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		<title>SRD:Lich - История изменений</title>
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		<title>Jazzman831: /* Creating a Lich */ capitalizaion</title>
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		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Creating a Lich: &lt;/span&gt; capitalizaion&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=Lich=&lt;br /&gt;
A lich is an [[SRD:Undead Type|undead]] spellcaster, usually a [[SRD:Wizard|wizard]] or [[SRD:Sorcerer|sorcerer]] but sometimes a [[SRD:Cleric|cleric]] or other spellcaster, who has used its magical [[SRD:Powers|powers]] to unnaturally extend its life.&lt;br /&gt;
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A lich is a gaunt and skeletal [[SRD:Humanoid Type|humanoid]] with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.&lt;br /&gt;
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Liches speak Common plus any other [[SRD:Speak Language Skill|languages]] they knew in life.&lt;br /&gt;
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===Creating a Lich===&lt;br /&gt;
“Lich” is an acquired template that can be added to any [[SRD:Humanoid Type|humanoid]] creature (referred to hereafter as the base creature), provided it can create the required phylactery; see The Lich’s Phylactery, below.&lt;br /&gt;
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A lich has all the base creature’s statistics and [[SRD:Special Abilities Overview|special abilities]] except as noted here.&lt;br /&gt;
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'''Size and Type:''' The creature’s type changes to [[SRD:Undead Type|undead]]. Do not recalculate [[SRD:Base Attack Bonus|base attack bonus]], saves, or [[SRD:Skill Points|skill points]]. Size is unchanged.&lt;br /&gt;
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'''[[SRD:Hit Dice (Creature Statistic)|Hit Dice:]]''' Increase all current and future [[SRD:Hit Dice|Hit Dice]] to d12s.&lt;br /&gt;
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'''[[SRD:Armor Class (Creature Statistic)|Armor Class:]]''' A lich has a +5 [[SRD:Armor Class|natural armor]] bonus or the base creature’s [[SRD:Armor Class|natural armor]] bonus, whichever is better.&lt;br /&gt;
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'''[[SRD:Attack (Creature Statistic)|Attack:]]''' A lich has a [[SRD:Touch Attack|touch attack]] that it can use once per [[SRD:Round|round]]. If the base creature can use weapons, the lich retains this ability. A creature with [[SRD:Natural Weapons|natural weapons]] retains those [[SRD:Natural Weapons|natural weapons]]. A lich fighting without weapons uses either its [[SRD:Touch Attack|touch attack]] or its primary [[SRD:Natural Weapon|natural weapon]] (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires.&lt;br /&gt;
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'''[[SRD:Full Attack (Creature Statistic)|Full Attack:]]''' A lich fighting without weapons uses either its [[SRD:Touch Attack|touch attack]] (see above) or its [[SRD:Natural Weapons|natural weapons]] (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (either a free hand or a [[SRD:Natural Weapon|natural weapon]] that it can use as a secondary attack).&lt;br /&gt;
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'''Damage:''' A lich without [[SRD:Natural Weapons|natural weapons]] has a [[SRD:Touch Attack|touch attack]] that uses negative energy to deal 1d8+5 points of damage to living creatures; a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 10 + 1/2 lich’s [[SRD:Hit Dice|HD]] + lich’s [[SRD:Charisma|Cha]] modifier) halves the damage. A lich with [[SRD:Natural Weapons|natural weapons]] can use its [[SRD:Touch Attack|touch attack]] or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one [[SRD:Natural Weapon|natural weapon]] attack.&lt;br /&gt;
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'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Attacks:]]''' A lich retains all the base creature’s special attacks and gains those described below. Save [[SRD:DC|DCs]] are equal to 10 + 1/2 lich’s [[SRD:Hit Dice|HD]] + lich’s [[SRD:Charisma|Cha]] modifier unless otherwise noted.&lt;br /&gt;
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''[[SRD:Fear#Fear Aura (Su)|Fear Aura]] ([[SRD:Su|Su]]):'' Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 [[SRD:Hit Dice|HD]] in a 60-foot radius that look at the lich must succeed on a [[SRD:Saving Throw|Will save]] or be affected as though by a ''[[SRD:Fear (Spell)|fear]]'' spell from a [[SRD:Sorcerer|sorcerer]] of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.&lt;br /&gt;
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''Paralyzing Touch ([[SRD:Su|Su]]):'' Any living creature a lich hits with its [[SRD:Touch Attack|touch attack]] must succeed on a [[SRD:Saving Throw|Fortitude save]] or be permanently [[SRD:Paralyzed|paralyzed]]. ''[[SRD:Remove Paralysis|Remove paralysis]]'' or any spell that can remove a curse can free the victim (see the ''[[SRD:Bestow Curse|bestow curse]]'' spell description).&lt;br /&gt;
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The effect cannot be dispelled. Anyone [[SRD:Paralyzed|paralyzed]] by a lich seems [[SRD:Dead|dead]], though a [[SRD:DC|DC]] 20 [[SRD:Spot Skill|Spot]] check or a [[SRD:DC|DC]] 15 [[SRD:Heal Skill|Heal]] check reveals that the victim is still alive..&lt;br /&gt;
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''[[SRD:Creature Spells and Powers#Spells|Spells]]:'' A lich can cast any [[SRD:Creature Spells and Powers#Spells|spells]] it could cast while alive.&lt;br /&gt;
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'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Qualities:]]''' A lich retains all the base creature’s special qualities and gains those described below.&lt;br /&gt;
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'''[[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Ex|Ex]]):''' A lich has +4 [[SRD:Turn Resistance|turn resistance]].  &lt;br /&gt;
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'''[[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Su|Su]]):''' A lich’s [[SRD:Undead Type|undead]] body is tough, giving the creature [[SRD:Damage Reduction|damage reduction]] 15/bludgeoning and magic. Its [[SRD:Natural Weapons|natural weapons]] are treated as [[SRD:Magic Weapon|magic weapon]]s for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].&lt;br /&gt;
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'''Immunities ([[SRD:Ex|Ex]]):''' Liches have immunity to cold, electricity, [[SRD:Polymorph (Spell)|polymorph]] (though they can use [[SRD:Polymorph (Spell)|polymorph]] effects on themselves), and mind-affecting attacks.&lt;br /&gt;
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'''[[SRD:Abilities (Creature Statistic)|Abilities:]]''' Increase from the base creature as follows: [[SRD:Intelligence|Int]] +2, [[SRD:Wisdom|Wis]] +2, [[SRD:Charisma|Cha]] +2. Being [[SRD:Undead Type|undead]], a lich has no [[SRD:Constitution|Consitution]] score.&lt;br /&gt;
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' Liches have a +8 racial bonus on [[SRD:Hide Skill|Hide]], [[SRD:Listen Skill|Listen]], [[SRD:Move Silently Skill|Move Silently]], [[SRD:Search Skill|Search]], [[SRD:Sense Motive Skill|Sense Motive]], and [[SRD:Spot Skill|Spot]] checks. Otherwise same as the base creature.&lt;br /&gt;
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'''[[SRD:Organization (Creature Statistic)|Organization:]]''' Solitary or troupe (1 lich, plus 2–4 vampires and 5–8 vampire spawn).&lt;br /&gt;
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'''[[SRD:Challenge Rating (Creature Statistic)|Challenge Rating:]]''' Same as the base creature + 2.&lt;br /&gt;
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'''[[SRD:Treasure (Creature Statistic)|Treasure:]]''' Standard coins; double goods; double items.&lt;br /&gt;
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'''[[SRD:Alignment (Creature Statistic)|Alignment:]]''' Any evil.&lt;br /&gt;
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'''[[SRD:Advancement (Creature Statistic)|Advancement:]]''' By [[SRD:Classes|character class]].&lt;br /&gt;
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'''[[SRD:Level Adjustment (Creature Statistic)|Level Adjustment:]]''' Same as the base creature +4.&lt;br /&gt;
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===Lich Characters===&lt;br /&gt;
The process of becoming a lich is unspeakably evil and can be undertaken only by a willing character. A lich retains all [[SRD:Class|class]] abilities it had in life.&lt;br /&gt;
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===The Lich’s Phylactery===&lt;br /&gt;
An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.&lt;br /&gt;
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Each lich must make its own phylactery, which requires the [[SRD:Craft Wondrous Item|Craft Wondrous Item]] [[SRD:Feats|feat]]. The character must be able to cast [[SRD:Creature Spells and Powers#Spells|spells]] and have a [[SRD:Caster Level|caster level]] of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a [[SRD:Caster Level|caster level]] equal to that of its creator at the time of creation.&lt;br /&gt;
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The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 [[SRD:Hit Points|hit points]], hardness 20, and a break [[SRD:DC|DC]] of 40.&lt;br /&gt;
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Other forms of phylacteries can exist, such as rings, amulets, or similar items.&lt;br /&gt;
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Lich Lich (generic)] and [http://en.wikipedia.org/wiki/Lich_%28Dungeons_%26_Dragons%29 Lich (D&amp;amp;D)]&lt;br /&gt;
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		<author><name>Jazzman831</name></author>	</entry>

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