||50 + [[SRD:Hit Dice|HD]] of [[SRD:Vermin Type|vermin]] &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Rear other creature ||Varies||40 + [[SRD:Hit Dice|HD]] of creature &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Train other creature ||2 months||60 + [[SRD:Hit Dice|HD]] of creature &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Reduce Teaching/Training to ... !![[SRD:DC|DC]] Modifier &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 1 month||+25 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 1 day ||+50 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 1 hour||+75 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 1 minute||+100 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Reduce Teaching/Training======&lt;br /&gt;
&lt;br /&gt;
Normally, teaching or training a creature requires two months of time. You can accelerate the process of teaching or training a creature, reducing the time required to the listed time, by adding the [[SRD:DC|DC]] modifier to the base [[SRD:DC|DC]] for teaching or training the creature. You can’t reduce the required time to less than 1 minute. &lt;br /&gt;
&lt;br /&gt;
=====Action=====&lt;br /&gt;
&lt;br /&gt;
Varies. Handling an [[SRD:Animal Type|animal]] is a [[SRD:Move Actions|move action]], while pushing an [[SRD:Animal Type|animal]] is a [[SRD:Full-Round Actions|full-round action]]. (A [[SRD:Druid|druid]] or [[SRD:Ranger|ranger]] can handle her [[SRD:Animal Type|animal]] companion as a [[SRD:Free Actions|free action]] or push it as a [[SRD:Move Actions|move action]].) For tasks with specific time frames noted above, you must spend half this time (at the rate of 3 hours per day per [[SRD:Animal Type|animal]] being handled) working toward completion of the task before you attempt the Handle Animal check. If the check fails, your attempt to teach, rear, or train the [[SRD:Animal Type|animal]] fails and you need not complete the teaching, rearing, or training time. If the check succeeds, you must invest the remainder of the time to complete the teaching, rearing, or training. If the time is interrupted or the task is not followed through to completion, the attempt to teach, rear, or train the [[SRD:Animal Type|animal]] automatically fails.&lt;br /&gt;
&lt;br /&gt;
=====Try Again=====&lt;br /&gt;
&lt;br /&gt;
Yes, except for rearing an [[SRD:Animal Type|animal]].&lt;br /&gt;
&lt;br /&gt;
=====Special=====&lt;br /&gt;
&lt;br /&gt;
You can use this skill on a creature with an [[SRD:Intelligence|Intelligence]] score of 1 or 2 that is not an [[SRD:Animal Type|animal]], but the [[SRD:DC|DC]] of any such check increases by 5. Such creatures have the same limit on tricks known as [[SRD:Animal Type|animals]] do.&lt;br /&gt;
&lt;br /&gt;
A [[SRD:Druid|druid]] or [[SRD:Ranger|ranger]] gains a +4 circumstance bonus on Handle Animal checks involving her [[SRD:Druid's Animal Companion|animal companion]].&lt;br /&gt;
&lt;br /&gt;
In addition, a [[SRD:Druid|druid]]’s or [[SRD:Ranger|ranger]]’s [[SRD:Animal Type|animal]] companion knows one or more bonus tricks, which don’t count against the normal limit on tricks known and don’t require any training time or Handle Animal checks to teach.&lt;br /&gt;
&lt;br /&gt;
If you have the [[SRD:Animal Affinity|Animal Affinity feat]], you get a +2 bonus on Handle Animal checks.&lt;br /&gt;
&lt;br /&gt;
=====Synergy=====&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in Handle Animal, you get a +2 bonus on [[SRD:Ride Skill|Ride checks]] and [[SRD:Ranger|wild empathy]] checks.&lt;br /&gt;
&lt;br /&gt;
=====Untrained=====&lt;br /&gt;
&lt;br /&gt;
If you have no ranks in Handle Animal, you can use a [[SRD:Using Skills#Ability Checks|Charisma check]] to handle and push domestic [[SRD:Animal Type|animals]], but you can’t teach, rear, or train [[SRD:Animal Type|animals]]. A [[SRD:Druid|druid]] or [[SRD:Ranger|ranger]] with no ranks in Handle Animal can use a [[SRD:Charisma Check|Charisma check]] to handle and push her [[SRD:Animal Type|animal]] companion, but she can’t teach, rear, or train other nondomestic [[SRD:Animal Type|animals]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Skill Footer}}&lt;br /&gt;
[[Category:Charisma|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Trained Only|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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