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		<title>SRD:Light Shield - История изменений</title>
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		<updated>2026-05-03T19:45:08Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Light_Shield&amp;diff=4038&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Light_Shield&amp;diff=4038&amp;oldid=prev"/>
				<updated>2009-04-23T03:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{OGL Top}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Light Shield&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap;&amp;quot; | Martial Light Melee&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| ×2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Shield Bonus|Shield Bonus]]:&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Maximum Dex Bonus|Maximum Dex Bonus]]:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Armor Check Penalty|Armor Check Penalty]]:&lt;br /&gt;
| &amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Arcane Spell Failure Chance|Arcane Spell Failure Chance]]:&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Breaking and Entering|Hardness]] (Steel):&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Breaking and Entering|Hardness]] (Wood):&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Size || colspan=&amp;quot;2&amp;quot; | Cost || rowspan=&amp;quot;2&amp;quot; | Damage || colspan=&amp;quot;2&amp;quot; | Weight || colspan=&amp;quot;2&amp;quot; | hp&lt;br /&gt;
|-&lt;br /&gt;
! Steel || Wood || Steel || Wood || Steel || Wood&lt;br /&gt;
|-&lt;br /&gt;
| Fine || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || 4 gp 5 sp || 1 gp 5 sp || — || 3/5 lb. || 1/2 lb. || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || 4 gp 5 sp || 1 gp 5 sp || 1 || 3/5 lb. || 1/2 lb. || 2 || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 9 gp || 3 gp || 1d2 || 3 lb.|| 2-1/2 lb. || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 9 gp || 3 gp || 1d3 || 6 lb. || 5 lb. || 10 || 7&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 18 gp || 6 gp || 1d4 || 12 lb. || 10 lb. || 20 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Huge || 36 gp || 12 gp || 1d6 || 30 lb. || 25 lb. || 40 || 28&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || 72 gp || 24 gp || 1d8 || 48 lb. || 40 lb. || 80 || 56&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || 144 gp || 48 gp || 2d6 || 72 lb. || 60 lb. || 160 || 112&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.&lt;br /&gt;
&lt;br /&gt;
''Wooden or Steel:'' Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Shield Bash|Shield Bash Attacks]]:'' You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on [[SRD:Attack Roll|attack rolls]], treat a light shield as a [[SRD:Light Weapon|light weapon]]. If you use your shield as a weapon, you lose its [[SRD:AC|AC]] bonus until your next action (usually until the next [[SRD:Round|round]]). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
&lt;br /&gt;
;Shield Spikes&lt;br /&gt;
&lt;br /&gt;
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one [[SRD:Size Category|size category]] larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: Light Spiked Shield Damage&lt;br /&gt;
|-&lt;br /&gt;
! Fine !! Diminuative !! Tiny !! Small !! Medium !! Large !! Huge !! Gargantuan !! Colossal&lt;br /&gt;
|-&lt;br /&gt;
| — || 1 || 1d2 || 1d3 || 1d4 || 1d6 || 1d8 || 2d6 || 3d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.&lt;br /&gt;
&lt;br /&gt;
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;white-space: nowrap; width: 1px;&amp;quot;&lt;br /&gt;
|+ Light Shield Material Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Material !! Average !! [[SRD:Masterwork Armor|Masterwork]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Hardness || hp !! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Steel || 9 gp || 159 gp || 10 || 10 || style=&amp;quot;text-align: left;&amp;quot; | —&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Wood || 3 gp || 153 gp || 5 || 7 || style=&amp;quot;text-align: left;&amp;quot; | —&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Adamantine|Adamantine]] || — || 2,009 gp || 20 || 13 || style=&amp;quot;text-align: left;&amp;quot; | Bypass hardness less than 20&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Deep Crystal|Deep Crystal]] || — || 1,003 gp || 10 || 21 || style=&amp;quot;text-align: left;&amp;quot; | Psionic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Mundane Crystal|Mundane Crystal]] || — || 153 gp || 8 || 17 || style=&amp;quot;text-align: left;&amp;quot; | No rusting, not metal&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Darkwood|Darkwood]] || — || 203 gp || 5 || 7 || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Dragonhide|Dragonhide]] || — || 306 gp || 10 || 7 || style=&amp;quot;text-align: left;&amp;quot; | Usable by [[SRD:Druid|druid]]s&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Cold Iron|Iron, Cold]] || 18 gp || 168 gp || 10 || 10 || style=&amp;quot;text-align: left;&amp;quot; | Magical enchantments cost an additional 2,000 gp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Mithral|Mithral]] || — || 1,009 gp || 15 || 10 || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight, no [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[SRD:Alchemical Silver|Silver, Alchemical]] || 29 gp || 179 gp || 8 || 3 || style=&amp;quot;text-align: left;&amp;quot; | &amp;amp;minus;1 damage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;white-space: normal;&amp;quot; | &lt;br /&gt;
# Unlike other weapons, shields do not gain an enhancement bonus on [[SRD:Attack Roll|attack rolls]] from being masterwork quality. Instead their armor check penalties are lessened by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Magical/Psionic Weapon Enhancements}}&lt;br /&gt;
&lt;br /&gt;
{{:Magical/Psionic Armor Enhancements}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
*[[SRD:Armor|Armor Qualities]]&lt;br /&gt;
*[[SRD:Weapons|Weapon Qualities]]&lt;br /&gt;
*[[SRD:Weapons|Magic Weapons]]&lt;br /&gt;
*[[SRD:Armor|Magic Armor]]&lt;br /&gt;
*[[SRD:Equipment|Equipment]]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Shield Wikipedia: Shield]&lt;br /&gt;
&lt;br /&gt;
{{SRD Armor Footer}}&lt;br /&gt;
[[Category:Non-Metal Armor|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Metal Armor|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Shield|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Martial Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:One-Handed Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Light Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Melee Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Bludgeoning Weapon|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Spiked|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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