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		<title>SRD:Invisibility - История изменений</title>
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		<updated>2026-05-04T07:10:59Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Invisibility&amp;diff=4365&amp;oldid=prev</id>
		<title>Dmilewski: Adjust spacing in headers</title>
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				<updated>2008-01-18T21:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Adjust spacing in headers&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Invisibility===&lt;br /&gt;
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The ability to move about unseen is not foolproof. While they can’t be seen, [[SRD:Invisible|invisible]] creatures can be heard, smelled, or felt. &lt;br /&gt;
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Invisibility makes a creature undetectable by vision, including darkvision.&lt;br /&gt;
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Invisibility does not, by itself, make a creature immune to [[SRD:Critical Hit|critical hits]], but it does make the creature immune to extra damage from being a [[SRD:Ranger|ranger]]’s favored enemy and from sneak attacks.&lt;br /&gt;
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A creature can generally notice the presence of an active [[SRD:Invisible|invisible]] creature within 30 feet with a [[SRD:DC|DC]] 20 [[SRD:Spot Skill|Spot]] check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice ([[SRD:DC|DC]] 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot ([[SRD:DC|DC]] 40). It’s practically impossible (+20 [[SRD:DC|DC]]) to pinpoint an [[SRD:Invisible|invisible]] creature’s location with a [[SRD:Spot Skill|Spot]] check, and even if a character succeeds on such a check, the [[SRD:Invisible|invisible]] creature still benefits from total [[SRD:Concealment|concealment]] (50% miss chance).&lt;br /&gt;
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A creature can use hearing to find an [[SRD:Invisible|invisible]] creature. A character can make a [[SRD:Listen Skill|Listen]] check for this purpose as a [[SRD:Free Actions|free action]] each [[SRD:Round|round]]. A [[SRD:Listen Skill|Listen]] check result at least equal to the [[SRD:Invisible|invisible]] creature’s [[SRD:Move Silently Skill|Move Silently]] check result reveals its presence. (A creature with no ranks in [[SRD:Move Silently Skill|Move Silently]] makes a [[SRD:Move Silently Skill|Move Silently]] check as a [[SRD:Dexterity Check|Dexterity check]] to which an [[SRD:Armor Check Penalty|armor check penalty]] applies.) A successful check lets a character hear an [[SRD:Invisible|invisible]] creature “over there somewhere.” It’s practically impossible to pinpoint the location of an [[SRD:Invisible|invisible]] creature. A [[SRD:Listen Skill|Listen]] check that beats the [[SRD:DC|DC]] by 20 pinpoints the [[SRD:Invisible|invisible]] creature’s location.&lt;br /&gt;
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{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ [[SRD:Listen Skill|Listen]] Check [[SRD:DC|DCs]] to Detect [[SRD:Invisible|Invisible]] Creatures&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Invisible|Invisible]] Creature Is . . . !! [[SRD:DC|DC]]&lt;br /&gt;
|-&lt;br /&gt;
| In combat or speaking || 0&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Moving at half speed || [[SRD:Move Silently Skill|Move Silently]] check result&lt;br /&gt;
|-&lt;br /&gt;
| Moving at full speed || [[SRD:Move Silently Skill|Move Silently]] check result –4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Running or charging || [[SRD:Move Silently Skill|Move Silently]] check result –20&lt;br /&gt;
|-&lt;br /&gt;
| Some distance away || +1 per 10 feet&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Behind an obstacle (door) || +5&lt;br /&gt;
|-&lt;br /&gt;
| Behind an obstacle (stone wall) || +15&lt;br /&gt;
|}&lt;br /&gt;
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A creature can grope about to find an [[SRD:Invisible|invisible]] creature. A character can make a [[SRD:Touch Attack|touch attack]] with his hands or a weapon into two adjacent 5-foot squares using a [[SRD:Standard Actions|standard action]]. If an [[SRD:Invisible|invisible]] target is in the designated area, there is a 50% miss chance on the [[SRD:Touch Attack|touch attack]]. If successful, the groping character deals no damage but has successfully pinpointed the [[SRD:Invisible|invisible]] creature’s current location. (If the [[SRD:Invisible|invisible]] creature moves, its location, obviously, is once again unknown.)&lt;br /&gt;
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If an [[SRD:Invisible|invisible]] creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the [[SRD:Invisible|invisible]] creature moves). The only exception is if the [[SRD:Invisible|invisible]] creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.&lt;br /&gt;
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If a character tries to attack an [[SRD:Invisible|invisible]] creature whose location he has pinpointed, he attacks normally, but the [[SRD:Invisible|invisible]] creature still benefits from full [[SRD:Concealment|concealment]] (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.&lt;br /&gt;
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If a character tries to attack an [[SRD:Invisible|invisible]] creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the [[SRD:Invisible|invisible]] creature is there, conduct the attack normally. If the enemy’s not there, roll the miss chance as if it were there, don’t let the player see the result, and tell him that the character has missed. That way the player doesn’t know whether the attack missed because the enemy’s not there or because you successfully rolled the miss chance.&lt;br /&gt;
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If an [[SRD:Invisible|invisible]] character picks up a visible object, the object remains visible. One could coat an [[SRD:Invisible|invisible]] object with flour to at least keep track of its position (until the flour fell off or blew away). An [[SRD:Invisible|invisible]] creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively [[SRD:Invisible|invisible]]. &lt;br /&gt;
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[[SRD:Invisible|Invisible]] creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an [[SRD:Invisible|invisible]] creature’s location.&lt;br /&gt;
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An [[SRD:Invisible|invisible]] creature in the water displaces water, revealing its location. The [[SRD:Invisible|invisible]] creature, however, is still hard to see and benefits from [[SRD:Concealment|concealment]].&lt;br /&gt;
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A creature with the scent ability can detect an [[SRD:Invisible|invisible]] creature as it would a visible one.&lt;br /&gt;
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A creature with the [[SRD:Blinded|Blind]]-Fight [[SRD:Feats|feat]] has a better chance to hit an [[SRD:Invisible|invisible]] creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss. (Alternatively, make one 25% miss chance roll rather than two 50% miss chance rolls.)&lt;br /&gt;
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A creature with blindsight can attack (and otherwise interact with) creatures regardless of invisibility.&lt;br /&gt;
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An [[SRD:Invisible|invisible]] burning torch still gives off light, as does an [[SRD:Invisible|invisible]] object with a light spell (or similar spell) cast upon it.&lt;br /&gt;
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Ethereal creatures are [[SRD:Invisible|invisible]]. Since ethereal creatures are not materially present, [[SRD:Spot Skill|Spot]] checks, [[SRD:Listen Skill|Listen]] checks, Scent, [[SRD:Blinded|Blind]]-Fight, and blindsight don’t help locate them. [[SRD:Incorporeal|Incorporeal]] creatures are often [[SRD:Invisible|invisible]]. Scent, [[SRD:Blinded|Blind]]-Fight, and blindsight don’t help creatures find or attack [[SRD:Invisible|invisible]], [[SRD:Incorporeal|incorporeal]] creatures, but [[SRD:Spot Skill|Spot]] checks and possibly [[SRD:Listen Skill|Listen]] checks can help.&lt;br /&gt;
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[[SRD:Invisible|Invisible]] creatures cannot use gaze attacks.&lt;br /&gt;
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Invisibility does not thwart ''detect'' spells.&lt;br /&gt;
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Since some creatures can detect or even see [[SRD:Invisible|invisible]] creatures, it is helpful to be able to hide even when [[SRD:Invisible|invisible]].&lt;br /&gt;
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{{SRD Special Ability Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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