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		<title>SRD:How Combat Works - История изменений</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===How Combat Works===&lt;br /&gt;
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Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:&lt;br /&gt;
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#Each combatant starts out [[SRD:Flat-Footed|flat-footed]]. Once a combatant acts, he or she is no longer [[SRD:Flat-Footed|flat-footed]].&lt;br /&gt;
#Determine which characters are aware of their opponents at the start of the battle. If some but not all of the combatants are aware of their opponents, a [[SRD:Initiative#Surprise|surprise round]] happens before regular rounds of combat begin. The combatants who are aware of the opponents can act in the surprise [[SRD:Round|round]], so they roll for [[SRD:Initiative|initiative]]. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take one action (either a [[SRD:Standard Actions|standard action]] or a [[SRD:Move Actions|move action]]) during the surprise [[SRD:Round|round]]. Combatants who were unaware do not get to act in the surprise [[SRD:Round|round]]. If no one or everyone starts the battle aware, there is no surprise [[SRD:Round|round]].&lt;br /&gt;
#Combatants who have not yet rolled initiative do so. All combatants are now ready to begin their first regular [[SRD:Round|round]] of combat.&lt;br /&gt;
#Combatants act in initiative order (highest to lowest).&lt;br /&gt;
#When everyone has had a turn, the combatant with the highest initiative acts again, and steps 4 and 5 repeat until combat ends.&lt;br /&gt;
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===The Combat Round===&lt;br /&gt;
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Each [[SRD:Round|round]] represents 6 seconds in the game world. A [[SRD:Round|round]] presents an opportunity for each character involved in a combat situation to take an action.&lt;br /&gt;
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Each [[SRD:Round|round]]’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each [[SRD:Round|round]] of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire [[SRD:Round|round]]’s worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)&lt;br /&gt;
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For almost all purposes, there is no relevance to the end of a [[SRD:Round|round]] or the beginning of a [[SRD:Round|round]]. A [[SRD:Round|round]] can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one [[SRD:Round|round]] to the same initiative count in the next [[SRD:Round|round]]. Effects that last a certain number of rounds end just before the same initiative count that they began on.&lt;br /&gt;
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{{SRD Combat Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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