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		<title>SRD:Hills Terrain - История изменений</title>
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		<title>Green Dragon: Minor formatting</title>
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		<summary type="html">&lt;p&gt;Minor formatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Hills Terrain===&lt;br /&gt;
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A hill can exist in most other types of terrain, but hills can also dominate the landscape. Hills terrain is divided into two categories: gentle hills and rugged hills. Hills terrain often serves as a transition zone between rugged terrain such as mountains and flat terrain such as plains.&lt;br /&gt;
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{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Hills Terrain Features=====&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | || COLSPAN=&amp;quot;2&amp;quot;| Hills Category&lt;br /&gt;
|-&lt;br /&gt;
!Gentle Hill !!Rugged Hill &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gradual slope ||75% ||40% &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Steep slope ||20% ||50% &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cliff ||5% ||10% &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Light undergrowth ||15% ||15% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Gradual Slope=====&lt;br /&gt;
&lt;br /&gt;
This incline isn’t steep enough to affect movement, but characters gain a +1 bonus on [[SRD:Melee Attack|melee attacks]] against foes downhill from them.&lt;br /&gt;
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=====Steep Slope=====&lt;br /&gt;
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Characters moving uphill (to an adjacent square of higher elevation) must spend 2 squares of movement to enter each square of steep slope. Characters running or charging downhill (moving to an adjacent square of lower elevation) must succeed on a [[SRD:DC|DC]] 10 [[SRD:Balance Skill|Balance]] check upon entering the first steep slope square. Mounted characters make a [[SRD:DC|DC]] 10 [[SRD:Ride Skill|Ride]] check instead. Characters who fail this check stumble and must end their movement 1d2&amp;amp;times;5 feet later. Characters who fail by 5 or more fall [[SRD:Prone|prone]] in the square where they end their movement. A steep slope increases the [[SRD:DC|DC]] of [[SRD:Tumble Skill|Tumble]] checks by 2.&lt;br /&gt;
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=====Cliff=====&lt;br /&gt;
&lt;br /&gt;
A cliff typically requires a [[SRD:DC|DC]] 15 [[SRD:Climb Skill|Climb]] check to scale and is 1d4&amp;amp;times;10 feet tall, although the needs of your map may mandate a taller cliff. A cliff isn’t perfectly vertical, taking up 5-foot squares if it’s less than 30 feet tall and 10-foot squares if it’s 30 feet or taller. &lt;br /&gt;
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=====Light Undergrowth=====&lt;br /&gt;
&lt;br /&gt;
Sagebrush and other scrubby bushes grow on hills, athough they rarely [[SRD:Cover|cover]] the landscape as they do in forests and marshes. Light undergrowth provides [[SRD:Concealment|concealment]] and increases the [[SRD:DC|DC]] of [[SRD:Tumble Skill|Tumble]] and [[SRD:Move Silently Skill|Move Silently]] checks by 2. &lt;br /&gt;
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=====Other Hills Terrain Elements=====&lt;br /&gt;
&lt;br /&gt;
Trees aren’t out of place in hills terrain, and valleys often have active streams (5 to 10 feet wide and no more than 5 feet deep) or dry streambeds (treat as a trench 5 to 10 feet across) in them. If you add a stream or streambed, remember that water always flows downhill.&lt;br /&gt;
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=====Stealth and Detection in Hills=====&lt;br /&gt;
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In gentle hills, the maximum distance at which a [[SRD:Spot Skill|Spot]] check for detecting the nearby presence of others can succeed is 2d10&amp;amp;times;10 feet. In rugged hills, this distance is 2d6&amp;amp;times;10 feet.&lt;br /&gt;
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Hiding in hills terrain can be difficult if there isn’t undergrowth around. A hilltop or ridge provides enough [[SRD:Cover|cover]] to hide from anyone below the hilltop or ridge.&lt;br /&gt;
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Hills don’t affect [[SRD:Listen Skill|Listen]] or [[SRD:Move Silently Skill|Move Silently]] checks. &lt;br /&gt;
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{{SRD3.5e Exploration and Environment Breadcrumb}}&lt;br /&gt;
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		<author><name>Green Dragon</name></author>	</entry>

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