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		<title>SRD:Horizon Walker - История изменений</title>
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		<updated>2026-05-03T19:49:41Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Horizon_Walker&amp;diff=4316&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==HORIZON WALKER==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d8.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become a horizon walker, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* '''Skills:''' [[SRD:Knowledge Skill|Knowledge]] (geography) 8 ranks.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Feats|Feats]]:''' [[SRD:Endurance|Endurance]].&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The horizon walker’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Speak Language Skill|Speak Language]] (none), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), and [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]).  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 4 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+'''Table: The Horizon Walker'''&lt;br /&gt;
|-&lt;br /&gt;
! !!Base Attack!!Fort Save!!Ref Save!![[SRD:Saving Throw|Will]] Save!!Special&lt;br /&gt;
|-&lt;br /&gt;
|1st||+1||+2||+0||+0|| align=&amp;quot;left&amp;quot; | Terrain mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||+2||+3||+0||+0|| align=&amp;quot;left&amp;quot; | Terrain mastery&lt;br /&gt;
|-&lt;br /&gt;
|3rd||+3||+3||+1||+1|| align=&amp;quot;left&amp;quot; | Terrain mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||+4||+4||+1||+1|| align=&amp;quot;left&amp;quot; | Terrain mastery&lt;br /&gt;
|-&lt;br /&gt;
|5th||+5||+4||+1||+1|| align=&amp;quot;left&amp;quot; | Terrain mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||+6||+5||+2||+2|| align=&amp;quot;left&amp;quot; | Planar terrain mastery&lt;br /&gt;
|-&lt;br /&gt;
|7th||+7||+5||+2||+2|| align=&amp;quot;left&amp;quot; | Planar terrain mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||+8||+6||+2||+2|| align=&amp;quot;left&amp;quot; | Planar terrain mastery&lt;br /&gt;
|-&lt;br /&gt;
|9th||+9||+6||+3||+3|| align=&amp;quot;left&amp;quot; | Planar terrain mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||+10||+7||+3||+3|| align=&amp;quot;left&amp;quot; | Planar terrain mastery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
All of the following are features of the horizon walker [[SRD:Prestige Class|prestige class]].&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Horizon walkers gain no proficiency with any weapon or armor.&lt;br /&gt;
&lt;br /&gt;
'''Terrain Mastery:''' At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on [[SRD:Attack Roll|attack rolls]] and [[SRD:Attack Damage|damage rolls]] against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type.&lt;br /&gt;
&lt;br /&gt;
Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on [[SRD:Skill Check|skill checks]], [[SRD:Attack Roll|attack rolls]], and [[SRD:Attack Damage|damage rolls]] whether they’re actually in the relevant terrain or not.&lt;br /&gt;
&lt;br /&gt;
'''Planar Terrain Mastery:''' Planar terrain mastery functions just like terrain mastery, except that the horizon walker can choose one of the planar categories at each level. The horizon walker can take a non-planar terrain type instead, if she wishes.&lt;br /&gt;
&lt;br /&gt;
===Terrain Mastery Benefits===&lt;br /&gt;
&lt;br /&gt;
'''Aquatic:''' You gain a +4 competence bonus on [[SRD:Swim Skill|Swim]] checks, or a +10-foot bonus to your swim speed if you have one. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against [[SRD:Aquatic Subtype|aquatic creatures]].&lt;br /&gt;
&lt;br /&gt;
'''Desert:''' You resist effects that tire you. You are immune to [[SRD:Fatigued|fatigue]], and anything that would cause you to become [[SRD:Exhausted|exhausted]] makes you [[SRD:Fatigued|fatigued]] instead. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against desert creatures.&lt;br /&gt;
&lt;br /&gt;
'''Forest:''' You have a +4 competence bonus on [[SRD:Hide Skill|Hide]] checks. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against forest creatures.&lt;br /&gt;
&lt;br /&gt;
'''Hills:''' You gain a +4 competence bonus on [[SRD:Listen Skill|Listen]] checks. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against hills creatures.&lt;br /&gt;
&lt;br /&gt;
'''Marsh:''' You have a +4 competence bonus on [[SRD:Move Silently Skill|Move Silently]] checks. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against marsh creatures.&lt;br /&gt;
&lt;br /&gt;
'''Mountains:''' You gain a +4 competence bonus on [[SRD:Climb Skill|Climb]] checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against mountain creatures.&lt;br /&gt;
&lt;br /&gt;
'''Plains''': You have a +4 competence bonus on [[SRD:Spot Skill|Spot]] checks. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against plains creatures.&lt;br /&gt;
&lt;br /&gt;
'''Underground:''' You have 60-foot [[SRD:Darkvision|darkvision]], or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against underground creatures.&lt;br /&gt;
&lt;br /&gt;
'''Fiery (Planar):''' This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against [[SRD:Outsider Type|outsiders]] and [[SRD:Elemental Type|elementals]] with the fire subtype.&lt;br /&gt;
&lt;br /&gt;
'''Weightless (Planar):''' You gain a +30-foot bonus to your fly speed on planes with no gravity or subjective gravity. You gain a +1 insight on attack and [[SRD:Attack Damage|damage rolls]] against creatures native to the [[SRD:Astral Plane|Astral Plane]], the [[SRD:Elemental Plane of Air|Elemental Plane of Air]], and the [[SRD:Ethereal Plane|Ethereal Plane]].&lt;br /&gt;
&lt;br /&gt;
'''Cold (Planar):''' This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against [[SRD:Outsider Type|outsiders]] and [[SRD:Elemental Type|elementals]] with the cold subtype.&lt;br /&gt;
&lt;br /&gt;
'''Shifting (Planar):''' You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the [[SRD:Spell-Like Ability|spell-like ability]] to use ''[[SRD:Dimension Door|dimension door]] ''(as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against [[SRD:Outsider Type|outsiders]] and [[SRD:Elemental Type|elementals]] native to a shifting plane.&lt;br /&gt;
&lt;br /&gt;
'''Aligned (Planar):''' You have the instinctive ability to mimic the dominant [[SRD:Alignment|alignment]] of the plane. You incur none of the penalties for having an alignment at odds with that of the plane, and spells and abilities that harm those of the opposite alignment don’t affect you. You have the dominant alignment of the plane with regard to magic, but your behavior and any alignment-related [[SRD:Class|Class]] Features you have are unaffected.&lt;br /&gt;
&lt;br /&gt;
'''Cavernous (Planar):''' You gain tremorsense with a 30-foot range.&lt;br /&gt;
&lt;br /&gt;
'''Other (Planar):''' If other planes are in use additional Planar Terrains can be created.&lt;br /&gt;
&lt;br /&gt;
==EPIC HORIZON WALKER==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d8&lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Additional Level:''' 4 + [[SRD:Intelligence|Int]] modifier&lt;br /&gt;
&lt;br /&gt;
'''Improved Terrain Mastery:''' The epic horizon walker may select one of the terrains already in her terrain mastery repertoire. The insight bonus on attack and [[SRD:Attack Damage|damage rolls]] against creatures of that terrain increases by +1. The maximum insight bonus for any one terrain is equal to the epic horizon walker’s [[SRD:Class|class]] level divided by 10, rounded up.&lt;br /&gt;
&lt;br /&gt;
'''Bonus [[SRD:Feats (Creature Statistic)|Feats:]]''' The epic horizon walker gains a bonus [[SRD:Feats|feat]] (selected from the list of epic horizon walker [[SRD:Feats|feats]]) every 4 levels after 10th.&lt;br /&gt;
&lt;br /&gt;
'''Epic Horizon Walker Bonus [[SRD:Feats|Feat]] List''': [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Energy Resistance (Feat)|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Extended Life Span|Extended Life Span]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Polyglot|Polyglot]].&lt;br /&gt;
&lt;br /&gt;
'''Table: Epic Horizon Walker'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special&lt;br /&gt;
|-&lt;br /&gt;
| 11th|| align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 13th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th  || align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]], improved Terrain Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 15th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 17th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th  || align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]], improved Terrain Mastery&lt;br /&gt;
|-&lt;br /&gt;
| 19th  || align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th|| align=&amp;quot;left&amp;quot; |  Improved Terrain Mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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