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		<title>SRD:Initiative - История изменений</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Initiative==&lt;br /&gt;
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=====Initiative Checks=====&lt;br /&gt;
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At the start of a battle, each combatant makes an initiative check. An initiative check is a [[SRD:Dexterity Check|Dexterity check]]. Each character applies his or her [[SRD:Dexterity|Dexterity]] modifier to the roll. Characters act in order, counting down from highest result to lowest. In every [[SRD:Round|round]] that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).&lt;br /&gt;
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If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.&lt;br /&gt;
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=====Flat-Footed=====&lt;br /&gt;
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At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are [[SRD:Flat-Footed|flat-footed]]. You can’t use your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) while [[SRD:Flat-Footed|flat-footed]]. [[SRD:Barbarian|Barbarian]]s and [[SRD:Rogue|rogue]]s have the uncanny dodge [[SRD:Extraordinary Ability|extraordinary ability]], which allows them to avoid losing their [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] due to being [[SRD:Flat-Footed|flat-footed]].&lt;br /&gt;
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A [[SRD:Flat-Footed|flat-footed]] character can’t make [[SRD:Attack of Opportunity|attacks of opportunity]].&lt;br /&gt;
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=====Inaction=====&lt;br /&gt;
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Even if you can’t take actions, you retain your initiative score for the duration of the encounter.&lt;br /&gt;
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===Surprise===&lt;br /&gt;
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When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised.&lt;br /&gt;
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====Determining Awareness====&lt;br /&gt;
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Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.&lt;br /&gt;
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Determining awareness may call for [[SRD:Listen Skill|Listen]] checks, [[SRD:Spot Skill|Spot]] checks, or other checks.&lt;br /&gt;
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=====The Surprise Round=====&lt;br /&gt;
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If some but not all of the combatants are aware of their opponents, a surprise [[SRD:Round|round]] happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise [[SRD:Round|round]], so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a [[SRD:Standard Actions|standard action]] during the surprise [[SRD:Round|round]]. You can also take [[SRD:Free Actions|free actions]] during the surprise [[SRD:Round|round]]. If no one or everyone is surprised, no surprise [[SRD:Round|round]] occurs.&lt;br /&gt;
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=====Unaware Combatants=====&lt;br /&gt;
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Combatants who are unaware at the start of battle don’t get to act in the surprise [[SRD:Round|round]]. Unaware combatants are [[SRD:Flat-Footed|flat-footed]] because they have not acted yet, so they lose any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]].&lt;br /&gt;
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{{SRD Combat Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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