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		<title>SRD:Healing - История изменений</title>
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		<updated>2026-05-04T08:14:01Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Healing&amp;diff=3986&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Healing===&lt;br /&gt;
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After taking damage, you can recover [[SRD:Hit Points|hit points]] through natural healing or through magical healing. In any case, you can’t regain [[SRD:Hit Points|hit points]] past your full normal hit point total.&lt;br /&gt;
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=====Natural Healing=====&lt;br /&gt;
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With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.&lt;br /&gt;
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If you undergo complete bed rest for an entire day and night, you recover twice your character level in [[SRD:Hit Points|hit points]].&lt;br /&gt;
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=====Magical Healing=====&lt;br /&gt;
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Various abilities and spells can restore [[SRD:Hit Points|hit points]].&lt;br /&gt;
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=====Healing Limits=====&lt;br /&gt;
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You can never recover more [[SRD:Hit Points|hit points]] than you lost. Magical healing won’t raise your current [[SRD:Hit Points|hit points]] higher than your full normal hit point total.&lt;br /&gt;
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=====Healing Ability Damage=====&lt;br /&gt;
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[[SRD:Ability Damage|Ability damage]] is temporary, just as hit point damage is. [[SRD:Ability Damage|Ability damage]] returns at the rate of 1 point per night of rest (8 hours) for each affected [[SRD:Ability Scores|ability score]]. Complete bed rest restores 2 points per day (24 hours) for each affected [[SRD:Ability Scores|ability score]].&lt;br /&gt;
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===Stable Characters and Recovery===&lt;br /&gt;
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On the next turn after a character is reduced to between –1 and –9 [[SRD:Hit Points|hit points]] and on all subsequent turns, roll d% to see whether the [[SRD:Dying|dying]] character becomes [[SRD:Stable|stable]]. He has a 10% chance of becoming [[SRD:Stable|stable]]. If he doesn’t, he loses 1 hit point. (A character who’s unconscious or [[SRD:Dying|dying]] can’t use any special action that changes the initiative count on which his action occurs.)&lt;br /&gt;
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If the character’s [[SRD:Hit Points|hit points]] drop to –10 or lower, he’s [[SRD:Dead|dead]].&lt;br /&gt;
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You can keep a [[SRD:Dying|dying]] character from losing any more [[SRD:Hit Points|hit points]] and make him [[SRD:Stable|stable]] with a [[SRD:DC|DC]] 15 [[SRD:Heal Skill|Heal]] check.&lt;br /&gt;
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If any sort of healing cures the [[SRD:Dying|dying]] character of even 1 point of damage, he stops losing [[SRD:Hit Points|hit points]] and becomes [[SRD:Stable|stable]].&lt;br /&gt;
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Healing that raises the [[SRD:Dying|dying]] character’s [[SRD:Hit Points|hit points]] to 0 makes him conscious and [[SRD:Disabled|disabled]]. Healing that raises his [[SRD:Hit Points|hit points]] to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 [[SRD:Hit Points|hit points]].&lt;br /&gt;
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A [[SRD:Stable|stable]] character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers [[SRD:Hit Points|hit points]] naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.&lt;br /&gt;
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=====Recovering with Help=====&lt;br /&gt;
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One hour after a tended, [[SRD:Dying|dying]] character becomes [[SRD:Stable|stable]], roll d%. He has a 10% chance of becoming conscious, at which point he is [[SRD:Disabled|disabled]] (as if he had 0 [[SRD:Hit Points|hit points]]). If he remains unconscious, he has the same chance to revive and become [[SRD:Disabled|disabled]] every hour. Even if unconscious, he recovers [[SRD:Hit Points|hit points]] naturally. He is back to normal when his [[SRD:Hit Points|hit points]] rise to 1 or higher.&lt;br /&gt;
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=====Recovering without Help=====&lt;br /&gt;
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A severely wounded character left alone usually dies. He has a small chance, however, of recovering on his own.&lt;br /&gt;
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A character who becomes [[SRD:Stable|stable]] on his own (by making the 10% roll while [[SRD:Dying|dying]]) and who has no one to tend to him still loses [[SRD:Hit Points|hit points]], just at a slower rate. He has a 10% chance each hour of becoming conscious. Each time he misses his hourly roll to become conscious, he loses 1 hit point. He also does not recover [[SRD:Hit Points|hit points]] through natural healing.&lt;br /&gt;
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Even once he becomes conscious and is [[SRD:Disabled|disabled]], an unaided character still does not recover [[SRD:Hit Points|hit points]] naturally. Instead, each day he has a 10% chance to start recovering [[SRD:Hit Points|hit points]] naturally (starting with that day); otherwise, he loses 1 hit point.&lt;br /&gt;
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Once an unaided character starts recovering [[SRD:Hit Points|hit points]] naturally, he is no longer in danger of naturally losing [[SRD:Hit Points|hit points]] (even if his current hit point total is negative).&lt;br /&gt;
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{{SRD Combat Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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